Rym.1469 Posted September 12, 2017 Share Posted September 12, 2017 List of known Revenant bugs. Re-creating and continuing the original thread which can be found here: https://forum-en.guildwars2.com/forum/professions/revenant/Revenant-bug-list/first . If you check the thread and don't see a bug you noticed, post it below with short explanation and I'll try to add it later (within ~week).GeneralLegendsGlintJalisKallaMallyxShiroVentariSpecializationsWeaponsAxeHammerMaceShieldShortbowSpearStaffSwordsOther Link to comment Share on other sites More sharing options...
Joxer.6024 Posted September 13, 2017 Share Posted September 13, 2017 Echoing Eruption pathing issues! The skill/attack will randomly shoot off in a different direction than what you have targeted. Link to comment Share on other sites More sharing options...
Absconditus.6804 Posted September 13, 2017 Share Posted September 13, 2017 Axe: Temporal Rift will sometimes fling the enemies past it, instead of pulling enemies to the center. Link to comment Share on other sites More sharing options...
Gandarel.5091 Posted September 15, 2017 Share Posted September 15, 2017 Ventari: allies can avoid Natural Harmony by jumping when it goes off. Link to comment Share on other sites More sharing options...
Cinnamonfox.4965 Posted October 19, 2017 Share Posted October 19, 2017 Mace: Echoing eruption behaves very inconsistently. I believe it is meant to leap at a target, but at times it can jump through a perfectly aligned target. Even when cast without a target in front it's jump distances vary randomly. Link to comment Share on other sites More sharing options...
Joxer.6024 Posted October 19, 2017 Share Posted October 19, 2017 @Cinnamonfox.4965 said:Mace: Echoing eruption behaves very inconsistently. I believe it is meant to leap at a target, but at times it can jump through a perfectly aligned target. Even when cast without a target in front it's jump distances vary randomly.Ditto on this! Sorta what I meant with my pathing post, the skill just goes wonky at times. And it can telegraph you thru a mob, which it shouldn't do. Link to comment Share on other sites More sharing options...
Loboling.5293 Posted October 19, 2017 Share Posted October 19, 2017 I just got stuck in the wall using unrelenting assault on someone standing by a wall. (sword #3) Buggy Telelport No Jutsu. Link to comment Share on other sites More sharing options...
Set.7461 Posted October 19, 2017 Share Posted October 19, 2017 Stowing hammer 5 mid cast will spend all the energy, cancel the skill, and put it on full cooldown. Cancelling it immediately(right when casting) does not. Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted October 19, 2017 Share Posted October 19, 2017 Attacking inanimate objects with Icerazor's Ire. Link to comment Share on other sites More sharing options...
Set.7461 Posted October 20, 2017 Share Posted October 20, 2017 Snap Ground Target to Current Target does not work with Kalla spirits. Link to comment Share on other sites More sharing options...
Oshi.9324 Posted October 20, 2017 Share Posted October 20, 2017 Pulsating Pestilence dont trigger when change to Renegade Legend. Link to comment Share on other sites More sharing options...
Flauvious.6195 Posted October 20, 2017 Share Posted October 20, 2017 The other day in a Pvp match, Impossible odds randomly became unusable. It was greyed out and gave me the "not enough energy" message when I had near full energy. Every other skill was usable. I died and when I re-spawned I was able to use it again. Link to comment Share on other sites More sharing options...
Set.7461 Posted October 21, 2017 Share Posted October 21, 2017 Energy does not regenerate while mounted. i.g. Drain energy to 0 with Impossible Odds. Mount. Go into combat with mount skill 1 or manually dismount. Start combat at 0 energy. Link to comment Share on other sites More sharing options...
Abelisk.4527 Posted October 21, 2017 Share Posted October 21, 2017 Stowing Jalis's elite, Rite of the Great Dwarf, will cause the skill to on cooldown and waste energy. Link to comment Share on other sites More sharing options...
Set.7461 Posted October 22, 2017 Share Posted October 22, 2017 @Abelisk.4527 said:Stowing Jalis's elite, Rite of the Great Dwarf, will cause the skill to on cooldown and waste energy.Unfortunately I believe this is intended because like pain absorption, there are 2 benefits that it shares with RotGD. The stunbreak and the effect. The stunbreak occurs instantly while the effect occurs later. It's really clunky but since we were not "robbed" of the stunbreak, the games spends th energy and puts it on cool down if it is stowed or interrupted. The game treats the stunbreak as if it completes the skill which is pretty silly. If it's still casting, the skill is not completed. Not really a bug, just very bad design. Link to comment Share on other sites More sharing options...
Justine.6351 Posted October 22, 2017 Share Posted October 22, 2017 CoR has gaps in it's cascade that can cause you to miss targets.CoR cascade attack will also check a second time for a strike if you were blinded for the first check.Field of the Mists frequently fails to block ranger lb pbs while easily blocking any follow up arrows. Link to comment Share on other sites More sharing options...
SmashGd.1056 Posted October 22, 2017 Share Posted October 22, 2017 Darkrazor Daring not applying pulsing stability or applying it to allies in the radius. also not stun breaking appropriately Link to comment Share on other sites More sharing options...
The Spiral King.2483 Posted October 23, 2017 Share Posted October 23, 2017 @SmashGd.1056 said:Darkrazor Daring not applying pulsing stability or applying it to allies in the radius. also not stun breaking appropriately That's working as intended. We're not allowed to have a reliable source of stability outside of going Dwarf (and having to take Herald for Enhanced Bulwark to make said stability not absolutely shit). Link to comment Share on other sites More sharing options...
Abelisk.4527 Posted October 23, 2017 Share Posted October 23, 2017 @Set.7461 said:@Abelisk.4527 said:Stowing Jalis's elite, Rite of the Great Dwarf, will cause the skill to on cooldown and waste energy.Unfortunately I believe this is intended because like pain absorption, there are 2 benefits that it shares with RotGD. The stunbreak and the effect. The stunbreak occurs instantly while the effect occurs later. It's really clunky but since we were not "robbed" of the stunbreak, the games spends th energy and puts it on cool down if it is stowed or interrupted. The game treats the stunbreak as if it completes the skill which is pretty silly. If it's still casting, the skill is not completed. Not really a bug, just very bad design.I didn't even know it had stun break!! Link to comment Share on other sites More sharing options...
MatthiasL.5346 Posted October 26, 2017 Share Posted October 26, 2017 Sword/ Unrelenting Assault: This skill has two bugs which are basically known since HoT release. If your target moves out of range before the first hit, UA will not activate and you are stuck in animation. Additionally UA will stop if the target is close to a wall, pillar or uneven ground.I noticed that there is some kind of delay when I use this skill while affected by immobilize, can anyone prove it or was it caused by laggs? Link to comment Share on other sites More sharing options...
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