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Skills keep geting more powerfull


Stephen.1207

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Skills keep getting more power full but nothing is being done about toughness and healing you basic taken out most amulets with the stats healing and toughness sorry defense is not all about block and doge and all the skills that make the other person skill reset so they can't even get 1 skill off u can not win if u can't use your skills ever for balance bring the skills down instead of buffing everything or buff the stats of healing and toughness on the amulets that r left in the game.

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@pah.4931 said:People like fast games and big numbers.

Also it is a placebo to lvl up players against each other, less skill from the player is required to some extent, games based on gimmicks+rotations with easy access to damage output are more towards less player skill side.Here even the rock paper scizor is forced to happen in a way or another, rather than clever design and mechanics.

It is a more dumbed down game to try to pleasy every one, giving better chance of bad players having their shinny moment.

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The problem is that they increased damage, but not all professions have 100% scaling defenses. Thus, you have an inherent problem of imbalance that doesn't get addressed because of PVE (i.e they allow everyone to get the same damage potential for PVP and PVE, but they don't let everyone have the same damage mitigation potential). You can easily zerg some professions and not others.

What's really strange is that they recently REDUCED the amount of survivability of professions without scaling defenses (i.e. much longer cooldown on Lesser Spectral Armor trait for necros which now gives less LF AND protection potential...warriors had similar nerfs to defensive cooldowns.. and druids just got their healing nerfed big). On the flip side, professions with 100% scaling defenses like Mesmers got almost ZERO survivability nerfs...just a couple of trait adjustments on damage.

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@Malediktus.9250 said:

@pah.4931 said:People like fast games and big numbers.

I would play a first person shooter game if I wanted fast time to kills. The way Anet balances this game is atrocious in all 3 game modes.

yeah, i do like some fast action stuff, but it got a little out of control, its not fun to get smoked by a p/p thief and see your Health go from 100% to 0% in 2secs if you dont have a invul skill.

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When people took forever to die it wasn't right

When people die too fast it's not right

Now you have a mix of both and it's doubly wrong

In my opinion defenses should definitely be looked at. Increasing it in the right place fixes the damage problem, lowering it in the right places will fix the unkillable one.

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This is what the game used to look like before specialisations, just look at the boons and conditions flying around, it's much slower but more importantly you had to cancel big skills if you thought they would miss or not needed in that split second because skills mattered, they weren't to be spammed like now.

Then we got Specialisations, HoT and PoF which turned the game into what we can see below:

I really miss the game as it was before specialisations, yes it had issues, I won't deny that but the differences between a bad player and a good player was very noticeable as well as the difference between understanding skills and combos vs not knowing them.

Edit: It's worth remembering that in the first video might gave 35 power and condition damage, vigor was 100% endurance regen, energy sigil was 1 full dodge and we had all the "problematic" amulets .

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@"apharma.3741" said:This is what the game used to look like before specialisations, just look at the boons and conditions flying around, it's much slower but more importantly you had to cancel big skills if you thought they would miss or not needed in that split second because skills mattered, they weren't to be spammed like now.

Then we got Specialisations, HoT and PoF which turned the game into what we can see below:

I really miss the game as it was before specialisations, yes it had issues, I won't deny that but the differences between a bad player and a good player was very noticeable as well as the difference between understanding skills and combos vs not knowing them.

Edit: It's worth remembering that in the first video might gave 35 power and condition damage, vigor was 100% endurance regen, energy sigil was 1 full dodge and we had all the "problematic" amulets .

I clearly see the difference. pvp has been severely dumbed down it's ridiculous. It's simply....not fun.....

I used to think pvp fell apart at HoT, but looking back it's been with the specializations.

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The issue surely happened after PoF not HoT. HoT brought in several condi/sustain builds, which were rather annoying, but handable after a while, and didn't really make many builds obsolete. PoF brought firebrand, spellbreaker, holosmith, scourge and mirage which are for most of them really hard to handle 1v1 ( even 1v2) and have very few ways of countering except running these builds yourself.

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I would say it started with the trait system overhaul...3 full trait lines was obviously a bad idea...not even mentioning that many traits got merged into a single one, like meditation for guardians was split in all 3 tiers on Valor, and now you get all the 3 on single Grandmaster Trait...the very concept of Adept, Master and Grandmaster dont even make sense anymore, its not like you have to sacrifice something anymore to choose then.

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For those interested, this is a good example of the meta just before Heart of Thorns. This is after the might nerfs and cantrip nerf which allowed 4 ele 1 rez thief to dominate the weekly Go4.

While you can see clearly the power creep between the first pre specialisation game and this, the only class with high boons is ele and few to any of the classes have permanent protection like you could see from HoT onwards. There's also less immunity and this is when everyone is playing vamp runes and the auto mistform at 20% health with old cele amulet and everything that's been removed almost.

I can't find a good example of the HoT meta where bunker chrono dominated, it seems all those videos have disappeared especially the infamous NA rage quite because a capped node within 2 minutes was a loss. Anyone able to find that?

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