Zaxares.5419 Posted July 25, 2021 Share Posted July 25, 2021 The Legendary Armory's been out for a couple weeks now and, for the most part, I'm very pleased with how it's turned out. That said, there's a couple things that are still annoying or rough around the edges, so I figured I'd create this thread for myself (and others, who I'm sure might have their own recommendations for improvement) to post suggestions on how it could be further improved. For me, there's two things I would like to see the Armory include: 1. There are occasions during fractals or raids when you want to temporarily swap in a different weapon to make a particular encounter or mechanic easier (e.g. swapping in a Mesmer Focus instead of your usual off-hand to help pull in mobs for AoE cleave, but after it's done, you swap back to your Pistol/Torch for DPS on the upcoming boss). However, with the current way the Armory is set up, doing so means that the Armory "forgets" what you had previously stored in that slot and you have to re-setup the entire Legendary weapon again. You could set up two different Equipment Templates for this, but it's ridiculous to have to use two different Template slots for two nearly identical builds that only differ for one offhand. I would like it if there was a "Save Changes/Revert" button for this situation so that we can swap in the different weapon temporarily, and then just click the Revert button to wipe all changes and bring back the old weapon setup. It's not perfect (the new Legendary weapon you swap in also has no stats or upgrades), but it would be better than what we have right now. 2. I would like to see rare/expensive infusions also get added into the Armory. Currently, if I'm using a fancy cosmetic infusion on one character, and I want to use it on another, I have to manually switch characters, remove the infusion, go back to the new char, and then manually install the infusion on his new gear. It's a tremendous pain in the skritt and goes against a lot of the QoL the Armory was supposed to introduce. Only statted cosmetic infusions (or unique enrichments such as the Otter, Koda's Warmth or 8th Birthday enrichments) can be added to the Armory in this way. Alternatively, a better idea (but which would probably require more work) is an Aura wardrobe of some kind. To use it, you'd need to "sacrifice" a cosmetic infusion/enrichment to the Wardrobe, after which you can freely apply (or hide) the aura on as many pieces of equipment that you want. You could even expand this to include certain items that provide unique visual effects that are bound to the item itself; examples include the SAB Visor, the Chatoyant Lens, and the Saga's End Draconic Core, all of which are tied to the specific item itself, but which most players would probably never use if they already have Legendary gear. 1 1 1 Link to comment Share on other sites More sharing options...
Skorpis.4372 Posted July 25, 2021 Share Posted July 25, 2021 I agree with 1 st point. Right now I rather use legendarys as a skin on exotic or ascended gear right now Link to comment Share on other sites More sharing options...
Epsilon Indi.2031 Posted July 25, 2021 Share Posted July 25, 2021 With point 2, it should be expanded to 18x normal +9 Agony Resistance / +5 Attribute. A full set of those costs about as much as a singular legendary in materials. Link to comment Share on other sites More sharing options...
DeanBB.4268 Posted July 25, 2021 Share Posted July 25, 2021 It is the players that make an infusion expensive, so just put all cosmetic infusions in the "cosmetic tab." I'd add gathering tools as well. Link to comment Share on other sites More sharing options...
Krzysztof.5973 Posted July 25, 2021 Share Posted July 25, 2021 I'd start with armory working like templates not loadouts. Even if you swap single weapon for a boss for example, activating currently using template again would restore it's setup from before swapping to said weapon. 3 1 Link to comment Share on other sites More sharing options...
Xoleuph.7014 Posted July 25, 2021 Share Posted July 25, 2021 As I see it, there are three things that should be done. First, do something about the PvE trinket effects so they can finally be hidden. Something should be done to make weapon swapping easier, yes. Last, finish off a full legendary loadout. This means legendary aquabreathers and legendary infusions (which can have stats along with both fractal and WvW bonuses at the same time, since these uses never overlap). Optional fourth is adding unbreakable gathering tools, since they already act similar enough to legendary equipment. 4 hours ago, Zaxares.5419 said: Alternatively, a better idea (but which would probably require more work) is an Aura wardrobe of some kind. To use it, you'd need to "sacrifice" a cosmetic infusion/enrichment to the Wardrobe, after which you can freely apply (or hide) the aura on as many pieces of equipment that you want. You could even expand this to include certain items that provide unique visual effects that are bound to the item itself; examples include the SAB Visor, the Chatoyant Lens, and the Saga's End Draconic Core, all of which are tied to the specific item itself, but which most players would probably never use if they already have Legendary gear. Absolutely yes. Link to comment Share on other sites More sharing options...
wolfsblut.9435 Posted July 25, 2021 Share Posted July 25, 2021 Get rid of the separation of build and equipment "templates". Do real templates, meaning one set of equipment plus one build = one template. Summarize all sold equipment templates and build into new templates. And...go for it...sell templates...but with no limit pls You know what a fair price is, don't you? 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted July 25, 2021 Share Posted July 25, 2021 (edited) 4 hours ago, Zaxares.5419 said: 1. There are occasions during fractals or raids when you want to temporarily swap in a different weapon to make a particular encounter or mechanic easier (e.g. swapping in a Mesmer Focus instead of your usual off-hand to help pull in mobs for AoE cleave, but after it's done, you swap back to your Pistol/Torch for DPS on the upcoming boss). However, with the current way the Armory is set up, doing so means that the Armory "forgets" what you had previously stored in that slot and you have to re-setup the entire Legendary weapon again. You could set up two different Equipment Templates for this, but it's ridiculous to have to use two different Template slots for two nearly identical builds that only differ for one offhand. I would like it if there was a "Save Changes/Revert" button for this situation so that we can swap in the different weapon temporarily, and then just click the Revert button to wipe all changes and bring back the old weapon setup. It's not perfect (the new Legendary weapon you swap in also has no stats or upgrades), but it would be better than what we have right now. Even having a way to save/load a few presets per legendary item would be helpful. Clicking on legendary item could open/slide down a menu (from lack of better ingame comparison, something akin to opening/closing a crafting category) and have a few slots to save presets you can then pick from. Edited July 25, 2021 by Sobx.1758 1 Link to comment Share on other sites More sharing options...
Gorani.7205 Posted July 25, 2021 Share Posted July 25, 2021 Some sort of "legendary" infusion should be added mid term, like Legendary Mist Warrior Infusion Gift of Condensed Offence (one of each of the four offensive WvW infusions, made in the Mystic Forge) + Gift of Condensed Defence (one of each of the four defensive WvW infusions, made in the Mystic Forge) + Gift of Battle + Gift of Infusions (15 Mystic Motes or 10 Mystic Aspects + 10 Mystic Clovers + 50 Ectos + 25 Obsidian Shards) Considering you have about two dozens of infusions to make (e.g. rings have up to three slots), that's a long term crafting goal to keep players active. (PS: I would not mind being able to upgrade even further to get e.g. a +5 AR to the WvW infusions, so we don't have to create WvW AND Fractal infusions; higher AR infusions can still be separate to be special, but this way WvW players could still play lower tier Fractals) Link to comment Share on other sites More sharing options...
Xoleuph.7014 Posted July 25, 2021 Share Posted July 25, 2021 3 minutes ago, Gorani.7205 said: (PS: I would not mind being able to upgrade even further to get e.g. a +5 AR to the WvW infusions, so we don't have to create WvW AND Fractal infusions; higher AR infusions can still be separate to be special, but this way WvW players could still play lower tier Fractals) All legendary items are supposed to be BiS. Theres no reason to break that rule, just have it give +9 AR. Link to comment Share on other sites More sharing options...
Gorani.7205 Posted July 25, 2021 Share Posted July 25, 2021 6 minutes ago, Xoleuph.7014 said: All legendary items are supposed to be BiS. Theres no reason to break that rule, just have it give +9 AR. You are right with the BiS thing, but only if there is just ONE type of legendary infusion that covers both AR and WvW when it comes to stats. You won't be able to cover all cosmetic infusions anyway in ONE item, so you could break the "rule" (there is no universal armour chest armour piece for light, medium and heavy, so there are three different legendary armours or that one chest slot). It all depends on the PoV. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted July 25, 2021 Share Posted July 25, 2021 For 1 we need some sort of item template. Preconfigured legendary items with particular skin, stat and upgrades. Might be fine to just do it for weapons but doing it for all slots means legendaries retain all functions of ascended instead of losing a bit. 1 Link to comment Share on other sites More sharing options...
Xoleuph.7014 Posted July 25, 2021 Share Posted July 25, 2021 (edited) 21 minutes ago, Gorani.7205 said: You are right with the BiS thing, but only if there is just ONE type of legendary infusion that covers both AR and WvW when it comes to stats. And why shouldnt there be? Like I said before, WvW and fractals have no overlap. there is no good reason not to give both to one. Cosmetic effects have nothing to do with BiS, having an obnoxious particle effect clinging to you doesnt make you better. Want the draconic core effect? Tough luck, that isnt on any legendary amulet, you gotta use a regular one. Different armor weights are different item types. WvW, fractal and simple stat infusions arent different item types, you can put all three types onto a single ring on any character anywhere at the same time with no issue. Edited July 25, 2021 by Xoleuph.7014 Link to comment Share on other sites More sharing options...
LuRkEr.9462 Posted July 25, 2021 Share Posted July 25, 2021 (edited) Nevermind Edited July 25, 2021 by LuRkEr.9462 Link to comment Share on other sites More sharing options...
slpr.2647 Posted July 25, 2021 Share Posted July 25, 2021 umm, let me turn it off plz Link to comment Share on other sites More sharing options...
BlueJin.4127 Posted July 25, 2021 Share Posted July 25, 2021 If they make it so that you need both Aurora and Vision to get slumbering versions, it’ll solve the problem they have. Getting 4 accessories after making only 2 accessories gives players no advantage what-so-ever. 1 Link to comment Share on other sites More sharing options...
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