Revival of historical achievment points. — Guild Wars 2 Forums

Revival of historical achievment points.

Alot of people are upset for a long time about all the historical achievments and achievment points they missed out during LS1 and LS2. I have been thinking of ways of how we would be able to introduce these back and i found one simple possible solution. Since LS1 will most likely not come back, there is no way to introduce the achievments connected to it however we can introduce the achievment points which those achievments had.

DAILY HISTORICAL ACHIEVMENTS

These achievment, just like normal dailies would have a cap. The cap would be the exact number of total available achievment points, which belong under historical achievments. Soo that includes whole LS1, all past festivals, WvW seasons, pvp and other historical achievments like mini collections, tips etc.
Every player would already have progress towards that cap. All of the historical points the player has achieved would be turned into these daily historical points instead. So if the cap is.. lets say: 4650 ap (idk what the current cap is since efficiency doesnt show it anymore) and the player achieved a total of 2329 historical achievment points, he could get another 2321 points from historical dailies.
A player would be able to get "X" amount of achievment points every day doing these historical dailies. During festivals, there would be some extra available, getting 1 point for every festival daily done (this was also the case in the past, it went towards normal dailies though).

How would the historical dailies look like ?
Well, they would be connected to past events, mainly LS1. The player would need to do 3 different historical dailies to get the daily ap.
Here are a few dailies i quickly came up with:

  • Complete Aetherpath in Twilight Arbor
  • Defeat Mai Trin in Fractals of the Mists
  • Defeat Molten Duo In Fractals of the Mists
  • Explore the Aetherblade Fractal
  • Explore the Molten Furnace Fractal
  • Explore the Nightmare Fractal
  • Kill 10 Aetherblades
  • Kill 10 Toxic Alliance members
  • Kill 10 Molten Alliance members
  • Watch a vista above the Twisted Marionette
  • Watch a vista in Lion's Arch
  • Watch a vista in Kessex Hills
  • Destroy a Toxic Offshoot
  • Kill a Champion Toxic Spider Queen
  • Kill a Champion Toxic Alchemist
  • Eat 5 Pieces of Zhaitaffy
  • Salvage 1 Salvageable Aetherized Metal Scrap
  • Salvage 1 Salvageable Fused Metal Scrap
  • Answer some npc some lore question ?

To make these dailies even more appealing, for every daily done you would get a "History token". These tokens could be later traded for Season 1 Memory Boxes or some other items from the past.
The only thing worrysome might be that some people would be unhappy about their past progress and effort put into those achievments. The people that achieved over 90,80,70%... of total historical ap would get some special titles, memory boxes idk. But since the number of people that have all historical achievments is most likely less than 10 (possibly only 1 person has all?) they should be already satistied being able to finaly get the missing points.

Well, thats it. I belive this could solve at least 1 problem regarding LS1 and make alot of achievment hunters happy. This could possibly also revive the "competitive" scene when it comes to ap hunting.

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Comments

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Glider.5792 said:
    This could possibly also revive the "competitive" scene when it comes to ap hunting.

    You mean make sure everyone has the exact same amount of AP right?
    There are 3 types of missing achievements:
    1) Discontinued achievements that are no longer available
    2) Living World Season 1
    3) Festival

    I put them in order of importance here. The first one is achievements like "hint completer" and the old miniature collection achievements that can no longer be completed. Those achievements were removed and in some cases a new "version" was added, but the old ap remain there forever unobtainable. I think finding a way to "refund" this, maybe through the daily system, is a good idea.

    The second is achievements of Season 1. To be perfectly honest, I'm on the fence about these, because adding a way to get these, means officially removing any possibility of Season 1 ever coming back. I know it's been years and nothing happened, but this would certainly put a nail on that idea forever. Which is why I'm 50-50 on this one.

    And finally festivals. Given how CURRENT festivals also have achievements that are only available for their duration and then go away, I don't think making old festival achievements available again is a good idea, or something that would happen anyway. Festival achievements show that you were there during said festival and is a good way to show which player has been there for many of the game's festivals and who wasn't.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Glider.5792 said:
    Every player would already have progress towards that cap. All of the historical points the player has achieved would be turned into these daily historical points instead. So if the cap is.. lets say: 4650 ap (idk what the current cap is since efficiency doesnt show it anymore) and the player achieved a total of 2329 historical achievment points, he could get another 2321 points from historical dailies.

    Before Heart of Thorns the stats were as follows:
    4987 Achievement Points in the Historical category.
    3070 are from Festivals
    1917 are from Season 1

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @maddoctor.2738 said:
    The second is achievements of Season 1. To be perfectly honest, I'm on the fence about these, because adding a way to get these, means officially removing any possibility of Season 1 ever coming back. I know it's been years and nothing happened, but this would certainly put a nail on that idea forever. Which is why I'm 50-50 on this one.

    I was thinking the same thing. I really want Season 1 to come back, but I want the whole thing back as a replayable story like Season 2 onwards. I'm concerned that the more little bits we get, whether that's the AP added to dailies or Fractals of certain fights or whatever the less likely it is that they'll bring the whole thing back, and all those little bits dotted around the game just aren't the same.

    Unless Anet tells us there is absolutely zero chance that Season 1 will ever come back, that they're 100% sure they will never do it because even if they had the time they would use it to do something else instead. But even then, it's Anet. I've lost count of the number of times their plans have changed and things they said they had no intention of doing have actually happened.

    Danielle Aurorel - Desolation (EU). Mini Pet Collector.

    "Life's a journey, not a destination." "The truth is somewhere in the middle, that's why I prefer the edge."

  • Glider.5792Glider.5792 Member ✭✭✭

    @maddoctor.2738 said:
    And finally festivals. Given how CURRENT festivals also have achievements that are only available for their duration and then go away, I don't think making old festival achievements available again is a good idea, or something that would happen anyway. Festival achievements show that you were there during said festival and is a good way to show which player has been there for many of the game's festivals and who wasn't.

    As you wrote in other reply, 3070 ap from past festival is WAY too much missed out achievments points, almost for 3 expansions. The achievments do show that we were there when they happened, and they will always do that. There are also special titles we got (like wintersday titles). However for the points there should be another way of getting the back imo, thats just a bit too many.

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  • Glider.5792Glider.5792 Member ✭✭✭

    @Danikat.8537 said:

    @maddoctor.2738 said:
    The second is achievements of Season 1. To be perfectly honest, I'm on the fence about these, because adding a way to get these, means officially removing any possibility of Season 1 ever coming back. I know it's been years and nothing happened, but this would certainly put a nail on that idea forever. Which is why I'm 50-50 on this one.

    I was thinking the same thing. I really want Season 1 to come back, but I want the whole thing back as a replayable story like Season 2 onwards. I'm concerned that the more little bits we get, whether that's the AP added to dailies or Fractals of certain fights or whatever the less likely it is that they'll bring the whole thing back, and all those little bits dotted around the game just aren't the same.

    Unless Anet tells us there is absolutely zero chance that Season 1 will ever come back, that they're 100% sure they will never do it because even if they had the time they would use it to do something else instead. But even then, it's Anet. I've lost count of the number of times their plans have changed and things they said they had no intention of doing have actually happened.

    I honestly lost hope on LS1. Alot of LS1 content became now either a fractal (molten, aetherblade, nightmare, making it 5 different fractals covering 3 important parts of LS1) or a festival (SAB, festival of the four winds). I wished there would be some new kind of fractals, which would be for squads with whom you could do past events (Battle for Lions Arch, Twisted Marionette battle etc). I do not belive there is any other way for the rest of LS1 to come back.

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  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    @maddoctor.2738 said:
    You mean make sure everyone has the exact same amount of AP right?

    So everyone has a chance to race with achievement hunters. What's wrong with that?

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Glider.5792 said:

    @Danikat.8537 said:

    @maddoctor.2738 said:
    The second is achievements of Season 1. To be perfectly honest, I'm on the fence about these, because adding a way to get these, means officially removing any possibility of Season 1 ever coming back. I know it's been years and nothing happened, but this would certainly put a nail on that idea forever. Which is why I'm 50-50 on this one.

    I was thinking the same thing. I really want Season 1 to come back, but I want the whole thing back as a replayable story like Season 2 onwards. I'm concerned that the more little bits we get, whether that's the AP added to dailies or Fractals of certain fights or whatever the less likely it is that they'll bring the whole thing back, and all those little bits dotted around the game just aren't the same.

    Unless Anet tells us there is absolutely zero chance that Season 1 will ever come back, that they're 100% sure they will never do it because even if they had the time they would use it to do something else instead. But even then, it's Anet. I've lost count of the number of times their plans have changed and things they said they had no intention of doing have actually happened.

    I honestly lost hope on LS1. Alot of LS1 content became now either a fractal (molten, aetherblade, nightmare, making it 5 different fractals covering 3 important parts of LS1) or a festival (SAB, festival of the four winds). I wished there would be some new kind of fractals, which would be for squads with whom you could do past events (Battle for Lions Arch, Twisted Marionette battle etc). I do not belive there is any other way for the rest of LS1 to come back.

    That's really not a lot of Season 1. I've not played the Nightmare Fractal but the Molten and Aetherblade ones, even if you combine both Fractals they don't cover the entire dungeon and the dungeon was just 1 part of each release. That's like saying you've had Christmas because you opened a present. The Festival of the Four Winds is more complete, but still just 1 release. Not counting festivals and SAB there were 19 releases in Season 1 so there's a huge amount of content still missing.

    Danielle Aurorel - Desolation (EU). Mini Pet Collector.

    "Life's a journey, not a destination." "The truth is somewhere in the middle, that's why I prefer the edge."

  • Glider.5792Glider.5792 Member ✭✭✭
    edited August 6, 2018

    @Danikat.8537 said:

    @Glider.5792 said:

    @Danikat.8537 said:

    @maddoctor.2738 said:
    The second is achievements of Season 1. To be perfectly honest, I'm on the fence about these, because adding a way to get these, means officially removing any possibility of Season 1 ever coming back. I know it's been years and nothing happened, but this would certainly put a nail on that idea forever. Which is why I'm 50-50 on this one.

    I was thinking the same thing. I really want Season 1 to come back, but I want the whole thing back as a replayable story like Season 2 onwards. I'm concerned that the more little bits we get, whether that's the AP added to dailies or Fractals of certain fights or whatever the less likely it is that they'll bring the whole thing back, and all those little bits dotted around the game just aren't the same.

    Unless Anet tells us there is absolutely zero chance that Season 1 will ever come back, that they're 100% sure they will never do it because even if they had the time they would use it to do something else instead. But even then, it's Anet. I've lost count of the number of times their plans have changed and things they said they had no intention of doing have actually happened.

    I honestly lost hope on LS1. Alot of LS1 content became now either a fractal (molten, aetherblade, nightmare, making it 5 different fractals covering 3 important parts of LS1) or a festival (SAB, festival of the four winds). I wished there would be some new kind of fractals, which would be for squads with whom you could do past events (Battle for Lions Arch, Twisted Marionette battle etc). I do not belive there is any other way for the rest of LS1 to come back.

    That's really not a lot of Season 1. I've not played the Nightmare Fractal but the Molten and Aetherblade ones, even if you combine both Fractals they don't cover the entire dungeon and the dungeon was just 1 part of each release. That's like saying you've had Christmas because you opened a present. The Festival of the Four Winds is more complete, but still just 1 release. Not counting festivals and SAB there were 19 releases in Season 1 so there's a huge amount of content still missing.

    I honestly dont find much else regarding Season 1 that important though. Season 1 updates were realy small untill the final 4 or 5. Gonna quickly go through all main storylines written on the wiki;

    • Shadow of the Mad King: Festival, already here
    • The Lost Shores: Was a one time event, brought new map, nothing missing here
    • Wintersday: The Wondrous Workshop of Toymaker Tixx: Festival, already here
    • Flame and Frost: Had few events in Wayfarer Foothills and Diessa Plateau. Few story instances and the main thing, the dungeon. Dungeon is 90% accessible through fractals
    • Super Adventure Box: Festival, already here
    • The Secret of Southsun: Brought few extra events on map, and a bit of story instances
    • Last Stand at Southsun: Same as above, most of stuff stayed
    • Dragon Bash: Was tehnicaly a festival, had a tiny bit of story (if i remember correctly). Could be brought back as a festival
    • Sky Pirates of Tyria: We got a dungeon, which is fully accessible through fractals (yes, whole map is explorable)
    • Bazaar of the Four Winds: Festival, already here
    • Cutthroat Politics: We had that election going on, would have no impact anymore now
    • Queen's Jubilee: Festival, already here. We had few story instances though.
    • Clockwork Chaos: We had those events happening across multiple maps. Impossible to get back since it was happening real time. Maybe with help of "squad fractals"
    • Super Adventure Box: Back to School: Festival, already here
    • Tequatl Rising: World boss changed, already here
    • Twilight Assault: Dungeon path changed, already here
    • Blood and Madness: Festival, already here
    • Tower of Nightmares: The map of Kessex hills got changed, got few new events, maybe some story instances ?
    • The Nightmares Within: We got the tower map and few story instances. The tower became a fractal now, its not the same, but it does its job.
    • Fractured: We got LS1 fractals.
    • A Very Merry Wintersday: Festival, already here

    This is now where it gets interesting:

    • The Origins of Madness: We got the Marionette battle. This NEEDS to come back in some way. It was one of best things from LS1 and should be returned somehow.
    • The Edge of the Mists: Got a new map, still here, otherwise pointless patch.
    • Escape from Lion's Arch: Lions Arch got destroyed, we had events in destroyed Lions Arch. Should come back as some past event "squad fractals"
    • Battle for Lion's Arch: New events in Lions Arch, Battle on the Breachmaker!!!. The Battle on the Breachmaker NEEDS to come back yet again possibly as "squad fractals".

    Soo, thats it when it comes to LS1. If we look at it most of content is already present in the current game, just in a different shape. The only events that needs to come back are imo: The Origins of Madness, Escape from Lion's Arch and Battle for Lion's Arch. If you would try to bring back the whole LS1, alot of stuff would not make sense. Multiple things would basicaly be duplicated. The story instances could be brought back somehow, but without the actualy world changing they wouldnt have the same appeal. Everything would also have to be instanced which is another story.

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  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited August 6, 2018

    @Glider.5792 said:

    @maddoctor.2738 said:
    And finally festivals. Given how CURRENT festivals also have achievements that are only available for their duration and then go away, I don't think making old festival achievements available again is a good idea, or something that would happen anyway. Festival achievements show that you were there during said festival and is a good way to show which player has been there for many of the game's festivals and who wasn't.

    As you wrote in other reply, 3070 ap from past festival is WAY too much missed out achievments points, almost for 3 expansions. The achievments do show that we were there when they happened, and they will always do that. There are also special titles we got (like wintersday titles). However for the points there should be another way of getting the back imo, thats just a bit too many.

    First of all. 3070 AP is not as much as 3 expansions, in fact it's less than how many we got from Heart of Thorns + Season 3 alone because we got a great 4282 AP total from that, excluding Black Lion collections and festivals and including the Legendary Weapons. 4282 is above 3070. And I'm saying again, this excludes festivals released after Heart of Thorns (There are quite a lot of them). Path of Fire has given us 1842 AP so far, but Heart of Thorns gave us 4282 over 2 years, while we aren't even 1 year past the Path of Fire release.

    Second, you get some of the titles from running the later versions of the festivals (like beating Liadri again gives the same title).

    If I could I'd add up the festival counts from the period between Heart of Thorns and Path of Fire but Arenanet gave some of them the same names, so it's impossible to tell, even in-game, which festival was when and how AP it gave. There have been 6 Festivals in that period, 2 of each Shadow of the Mad King, Wintersday and Super Adventure Box

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    @Glider.5792 said:

    • The Origins of Madness: We got the Marionette battle. This NEEDS to come back in some way. It was one of best things from LS1 and should be returned somehow.

    It was especially good experience when 1 or 2 incompetent players could destroy efforts of whole zerg. Great times indeed.

  • Glider.5792Glider.5792 Member ✭✭✭

    @maddoctor.2738 said:

    @Glider.5792 said:

    @maddoctor.2738 said:
    And finally festivals. Given how CURRENT festivals also have achievements that are only available for their duration and then go away, I don't think making old festival achievements available again is a good idea, or something that would happen anyway. Festival achievements show that you were there during said festival and is a good way to show which player has been there for many of the game's festivals and who wasn't.

    As you wrote in other reply, 3070 ap from past festival is WAY too much missed out achievments points, almost for 3 expansions. The achievments do show that we were there when they happened, and they will always do that. There are also special titles we got (like wintersday titles). However for the points there should be another way of getting the back imo, thats just a bit too many.

    First of all. 3070 AP is not as much as 3 expansions, in fact it's less than how many we got from Heart of Thorns + Season 3 alone because we got a great 4282 AP total from that, excluding Black Lion collections and festivals and including the Legendary Weapons. 4282 is above 3070. And I'm saying again, this excludes festivals released after Heart of Thorns (There are quite a lot of them). Path of Fire has given us 1842 AP so far, but Heart of Thorns gave us 4282 over 2 years, while we aren't even 1 year past Path of Fire.

    Second, you get some of the titles from running the later versions of the festivals (like beating Liadri again gives the same title).

    When it comes to titles, im talking about Seasoned Toymaker and Journeyman Toymaker. If i recall correctly these 2 were only available during those specific festivals. There were probably more but these 2 are the ones that pop up in my mind first.
    As for AP, im talking just the Expansion, not counting LS. Achievments purely connected to the expansion story and their maps. So for PoF: Path of Fire and Path of Fire Act 1/2/3.

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  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited August 6, 2018

    @Glider.5792 said:
    When it comes to titles, im talking about Seasoned Toymaker and Journeyman Toymaker. If i recall correctly these 2 were only available during those specific festivals. There were probably more but these 2 are the ones that pop up in my mind first.
    As for AP, im talking just the Expansion, not counting LS. Achievments purely connected to the expansion story and their maps. So for PoF: Path of Fire and Path of Fire Act 1/2/3.

    Not all titles are like that though, other than those Wintersday ones, they repeat each festival.

    As for the AP. Why? To get those 3070 AP from the S1 festivals 19 months passed, from October 2012 (first festival) up to May 2014 (last festival) Those AP weren't all available on release day either they were released gradually over nearly 2 years.
    Compared to the time period between Heart of Thorns and Path of Fire (~23 months) that we got 4282 AP

  • @Glider.5792 said:

    • The Origins of Madness: We got the Marionette battle. This NEEDS to come back in some way. It was one of best things from LS1 and should be returned somehow.

    Good news, they refined the fight and built an entire map around it, we call it "Vinewrath" now.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭
    edited August 6, 2018

    I do not like this idea, would be way too easy get all historical AP then

    Despite that Anet clearly has no intent for people to get all historical AP, otherwise they would not have copy and pasted the queens gauntlet achievements for example

    First person to reach 35,000 and 36,000 AP.
    killproof.me/proof/kEyr

  • Algreg.3629Algreg.3629 Member ✭✭✭

    @Kheldorn.5123 said:

    @Glider.5792 said:

    • The Origins of Madness: We got the Marionette battle. This NEEDS to come back in some way. It was one of best things from LS1 and should be returned somehow.

    It was especially good experience when 1 or 2 incompetent players could destroy efforts of whole zerg. Great times indeed.

    if the current festival and even bounties taught me anything: it has become even worse. Open world group content really is a form of anger management education :)

  • Glider.5792Glider.5792 Member ✭✭✭

    @Algreg.3629 said:

    @Kheldorn.5123 said:

    @Glider.5792 said:

    • The Origins of Madness: We got the Marionette battle. This NEEDS to come back in some way. It was one of best things from LS1 and should be returned somehow.

    It was especially good experience when 1 or 2 incompetent players could destroy efforts of whole zerg. Great times indeed.

    if the current festival and even bounties taught me anything: it has become even worse. Open world group content really is a form of anger management education :)

    Well, most people in zergs still dont know how to properly cc, and dont realy work towards doing proper dps. Alot are basicaly brain afk since you can "eventualy" finish just by autoatacking/pressing random buttons.

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  • Overlord RainyDay.2084Overlord RainyDay.2084 Member ✭✭✭
    edited August 10, 2018

    It's probably down to a matter of dev resources, but I don't see why at least the instances couldn't come back, maybe with a letter explaining the intervening live parts that can't be recreated. Sure it wouldn't make complete sense, but it would be better than right now where the S1 story is missing entirely with a single cutscene that barely scratches the surface. They could even put it in in place of a new LW chapter. I'm sure people wouldn't mind playing a "historical" chapter as long as there were some rewards.
    Duel with Canach -> Rox's intro in Nolan -> Braham's intro in Cragstead -> Scarlet's attack on the pavilion -> Tower of Nightmares intro instance -> Fight with Toxic Hybrid

    Maybe cap it off with a "Battle for Lion's Arch" fractal for some closure. That would at least hit the high points and give us our intro to the LS crew.

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @Malediktus.9250 said:
    I do not like this idea, would be way too easy get all historical AP then

    Despite that Anet clearly has no intent for people to get all historical AP, otherwise they would not have copy and pasted the queens gauntlet achievements for example

    Well, if they can't be obtained, then ANet should scuttle all the permanent AP and rebuild it from completed achievements that can be achieved.
    Keep the historical achievements as Historical, like with Feats of Strength in WoW, maybe apply some unique titles as proof, but we're definitely overdue for an AP revamp.,including a 'balance pass' on the achievement point values.

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  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    @Rauderi.8706 said:

    @Malediktus.9250 said:
    I do not like this idea, would be way too easy get all historical AP then

    Despite that Anet clearly has no intent for people to get all historical AP, otherwise they would not have copy and pasted the queens gauntlet achievements for example

    Well, if they can't be obtained, then ANet should scuttle all the permanent AP and rebuild it from completed achievements that can be achieved.
    Keep the historical achievements as Historical, like with Feats of Strength in WoW, maybe apply some unique titles as proof, but we're definitely overdue for an AP revamp.,including a 'balance pass' on the achievement point values.

    They also need to rework the achievement point armor sets, they look like they are stuck in 2012 and don't do the amount of effort required justice in any way. I am only like 800 AP away from the backpack, but despite the work required for them, I doubt I will use them. They just look like garbage compared to most ascended/legendary backpacks.

    First person to reach 35,000 and 36,000 AP.
    killproof.me/proof/kEyr

  • Glider.5792Glider.5792 Member ✭✭✭
    edited August 10, 2018

    @Malediktus.9250 said:

    @Rauderi.8706 said:

    @Malediktus.9250 said:
    I do not like this idea, would be way too easy get all historical AP then

    Despite that Anet clearly has no intent for people to get all historical AP, otherwise they would not have copy and pasted the queens gauntlet achievements for example

    Well, if they can't be obtained, then ANet should scuttle all the permanent AP and rebuild it from completed achievements that can be achieved.
    Keep the historical achievements as Historical, like with Feats of Strength in WoW, maybe apply some unique titles as proof, but we're definitely overdue for an AP revamp.,including a 'balance pass' on the achievement point values.

    They also need to rework the achievement point armor sets, they look like they are stuck in 2012 and don't do the amount of effort required justice in any way. I am only like 800 AP away from the backpack, but despite the work required for them, I doubt I will use them. They just look like garbage compared to most ascended/legendary backpacks.

    I just hope that the "insert secret infusion name here" actualy is an achievment reward. Otherwise it will just be a slap in the face.

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  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Malediktus.9250 said:

    @Rauderi.8706 said:

    @Malediktus.9250 said:
    I do not like this idea, would be way too easy get all historical AP then

    Despite that Anet clearly has no intent for people to get all historical AP, otherwise they would not have copy and pasted the queens gauntlet achievements for example

    Well, if they can't be obtained, then ANet should scuttle all the permanent AP and rebuild it from completed achievements that can be achieved.
    Keep the historical achievements as Historical, like with Feats of Strength in WoW, maybe apply some unique titles as proof, but we're definitely overdue for an AP revamp.,including a 'balance pass' on the achievement point values.

    They also need to rework the achievement point armor sets, they look like they are stuck in 2012 and don't do the amount of effort required justice in any way. I am only like 800 AP away from the backpack, but despite the work required for them, I doubt I will use them. They just look like garbage compared to most ascended/legendary backpacks.

    The same with first 4 armor pieces. For hellfire, at least, those are of way lower quality than chest/legs. It can be easily seen that the last two pieces were done after some time and not right away as parts of the same set.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Glider.5792Glider.5792 Member ✭✭✭
    edited August 10, 2018

    @Astralporing.1957 said:

    @Malediktus.9250 said:

    @Rauderi.8706 said:

    @Malediktus.9250 said:
    I do not like this idea, would be way too easy get all historical AP then

    Despite that Anet clearly has no intent for people to get all historical AP, otherwise they would not have copy and pasted the queens gauntlet achievements for example

    Well, if they can't be obtained, then ANet should scuttle all the permanent AP and rebuild it from completed achievements that can be achieved.
    Keep the historical achievements as Historical, like with Feats of Strength in WoW, maybe apply some unique titles as proof, but we're definitely overdue for an AP revamp.,including a 'balance pass' on the achievement point values.

    They also need to rework the achievement point armor sets, they look like they are stuck in 2012 and don't do the amount of effort required justice in any way. I am only like 800 AP away from the backpack, but despite the work required for them, I doubt I will use them. They just look like garbage compared to most ascended/legendary backpacks.

    The same with first 4 armor pieces. For hellfire, at least, those are of way lower quality than chest/legs. It can be easily seen that the last two pieces were done after some time and not right away as parts of the same set.

    The hellfire helmet still clips horribly on asuras and charr. After all these years they still didnt get a fix..
    They Just need to remove the ears/horns while the helmet is on.

    What is my signature?

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Glider.5792 said:

    @Astralporing.1957 said:

    @Malediktus.9250 said:

    @Rauderi.8706 said:

    @Malediktus.9250 said:
    I do not like this idea, would be way too easy get all historical AP then

    Despite that Anet clearly has no intent for people to get all historical AP, otherwise they would not have copy and pasted the queens gauntlet achievements for example

    Well, if they can't be obtained, then ANet should scuttle all the permanent AP and rebuild it from completed achievements that can be achieved.
    Keep the historical achievements as Historical, like with Feats of Strength in WoW, maybe apply some unique titles as proof, but we're definitely overdue for an AP revamp.,including a 'balance pass' on the achievement point values.

    They also need to rework the achievement point armor sets, they look like they are stuck in 2012 and don't do the amount of effort required justice in any way. I am only like 800 AP away from the backpack, but despite the work required for them, I doubt I will use them. They just look like garbage compared to most ascended/legendary backpacks.

    The same with first 4 armor pieces. For hellfire, at least, those are of way lower quality than chest/legs. It can be easily seen that the last two pieces were done after some time and not right away as parts of the same set.

    The hellfire helmet still clips horribly on asuras and charr. After all these years they still didnt get a fix..
    They Just need to remove the ears/horns while the helmet is on.

    The hellfire helmet does remove the horns and ears on charr though. it looks awful because it doesnt cover the entire neck though.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark, mother of Charr.

  • Vavume.8065Vavume.8065 Member ✭✭✭✭
    edited August 10, 2018

    I'm just glad I'm not a new player coming into this game and finding out I can never catch up to veterans in AP, no matter how hard I try. The AP system in this game is a flawed, it's been a flawed since LS1 and when they removed the possibility of earning certain achievements, leaving a huge hole in the AP system. I think it's unlikely now that they will ever fix the issue.

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    @Vavume.8065 said:
    I'm just glad I'm not a new player coming into this game and finding out I can never catch up to veterans in AP, no matter how hard I try. The AP system in this game is a flawed, it's been a flawed since LS1 and when they removed the possibility of earning certain achievements, leaving a huge hole in the AP system. I think it's unlikely now that they will ever fix the issue.

    Any progression system has this flaw. Haves vs Have-nots. But the main reason this issue is minimal in most games is how they correlate to power, and how that power is wielded against or in aid of other players. In most cases, progression has to be capped in order to make the goal of reaching tangible enough for a player to consider it worth pursuing. If there was no level cap, then you are simply progressing for Progression's sake, and can't really reap the benefits of reaching a goal you will never attain. But if you cap that progression, there is a moment of catharsis in reaching that goal; but depending on what benefits are gained from it, players will often demand more things to invest in, to make continued participation worthwhile. By metering this in cycle after cycle of moving the goal post, you can trap a player in an endless loop. So long as something is there to offer catharsis for their participation, you can stave off frustration and boredom.

    Whats kind of changed over the years is the level of engagement verses the level of enjoyment. Over time (or may it always was like this), we're more engaged by games.... but we're not necessarily happier/enjoying playing them. And one significant, but no solely responsible element of this is rewards and the use of psychological reinforcement methods. On the one hand this kind of necessary, since games are based on rules, and those rules have to be taught to the player. But when taken further the way it has, External reward systems, accolades, and acknowledgement is now the driving force of our engagement. Simply completing a task is no longer enough.... we need overt motivation to do them, in order to satisfy our sense of achievement, efficiency, or sometimes both.

    So if a puzzle was created where you intended to take a box to the top of mountain, and placed on button. The rules have taught you what you're supposed to do, and execute it with this in mind. At some point during this, you realize you can simply move on to the next level without finishing the task; which would signal this is an optional task, and have the choice to leave it or continue the ascent. You get to the top, and you place the box on the button, and nothing happens. How would you feel about that? Would you try to derive meaning from this to justify having done it? Having run into a hand full of unfinished (and/or accidental) jumping puzzles in the game, I know what I thought at the time.

    Meaning gets assigned to everything, whether its intended to have it or not. But this starts to get complicated when its tangled up in our motivation and expectation that we must be rewarded for all of our efforts. AP and the rewards they give are not necessary to playing the game, or part of its primarily line of progression. But since its there, and we don't have it, it sticks out as something we can go obtain if we simply had enough motivation to do so. For some people that barrier is lower then others.... but the longer your playing the game, the more likely you will reach a point where it starts to matter to you.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    @Glider.5792 said:

    @Danikat.8537 said:

    @Glider.5792 said:

    @Danikat.8537 said:

    @maddoctor.2738 said:
    The second is achievements of Season 1. To be perfectly honest, I'm on the fence about these, because adding a way to get these, means officially removing any possibility of Season 1 ever coming back. I know it's been years and nothing happened, but this would certainly put a nail on that idea forever. Which is why I'm 50-50 on this one.

    I was thinking the same thing. I really want Season 1 to come back, but I want the whole thing back as a replayable story like Season 2 onwards. I'm concerned that the more little bits we get, whether that's the AP added to dailies or Fractals of certain fights or whatever the less likely it is that they'll bring the whole thing back, and all those little bits dotted around the game just aren't the same.

    Unless Anet tells us there is absolutely zero chance that Season 1 will ever come back, that they're 100% sure they will never do it because even if they had the time they would use it to do something else instead. But even then, it's Anet. I've lost count of the number of times their plans have changed and things they said they had no intention of doing have actually happened.

    I honestly lost hope on LS1. Alot of LS1 content became now either a fractal (molten, aetherblade, nightmare, making it 5 different fractals covering 3 important parts of LS1) or a festival (SAB, festival of the four winds). I wished there would be some new kind of fractals, which would be for squads with whom you could do past events (Battle for Lions Arch, Twisted Marionette battle etc). I do not belive there is any other way for the rest of LS1 to come back.

    That's really not a lot of Season 1. I've not played the Nightmare Fractal but the Molten and Aetherblade ones, even if you combine both Fractals they don't cover the entire dungeon and the dungeon was just 1 part of each release. That's like saying you've had Christmas because you opened a present. The Festival of the Four Winds is more complete, but still just 1 release. Not counting festivals and SAB there were 19 releases in Season 1 so there's a huge amount of content still missing.

    I honestly dont find much else regarding Season 1 that important though. Season 1 updates were realy small untill the final 4 or 5. Gonna quickly go through all main storylines written on the wiki;

    • Shadow of the Mad King: Festival, already here(part of the Halloween festival)
    • The Lost Shores: Was a one time event, brought new map, nothing missing here
    • Wintersday: The Wondrous Workshop of Toymaker Tixx: Festival, already here

    ~SNIP~

    • The Secret of Southsun: Brought few extra events on map, and a bit of story instances
    • Last Stand at Southsun: Same as above, most of stuff stayed

    ~SNIP~

    • Bazaar of the Four Winds: Festival, already here(now Festival of the Four Winds)

    ~SNIP~

    • Queen's Jubilee: Festival, already here. We had few story instances though.(now part of Festival of the Four Winds)

    ~SNIP~

    • Super Adventure Box: Back to School: Festival, already here

    ~SNIP~

    • Blood and Madness: Festival, already here(part of the Halloween festival)

    ~SNIP~

    This is now where it gets interesting:

    ~SNIP~

    • The Edge of the Mists: Got a new map, still here, otherwise pointless patch.

    ~SNIP~

    Soo, thats it when it comes to LS1. If we look at it most of content is already present in the current game, just in a different shape. The only events that needs to come back are imo: The Origins of Madness, Escape from Lion's Arch and Battle for Lion's Arch. If you would try to bring back the whole LS1, alot of stuff would not make sense. Multiple things would basicaly be duplicated. The story instances could be brought back somehow, but without the actualy world changing they wouldnt have the same appeal. Everything would also have to be instanced which is another story.

    The above items on your list where not part of LS1, even if they where delivered during the same time frame, they are not considered part of the LS1 story. The LS1 story only revolved around those incidents that involved Scarlet Briar and those she used to meet her purpose, everything else was either a festival(not considered part of any LWS at all) or one off events like the introduction of Southsun Cove.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    @maddoctor.2738 said:

    @Glider.5792 said:
    Every player would already have progress towards that cap. All of the historical points the player has achieved would be turned into these daily historical points instead. So if the cap is.. lets say: 4650 ap (idk what the current cap is since efficiency doesnt show it anymore) and the player achieved a total of 2329 historical achievment points, he could get another 2321 points from historical dailies.

    Before Heart of Thorns the stats were as follows:
    4987 Achievement Points in the Historical category.
    3070 are from Festivals
    1917 are from Season 1

    Yea, a huge difference that needs to be available

    HARRY! DIDYA PUT YER NAME IN DA GOBLET OF FIYAH?!

  • Glider.5792Glider.5792 Member ✭✭✭
    edited August 11, 2018

    @Zaklex.6308 said:

    @Glider.5792 said:

    @Danikat.8537 said:

    @Glider.5792 said:

    @Danikat.8537 said:

    @maddoctor.2738 said:
    The second is achievements of Season 1. To be perfectly honest, I'm on the fence about these, because adding a way to get these, means officially removing any possibility of Season 1 ever coming back. I know it's been years and nothing happened, but this would certainly put a nail on that idea forever. Which is why I'm 50-50 on this one.

    I was thinking the same thing. I really want Season 1 to come back, but I want the whole thing back as a replayable story like Season 2 onwards. I'm concerned that the more little bits we get, whether that's the AP added to dailies or Fractals of certain fights or whatever the less likely it is that they'll bring the whole thing back, and all those little bits dotted around the game just aren't the same.

    Unless Anet tells us there is absolutely zero chance that Season 1 will ever come back, that they're 100% sure they will never do it because even if they had the time they would use it to do something else instead. But even then, it's Anet. I've lost count of the number of times their plans have changed and things they said they had no intention of doing have actually happened.

    I honestly lost hope on LS1. Alot of LS1 content became now either a fractal (molten, aetherblade, nightmare, making it 5 different fractals covering 3 important parts of LS1) or a festival (SAB, festival of the four winds). I wished there would be some new kind of fractals, which would be for squads with whom you could do past events (Battle for Lions Arch, Twisted Marionette battle etc). I do not belive there is any other way for the rest of LS1 to come back.

    That's really not a lot of Season 1. I've not played the Nightmare Fractal but the Molten and Aetherblade ones, even if you combine both Fractals they don't cover the entire dungeon and the dungeon was just 1 part of each release. That's like saying you've had Christmas because you opened a present. The Festival of the Four Winds is more complete, but still just 1 release. Not counting festivals and SAB there were 19 releases in Season 1 so there's a huge amount of content still missing.

    I honestly dont find much else regarding Season 1 that important though. Season 1 updates were realy small untill the final 4 or 5. Gonna quickly go through all main storylines written on the wiki;

    • Shadow of the Mad King: Festival, already here(part of the Halloween festival)
    • The Lost Shores: Was a one time event, brought new map, nothing missing here
    • Wintersday: The Wondrous Workshop of Toymaker Tixx: Festival, already here

    ~SNIP~

    • The Secret of Southsun: Brought few extra events on map, and a bit of story instances
    • Last Stand at Southsun: Same as above, most of stuff stayed

    ~SNIP~

    • Bazaar of the Four Winds: Festival, already here(now Festival of the Four Winds)

    ~SNIP~

    • Queen's Jubilee: Festival, already here. We had few story instances though.(now part of Festival of the Four Winds)

    ~SNIP~

    • Super Adventure Box: Back to School: Festival, already here

    ~SNIP~

    • Blood and Madness: Festival, already here(part of the Halloween festival)

    ~SNIP~

    This is now where it gets interesting:

    ~SNIP~

    • The Edge of the Mists: Got a new map, still here, otherwise pointless patch.

    ~SNIP~

    Soo, thats it when it comes to LS1. If we look at it most of content is already present in the current game, just in a different shape. The only events that needs to come back are imo: The Origins of Madness, Escape from Lion's Arch and Battle for Lion's Arch. If you would try to bring back the whole LS1, alot of stuff would not make sense. Multiple things would basicaly be duplicated. The story instances could be brought back somehow, but without the actualy world changing they wouldnt have the same appeal. Everything would also have to be instanced which is another story.

    The above items on your list where not part of LS1, even if they where delivered during the same time frame, they are not considered part of the LS1 story. The LS1 story only revolved around those incidents that involved Scarlet Briar and those she used to meet her purpose, everything else was either a festival(not considered part of any LWS at all) or one off events like the introduction of Southsun Cove.

    https://wiki.guildwars2.com/wiki/Living_World_Season_1
    I know alot of things were not actualy connected to LS1, but we got them during that time, and they were on the 2 week interval (some took longer) when it came to updates.
    Edit: Also, some of these are actualy connected, EOTM was a place where Mai Trin fled, we even had Taimi and Braham there. Bazaar of the Four Winds was basicaly a "pre" to Cutthroat Politics. During Queen's Jubilee Scarlet made her first apperance (there was also the instance where we had to chase her around in Pavilion). You can clearly see some festivals were actualy connected to LS1, even the EOTM patch..

    What is my signature?

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Fenom.9457 said:

    @maddoctor.2738 said:

    @Glider.5792 said:
    Every player would already have progress towards that cap. All of the historical points the player has achieved would be turned into these daily historical points instead. So if the cap is.. lets say: 4650 ap (idk what the current cap is since efficiency doesnt show it anymore) and the player achieved a total of 2329 historical achievment points, he could get another 2321 points from historical dailies.

    Before Heart of Thorns the stats were as follows:
    4987 Achievement Points in the Historical category.
    3070 are from Festivals
    1917 are from Season 1

    Yea, a huge difference that needs to be available

    The festival achievements repeat with every festival. Making old festival achievement points available without playing the festival removes an incentive to play during a festival, or rather removes the incentive to play the different activities during a festival. There is always an achievement for playing notes in Bell Choir, since the very first wintersday, this achievement repeats every year. Why would they make those available by playing something else?

    Which leaves us with the 1917 achievements from Season 1. They aren't really many, there is a total of 15k available from dailies, which makes the 2k from S1 look like nothing. There are 4515 AP available in the competitive category, which includes WVW and PVP, achievements that are not available for every player (if they don't like Competitive parts of the game), these dwarf the S1 achievements as well.

  • Glider.5792Glider.5792 Member ✭✭✭

    @maddoctor.2738 said:

    @Fenom.9457 said:

    @maddoctor.2738 said:

    @Glider.5792 said:
    Every player would already have progress towards that cap. All of the historical points the player has achieved would be turned into these daily historical points instead. So if the cap is.. lets say: 4650 ap (idk what the current cap is since efficiency doesnt show it anymore) and the player achieved a total of 2329 historical achievment points, he could get another 2321 points from historical dailies.

    Before Heart of Thorns the stats were as follows:
    4987 Achievement Points in the Historical category.
    3070 are from Festivals
    1917 are from Season 1

    Yea, a huge difference that needs to be available

    The festival achievements repeat with every festival. Making old festival achievement points available without playing the festival removes an incentive to play during a festival, or rather removes the incentive to play the different activities during a festival. There is always an achievement for playing notes in Bell Choir, since the very first wintersday, this achievement repeats every year. Why would they make those available by playing something else?

    Which leaves us with the 1917 achievements from Season 1. They aren't really many, there is a total of 15k available from dailies, which makes the 2k from S1 look like nothing. There are 4515 AP available in the competitive category, which includes WVW and PVP, achievements that are not available for every player (if they don't like Competitive parts of the game), these dwarf the S1 achievements as well.

    How about just adding those festival achievment point to the festival achis which repeat yearly then (which currently dont give any ap)? You get (historical) ap if you didnt earn it in the past yet. If you did, you dont get any ap.

    What is my signature?

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    @Glider.5792 said:

    @maddoctor.2738 said:

    @Fenom.9457 said:

    @maddoctor.2738 said:

    @Glider.5792 said:
    Every player would already have progress towards that cap. All of the historical points the player has achieved would be turned into these daily historical points instead. So if the cap is.. lets say: 4650 ap (idk what the current cap is since efficiency doesnt show it anymore) and the player achieved a total of 2329 historical achievment points, he could get another 2321 points from historical dailies.

    Before Heart of Thorns the stats were as follows:
    4987 Achievement Points in the Historical category.
    3070 are from Festivals
    1917 are from Season 1

    Yea, a huge difference that needs to be available

    The festival achievements repeat with every festival. Making old festival achievement points available without playing the festival removes an incentive to play during a festival, or rather removes the incentive to play the different activities during a festival. There is always an achievement for playing notes in Bell Choir, since the very first wintersday, this achievement repeats every year. Why would they make those available by playing something else?

    Which leaves us with the 1917 achievements from Season 1. They aren't really many, there is a total of 15k available from dailies, which makes the 2k from S1 look like nothing. There are 4515 AP available in the competitive category, which includes WVW and PVP, achievements that are not available for every player (if they don't like Competitive parts of the game), these dwarf the S1 achievements as well.

    How about just adding those festival achievment point to the festival achis which repeat yearly then (which currently dont give any ap)? You get (historical) ap if you didnt earn it in the past yet. If you did, you dont get any ap.

    Yea, some way that leaves people playing the festivals (and AP is not the only reason), but also doesn’t force you to play every single achievement as many times as possible every single year or miss out forever

    HARRY! DIDYA PUT YER NAME IN DA GOBLET OF FIYAH?!

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Glider.5792 said:

    @maddoctor.2738 said:

    @Fenom.9457 said:

    @maddoctor.2738 said:

    @Glider.5792 said:
    Every player would already have progress towards that cap. All of the historical points the player has achieved would be turned into these daily historical points instead. So if the cap is.. lets say: 4650 ap (idk what the current cap is since efficiency doesnt show it anymore) and the player achieved a total of 2329 historical achievment points, he could get another 2321 points from historical dailies.

    Before Heart of Thorns the stats were as follows:
    4987 Achievement Points in the Historical category.
    3070 are from Festivals
    1917 are from Season 1

    Yea, a huge difference that needs to be available

    The festival achievements repeat with every festival. Making old festival achievement points available without playing the festival removes an incentive to play during a festival, or rather removes the incentive to play the different activities during a festival. There is always an achievement for playing notes in Bell Choir, since the very first wintersday, this achievement repeats every year. Why would they make those available by playing something else?

    Which leaves us with the 1917 achievements from Season 1. They aren't really many, there is a total of 15k available from dailies, which makes the 2k from S1 look like nothing. There are 4515 AP available in the competitive category, which includes WVW and PVP, achievements that are not available for every player (if they don't like Competitive parts of the game), these dwarf the S1 achievements as well.

    How about just adding those festival achievment point to the festival achis which repeat yearly then (which currently dont give any ap)? You get (historical) ap if you didnt earn it in the past yet. If you did, you dont get any ap.

    This idea has multiple issues, first and foremost activities that existed in the past, no longer exist, or no longer give achievement points. For example Lunatic Inquisition was removed from the game, while Snowball Mayhem doesn't provide achievement points anymore.
    The second major problem is that past achievements aren't compatible with future ones. Toypocalypse Canceled (Survive Toypocalypse with at least one living gift dolyak) offered 20 AP during the first and second Wintersday. It started offering 5 AP onwards and it now gives 0 AP for completion in 2017.

    On the other hand, Not Toying Around, which requires surviving 50 waves of Toypocalypse always gave 5 AP so I guess that could extended, assuming that's your suggestion, and become "Survive 50*(number of past Wintersday events that you missed) Waves of Toypocalypse" someone that starts with Wintersday 2018 will have to survive 350 waves of Toypocalypse, getting 5 AP after every 50 waves, for a max of 35 AP at 350.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    It just doesn't make sense that still existing achievements (like Snowball Mayhem) now give less AP than they used to. What's the point other than angering newer players?

    "What good is battle prowess when you are too dead to make use of it?" - Draco Ud Verik (Human Ranger) | Guild: Order of the Ebon [Hand]
    . My GW2 content charts: (1) LWS 4, (2) PoF , (3) Personal story (pre-Claw Island/Orr) , (4) LWS 2 , (5) HoT, (6) Orr campaign , (7) LWS 3

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    I personally wouldnt measure actual content against a certain number of AP. If we're going to implement some way to simply all be able to "catch up on achievepoints" and consider that the same as playing the actual content then I personally dont really see the point in it.

    I feel AP is just to track what you have or havent done. Not to be used as some point system on a reward track.

  • Leablo.2651Leablo.2651 Member ✭✭✭

    @Zaklex.6308 said:

    @Glider.5792 said:

    @Danikat.8537 said:

    @Glider.5792 said:

    @Danikat.8537 said:

    @maddoctor.2738 said:
    The second is achievements of Season 1. To be perfectly honest, I'm on the fence about these, because adding a way to get these, means officially removing any possibility of Season 1 ever coming back. I know it's been years and nothing happened, but this would certainly put a nail on that idea forever. Which is why I'm 50-50 on this one.

    I was thinking the same thing. I really want Season 1 to come back, but I want the whole thing back as a replayable story like Season 2 onwards. I'm concerned that the more little bits we get, whether that's the AP added to dailies or Fractals of certain fights or whatever the less likely it is that they'll bring the whole thing back, and all those little bits dotted around the game just aren't the same.

    Unless Anet tells us there is absolutely zero chance that Season 1 will ever come back, that they're 100% sure they will never do it because even if they had the time they would use it to do something else instead. But even then, it's Anet. I've lost count of the number of times their plans have changed and things they said they had no intention of doing have actually happened.

    I honestly lost hope on LS1. Alot of LS1 content became now either a fractal (molten, aetherblade, nightmare, making it 5 different fractals covering 3 important parts of LS1) or a festival (SAB, festival of the four winds). I wished there would be some new kind of fractals, which would be for squads with whom you could do past events (Battle for Lions Arch, Twisted Marionette battle etc). I do not belive there is any other way for the rest of LS1 to come back.

    That's really not a lot of Season 1. I've not played the Nightmare Fractal but the Molten and Aetherblade ones, even if you combine both Fractals they don't cover the entire dungeon and the dungeon was just 1 part of each release. That's like saying you've had Christmas because you opened a present. The Festival of the Four Winds is more complete, but still just 1 release. Not counting festivals and SAB there were 19 releases in Season 1 so there's a huge amount of content still missing.

    I honestly dont find much else regarding Season 1 that important though. Season 1 updates were realy small untill the final 4 or 5. Gonna quickly go through all main storylines written on the wiki;

    • Shadow of the Mad King: Festival, already here(part of the Halloween festival)
    • The Lost Shores: Was a one time event, brought new map, nothing missing here
    • Wintersday: The Wondrous Workshop of Toymaker Tixx: Festival, already here

    ~SNIP~

    • The Secret of Southsun: Brought few extra events on map, and a bit of story instances
    • Last Stand at Southsun: Same as above, most of stuff stayed

    ~SNIP~

    • Bazaar of the Four Winds: Festival, already here(now Festival of the Four Winds)

    ~SNIP~

    • Queen's Jubilee: Festival, already here. We had few story instances though.(now part of Festival of the Four Winds)

    ~SNIP~

    • Super Adventure Box: Back to School: Festival, already here

    ~SNIP~

    • Blood and Madness: Festival, already here(part of the Halloween festival)

    ~SNIP~

    This is now where it gets interesting:

    ~SNIP~

    • The Edge of the Mists: Got a new map, still here, otherwise pointless patch.

    ~SNIP~

    Soo, thats it when it comes to LS1. If we look at it most of content is already present in the current game, just in a different shape. The only events that needs to come back are imo: The Origins of Madness, Escape from Lion's Arch and Battle for Lion's Arch. If you would try to bring back the whole LS1, alot of stuff would not make sense. Multiple things would basicaly be duplicated. The story instances could be brought back somehow, but without the actualy world changing they wouldnt have the same appeal. Everything would also have to be instanced which is another story.

    The above items on your list where not part of LS1, even if they where delivered during the same time frame, they are not considered part of the LS1 story. The LS1 story only revolved around those incidents that involved Scarlet Briar and those she used to meet her purpose, everything else was either a festival(not considered part of any LWS at all) or one off events like the introduction of Southsun Cove.

    Scarlet was only introduced halfway through the season and had the previous chapters attributed to her via retconning, one of the key reasons that her character was met with disdain by many. The reason Southsun Cove was explored was to find a place to resettle the refugees from the first chapter. This content introduced Ellen Kiel, who was a key figure in the following chapters leading to her election to the council. Thus the first half of LS1 had a continuous story chain that was completely devoid of Scarlet, and frankly, it was the better half.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    LS1 was never really a season, that only came later when the switch to ls2 was being made to repeat story content. There was talk of story arcs that explored each part of the story and everything is linked somehow. Like ls1 wasnt just about scarlet, but also functioning as the origin story of, well, what is now dragons watch.

    As for scarlet, the devs have said, publicly, that story is planned at least a year if not years ahead. Bringing that story across right isnt easy.

  • Glider.5792Glider.5792 Member ✭✭✭

    @maddoctor.2738 said:

    @Glider.5792 said:

    @maddoctor.2738 said:

    @Fenom.9457 said:

    @maddoctor.2738 said:

    @Glider.5792 said:
    Every player would already have progress towards that cap. All of the historical points the player has achieved would be turned into these daily historical points instead. So if the cap is.. lets say: 4650 ap (idk what the current cap is since efficiency doesnt show it anymore) and the player achieved a total of 2329 historical achievment points, he could get another 2321 points from historical dailies.

    Before Heart of Thorns the stats were as follows:
    4987 Achievement Points in the Historical category.
    3070 are from Festivals
    1917 are from Season 1

    Yea, a huge difference that needs to be available

    The festival achievements repeat with every festival. Making old festival achievement points available without playing the festival removes an incentive to play during a festival, or rather removes the incentive to play the different activities during a festival. There is always an achievement for playing notes in Bell Choir, since the very first wintersday, this achievement repeats every year. Why would they make those available by playing something else?

    Which leaves us with the 1917 achievements from Season 1. They aren't really many, there is a total of 15k available from dailies, which makes the 2k from S1 look like nothing. There are 4515 AP available in the competitive category, which includes WVW and PVP, achievements that are not available for every player (if they don't like Competitive parts of the game), these dwarf the S1 achievements as well.

    How about just adding those festival achievment point to the festival achis which repeat yearly then (which currently dont give any ap)? You get (historical) ap if you didnt earn it in the past yet. If you did, you dont get any ap.

    This idea has multiple issues, first and foremost activities that existed in the past, no longer exist, or no longer give achievement points. For example Lunatic Inquisition was removed from the game, while Snowball Mayhem doesn't provide achievement points anymore.
    The second major problem is that past achievements aren't compatible with future ones. Toypocalypse Canceled (Survive Toypocalypse with at least one living gift dolyak) offered 20 AP during the first and second Wintersday. It started offering 5 AP onwards and it now gives 0 AP for completion in 2017.

    On the other hand, Not Toying Around, which requires surviving 50 waves of Toypocalypse always gave 5 AP so I guess that could extended, assuming that's your suggestion, and become "Survive 50*(number of past Wintersday events that you missed) Waves of Toypocalypse" someone that starts with Wintersday 2018 will have to survive 350 waves of Toypocalypse, getting 5 AP after every 50 waves, for a max of 35 AP at 350.

    We're clearly not understanding each other here. What i meant was (example): If you in the past missed 300 ap from historical wintersday events, that you could regain those 300 achievments points by doing the current achievments which give 0 ap and reset yearly. Every achievment would give ap, however, once you would get those 300 ap they would start giving 0 ap again and forever.
    In this case it does not matter how many ap a specific past achievment gave. It just matter how many they gave all together, and that you can regain those by doing similar achievments.
    Oh and Lunatic Inqusition exists again, im guesssing you meant Reapers Rumble ? ;D

    What is my signature?

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Glider.5792 said:
    Oh and Lunatic Inqusition exists again, im guesssing you meant Reapers Rumble ? ;D

    Right, it was removed in 2015 and 2016 but came back in 2017. I didn't even notice they brought it back since it stopped giving achievements in 2017

    In this case it does not matter how many ap a specific past achievment gave. It just matter how many they gave all together, and that you can regain those by doing similar achievments.

    But in your system they won't be "similar" anymore. You could get all your missing AP, from puzzles or other activities by playing notes in bell choir repeatedly for example. Not really something that's worth adding to the game but I guess Anet can decide if it's gonna be good to have something like that or not

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