philvaneyck.1932 Posted February 29, 2020 Share Posted February 29, 2020 Hi, I've noticed that the spike trap only deals 350 bleeding dmg and nothing more. What happened? Can't find anything in the patchnotes. Link to comment Share on other sites More sharing options...
Kilrik.6320 Posted February 29, 2020 Share Posted February 29, 2020 It's a cc and does no dmg other than one sec bleed really, but you may have noticed a 20 cd too at least. :/ Link to comment Share on other sites More sharing options...
Kolisch.4691 Posted March 1, 2020 Share Posted March 1, 2020 You have to stand on a spot to place a lousy knock down which has a casting animation clear from a mile away. Doesn't pressure anybody you want to chase, bad in kited situations, no other built-in utilities like stunbreaks, no boons, no nothing. The concept of a trap ranger is completely dead here. Link to comment Share on other sites More sharing options...
Murshid.9854 Posted March 1, 2020 Share Posted March 1, 2020 Now it makes almost no damage at all, I play trapper slb in sPvP and I will try experimenting with flame trap now instead of spike cause I'm not sure if the unshockable lunch is enough for all the damage you get from flame trap. Link to comment Share on other sites More sharing options...
Eurantien.4632 Posted March 2, 2020 Share Posted March 2, 2020 The beauty of spike trap is the 16 cd when traited self peel. It has lot of potential and can be taken on almost any build. Link to comment Share on other sites More sharing options...
aymnad.9023 Posted March 5, 2020 Share Posted March 5, 2020 It is not a nerf. This is exactly what spike trap was meant to be at release. A setup skill. And a really strong one. Link to comment Share on other sites More sharing options...
LughLongArm.5460 Posted March 8, 2020 Share Posted March 8, 2020 16 sec Spike Trap is godly strong is this meta. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted March 8, 2020 Share Posted March 8, 2020 It got adjusted down exactly like all heavy CC skills.They probably buff it later on but they slapped everything down to a baseline for later adjusting. Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted March 11, 2020 Share Posted March 11, 2020 Yeah 16s on this skill is so nice. IMO the CD reduction massively outweighs the loss of bleed and makes the skill more versatile. Link to comment Share on other sites More sharing options...
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