Sodeni.6041 Posted May 8, 2018 Share Posted May 8, 2018 So when I read the patchnotes I was really excited. Confusion: This condition has been reworked and will now inflict more damage to nonplayer enemies than players instead of being split between game modes.So I thought everything would be like PoF release where confusion ticked the same amount of damage as bleeding. But as it appears it still applies almost no damage over time but does double damage on skill activation in PvE. This is a band-aid fix that clearly doesn't adress the issues that PvE mobs still don't attack enough to compensate for not having a damage over time condition. Also, if mobs are stunned or disabled they can't use skills either so they get no damage from confusion.Anet, why don't you revert the confusion damage back to PoF release where it ticked the same amount of damage in PvE as bleeding? It's the only option to make it viable in PvE again. Link to comment Share on other sites More sharing options...
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