WindBlade.8749 Posted April 30, 2021 Share Posted April 30, 2021 (edited) There is a problem with patchnote. The last patchnote show it perfectly, it's been so much time pve din't get a patchnote and it's finally get one which is pretty good, well at least most of it (i hate the balance on sb and what they did with exposure but that will be for another topic). There is no way to keep things good if you use the same balance for pve, pvp, wvw they are completly different gamemode that ask for balance that oppose themself. Tourment is the perfect exemple, it's a good thing for pve, since most of mobs don't move or not enough which make condi class using tourment usless in most of pve content which this balance fix it, so it's really a good change (maybe tune down some tourment generation (look at rev) to avoid overpowered build since it's was not made with the new tourment buff in mind). But for pve it's the reverse, there is no mobs, the target are players which always move everywhere fast, so it's a direct nerf that basicly delete condi build that use tourment (basicly flip the tourment is usless from pve to pvp). PvP, WvW and pve players basicly play different game that don't ask for the same need and balance at all, the problem is what the solution, should tourment be keeped for target in movement in pvp/WvW only and imobile target in PvE ? it's will be a better balance but we start to have a trend where gamemodes become even more different game if even boon don't work in the same way. And no you can't say "it's pve content don't balance it nobody play it" (or replace pve with pvp, wvw, raid, fractal) things should be balanced even if it's target only some gamemode as long you don't destroy the rest (maybe aenet really should to split gamemodes as different games to balance things without destroying the rest like tourment balance did) Edited April 30, 2021 by WindBlade.8749 2 Link to comment Share on other sites More sharing options...
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