Ordo Seclorum.1796 Posted February 6, 2021 Share Posted February 6, 2021 Marked is brokeni get marked and revealed even in own territory.the revealed in marked is not fair since its effects some classes more than others.please fix this :D Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 6, 2021 Share Posted February 6, 2021 What does your territory has to do with someone revealing/marking you? Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted February 6, 2021 Share Posted February 6, 2021 GW2 stealth is way too unrestricted as it is. It doesn't need to be any more advantageous than it already is. Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted February 6, 2021 Share Posted February 6, 2021 Already fixed by paying attention to the map and avoiding areas with enemy sentries and watchtowers. Either that or learn to win fights without needing to jump into stealth for more than 2 seconds at a time. Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted February 7, 2021 Share Posted February 7, 2021 might be some misunderstandings there. own territory can only mark+reveal u if: enemy skills, enemy used traps for mark, or if enemy just flipped it and it's not effectively "your territory" anymore :P stealth surely is annoying , but on largescale it's half that bad. every group would need people to keep their eyes open and report in time if they see stealthing groups (u hear the blasts...) plus, necro marks and dragonhunter trap trigger also when invisible ppl run over them, lines block there as well. you can even counter-stealth if u smell it. you'd have the advantage of having longer time to nicely set up a smoke+tripleblasts of every guardat smallscale, most classes effects to reveal enemies (thieves, mesmers) are actually pretty usesless. that's what it makes so strong in that kind of play. Link to comment Share on other sites More sharing options...
kash.9213 Posted February 7, 2021 Share Posted February 7, 2021 Stealthing for map travel, it's fair. You're at no more disadvantage than anyone else. Stealthing for build use, it's fair. You're strength is in picking a fight and dismantling until an opportunity opens up for a quick stealthed position Stealth Attack and Stealth Attacks are designed for that window. Stealth travel is a build choice with it's ups and downs. have a few build templates. Two of mine are almost identical except for a couple of small changes. You're probably just trying to watch the world burn with a thread like this so good luck and have fun. Link to comment Share on other sites More sharing options...
Jobber.6348 Posted February 11, 2021 Share Posted February 11, 2021 Remove Marked.But also remove Stealth. Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted February 11, 2021 Share Posted February 11, 2021 @kash.9213 said:Stealthing for map travel, it's fair. You're at no more disadvantage than anyone else. Stealthing for build use, it's fair. You're strength is in picking a fight and dismantling until an opportunity opens up for a quick stealthed position Stealth Attack and Stealth Attacks are designed for that window.Stealth travel is a build choice with it's ups and downs. have a few build templates. Two of mine are almost identical except for a couple of small changes. You're probably just trying to watch the world burn with a thread like this so good luck and have fun.Going to guess you main thief? As can counter those:Stealthing for map travel is not fair, as you are literally invisibleStealthing for build use can turn unfair very quickly as reveal options are limited and gimmicky at bestStealth travel doesn't have enough tradeoffs, and the fact you have build choice puts you above a lot of other classes already who are stuck at only one buildMy solution would be to reduce/remove the passive marking, and make active reveal way more prevalent. No one would want this as it means thieves couldn't leave spawn as every class would be able to reveal you at any time, on demand. To a point you can already do this with traps, but those aren't very effective in a fight unless you already outnumber--so my 'active reveal' would come in the form of more utility skills being able to reveal. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted February 11, 2021 Share Posted February 11, 2021 Lets start with saying I don't think it's broken, but just would like to understand more about these claims: @Gotejjeken.1267 said:Stealth travel doesn't have enough tradeoffs, Stealthing for travel means you're not mounted, so you're slower on top of having to use your resources to keep being in stealth though? How is this not enough? and the fact you have build choice puts you above a lot of other classes already who are stuck at only one build Why exactly are they stuck at only one build? 1 Link to comment Share on other sites More sharing options...
kash.9213 Posted February 12, 2021 Share Posted February 12, 2021 @Gotejjeken.1267 said:@kash.9213 said:Stealthing for map travel, it's fair. You're at no more disadvantage than anyone else. Stealthing for build use, it's fair. You're strength is in picking a fight and dismantling until an opportunity opens up for a quick stealthed position Stealth Attack and Stealth Attacks are designed for that window.Stealth travel is a build choice with it's ups and downs. have a few build templates. Two of mine are almost identical except for a couple of small changes. You're probably just trying to watch the world burn with a thread like this so good luck and have fun.Going to guess you main thief? As can counter those:Stealthing for map travel is not fair, as you are literally invisibleStealthing for build use can turn unfair very quickly as reveal options are limited and gimmicky at bestStealth travel doesn't have enough tradeoffs, and the fact you have build choice puts you above a lot of other classes already who are stuck at only one buildMy solution would be to reduce/remove the passive marking, and make active reveal way more prevalent. No one would want this as it means thieves couldn't leave spawn as every class would be able to reveal you at any time, on demand. To a point you can already do this with traps, but those aren't very effective in a fight unless you already outnumber--so my 'active reveal' would come in the form of more utility skills being able to reveal. Re-read the OP and argue with them if you want, then re-read my response. I do main thief, and I would be in favor of deliberate skill use over passive poorly aimed balance measures. Link to comment Share on other sites More sharing options...
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