anbujackson.9564 Posted June 19, 2021 Share Posted June 19, 2021 3 minutes ago, Lan Deathrider.5910 said: The suggestions I mentioned above address your concerns. Sadly not entirely. But thats mainly a problem of the berserker spec. I also miss something "condi dps related" in the defense tree but thats not really necessary I guess (like dealing more condi damage on weakened foes). Some guy already mentioned this but equipping a shield should give you more "defense" while using shield master. The reflect is pretty pointless in my eyes. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 19, 2021 Author Share Posted June 19, 2021 39 minutes ago, anbujackson.9564 said: Sadly not entirely. But thats mainly a problem of the berserker spec. I also miss something "condi dps related" in the defense tree but thats not really necessary I guess (like dealing more condi damage on weakened foes). Some guy already mentioned this but equipping a shield should give you more "defense" while using shield master. The reflect is pretty pointless in my eyes. Well Defense isn't for condi dps. That is Arms. Link to comment Share on other sites More sharing options...
Axl.8924 Posted June 20, 2021 Share Posted June 20, 2021 On 5/26/2021 at 5:48 PM, Red Haired Savage.5430 said: You know the defense line is in trouble when I get more sustain from tactics than defense. You know its funny you mention that. I saw vallun last night playing warr with tactics in his build. I didn-t really understand why he went tactics, but this reason you gave might be why. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 20, 2021 Author Share Posted June 20, 2021 3 hours ago, Axl.8924 said: You know its funny you mention that. I saw vallun last night playing warr with tactics in his build. I didn-t really understand why he went tactics, but this reason you gave might be why. Depending on the mode, you can turn Signet of Rage into a full heal with Phalanx Strength. Requires a 5v5 though. Link to comment Share on other sites More sharing options...
Axl.8924 Posted June 20, 2021 Share Posted June 20, 2021 (edited) 45 minutes ago, Lan Deathrider.5910 said: Depending on the mode, you can turn Signet of Rage into a full heal with Phalanx Strength. Requires a 5v5 though. He was playing in WVW. Roleplayer experiences all game modes with one build !build !media - Twitch It looks as if the tactics tree is mostly damage and support with boons and stuff. I can see why you'd want to go with tactics tree for shrug it off. Edited June 20, 2021 by Axl.8924 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 20, 2021 Author Share Posted June 20, 2021 43 minutes ago, Axl.8924 said: He was playing in WVW. Roleplayer experiences all game modes with one build !build !media - Twitch It looks as if the tactics tree is mostly damage and support with boons and stuff. I can see why you'd want to go with tactics tree for shrug it off. With Phalanx Strength, Runes of the Mad King, and enough opponents and allies you can get +25k self healing from Signet of Rage. Phalanx Strength turns any mass might skill, particularly FGJ and SoR into self heal skills. That or Vigorous Shouts for lots of team healing. MM alone though is decent self sustain so long as you can pump might out. Link to comment Share on other sites More sharing options...
Axl.8924 Posted June 20, 2021 Share Posted June 20, 2021 Just now, Lan Deathrider.5910 said: With Phalanx Strength, Runes of the Mad King, and enough opponents and allies you can get +25k self healing from Signet of Rage. Phalanx Strength turns any mass might skill, particularly FGJ and SoR into self heal skills. That or Vigorous Shouts for lots of team healing. MM alone though is decent self sustain so long as you can pump might out. So i take it these are mostly good for WVW and maybe big parties of enemies in fractals maybe? I didn't know warrs had good support healing, now i'm mighty curious to see a support warr with phalanx strength and vigorous shouts. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 20, 2021 Author Share Posted June 20, 2021 3 minutes ago, Axl.8924 said: So i take it these are mostly good for WVW and maybe big parties of enemies in fractals maybe? I didn't know warrs had good support healing, now i'm mighty curious to see a support warr with phalanx strength and vigorous shouts. WvW or PvE. The runes were nerfed in PvP and hit fewer times, thus fewer might procs from FGS and thus less healing. Vigorous Shouts you are looking at 1.5k-3k aoe healing per shout depending on game mode and gear. Vigorous Shouts and Phalanx Strength share a tier sadly so they cannot be combined. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted June 20, 2021 Share Posted June 20, 2021 17 minutes ago, Lan Deathrider.5910 said: WvW or PvE. The runes were nerfed in PvP and hit fewer times, thus fewer might procs from FGS and thus less healing. Vigorous Shouts you are looking at 1.5k-3k aoe healing per shout depending on game mode and gear. Vigorous Shouts and Phalanx Strength share a tier sadly so they cannot be combined. If done right you should be able to hit about 5,200 healing per shout to each ally. Link to comment Share on other sites More sharing options...
Axl.8924 Posted June 20, 2021 Share Posted June 20, 2021 (edited) 41 minutes ago, Red Haired Savage.5430 said: If done right you should be able to hit about 5,200 healing per shout to each ally. Is that WVW or pve or both? I would be interested some day in seeing how well a warr can hold the group alive with heals and give buffs. Edited June 20, 2021 by Axl.8924 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 20, 2021 Author Share Posted June 20, 2021 55 minutes ago, Red Haired Savage.5430 said: If done right you should be able to hit about 5,200 healing per shout to each ally. True. Monk runes, oil, minstrel gear, sigil should pump those kind of numbers. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 20, 2021 Author Share Posted June 20, 2021 21 minutes ago, Axl.8924 said: Is that WVW or pve or both? I would be interested some day in seeing how well a warr can hold the group alive with heals and give buffs. I believe the numbers are a 20% higher in PvE. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted June 20, 2021 Share Posted June 20, 2021 20 minutes ago, Axl.8924 said: Is that WVW or pve or both? I would be interested some day in seeing how well a warr can hold the group alive with heals and give buffs. Should be able to do that in both, and in pve if you're not moving you should be able to a little more with the healing banner too. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 20, 2021 Author Share Posted June 20, 2021 31 minutes ago, Red Haired Savage.5430 said: Should be able to do that in both, and in pve if you're not moving you should be able to a little more with the healing banner too. From a separate BS. Otherwise you're missing a shout. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted June 20, 2021 Share Posted June 20, 2021 4 hours ago, Lan Deathrider.5910 said: From a separate BS. Otherwise you're missing a shout. I almost feel like that banner should be in the heal slot and should heal you when you place it. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 20, 2021 Author Share Posted June 20, 2021 1 hour ago, Red Haired Savage.5430 said: I almost feel like that banner should be in the heal slot and should heal you when you place it. It should quite frankly. Have it do 5k aoe healing and aoe condition removal, 3 conditions. Link to comment Share on other sites More sharing options...
The Boz.2038 Posted June 21, 2021 Share Posted June 21, 2021 On 6/19/2021 at 5:00 PM, Lan Deathrider.5910 said: Well Defense isn't for condi dps. That is Arms. TBH "defense" and condi go kind of hand-in-hand. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 21, 2021 Author Share Posted June 21, 2021 32 minutes ago, The Boz.2038 said: TBH "defense" and condi go kind of hand-in-hand. As far as stats go, sure, but each of the trees on each of the classes have themes associated with them, both in the flavor of their traits and in their historical stat gain. Arms is the crit chance and condition damage tree. Defense is the toughness and (if I rememeber correctly) the healing power tree. Link to comment Share on other sites More sharing options...
The Boz.2038 Posted June 21, 2021 Share Posted June 21, 2021 So long as a traitline is entirely selfishly defensive, it'll see ~no play outside of, like, some WvW and sidenoder PvP. ANet almost had it right with how the Elementalit trait lines turned out, with Earth and Water. Additionally, putting any sort of condi traits into the line might make newer players, players who haven't clocked in on the "conditions take time to work so outlasting the enemy might be a neat idea" concept randomly trip themselves into an actually okay combination. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 21, 2021 Author Share Posted June 21, 2021 36 minutes ago, The Boz.2038 said: So long as a traitline is entirely selfishly defensive, it'll see ~no play outside of, like, some WvW and sidenoder PvP. ANet almost had it right with how the Elementalit trait lines turned out, with Earth and Water. Additionally, putting any sort of condi traits into the line might make newer players, players who haven't clocked in on the "conditions take time to work so outlasting the enemy might be a neat idea" concept randomly trip themselves into an actually okay combination. It being selfish isn't a bad thing. For instance if the new espec had some sort of boon share, then it would be a good combo. Link to comment Share on other sites More sharing options...
The Boz.2038 Posted June 21, 2021 Share Posted June 21, 2021 I mean, sure, if you can chare all them boons through *some other mechanic*, yeah. That's very hypothetical. Link to comment Share on other sites More sharing options...
Axl.8924 Posted June 21, 2021 Share Posted June 21, 2021 Just now, The Boz.2038 said: I mean, sure, if you can chare all them boons through *some other mechanic*, yeah. That's very hypothetical. The question is what should warrs give that others don't, because nec can give regen and migth eles can give a buncha stuff mes can give quickness alacricity, as can guardians, so how do you make it then so warrs offer something desired. Link to comment Share on other sites More sharing options...
The Boz.2038 Posted June 21, 2021 Share Posted June 21, 2021 It doesn't have to be wholly unique. So long as it doesn't offer just the one thing, the combinations are endless. Unless it gives out crap things, like the Herald 😛 Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted June 21, 2021 Share Posted June 21, 2021 16 hours ago, Lan Deathrider.5910 said: It should quite frankly. Have it do 5k aoe healing and aoe condition removal, 3 conditions. And TBH if they have banners making fields now each one should make it's own. Strength = fire Defense = light Discipline = lightning Tactics = water Elite = chaos or dark Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 21, 2021 Author Share Posted June 21, 2021 44 minutes ago, Red Haired Savage.5430 said: And TBH if they have banners making fields now each one should make it's own. Strength = fire Defense = light Discipline = lightning Tactics = water Elite = chaos or dark Yep, and the fields should last for the duration of the banner. Link to comment Share on other sites More sharing options...
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