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Deadeye or Longbow Ranger?


aaron.7850

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@UNOwen.7132 said:

@Teratus.2859 said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and especially dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

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@UNOwen.7132 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

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Keep in mind the "best" as in most effective build for Deadeye is a condi build with limited stealth and it is nigh unkillable in the right hands. Most don't run it because they cannot see past the stealth but if you figure it out, enjoy destroying most targets in 1v1 and it is a monster in a plus one scenario. Worst case it teleports away and resets the fight.

If your plan is to run DPS, just roll a ranger because the thief class has been continually nerfed to the point of being mostly a troll class that is only good as a plus one in damage scenarios outside of handful of very specific condi builds.

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

Wrong on all accounts. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

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@Doug.4930 said:But even with all that being said. I would 100% support an assassins signet nerf. It outputs too much damage. It should take a hit. I'd also like to see stealth gained from combo's become unstackable with stealth gained from skills too and then on top of that, make stealth gained from additional combo's unstackable with the stealth gained from the last combo, which would make it harder for players like that guy to remain undetected for so long by stacking stealth constantly without using utilities. I made a thread suggesting this in the thief forum, but it was not popular there.

From my point of view Deadeye would need something like replace all self stealth to camouflage and extend the duration receive. So as soon as it touches the F1 he is revealed and it gives some counter play (the cast time). It already has a teleport in the rifle to reposition. Also nerf the malice damage and GM trait (so it doesn't give the DE stats while under quickness) and touch a bit the signet so it's not that egregious that every build has to use it.

Malice should reset as soon as the DE lose LoS of the target or change targets. That would give some counter play to the marked using stealth or terrain, which right now is the most unfun mechanic i ever seen in a game an unavoidable effect which you can do nothing to remove, no counter play.

With Daredevil i would remove the range completely from the steal so the thief has to be in melee to use that ability and remove the evade from Vault.

Core thief is not that bad, the spike are there but it's not a one shot (even directly from stealth) nerfing the signet would destroy spike builds in that class.

Both Core and DD can keep up with perma-stealth, which is annoying but is not as bad as with the oneshot DE. At least when they are revealed they need to wait until the effect pass in opposition to DE whom can reset the effect at any time with the 2 charges elite.

And also if the perma stealth would be still a problem it would suffice to extend a 50% all revealed durations at that point.

Ranger got it's fair share of nerfs, specifically druid and Soulbeast, so i think Core and Soulbeast are in ok spot right now. Druids need a complete overhaul. Still hard counter against necros thou, strong against guardians in general. Eles, thiefs, mesmers and holos have the upper hand. Fair against warrior and revs.

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@Doug.4930 said:But even with all that being said. I would 100% support an assassins signet nerf. It outputs too much damage. It should take a hit. I'd also like to see stealth gained from combo's become unstackable with stealth gained from skills too and then on top of that, make stealth gained from additional combo's unstackable with the stealth gained from the last combo, which would make it harder for players like that guy to remain undetected for so long by stacking stealth constantly without using utilities. I made a thread suggesting this in the thief forum, but it was not popular there.

Assassin's Signet already got a major nerf. Its actually why thief is doing particularly poorly in PvP/WvW. If anything, theif right now needs a damage buff. As for your suggestion, its simply a really inellegant solution. Stealth needs an upper cap, but it shouldnt distinguish between sources of stealth. That just introduces unneccessary clunk.

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@anduriell.6280 said:

@"Doug.4930" said:But even with all that being said. I would 100% support an assassins signet nerf. It outputs too much damage. It should take a hit. I'd also like to see stealth gained from combo's become unstackable with stealth gained from skills too and then on top of that, make stealth gained from additional combo's unstackable with the stealth gained from the last combo, which would make it harder for players like that guy to remain undetected for so long by stacking stealth constantly without using utilities. I made a thread suggesting this in the thief forum, but it was not popular there.

From my point of view Deadeye would need something like replace all self stealth to camouflage and extend the duration receive. So as soon as it touches the F1 he is revealed and it gives some counter play (the cast time). It already has a teleport in the rifle to reposition. Also nerf the malice damage and GM trait (so it doesn't give the DE stats while under quickness) and touch a bit the signet so it's not that egregious that every build has to use it.

The teleport is poor for repositioning. You simply dont use it currently. Malice damage isnt really high, and BQoBK isnt used (people use Malificent Seven). Also, people dont use Signet because its "so egregious that every build has to use it" (remember, it was better than it currently is for years, and noone used it). People use Signet because Thieves damage is so bad that they need to use it to make up for it.

Malice should reset as soon as the DE lose LoS of the target or change targets. That would give some counter play to the marked using stealth or terrain, which right now is the most unfun mechanic i ever seen in a game an unavoidable effect which you can do nothing to remove, no counter play.

That would basically make DE go from "slightly underpowered" to "completely unplayable".

With Daredevil i would remove the range completely from the steal so the thief has to be in melee to use that ability and remove the evade from Vault.

That would make Daredevil completely unplayable.

Core thief is not that bad, the spike are there but it's not a one shot (even directly from stealth) nerfing the signet would destroy spike builds in that class.

Its really far from a oneshot. It also seems that you want thief to just be unplayable.

Both Core and DD can keep up with perma-stealth, which is annoying but is not as bad as with the oneshot DE. At least when they are revealed they need to wait until the effect pass in opposition to DE whom can reset the effect at any time with the 2 charges elite.

Actually, theyre worse, because perma-stealth is the only issue, and revealed does nothing for it.

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Rifle vs. Longbow

Deadeye is binary. It's stealth and burst. Nothing else. A ranger is much more flexible and has a lot more utility for different matchups.

Deadeye is picked if the player likes to be sniper. Ranger is picked if you want to have a high range on top of other utility.

It is even easier to play a ranger somewhat like a deadeye (smokefield+blast finisher then longbow burst) than the other way around. You can't play deadeye as a bruiser effectively - besides the immob spam condi build that is made for people who suck at non-cheese-builds.

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I main deadeye, and fight soulbeasts often as they are a popular roamer. Here's some thoughts, in no particular order.

Firstly, build. You're generally going to be wanting to run deadeye with shadow arts, with the third traitline being preference. Trickery works well for the utility, critical strikes is better for damage. You can run berserker, marauder and valkyrie and get good results on a burst centred build. My current preference for a stealth playstyle is valkyrie with hidden killer (critical strikes grandmaster trait), and marauder with trickery over critical strikes for less stealthy approaches. You can also run things like deadly arts together with trickery and deadeye, but you will have little stealth so this will be more challenging.

In general, out of the two, ranger is the only long range DPS because it remains effective right up to 1700-1800 range, whereas there are a number of pathing issues with rifle projectiles that make death's judgement miss at max range for no real reason unless your target is sitting perfectly still. Consequently, deadeye functions most comfortably at 900-1200 range where the pathing is more reliable. In addition to this, deadeye's strongest bursts are performed in melee range, whereas soulbeast can hit just as hard at max range as in close. These things make the playstyle of deadeye feel more like that of a skirmisher than a sniper.

Pre balance patch, on the CS/SA/DE hidden killer build you would typically see 6k spotter's shots and 17k death's judgements using the mark>assassin signet>spotter's shot>death's judgement combo to land a 3 malice death's judgement. This is important, as generally it is impractical to build full malice in a group fight as the target will be aware of the threat and you will have only small windows to hit the target through the various projectile hate sources flying around, whereas this combo hits hard with little warning. There was a bug with assassin's signet that caused it to hit harder than it should that got fixed in the last balance patch, meaning that after this fix and the direct damage reduction to death's judgement, you're looking more in the 8-11k range for death's judgement with a 4k spotter's shot. That's on a glassy target without protection on three malice, seven malice would have you hitting for up to 14k on the death's judgement, where pre patch you'd easily be hitting for 23-26k, with a few 30k hits when the conditions and target are perfect. After you factor in boons, projectile hate etc, you're just not going to be downing anything with that combo.

Once your target is aware you're gunning for him, he's likely to move to the centre of his group and hope that his friends body block for him. The damage on death's judgement is modified by malice, which is only applicable to the marked target; if someone body blocks your target, you're looking at a 4k hit regardless of malice, and you a sitting duck out of stealth. Ranger has no such restriction, it's damage being in relation to damage modifiers on the ranger independent of the target, and it's shots will all pierce when traited meaning instead of being body blocked, you'd potentially take out two targets instead.

Deadeye brings an abundant amount of stealth, allowing you to fight in situations you might not be able to on soulbeast. This can be a double edged sword around towers however, so you need to be aware of routes that avoid sentries and the range of each tower's sentry field to get the most from it. I have a core S/D build that I use when fighting while marked is unavoidable, soulbeast doesn't need to make any such concessions.

Something to consider with deadeye is the limitations rifle places on your build. It sounds obvious, but if you choose rifle as a tool for long range, your second set will determine your playstyle. If you choose D/P, you will have permastealth, but you will lack the z axis mobility of shortbow. If you take shortbow and the opponent has a lot of projectile hate, you might be unable to kill him at all.

Both soulbeast and deadeye can be run as a boon bunker to pretty great success, both specs being capable of maintaining permanent protection if you know what you're doing. Deadeye also gets 33% damage reduction while revealed from flickering shadows, and 10% damage reduction from iron sights, meaning that with protection you have around 40-50% damage reduction in total before toughness. The key difference between them is that while soulbeast is much better at taking damage due to it's immunities and better sustain options, deadeye can be specced into boonrip quite effectively, meaning it can much more easily counter specs like protection holo, boonbeast, weaver etc. Your mileage may vary, play both and see what you prefer.

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@UNOwen.7132 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

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@UNOwen.7132 said:

@"Doug.4930" said:But even with all that being said. I would 100% support an assassins signet nerf. It outputs too much damage. It should take a hit. I'd also like to see stealth gained from combo's become unstackable with stealth gained from skills too and then on top of that, make stealth gained from additional combo's unstackable with the stealth gained from the last combo, which would make it harder for players like that guy to remain undetected for so long by stacking stealth constantly without using utilities. I made a thread suggesting this in the thief forum, but it was not popular there.

From my point of view Deadeye would need something like replace all self stealth to camouflage and extend the duration receive. So as soon as it touches the F1 he is revealed and it gives some counter play (the cast time). It already has a teleport in the rifle to reposition. Also nerf the malice damage and GM trait (so it doesn't give the DE stats while under quickness) and touch a bit the signet so it's not that egregious that every build has to use it.

The teleport is poor for repositioning. You simply dont use it currently. Malice damage isnt really high, and BQoBK isnt used (people use Malificent Seven). Also, people dont use Signet because its "so egregious that every build has to use it" (remember, it was better than it currently is for years, and noone used it). People use Signet because Thieves damage is so bad that they need to use it to make up for it.

Malice should reset as soon as the DE lose LoS of the target or change targets. That would give some counter play to the marked using stealth or terrain, which right now is the most unfun mechanic i ever seen in a game an unavoidable effect which you can do nothing to remove, no counter play.

That would basically make DE go from "slightly underpowered" to "completely unplayable".

With Daredevil i would remove the range completely from the steal so the thief has to be in melee to use that ability and remove the evade from Vault.

That would make Daredevil completely unplayable.

Core thief is not that bad, the spike are there but it's not a one shot (even directly from stealth) nerfing the signet would destroy spike builds in that class.

Its
really
far from a oneshot. It also seems that you want thief to just be unplayable.

Both Core and DD can keep up with perma-stealth, which is annoying but is not as bad as with the oneshot DE. At least when they are revealed they need to wait until the effect pass in opposition to DE whom can reset the effect at any time with the 2 charges elite.

Actually, theyre worse, because perma-stealth is the only issue, and revealed does nothing for it.

Teleporting is a pure choice ?AHAHAHAHAHAAHHAHHAHHH furst of it it is used to avoid the danger and start anew from a safer location

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does less damage than Skirmishers Shot. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

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@UNOwen.7132 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch

video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

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@UNOwen.7132 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

2) You will be ontop the Black Powder . So you are retected while you are stealthing

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn again.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

2) You will be ontop the Black Powder . So you are retected while you are stealthing

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt themIf u dont know about the arcing effect of projectiles like that of arrows increasing lb range which bullets are not so lucky than u havent learned much about the game. People have gotten up to 2000 range with high elevation but 1800 is the common average. It only takes some playtime on each in ow or wvw setting to realise this. Go to wvw sit on a keep and kneel and fire than use ranger long bow and do the same,get higher range and no need to be hampered by kneel mechanic :)
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@UNOwen.7132 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

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@UNOwen.7132 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again2) He will be blinded , you are safe , while you are trying to stealth3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know your own class. The arc improves with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

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@UNOwen.7132 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

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@UNOwen.7132 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

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