Coalescence of Ruin is at the moment a pretty unreliable skill making Hammer very clunky. It lacks ability to target enemies, its' damage has been flattened and the Sound FX are gone. I don't think that Devs like the idea of CoR hitting as hard as it did in the past. But I believe there are other ways around it. Maybe make the skill AoE. Or make CoR be something completely different.
I don't think this one needs much explanation. The wind-up time for SotM feels awful and actually does nothing but harm to the player. It's now more of a punish skill. It deosn't reward you much for good timing and positioning, since it does close to 0 damage now.
I just feel like this skill could be a bit more interesting. I like the the Block and Heal function but I feel it's too selfish. Many people don't like the root, I think it can stay if this skill gave you something for being rooted.
Again, unreliable option against moving targets. Even in PvE this skill can have a hard time hitting if an enemy is running. Revenant's weapon skill require Energy, so if this skill bugs, then you pretty much throw 5 Energy into trash.
This skill bugs frequently, be it casting from elevated ground, not following the target, dealing 0 damage.
Searing Fissure's VFX is bugged. The fissure goes outside of the AoE of this skill.
And that's about it. I feel like these weapon skills could use some love as currently I just don't enjoy using them because of their bugs, clunkiness and unrewarding functionality.
What are your thoughts on this?
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