Eater of Souls fight is too difficult. — Guild Wars 2 Forums

Eater of Souls fight is too difficult.

Can you perhaps tone it down a little? not to mention it being at the end of a painfully long story mission so I can't exactly quit tom get a party formed as it will take me another hour to get to this point.

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Comments

  • Kodiak.4213Kodiak.4213 Member ✭✭✭
    edited September 23, 2017

    I managed this with holosmith, enter forge and attack from range until almost overheated, then let your heat cool while kiting him (avoid staying close to him), re-enter forge and range him again. Save your dodges for his sucking attack (O_o). You should be able to avoid most other attacks as long as you don't try to melee him too much.

  • They kitten over Guardians as all we have is a wimpy staff to stay at long range from getting too close, Melee is a death sentence.

    Use a scepter if you're playing guard. It's tons better.

  • HardRider.2980HardRider.2980 Member ✭✭✭
    edited September 24, 2017

    Surprisingly I found it just fine as a scourge. (Though it wasn't easy) - it was a lot of dodging and button mashing.

    A City of Heroes never die... A City of Villains will never surrender... Neither City will be forgotten.

  • I breezed through this fight on my Renegade which i felt has been a poor class up until now. I don't think the boss got me below 50%. Just fight at range and its easy.

  • I really hate this boss fight for a couple reasons. First, he doesn't do much. he will punch you in the face a lot, then every once in a while he trys to pull you into his mouth. i hate dust mites for the same reason, first they punch you in the face, then they blind you, then repeat. the Balthazar fight before is fun and exciting, there is so much going on in that fight. the second thing i hate, is its so punishing for making a mistake and there's very little time to break bars. making a mistake costs you either a large portion of life, or will heal him, a large portion of life. its not like he does it when a quarter or a half of his life is gone, he will try to take your life or gain life when ever he wants. Third, the mechanical simplicity of this fight, makes it terribly placed right after an 'epic' fight that happens at the beginning of this instance.

  • @Froh.3072 said:

    • He's more than a nightmare in mesmer (he fully heals itself on illusions ... so a mesmer that can't use his illusions is kinda useless)

    Well, he does heal on illusions, but only if you're either to close to him, or not CC'ing him.
    Either way i didn't have any problems against him as a mes/chrono.

  • @elrin.4750 said:
    Unfortunately, hard content/mechanic will always benefits the hardcore player or the casual who are natually good at games. I don't understand why ArenaNet just not use different modes:

    • Easy mode for those who just wants to go through the story
    • Normal mode for the way Anet designed it
    • Hard mode for those who live their life in GW2 (and award a cool gear, title or something )

    I bet this is not hard to implement, so why not just go with this.

    SWTOR has STORY difficulty for most of their instances
    i wonder why anet hasnt done something similar yet
    if i really wanted to do a boss dance, i could just go raiding or something

  • @Sonic the Hedgehog.5169 said:
    That:s not a solution. My build on my Dragonhunter is Soild but its no match up a boss that can heal as effectively as I can

    That's your problem right there, I'm assuming you're using defensive gear... he will outheal you, you need overwhelming DPS. I did this on a Zerker staff Ele on the first try, surely a dragonhunter would have a waaaaaaaaay easier time.

  • @Knuckle Joe.7408 said:

    @Sonic the Hedgehog.5169 said:
    That:s not a solution. My build on my Dragonhunter is Soild but its no match up a boss that can heal as effectively as I can

    That's your problem right there, I'm assuming you're using defensive gear... he will outheal you, you need overwhelming DPS. I did this on a Zerker staff Ele on the first try, surely a dragonhunter would have a waaaaaaaaay easier time.

    And im not gonna spend a lot of gold on Zerker Gear forget. If i have to buy kitten to win. Then well im dobe with this darn boss for good. My survivablity isnt the problem.

  • Take two CC Skills with short cooldown (as Warri i used headbutt and bulls charge), when he get a blue bar, use one fast so he wont heal. The other time i only run around him and hit with my greatsword.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    IMO the only problem I can consider relevant is a bit short CC window. Outside of this, the fight is well tuned.

  • I had to bug it. got him stuck behind the chain/branch and just mortar gunned him dead

  • Odinens.5920Odinens.5920 Member ✭✭✭

    If this soul Eater was a request by the community to add a Broodmother Mechanic from that Hero Point in this story as a good idea I say it was the worst idea, They kitten over Guardians as all we have is a wimpy staff to stay at long range from getting too close, Melee is a death sentence.

    Um, if you want range from a GRD ditch the staff and equip a longbow. Not sure what build/gear you use, but it sounds like you may be a little too "glassy." Maybe try marauder's gear, with a few soldier's trinkets. The only problem you should be having is figuring out the fight's "puzzle" mechanic to defeat a particular boss.

  • Sethanon Stormrage.6721Sethanon Stormrage.6721 Member ✭✭
    edited September 24, 2017

    @FANY.6524 said:

    They kitten over Guardians as all we have is a wimpy staff to stay at long range from getting too close, Melee is a death sentence.

    Use a scepter if you're playing guard. It's tons better.

    Did it with a greatsword easily enough. Just stay in and deal damage until he does the leap. As soon as he does that, use the gs leap and a dodge to out range the heal. Then you can get back in to dps him. Save the leap to get away from the heal.
    Doesn't take long to kill him this way

    Note: the gs leap and a single dodge was enough for me to out range the heal. Aegis is helps if you have slow reactions

  • I didn't find him very difficult once I learned his pattern and dodged appropriately. If I didn't have a dodge available I ran out of range for the sucking attack.

  • I didn't have any trouble with this guy using greatsword as a soulbeast. I just saved GS 4 (counterattack) for the life siphon ability (when he opens the mouth in his stomach) and it blocked the channeled attack. Admittedly, I nearly died the first time he used this attack, but it only took the one time to figure out how to manage it.

  • It took a while for me to get used to his attacks, but you need to watch for his big charge up skill and CC him immediately.

    You can swap weapons in the hero panel instead of inventory. I swapped to hammer for the extra CC skill. I am not sure why they disabled inventory if the hero panel is still accessible.

  • Used Longbow on Dragonhunter. Aegis for the heal or turned around and dodged/ran when the heal came up.

  • I can't even remember this boss. I did all of the living story on condi ranger and I swear, I don't even remember it!

  • Mea.5491Mea.5491 Member ✭✭✭✭

    I soloed it with my core Engi. When it first healed up I decided to stay at range, that worked for me.

  • I wasn't even sure this boss had any mechanics. I was on Scourge and demolished him so fast, I wasn't able to give my friends any tips when they tried it later.

    Plague Signet is the only skill in the game that is worse when traited.

  • i never had to CC him at all! my first attempt was melee my second was with a bow... all i had to do was kite him keep my distance and wear him down. it was rather easy, when ever he went to heal with that sucking ability i just dodged back a couple times to get out of range and kept on hitting him at a distance and applying fire with my bow. fighting him at range in my opinion is the better option... i hope this helps!

  • Makai.3429Makai.3429 Member ✭✭✭

    @Suinz.5968 said:

    @elrin.4750 said:
    Unfortunately, hard content/mechanic will always benefits the hardcore player or the casual who are natually good at games. I don't understand why ArenaNet just not use different modes:

    • Easy mode for those who just wants to go through the story
    • Normal mode for the way Anet designed it
    • Hard mode for those who live their life in GW2 (and award a cool gear, title or something )

    I bet this is not hard to implement, so why not just go with this.

    Waste of development time. This is a learn to play issue. The fight is simple. Attack him until you see the circle telegraph under you, and run away from him ASAP so he can't use his health drain. Rinse and repeat. Killed him in less than 2 minutes on my Tempest.

    There's nothing wrong with a bit of inclusiveness (which is what this game/company once stood for). And just because someone can't complete X content doesn't mean the issue is strictly L2P.

    My biggest gripe with this instance is that you can't really help others through it.

    Off to play games that reward strategy and thought. Farewell, Watch the Floor Simulator.

  • @Suinz.5968 said:
    Waste of development time. This is a learn to play issue. The fight is simple. Attack him until you see the circle telegraph under you, and run away from him ASAP so he can't use his health drain. Rinse and repeat. Killed him in less than 2 minutes on my Tempest.

    I was running away at first with my Reaper and he was getting back to 100% every time until I went toe to toe with him. As soon as I saw the circle on the ground I switched to shroud and his break bar went down in about a second and he never stole life again ;) Until I worked that out the fight was going for about 15 minutes.

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