zoopop.5630 Posted March 10, 2018 Share Posted March 10, 2018 still waiting on a response why we can't have multiple builds files ready before a match starts instead of swapping everything around every time.@Ben Phongluangtham.1065 has this been brought up and answer yet? Build templates should 100% be something guild-wars 2 pvp dev need to add by this summer. Link to comment Share on other sites More sharing options...
Jace al Thor.6745 Posted March 10, 2018 Share Posted March 10, 2018 Yes it’s been brought up multiple times. I believe it has something to do with coding it to pull weapons and armor from inventory for PvE/WvW and weapons for PvP. I think. It’s been one of those we’re looking into it but no plans at this time. Link to comment Share on other sites More sharing options...
Rodzynald.5897 Posted March 10, 2018 Share Posted March 10, 2018 If it's a part of the spaghetti coding then we have nothing to worry about. Templates won't be added even if devs wished so, at least that's what I think. Link to comment Share on other sites More sharing options...
Itz Jay.8941 Posted March 11, 2018 Share Posted March 11, 2018 Arc templates have already done it. Not enough people have complained about this, I tried posting about it a couple of times the a friend told me about arc templates so I use that now instead. Link to comment Share on other sites More sharing options...
Swagg.9236 Posted March 11, 2018 Share Posted March 11, 2018 GW2 is actually too spaghetti for build templates to exist. That is the actual answer: the code is such a mess that nobody employed at anet can engineer a work-around. They just aren't competent enough and aren't familiar with the game's (15-year-old) engine. Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted March 11, 2018 Share Posted March 11, 2018 I don't think wvw/pve is really the issue here. The issue is the very limited amount of time before a match starts in spvp that players have to communicate and swap build structures. It doesn't even need to code weapon/armor swaps. That is something that can be done manually, easily enough. What we need is simply save/load specialization selections & utilities. = bam problem solved. Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted March 11, 2018 Share Posted March 11, 2018 @Itz Jay.8941 said:Arc templates have already done it. Not enough people have complained about this, I tried posting about it a couple of times the a friend told me about arc templates so I use that now instead. Does it work patch to patch though? I mean I would be interested in learning more about this. Link to comment Share on other sites More sharing options...
Itz Jay.8941 Posted March 11, 2018 Share Posted March 11, 2018 @Trevor Boyer.6524 said:@Itz Jay.8941 said:Arc templates have already done it. Not enough people have complained about this, I tried posting about it a couple of times the a friend told me about arc templates so I use that now instead. Does it work patch to patch though? I mean I would be interested in learning more about this.Yes, well I only installed it last week. Every patch arcdps stops working, you simply need to delete the .dll for it and download it again from their website and drag and drop it into bin64 of gw2 and it works again. Arc templates however actually worked through the patch, didn't need to update it. If you are worried about installing, there is a thread somewhere you can find about anet approving use of arc templates by the way. Obviously it's quite strange how anet haven't made their own build templates, but it would take a hell of a lot more coding to actually code it in game. Arc templates is an extension which acts as a macro, so it doesn't interfere the way coding does. So I am happy for now with the approval of arc templates. Link to comment Share on other sites More sharing options...
zoopop.5630 Posted March 11, 2018 Author Share Posted March 11, 2018 @Itz Jay.8941 said:@Trevor Boyer.6524 said:@Itz Jay.8941 said:Arc templates have already done it. Not enough people have complained about this, I tried posting about it a couple of times the a friend told me about arc templates so I use that now instead. Does it work patch to patch though? I mean I would be interested in learning more about this.Yes, well I only installed it last week. Every patch arcdps stops working, you simply need to delete the .dll for it and download it again from their website and drag and drop it into bin64 of gw2 and it works again. Arc templates however actually worked through the patch, didn't need to update it. If you are worried about installing, there is a thread somewhere you can find about anet approving use of arc templates by the way. Obviously it's quite strange how anet haven't made their own build templates, but it would take a hell of a lot more coding to actually code it in game. Arc templates is an extension which acts as a macro, so it doesn't interfere the way coding does. So I am happy for now with the approval of arc templates.if u can be kind enough to share link i'll be grateful to you. Link to comment Share on other sites More sharing options...
Itz Jay.8941 Posted March 11, 2018 Share Posted March 11, 2018 @zoopop.5630 said:@Itz Jay.8941 said:@Trevor Boyer.6524 said:@Itz Jay.8941 said:Arc templates have already done it. Not enough people have complained about this, I tried posting about it a couple of times the a friend told me about arc templates so I use that now instead. Does it work patch to patch though? I mean I would be interested in learning more about this.Yes, well I only installed it last week. Every patch arcdps stops working, you simply need to delete the .dll for it and download it again from their website and drag and drop it into bin64 of gw2 and it works again. Arc templates however actually worked through the patch, didn't need to update it. If you are worried about installing, there is a thread somewhere you can find about anet approving use of arc templates by the way. Obviously it's quite strange how anet haven't made their own build templates, but it would take a hell of a lot more coding to actually code it in game. Arc templates is an extension which acts as a macro, so it doesn't interfere the way coding does. So I am happy for now with the approval of arc templates.if u can be kind enough to share link i'll be grateful to you.https://www.deltaconnected.com/arcdps/Scroll to bottomFor arcdps download: d3d9.dllFor build templates download: d3d9_arcdps_buildtemplates.dllGo to local disc -> program files -> guild wars 2 -> bin64Drag and drop the downloaded .dll into there If doing both, drag and drop arcdps first, open gw2, make sure its working, then close gw2. Drag and drop build templates, open gw2, make sure its working. When I add both at the same time it wont work for me, but if I do one at a time it works fine.Arcdps = shift+alt+tArc templates = shift+alt+d Link to comment Share on other sites More sharing options...
Whitworth.7259 Posted March 11, 2018 Share Posted March 11, 2018 If they leave it how it is, all you gotta do is go to the gem store, buy more character slots, set each one up for w/e build you want. Boom. Templates. Ez. Link to comment Share on other sites More sharing options...
Itz Jay.8941 Posted March 12, 2018 Share Posted March 12, 2018 @Whitworth.7259 said:If they leave it how it is, all you gotta do is go to the gem store, buy more character slots, set each one up for w/e build you want. Boom. Templates. Ez.It's kinda like how they make meta events which completely fill an inventory up with no extra bag slots.Releasing mount adoption licenses, then adding tonnes of mounts in during a short duration, but having singular mounts cost multiple times more than an adoption license. So if you buy the adoption licenses you'll actually unlock every mount, then each mount that's added to the game will cost you next to nothing in future, but you'll have to buy each mount. It's clever business. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted March 12, 2018 Share Posted March 12, 2018 Are all the original pasta coders gone? Is all new content just simply mods? Link to comment Share on other sites More sharing options...
Rhyse.8179 Posted March 12, 2018 Share Posted March 12, 2018 @Swagg.9236 said:GW2 is actually too spaghetti for build templates to exist. That is the actual answer: the code is such a mess that nobody employed at anet can engineer a work-around. They just aren't competent enough and aren't familiar with the game's (15-year-old) engine.If EVE Online can do it with their 1990's era stackless Python frankencode running on a server cluster larger then some ISP's, Anet can figure it out. Link to comment Share on other sites More sharing options...
Swagg.9236 Posted March 12, 2018 Share Posted March 12, 2018 @Rhyse.8179 said:@Swagg.9236 said:GW2 is actually too spaghetti for build templates to exist. That is the actual answer: the code is such a mess that nobody employed at anet can engineer a work-around. They just aren't competent enough and aren't familiar with the game's (15-year-old) engine.If EVE Online can do it with their 1990's era stackless Python frankencode running on a server cluster larger then some ISP's, Anet can figure it out.EVE is run by a competent team. Anet is staffed with 1-year interns and devs who didn't have much (or nothing at all) to do with the franchise's original game. Link to comment Share on other sites More sharing options...
LUST.2305 Posted March 12, 2018 Share Posted March 12, 2018 PvP had build templates for a long while as part of the PvP build menu...just it's not configurable.They could leverage this code to be a bit more dynamic using what's already given.I don't have the code, obviously, but I imagine they could possibly let users pick and choose skills/weapons based on their inventory and save into one of these builds. For PvP, if the weapon doesn't exist anymore in the player's inventory, just warn the user (since Sigils, Runes, and Amulets are already part of the PvP build menu--or just make weapons part of that menu as well).I know there is risk allowing users to edit files (like where these "Default Builds" are pulling from)...So, I assume that they can implement a system that allows us to edit it in-game instead. Link to comment Share on other sites More sharing options...
BeLZedaR.4790 Posted March 13, 2018 Share Posted March 13, 2018 @"LUST.7241" said:PvP had build templates for a long while as part of the PvP build menu...just it's not configurable.They could leverage this code to be a bit more dynamic using what's already given.I don't have the code, obviously, but I imagine they could possibly let users pick and choose skills/weapons based on their inventory and save into one of these builds. For PvP, if the weapon doesn't exist anymore in the player's inventory, just warn the user (since Sigils, Runes, and Amulets are already part of the PvP build menu--or just make weapons part of that menu as well).I know there is risk allowing users to edit files (like where these "Default Builds" are pulling from)...So, I assume that they can implement a system that allows us to edit it in-game instead.The big difference I guess from a dev standpoint is needing to save the builds individually for all players and all their characters (could possibly reach a million records or something) up from 3 for each of the 9 classes, 27.They can’t save these in local files because it needs to be available on any computer you log from. I think it’s not too big of a stretch though to just put a limit for 3 builds PER CLASS (not character) for each account, to solve those issues.I don’t know anyone who regularly plays more than 3 builds for a single class. Good feature and should be implemented, one way or another. Link to comment Share on other sites More sharing options...
Delweyn.1309 Posted March 13, 2018 Share Posted March 13, 2018 Template + save weapons in pvp. Link to comment Share on other sites More sharing options...
Hockmed.9417 Posted March 15, 2018 Share Posted March 15, 2018 @"BeLZedaR.4790" said:I know there is risk allowing users to edit files (like where these "Default Builds" are pulling from)...So, I assume that they can implement a system that allows us to edit it in-game instead.The big difference I guess from a dev standpoint is needing to save the builds individually for all players and all their characters (could possibly reach a million records or something) up from 3 for each of the 9 classes, 27.They can’t save these in local files because it needs to be available on any computer you log from. I think it’s not too big of a stretch though to just put a limit for 3 builds PER CLASS (not character) for each account, to solve those issues.I don’t know anyone who regularly plays more than 3 builds for a single class. Good feature and should be implemented, one way or another. first game exported txt files to a local folder. you have multiple systems that you use? google drive it. if the file isn't in the proper format (aka someone trying to hack something)? doesn't load the file or the profile. you can even put a key in the file that gets exported to show that it came from in game for some sort of security. transportability isn't an excuse with cheap online storage for users. nor should it be a limiting factor for the devs. it wasn't last time. Link to comment Share on other sites More sharing options...
Vieux P.1238 Posted March 16, 2018 Share Posted March 16, 2018 @plushiesoda.8150 said:@zoopop.5630 said:Why aren't templates a thing yet?laziness No! .........more like ...........Business priorities. What brings in the $$$ Link to comment Share on other sites More sharing options...
Bossun.2046 Posted March 16, 2018 Share Posted March 16, 2018 we are not worth the resources :> Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted March 16, 2018 Share Posted March 16, 2018 "We don't have the tech". - AnetOne of my favorite quotes from Anet. It's right up there with "generally well received"... it's like saying, "I have no car to get to work".. well kiddo, then go get one. Link to comment Share on other sites More sharing options...
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