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New Pets for Rangers - [Merged]


Game of Bones.8975

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My personal bets:

New families:

  • Crab - Based on GW1 Reef Lurkers and GW2 Cave Crabs, to be used by rangers of the Crab clan of the Luxon Armada.
  • Eel - Based on GW2 Eels, a scrapped PoF pet, to be used by rangers of the Serpent clan of the Luxon Armada.
  • Phoenix - Based on GW1 Phoenix.

Existing families:

@"Beardmonger.4692" said:I desperately want a wolverine pet now that the model for them exists in game.

Isn't wolverine pretty much a repurposed arctodus?

@"Inculpatus cedo.9234" said:Maybe the Devs should create 'Petfits' for pets. Obtainable in-game, of course.

Check this thread: Pet Management panel redesign idea ➡ Wardrobe for pet skins, plus free beast skill selection =).

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Cute white rabbit.

The Cute white rabbit is a race of rabbits who in it's fluffiness are the cutest of all the rabbits. So white such cute it steals the hearts of all the players around.The pet hops around and stay put sometimes looking extremely cute. Sometimes it does cute noises like purring, sighing, and honking which makes them even more cute.

Pet Skills:

  • So Cute CD 1/2s . The pet basic attack is just staying close to the target. With it's pulsing cuteness it causes confusion ( 1 stack 3 seconds ) around the pet (300 radius) up to 5 foes while they foes are trying to understand how something so cute could be a foe. This does not have animation, it pulses around the pet each interval. It does no other damage otherwise.
  • Kick . CD 20s . The rabbit go close to the target (range 180), turn around and kick with its rear feet. It causes a knockdown (2 seconds) to the target. It does little damage( 0.01) like all CCs.
  • Hop . Cd 10s. The rabbit does a leap (range 600 ) which has evade frames. It does not damage at all.

Beast Ability F2

  • Cuteness Overload CD 45s . The pet starts hopping in small circles while purring (chanelling 3 seconds). The foes around the pet ( up to 5 foes, radius 600 ) are stunned (3 seconds) by the rabbit's extreme cuteness while tormenting themselves about having to fight such a cuteness ( 1 pulse/second x 3, apply 3 stacks of torment (6s) each ) . It does no other damage.

Soulbeast abilitites

  • Kick CD 20s. The player does the Counter attack Kick animation to knocking enemies back. This does not evade and only targets 1 enemy.
  • Hop. Leap 600 with evade frames.

Cute Rabbit Mechanics and BehaviourThis super cute pet uses a mechanic similar to carrion Devourer , it behaves like a ranged pet. Try to stay in range of the autoattack (300) from the selected target at all times and if the foe gets closer it uses Hop (leap 600) to escape in a similar fashion on how Devourer use the Devourer Retreat . It also uses Hop skill to close gap on CD to the target if the target is farther than 600 units. Only instances when try to get close is when try to Kick the target (every 20s).The pet stats are in the range of the Juvenile Fanged Iboga

Stronk Burd

Burd is a big bird. Stronk Burd is roughly double the size of normal bird pets. It's part of the bird family and shares the stats and basic family skills with the juvenile birds.

Beast Ability F2

  • Burd Stronk CD 30s. The pet grabs the target and bring it to the ranger. This is basically a pull, the main difference is it does not have range limits. It is limited by the pets range, if the pet can attack the target, the F2 can be cast. The pull is not instant, the target is pulled while the pet brings it to the ranger (at it's normal speed) .To balance the mechanic additionally to an stunbreak or stability the pull can be stopped if the pet gets interrupted or killed while is pulling the target. Obviously this can't be done by the target as its being CC'ed while the pull takes place but any external help (marks, traps, foe friendlies) can cause that situation.As it constantly applies CC until the Stronk Burd reaches the ranger it could be a fantastic tool against defiance bars ( 100 damage / second ) if the ranger stays at range.

Mistfire Wolf.

This is the pet version of summon Mistfire Wolf. This summon has a very cool model and abilities and would be great to have it as pet.It shares the stats with the Wolf . Skills are as the summoned minion as such lacks knockdown pet skill.

  • Bite - Basic attack. Melee attack. deals damage and inflicts burning for 1 second.
  • Ride the Mistfire - . Leaps to target foe. Deals damage. Either inflicts burning or chilled for 1 second.
  • Mistfire Storm - Drops 5 mistfire shards around target foe’s location (range 1200). Each shard deals damage, chill for 4 seconds and set the targets on fire for 3 seconds (note that the shards strike different locations, which makes it very unlikely that a single target would get hit by all shards).

Beast Ability F2

  • Howl of the Mists CD 45s . It summons a Mistfire Wolf to help in combat.

Soulbeast abilitites

  • Ride the Mistfire - Leaps to target foe. Deals damage. Either inflicts burning or chilled for 1 second.
  • Mistfire Storm - Drops 5 mistfire shards around target foe’s location (range 1200). Each shard deals damage, chill for 4 seconds and set the targets on fire for 3 seconds (note that the shards strike different locations, which makes it very unlikely that a single target would get hit by all shards).

Mistfire Wolf Mechanics and BehaviourThis pet uses the same behaviours as the Jaracanda as the skill set are similar.

So what do you think about this pets? Wouldn't they be a very positive addition to the game?

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@Kodama.6453 said:

@"Argon.2405" said:Bring back the exclusive end of story phoenix.

Also let's push for level able pets. I'm fed up with it saying "juvenile ____". Let me raise a dire pet again. Pets were so much more in gw1.

This could become a pet focused new elite spec, tbh.

Being able to train your pet into a bigger and stronger version, maybe even if slightly altered command skills. Ranger themselves most likely would get a penalty to their own stats to make up for that, tho. Stronger pet, weaker ranger, but the playstyle is focused on hard CC, so that you deal less damage doesn't matter that much, since your job is mostly to keep the enemy in place for your pet to kill it.

Revival of the bunny thumper thematically!

That's the worst idea ever no pun intended. It's not the idea on its own that it's bad but....the general environment in which is created . The GW2 community would not care at all about the diminishing stats on ranger as all they'd see would be them...being killed by an AI and not the actual ranger; the community would rise up in arms to see the pets being nerfed to the ground and below...no compromises ...no mercy.

Just recently we had
core ranger pets butchered
because of the beastmaster build with double bird....why would you think that an entire elite based on the same concept would fare any differently?

We have all seen the modus operandi of the GW2 community and the devs ...one cries for nerfs all the time..the other ready to oblige at every turn for as long as it takes to change the subjects.

Tiger - Smokescale - Bristleback - rock gazelle - Birds - Iboga - Wyvern
....all of them have been hard nerfed and you guys ask for more of the same thing while knowing the end result?

If the ranger community can hold any hope of seeing the next elite succeed then...you better pray it will have nothing to do ( for bigger part) with pets or ranged combat, these are two aspects of ranger which have been always hated ( undeniably and unjustifiably ) by the GW2 community.

Please for the love of the class....
do not ask for stronger pets, new pets or super ranged burst

That's quite a pessimistic view.

I think it can work well while also requiring input from the ranger themselves.Let's say that the pet becomes stronger, but struggles to actually stick with a target. As long as your enemy is on the move, the pet won't deal alot of damage to them.

That's where the ranger comes into play. Like the bunny thumper playstyle, the ranger themselves is focused on CCing an enemy. They try to pin the enemy down, so the pet can actually do it's work.This is way less passive than just the ranger running circles kiting the enemy and the pet is dealing damage to them in the meantime.

And the counterplay would, once again, not be focused on the pet itself, but on the ranger. Measures to avoid getting cced (stability, stunbreaks, evades, etc) will help you keep moving and the pet won't be a threat.This might also work well in PvE environments, since rangers will get the "beastmaster" feeling of having a powerful pet, which also can apply it's damage to the enemies, since PvE enemies don't tend to move alot if their target stays on them, which might be the pet in this case.

There are ways to make this work without being overly passive and just an AI playstyle, I hope they will do something along those lines, since beastmasters are the ranger thematic I am interest in the most.

I do like many of the comments you post Kodama, however this one I have to agree with the pessimistic view.

The counter play you mentioned and offered is common sense to most of us ranger mains but for some reason the GW2 forum community really struggles with them. I personally have no issues fighting other rangers and even 1vX against groups that often contain 1-2 soulbeast in them because there is very strong counter-play against both it's meta builds (boons rip/corrupt) and its base mechanics (literally moving makes the pets near useless, abusing obstacles/terrain negates the rangers strong points like being able to shift between range/melee).

I often wonder if the same people who begged for pet nerfs until they reached the state they are currently in, struggle with open world mobs in Kryta - i.e. getting rekt by a pack of yellow moas in Queensdale. I'm not sure, but what I do know is when you know how to fight rangers and what their strengths/weaknesses are you really don't lose against them again unless it's someone who is very exceptional on the class or you're caught unaware in open field enemy territory.

Back on topic, again as a ranger main and my love for having a pet companion - I would really like to see new pets and strategies that arise from having more useful ones. In my heart I know it will be short lived even if they are slightly useful as this community hates rangers. There are still nerf threads and requests in both the sPvP/WvW forums and even this subforum for rangers wanting more heavy and class breaking nerfs, please take a look at them because this is why we are worried about new pets. We already have the majority of our pets in complete uselessness, don't want to have more especially if the new specs are designed around synergy with them.

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Moody Dolyak.

Moody Doylaks are a race of doylaks which are too stubborn to carry with loads or follow roads. Those doylaks are always roaming free and tend to charge if any creature get close . Many civilizations have tried to domesticate them as they have many virtues but none has succeeded as the moody doylaks are always in a mood and can not be reason with.

Strangely some Rangers have been able to create a connection with Moody Doylaks allowing them even to reach an understanding so the moody dolyaks allow to be used as mounts.

Pet Skills:

  • Headbutt CD 1s . The pet basic attack is just hitting with it head, It does not do much damage as the fur cushion most of the impact. Yet the moody dolyak will try to headbutt you.
  • Speedy Dolyak 20s. The moody dolyak cast super speed (10s) on itself while charging against a target( range 1200) launching(360) up to 5 foes on the way. Does little damage due to the furr (0.01) but the foes will have fun flying away.
  • Protected Dolyak CD 30s . Under the stress of the combat the Moody Doylak cast a moving bubble (10s duration) around itself which blocks projectiles and strengthen the friendlies inside the bubble (25% damage reduction 25% condition damage reduction) so it can get some breathing room to chill.

Beast Ability F2

  • Mount the Moody (60s CD). The ranger will get the permission to mount the Moody dolyak. It will work like a mount without an engage skill. Moody mount will grant access to normal pet skills in the weapon bar with the pet cooldowns. The ranger will still have access to stances, commands, spirits , glyphs and signet skills (skills wich don't need an specific animation) while mounted on the moody. Any other skills are deactivated (greyed out) and can not be swapped out while mounted. Once the ranger is mounted on the moody the F2 skill will switch to Unmount. After unmounting the skill will go in CD.

Soulbeast abilitites

  • Speedy charge 30s CD. Cast superspeed (10s) while charging forward (1200) knocking down any foes on the way.
  • Protective ward 50s CD . Cast a dome around the Soulbeast which block projectiles and provide a 25% damage reduction to self and up to 5 friendlies inside the dome.

Moody Dolyak Behaviour and MechanicsThe Moody dolyak will use the stats from the Juvenile bear family while using a mechanics similar to the Moa. It will try to charge on CD but the protective dome skill will be used when the Dolyak has 75% health or less.

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Happy Rabbit.

This happy bunnies are a special breed of white rabbits. No domesticated due to it's dietary restrictions still they love to be hugged and holded by other animals or sentient races.

Of appearance similar to the cute white rabbit, same white but a little bit less fluffy and more scrawny, probably due to the lack of propper sustent as this race struggles to find food due to it's kindness and loving traits. .

Pet Skills:

  • Kiss CD 1s . The rabbit jumps to give an small kiss in the cheek of the foe as a proof of affection. Unfortunately it always lands first with it's teeth which always manage to keep a chunk of meat causing damage and some bleeds (1 stack 3 seconds ). This may get bonus damage against Asuras.
  • Hug 10s. The pet uses all it's strength to leap to the target's neck ( leap 1200 ) to be wear as an scarf to protect against the cold, but because of the hidden talons in the paws it scratches the foe in its entirety causing medium damage and also poisoning the target (2 stacks 4 seconds). Again this may get bonus against asuras.
  • Happiness CD 30s. So excited of having new friends the rabbit wants to play with them, entering in a frenzy (breaks stun) while playing with the foes in the area hopping from one to another ( combo finisher whirl ) . Unfortunately due to the sharp hidden teeth, fangs, talons and spikes the rabbit does high damage (x5) to all of them making them bleed ( X5 1 bleed 3 seconds ) and poisoning them ( x5 1 stack 4 seconds )

Beast Ability F2

  • Lunch Time (40s CD). The ranger signals the Rabbit it's the lunch time. This makes the pet focus (breaks stun) and during a short time (10s) the rabbit get additional power and condition damage (+25%) also because of the power of happiness will be faster ( Quickness 5s ) as so much love giving has made it very hungry .Additionally every time it happens to unfortunately do some damage it will heal the rabbit

Soulbeast abilitites

  • Hug 20s. The ranger jumps (leap 1200) to hug the target. Unfortunately the weapon land first causing damage and bleeds.
  • Happiness CD 40s . The ranger gets into a sudden ecstasy of happiness and hop between foes (x5) to share it's feelings with them. This feelings are so exciting which can break stun. Unfortunately because the ranger has the weapons drawn it causes damage and bleeds and poison to the new friends .

Happy rabbit Behaviour and MechanicsThe Happy rabbit or like it is known by the common folk land piranha, shares the stats with the Drakes. The mechanics are based in the Smokescale as the the skills are similar without the Knockdown, the pet is a version of the smokescale which exchanges self-sustain for higher damage.Happiness skill is similar to Smokescale's smoke assault being the animation the pet hopping from target to target. In exchange for higher CD, the might stacks and the evade this skill does higher damage and breaks stun.

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