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What pvp used to be back in the good times


The Ace.9105

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@"Rouien.5234" said:Post some older footage. Back in the good ol days when you could shoot people off skyhammer.

Or even funnier/scarier, someone you pushed off skyhammer then teleporting back.

I don't play Necromancer, so this is as good as it's gonna be.

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Every mmo , people being nostalgic about older shit. You're just older now, stop putting so much emphasis on it and it wasn't actually better it was just new to you at the time so it resonates better than now that you've grown bored of the game in general as it's lost it's new-ness.

You'd play core for like 3-4 weeks then complain about the obvious flaws that core had as well just like WoW classic players are already beginning to do.

This isn't saying HoT/PoF and bad balance didn't ruin the game mode, it did , but there's a difference between saying "When pvp was good" vs "now" when core pvp had so many glaring flaws as well that were much more busted than now with a lot less options to counterplay those broken things (hence why esports died).

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@"ZhouX.8742" said:Every mmo , people being nostalgic about older kitten. You're just older now, stop putting so much emphasis on it and it wasn't actually better it was just new to you at the time so it resonates better than now that you've grown bored of the game in general as it's lost it's new-ness.

You'd play core for like 3-4 weeks then complain about the obvious flaws that core had as well just like WoW classic players are already beginning to do.

This isn't saying HoT/PoF and bad balance didn't ruin the game mode, it did , but there's a difference between saying "When pvp was good" vs "now" when core pvp had so many glaring flaws as well that were much more busted than now with a lot less options to counterplay those broken things (hence why esports died).

Core pvp was way better, the xpacs ruined all what core had. It's not about me being older, it's about the game being completely different.

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@The Ace.9105 said:

@"ZhouX.8742" said:Every mmo , people being nostalgic about older kitten. You're just older now, stop putting so much emphasis on it and it wasn't actually better it was just new to you at the time so it resonates better than now that you've grown bored of the game in general as it's lost it's new-ness.

You'd play core for like 3-4 weeks then complain about the obvious flaws that core had as well just like WoW classic players are already beginning to do.

This isn't saying HoT/PoF and bad balance didn't ruin the game mode, it did , but there's a difference between saying "When pvp was good" vs "now" when core pvp had so many glaring flaws as well that were much more busted than now with a lot less options to counterplay those broken things (hence why esports died).

Core pvp was way better, the xpacs ruined all what core had. It's not about me being older, it's about the game being completely different.

So we not gonna talk about zoo Rangers, Turrentmancer Engies, Terromancer Necros, Hambow Warriors, Celestial Elementalist, Permastun, Pistol whipping Thieves. Unkillable bunker Guards.

Yea sure...that sounds totally not cancerous as at all compared to now. They ALL had their horribad times.

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@Lilyanna.9361 said:

@"ZhouX.8742" said:Every mmo , people being nostalgic about older kitten. You're just older now, stop putting so much emphasis on it and it wasn't actually better it was just new to you at the time so it resonates better than now that you've grown bored of the game in general as it's lost it's new-ness.

You'd play core for like 3-4 weeks then complain about the obvious flaws that core had as well just like WoW classic players are already beginning to do.

This isn't saying HoT/PoF and bad balance didn't ruin the game mode, it did , but there's a difference between saying "When pvp was good" vs "now" when core pvp had so many glaring flaws as well that were much more busted than now with a lot less options to counterplay those broken things (hence why esports died).

Core pvp was way better, the xpacs ruined all what core had. It's not about me being older, it's about the game being completely different.

So we not gonna talk about zoo Rangers, Turrentmancer Engies, Terromancer Necros, Hambow Warriors, Celestial Elementalist, Permastun, Pistol whipping Thieves. Unkillable bunker Guards.

Yea sure...that sounds totally not cancerous as at all compared to now. They ALL had their horribad times.

What we have now is like 300% worse than what we ever had back in the days.

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@The Ace.9105 said:

@"ZhouX.8742" said:Every mmo , people being nostalgic about older kitten. You're just older now, stop putting so much emphasis on it and it wasn't actually better it was just new to you at the time so it resonates better than now that you've grown bored of the game in general as it's lost it's new-ness.

You'd play core for like 3-4 weeks then complain about the obvious flaws that core had as well just like WoW classic players are already beginning to do.

This isn't saying HoT/PoF and bad balance didn't ruin the game mode, it did , but there's a difference between saying "When pvp was good" vs "now" when core pvp had so many glaring flaws as well that were much more busted than now with a lot less options to counterplay those broken things (hence why esports died).

Core pvp was way better, the xpacs ruined all what core had. It's not about me being older, it's about the game being completely different.

So we not gonna talk about zoo Rangers, Turrentmancer Engies, Terromancer Necros, Hambow Warriors, Celestial Elementalist, Permastun, Pistol whipping Thieves. Unkillable bunker Guards.

Yea sure...that sounds totally not cancerous as at all compared to now. They ALL had their horribad times.

What we have now is like 300% worse than what we ever had back in the days.

Now that's a lie. We had five man celestial ele teams. People have shown their games where holosmiths, mirages, scourges or whatever was stacked up to two or three. But never were they as amazingly successful as literal team of that five man ele comp.

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@Lilyanna.9361 said:

@"ZhouX.8742" said:Every mmo , people being nostalgic about older kitten. You're just older now, stop putting so much emphasis on it and it wasn't actually better it was just new to you at the time so it resonates better than now that you've grown bored of the game in general as it's lost it's new-ness.

You'd play core for like 3-4 weeks then complain about the obvious flaws that core had as well just like WoW classic players are already beginning to do.

This isn't saying HoT/PoF and bad balance didn't ruin the game mode, it did , but there's a difference between saying "When pvp was good" vs "now" when core pvp had so many glaring flaws as well that were much more busted than now with a lot less options to counterplay those broken things (hence why esports died).

Core pvp was way better, the xpacs ruined all what core had. It's not about me being older, it's about the game being completely different.

So we not gonna talk about zoo Rangers, Turrentmancer Engies, Terromancer Necros, Hambow Warriors, Celestial Elementalist, Permastun, Pistol whipping Thieves. Unkillable bunker Guards.

Yea sure...that sounds totally not cancerous as at all compared to now. They ALL had their horribad times.

What we have now is like 300% worse than what we ever had back in the days.

Now that's a lie. We had five man celestial ele teams. People have shown their games where holosmiths, mirages, scourges or whatever was stacked up to two or three. But never were they as amazingly successful as literal team of that five man ele comp.

Even with 5 man cele ele comp the frustration is nowhere near the level than it is now. Sure that might have been one of the downsides of core pvp but at least it wasn't 6 stuns in a second while everybody tries to 1 shot you while doding/being invuln themselves.

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@Lilyanna.9361 said:

@"ZhouX.8742" said:Every mmo , people being nostalgic about older kitten. You're just older now, stop putting so much emphasis on it and it wasn't actually better it was just new to you at the time so it resonates better than now that you've grown bored of the game in general as it's lost it's new-ness.

You'd play core for like 3-4 weeks then complain about the obvious flaws that core had as well just like WoW classic players are already beginning to do.

This isn't saying HoT/PoF and bad balance didn't ruin the game mode, it did , but there's a difference between saying "When pvp was good" vs "now" when core pvp had so many glaring flaws as well that were much more busted than now with a lot less options to counterplay those broken things (hence why esports died).

Core pvp was way better, the xpacs ruined all what core had. It's not about me being older, it's about the game being completely different.

So we not gonna talk about zoo Rangers, Turrentmancer Engies, Terromancer Necros, Hambow Warriors, Celestial Elementalist, Permastun, Pistol whipping Thieves. Unkillable bunker Guards.

Yea sure...that sounds totally not cancerous as at all compared to now. They ALL had their horribad times.

What we have now is like 300% worse than what we ever had back in the days.

Now that's a lie. We had five man celestial ele teams. People have shown their games where holosmiths, mirages, scourges or whatever was stacked up to two or three. But never were they as amazingly successful as literal team of that five man ele comp.

Cele ele teams were in 2014/2015.... That's a far cry from the game's launch.

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Fresh air is a brainlet build, though. The only real difference between "old gw2 pvp" and "new gw2 pvp" is that the numbers used to be smaller. The general playstyle was still super passive and generic across all classes.

OK, so the one thing worthwhile to miss is the fact that speed boosts used to affect how far movement abilities traveled.

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@"Swagg.9236" said:Fresh air is a brainlet build, though. The only real difference between "old gw2 pvp" and "new gw2 pvp" is that the numbers used to be smaller. The general playstyle was still super passive and generic across all classes.

OK, so the one thing worthwhile to miss is the fact that speed boosts used to affect how far movement abilities traveled.

That is true but at least back then the bursts weren't 20k+ like they are now.

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@The Ace.9105 said:

@"ZhouX.8742" said:Every mmo , people being nostalgic about older kitten. You're just older now, stop putting so much emphasis on it and it wasn't actually better it was just new to you at the time so it resonates better than now that you've grown bored of the game in general as it's lost it's new-ness.

You'd play core for like 3-4 weeks then complain about the obvious flaws that core had as well just like WoW classic players are already beginning to do.

This isn't saying HoT/PoF and bad balance didn't ruin the game mode, it did , but there's a difference between saying "When pvp was good" vs "now" when core pvp had so many glaring flaws as well that were much more busted than now with a lot less options to counterplay those broken things (hence why esports died).

Core pvp was way better, the xpacs ruined all what core had. It's not about me being older, it's about the game being completely different.

So we not gonna talk about zoo Rangers, Turrentmancer Engies, Terromancer Necros, Hambow Warriors, Celestial Elementalist, Permastun, Pistol whipping Thieves. Unkillable bunker Guards.

Yea sure...that sounds totally not cancerous as at all compared to now. They ALL had their horribad times.

What we have now is like 300% worse than what we ever had back in the days.

look at the esport matchup invitationals in 2013 and tell me it wasn't cancerous and also had less options to choose from ... every team ran the same exact thing with much less build options EXCEPT maybe Karlesi and Stunningstyles team where they ran a d/d thief and offensive guardian which was rather unheard of in competitive - they were the only team that tried to shake things up and got destroyed because the meta was all revolving around bunker guard comps, outside of that team it was all the same cookie cutter setups. it's the same as now except it had less variation to run counters. this is why esports team quickly left the scene and gw2 couldn't market it at all. it wasn't fun to watch, and for most people , not fun to play once the newness died off.

this happens in every mmo btw, this is literally why wow classic is a big thing right now, as soon as people cap out in raids it'll be a dying game mode the nostalgia will die off because you realize in the end that it's not just better, it was better because it was new and you were younger. this is common in human behavior.

the only thing that i could say better about core pvp and we're talking early early on was the mesmer portal plays... that took massive amounts of coordination and actual game sense to pull off correctly, anything outside of that though , core and current are the same cancer with additional numbers and core has less options

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@The Ace.9105 said:

@"Swagg.9236" said:Fresh air is a brainlet build, though. The only real difference between "old gw2 pvp" and "new gw2 pvp" is that the numbers used to be smaller. The general playstyle was still super passive and generic across all classes.

OK, so the one thing worthwhile to miss is the fact that speed boosts used to affect how far movement abilities traveled.

That is true but at least back then the bursts weren't 20k+ like they are now.

righttttttt, let me know when you play against anybody top tier like Kronos's teams and land 20k bursts without being the first target in every matchup and against people who know how to properly mitigate those bursts you know like weakness, aegis, blinds, protection, cc , invulns etc or any common sense mitigation that a decent player who knows you're running glass would run. and you better not say holosmith can do that because thats literally bullshit.

there's trade offs for landing 20k's against competent players , pretty much you'll be auto trained in any given scenario which means you will hardly ever even get a chance to land it much less get the dmg off correctly... stop trying to exaggerate stuff.

there's more options now for counters than when core existed , this isn't to say it's better by any means... it's still trash but to glorify core is just denial

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@Mbelch.9028 said:

@"ZhouX.8742" said:Every mmo , people being nostalgic about older kitten. You're just older now, stop putting so much emphasis on it and it wasn't actually better it was just new to you at the time so it resonates better than now that you've grown bored of the game in general as it's lost it's new-ness.

You'd play core for like 3-4 weeks then complain about the obvious flaws that core had as well just like WoW classic players are already beginning to do.

This isn't saying HoT/PoF and bad balance didn't ruin the game mode, it did , but there's a difference between saying "When pvp was good" vs "now" when core pvp had so many glaring flaws as well that were much more busted than now with a lot less options to counterplay those broken things (hence why esports died).

Core pvp was way better, the xpacs ruined all what core had. It's not about me being older, it's about the game being completely different.

So we not gonna talk about zoo Rangers, Turrentmancer Engies, Terromancer Necros, Hambow Warriors, Celestial Elementalist, Permastun, Pistol whipping Thieves. Unkillable bunker Guards.

Yea sure...that sounds totally not cancerous as at all compared to now. They ALL had their horribad times.

What we have now is like 300% worse than what we ever had back in the days.

Now that's a lie. We had five man celestial ele teams. People have shown their games where holosmiths, mirages, scourges or whatever was stacked up to two or three. But never were they as amazingly successful as literal team of that five man ele comp.

Cele ele teams were in 2014/2015.... That's a far cry from the game's launch.

Okay and???

He specifically said CORE, not when during core. Cele ele was still before HoT dropped, so that is still during his precious 'golden' times. It was still cancer.

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Even back then some things were cancer.. but compared to what we have today i would take that cancer anyday. Now from a 100% pvp'er i became 100% pve'er. It's beyond cancer these days. Times when thieves could actually fight instead of "Your job is to decap and +1!" and "Just dodge lul". Screw gw2. Those were the last good days for pvpers. HoT came and it quite quickly went downhill.

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I cant believe poeple call it nostalgia.The game itself and mental logic is gone.

a) 2 dodges ?now warior, ele have become thieves with 5-10x dodges and like 40% evade uptime.Revenant has always been a warrior dodging like thief.The last 3 slippys (ranger, engie, mesmer) didnt change much, just vigor uptime creeped from 50% to 120%.

b) Sustain ?when 5k heal on 20s CD was big, it actually made kiting 1vX suspensfull. "can he last 7s to the heal" , not currently every class , can on any terrain, escape and 0-100 heal from passives alone.

c) Big plays ?Currently its all RNG and spam.Before you used your brain to count dodges --> wait cooldowns --> use small setup --> hit big animation.If you waste big skills , they had 45-60-90-120s cooldowns. Now you just spam 12s ONESHOT stuff, enemy spams 5x dodges, winner is who pressed button harder.Stability changes also didnt help pvp, the unique selling point of guildwars pvp was stability stomp rezz battles, pulsing perma 1x stab is just trolling.

d) Balance ?balanced means EQUAL in mass on a scale.While subjective , the power levels of S-tier vs. B-tier builds were MUCH closer, to the point that in cele ele times we saw a power ranger in a LAN event.And for all plebs on ladder, you could win against most stuff if you were better.

id pay for gw2classic (before 3x GM traitlines) , but im never gonna buy a glider skin

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