Guizao.4167 Posted January 17, 2018 Share Posted January 17, 2018 We all know this folks, but looks like anything done in the last balance patch actually changed this situation.I don't know what happens with staff damage because it's pretty slow and heavily reliant on combos (like soft CC). All classes can cleanse conditions pretty easily and have viable disengage options that will get them out of our fields. Take frozen ground as an example. It applies very little chill (in terms of duration) and despite the big radius it still can be easily avoided. Most of our hard CC skills and they are Gust, Unsteady Ground and Pile Driver if you're weaver have long channels. Very long channels. Many professions can apply reasonable stacks of stability in order to avoid being CCed. When they don't have good cleansing or disengagement skills they simply have tons of resistance uptime. If we roll a zerker staff ele we are just asking to be ridiculed and bashed forever coupled with the most toxic comments and mails. But we can't roll anything else if we plan to play power staff because Marauder's Amulet doesn't give us enough damage to tackle opponents down since our staff's damage is slow we need to deal big numbers in order to compensate our slowness. But if we do that we become extremely vulnerable, to almost everything. If I use my three utility slots for defensive measures I will lack dps output because again, staff's dps is slow. Lava Font is slow. Our health pool is the smallest. Our Armor Rating is the lowest. There isn't a single ele build that doesn't require either Arcana or Water in order to be successful. It's disappointing. And I'm almost sure that when the next balance patch hits, staff ele will still remain the same thing.@ArenaNet Link to comment Share on other sites More sharing options...
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