Vinny.7260 Posted May 7, 2018 Share Posted May 7, 2018 Hello there, you've either clicked here out of boredom, or you were interested in what I have proclaimed to be an explanation for how Dagger/Dagger works on Weaver!Let's get started:The Usage:You want to focus on crowd control, Dagger/Dagger offers the most consistent hard cc compared to Sword/Dagger, Staff, and even Scepter/Dagger! Shocking Aura AIR/AIRUpdraft X/AIREarthquake X/EARTHKatabatic Wind WATER/AIR or AIR/WATERMudslide EARTH/WATER or WATER/EARTHNow you're probably going: But, one of those CCs require a full attunement, and you're correct. Dagger/Dagger is focused on fully attuning and dual attuning interchangeably, quite a mess is it not? You'll get the hang of it! Change in Style:Dagger is about fast execution, you have to think a lot differently than you did with Dagger/Dagger baseline. This weapon set actually has a lot of blasts, you can create some pretty gnarly might generation, as well as some water blasts, whaaaat?Fire FieldsBurning Speed FIRE/FIRERing of Fire X/FIREWater FieldSteam Surge FIRE/WATER or WATER/FIREBlast FinishersAllow to explain how this will all work, it's a little different than just spamming all your blasts at once compared to good ol' Dagger/Dagger Elementalist; Dagger/Dagger Weaver is about quick execution, as mentioned above, therefore you can't just immediately rush into the fight without having a blast finisher on hand... If you plan on being smart and using Steam Surge or Burning Speed to rush in, anyway.Plasma Burst FIRE/AIR or AIR/FIREKatabatic Wind WATER/AIR or AIR/WATERFrozen Burst WATER/WATEREarthquake X/EARTHChurning Earth X/EARTHShock Wave EARTH/X; REQUIRES Evasive ArcanaYou can pretty much stack a blast finisher into Steam Surge quickly after casting it, allowing for ~1,500 Healing per in addition to the ~500 Healing pulses per half-second! That's a pretty nasty heal up-- in addition to the fact Steam Surge can deal some pretty gnarly damage on its own!Why use Dagger/Dagger over Sword/Dagger?Sword/Dagger: This weapon-set is amazing for a lot of things, it allows for aggressive and defensive play by simply switching attunements; however, this can be an issue when you're wanting to continue your pressure.Dagger/Dagger: This weapon-set is amazing for apply a lot of pressure and keeping someone still. It lacks only a little bit in the defense department in exchange for more CC and more evades that can deal substantial damage to the target/victim. That's pretty much all I can think of at the moment, if you have questions, be sure to ask! Link to comment Share on other sites More sharing options...
Karras.2945 Posted May 7, 2018 Share Posted May 7, 2018 @""kybraga.7103"I always appreciate players like you that offer something new to the table, even though I'm a core elementalist and not a Weaver. How does this build hold up in ranked PvP compared to Sw/D Weaver or even core Fresh Air elementalist? Link to comment Share on other sites More sharing options...
Vinny.7260 Posted May 7, 2018 Author Share Posted May 7, 2018 @Hoodie.1045 said:@""kybraga.7103"I always appreciate players like you that offer something new to the table, even though I'm a core elementalist and not a Weaver. How does this build hold up in ranked PvP compared to Sw/D Weaver or even core Fresh Air elementalist?D/D holds up pretty well if you keep yourself on the Scepter Elementalist- it can completely outplay Sword/Dagger Weaver due to Mudslide ignoring Evades-- completely ruining their healing on Water. Additionally; Edit: You can clear conditions more quickly than Sword Weaver and Fresh Air. It can also lock something down if you want the team to hunt something down. It's great in both team fights and solo fights. Link to comment Share on other sites More sharing options...
Mr Godlike.6098 Posted May 7, 2018 Share Posted May 7, 2018 (PVP) Well I did some tests ( no in pvp duel) to check stuff:d/d weaver pressure is much more consistent thanks to doing a lot hits per s. then sw/d that is slower and screwed over cirt RNG. It's not bad even with mender. you can blast Steam Surge water field 3 times if you make build just for it...and it's completely impractical. It begs for extra second or two duration. Fact that it's dual skill doesn't help either but nothing can be done about that. Almost broke my fingers at blasting this. it does a lot hit's in melee range so it's great for triggering FA for faster atument rotation then fresh weaver ...and if something bypasses weaver atument internal cooldown...focus offhand should be obliviously used over dagger. In my preference better in getting to static aura faster then unravel.sword weaver I-frame skills are much more practical - weapon 2 skill's. I wouldn't rely on d/d I-frames in pvp combat.Weave self actually works with this and brings even more keyboard insanity. Overall in my opinion it's probably MOST DIFFCULT ele skillset to master (especially with FA)...skill rotations are crazy and mind-blowing (in fun way)...definitely a lot practice is required before you think about any sort of pvp...but there is something additive and fresh in it...I had fun testing this. Link to comment Share on other sites More sharing options...
Abelisk.4527 Posted May 7, 2018 Share Posted May 7, 2018 I played with it too and it's definitely nice to use. Sometimes you run out of defensive options though, moreso than sword/dagger. Although I think sw/d is better (more reliable defense and very good point pressure), d/d is a pretty good option for enemies not spamming stability. Mud slide can be pretty crazy lol. The animation feels off while casting though. Indeed, the blast finishers are apparent and fun to incorporate. It would be cool if one of the dual skills made a smoke field for stealth, that would bring d/d up by a lot! Link to comment Share on other sites More sharing options...
shinta.8906 Posted May 8, 2018 Share Posted May 8, 2018 had also fun on dd but the part that made it inpractical for me was its mobility. on point pressure i found it better. disengage tho is really hard and sticking to your target (mesmer) is impossible. therefor sadly not in touch atm. Link to comment Share on other sites More sharing options...
Tinnel.4369 Posted May 10, 2018 Share Posted May 10, 2018 @"kybraga.7103" said:Hello there, you've either clicked here out of boredom, or you were interested in what I have proclaimed to be an explanation for how Dagger/Dagger works on Weaver!Let's get started:The Usage:You want to focus on crowd control, Dagger/Dagger offers the most consistent hard cc compared to Sword/Dagger, Staff, and even Scepter/Dagger! Shocking Aura AIR/AIRUpdraft X/AIREarthquake X/EARTHKatabatic Wind WATER/AIR or AIR/WATERMudslide EARTH/WATER or WATER/EARTHNow you're probably going: But, one of those CCs require a full attunement, and you're correct. Dagger/Dagger is focused on fully attuning and dual attuning interchangeably, quite a mess is it not? You'll get the hang of it! Change in Style:Dagger is about fast execution, you have to think a lot differently than you did with Dagger/Dagger baseline. This weapon set actually has a lot of blasts, you can create some pretty gnarly might generation, as well as some water blasts, whaaaat?Fire FieldsBurning Speed FIRE/FIRERing of Fire X/FIREWater FieldSteam Surge FIRE/WATER or WATER/FIREBlast FinishersAllow to explain how this will all work, it's a little different than just spamming all your blasts at once compared to good ol' Dagger/Dagger Elementalist; Dagger/Dagger Weaver is about quick execution, as mentioned above, therefore you can't just immediately rush into the fight without having a blast finisher on hand... If you plan on being smart and using Steam Surge or Burning Speed to rush in, anyway.Plasma Burst FIRE/AIR or AIR/FIREKatabatic Wind WATER/AIR or AIR/WATERFrozen Burst WATER/WATEREarthquake X/EARTHChurning Earth X/EARTHShock Wave EARTH/X; REQUIRES Evasive ArcanaYou can pretty much stack a blast finisher into Steam Surge quickly after casting it, allowing for ~1,500 Healing per in addition to the ~500 Healing pulses per half-second! That's a pretty nasty heal up-- in addition to the fact Steam Surge can deal some pretty gnarly damage on its own!Why use Dagger/Dagger over Sword/Dagger?Sword/Dagger: This weapon-set is amazing for a lot of things, it allows for aggressive and defensive play by simply switching attunements; however, this can be an issue when you're wanting to continue your pressure.Dagger/Dagger: This weapon-set is amazing for apply a lot of pressure and keeping someone still. It lacks only a little bit in the defense department in exchange for more CC and more evades that can deal substantial damage to the target/victim. That's pretty much all I can think of at the moment, if you have questions, be sure to ask!What kind of stats do you use? Link to comment Share on other sites More sharing options...
Vinny.7260 Posted May 10, 2018 Author Share Posted May 10, 2018 @Tinnel.4369 said:@"kybraga.7103" said:Hello there, you've either clicked here out of boredom, or you were interested in what I have proclaimed to be an explanation for how Dagger/Dagger works on Weaver!Let's get started:The Usage:You want to focus on crowd control, Dagger/Dagger offers the most consistent hard cc compared to Sword/Dagger, Staff, and even Scepter/Dagger! Shocking Aura AIR/AIRUpdraft X/AIREarthquake X/EARTHKatabatic Wind WATER/AIR or AIR/WATERMudslide EARTH/WATER or WATER/EARTHNow you're probably going: But, one of those CCs require a full attunement, and you're correct. Dagger/Dagger is focused on fully attuning and dual attuning interchangeably, quite a mess is it not? You'll get the hang of it! Change in Style:Dagger is about fast execution, you have to think a lot differently than you did with Dagger/Dagger baseline. This weapon set actually has a lot of blasts, you can create some pretty gnarly might generation, as well as some water blasts, whaaaat?Fire FieldsBurning Speed FIRE/FIRERing of Fire X/FIREWater FieldSteam Surge FIRE/WATER or WATER/FIREBlast FinishersAllow to explain how this will all work, it's a little different than just spamming all your blasts at once compared to good ol' Dagger/Dagger Elementalist; Dagger/Dagger Weaver is about quick execution, as mentioned above, therefore you can't just immediately rush into the fight without having a blast finisher on hand... If you plan on being smart and using Steam Surge or Burning Speed to rush in, anyway.Plasma Burst FIRE/AIR or AIR/FIREKatabatic Wind WATER/AIR or AIR/WATERFrozen Burst WATER/WATEREarthquake X/EARTHChurning Earth X/EARTHShock Wave EARTH/X; REQUIRES Evasive ArcanaYou can pretty much stack a blast finisher into Steam Surge quickly after casting it, allowing for ~1,500 Healing per in addition to the ~500 Healing pulses per half-second! That's a pretty nasty heal up-- in addition to the fact Steam Surge can deal some pretty gnarly damage on its own!Why use Dagger/Dagger over Sword/Dagger?Sword/Dagger: This weapon-set is amazing for a lot of things, it allows for aggressive and defensive play by simply switching attunements; however, this can be an issue when you're wanting to continue your pressure.Dagger/Dagger: This weapon-set is amazing for apply a lot of pressure and keeping someone still. It lacks only a little bit in the defense department in exchange for more CC and more evades that can deal substantial damage to the target/victim. That's pretty much all I can think of at the moment, if you have questions, be sure to ask!What kind of stats do you use?I actually use Berserker in PvE; Diviner's in PvP. Link to comment Share on other sites More sharing options...
Tinnel.4369 Posted May 12, 2018 Share Posted May 12, 2018 @kybraga.7103 said:@Tinnel.4369 said:@kybraga.7103 said:Hello there, you've either clicked here out of boredom, or you were interested in what I have proclaimed to be an explanation for how Dagger/Dagger works on Weaver!Let's get started:The Usage:You want to focus on crowd control, Dagger/Dagger offers the most consistent hard cc compared to Sword/Dagger, Staff, and even Scepter/Dagger! Shocking Aura AIR/AIRUpdraft X/AIREarthquake X/EARTHKatabatic Wind WATER/AIR or AIR/WATERMudslide EARTH/WATER or WATER/EARTHNow you're probably going: But, one of those CCs require a full attunement, and you're correct. Dagger/Dagger is focused on fully attuning and dual attuning interchangeably, quite a mess is it not? You'll get the hang of it! Change in Style:Dagger is about fast execution, you have to think a lot differently than you did with Dagger/Dagger baseline. This weapon set actually has a lot of blasts, you can create some pretty gnarly might generation, as well as some water blasts, whaaaat?Fire FieldsBurning Speed FIRE/FIRERing of Fire X/FIREWater FieldSteam Surge FIRE/WATER or WATER/FIREBlast FinishersAllow to explain how this will all work, it's a little different than just spamming all your blasts at once compared to good ol' Dagger/Dagger Elementalist; Dagger/Dagger Weaver is about quick execution, as mentioned above, therefore you can't just immediately rush into the fight without having a blast finisher on hand... If you plan on being smart and using Steam Surge or Burning Speed to rush in, anyway.Plasma Burst FIRE/AIR or AIR/FIREKatabatic Wind WATER/AIR or AIR/WATERFrozen Burst WATER/WATEREarthquake X/EARTHChurning Earth X/EARTHShock Wave EARTH/X; REQUIRES Evasive ArcanaYou can pretty much stack a blast finisher into Steam Surge quickly after casting it, allowing for ~1,500 Healing per in addition to the ~500 Healing pulses per half-second! That's a pretty nasty heal up-- in addition to the fact Steam Surge can deal some pretty gnarly damage on its own!Why use Dagger/Dagger over Sword/Dagger?Sword/Dagger: This weapon-set is amazing for a lot of things, it allows for aggressive and defensive play by simply switching attunements; however, this can be an issue when you're wanting to continue your pressure.Dagger/Dagger: This weapon-set is amazing for apply a lot of pressure and keeping someone still. It lacks only a little bit in the defense department in exchange for more CC and more evades that can deal substantial damage to the target/victim. That's pretty much all I can think of at the moment, if you have questions, be sure to ask!What kind of stats do you use?I actually use Berserker in PvE; Diviner's in PvP. Interesting, water, arcane, weaver, or? Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted May 12, 2018 Share Posted May 12, 2018 I've tried to play d/d weaver but the distribution of blasts and fields feel so messy, in contrast to s/d or core d/d.If someone could recommend some rotations I would appreciate it. Link to comment Share on other sites More sharing options...
Chartobrini.1352 Posted June 28, 2018 Share Posted June 28, 2018 Im playing with D/D Weaver and its so cool guys. Looking forward to play D/D in WvW when I finish my gear.PS: I am not a "META" player. To be honest I hate "META" and every MMO that I play, for years I try to do my own build and masterize this. (TRY HARD)Sorry for bad english xD Link to comment Share on other sites More sharing options...
Zionite.5924 Posted June 28, 2018 Share Posted June 28, 2018 Thank you! This is very helpful. I find the Weaver very interesting and fun to play but it has barely any survivability especially with sword skills. Which sucks because some of those skills are pretty damn nice and makes condition builds pretty nice. I'm not as familiar with D/D on the Weaver. I usually run S/D or S/F.I switched over to Tempest simply because I kept dying as a Weaver. Link to comment Share on other sites More sharing options...
Waisenpai.6028 Posted July 2, 2018 Share Posted July 2, 2018 VS a non condi or boon corruption class. Core fire d/d ele is superior, even with arcane nerf. In wvw or dueling in the guild hall. Link to comment Share on other sites More sharing options...
Jski.6180 Posted July 3, 2018 Share Posted July 3, 2018 What dagger / dagger is missing is a real mid ranged attk that can be lobed and dose not need to travle along the grond. I would not mind seeing a real block and not just a ranged block.As for weaver the need to run unravale holds d/d back badly for an added skill lost. Unravale needs to do something more then give you a full swap for 5 sec it should at least give you stronger swap effects or better yet drops the cd on swaps for that 5 sec. Link to comment Share on other sites More sharing options...
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