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IDEA: What if in Eternal Battleground Players can summon a powerful roaming legendary Hydra


Knighthonor.4061

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You know, a Hydra like the Hydra in Sifuri Sand Sea, with the large Aggro Range, but this Hydra would be color coded to match the Realm that summoned it forth. Each side can summon one of their own at a time. But requires a combination of collection style objectives, an escort event, and summoning through a mastery point location type of thing. This would be similar to the old Legendary faction boss conjures in Old AV in World of Warcraft if anybody remember that. Some players from each team would help with the summon task, while others handle zerging structures and defending structures like currently.

The Hydra Boss has powerful AoE attacks and CC and hard to kill due to its scales.

because of this, Legendary Hydra like Living Story bosses, dont recover their HP unless 45 mins have passed, giving players time to fight down the Legendary Hydra's HP, without needing to do it all at once. But the Hydra roams from your realm's keep, to other enemy keeps making them a cause of concern to mount a defensive zerg attack from time to time.

I believe something like this would be an excellent shake up addition to WvW that will spice up the gameplay.

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@TheBravery.9615 said:Yeah the number 1 thing wvw players want is pve, even though there's gd mode dedicated for it.

all the great RvR games had a form of PvPvE elements that were tied into the PvP RvR gameplay. Its part of the reason we even have NPC lords that we kill to capture locations, just not as impactful or fun. This here adds a new element of gameplay that adds another layer of gameplay that people could feel they can contribute to their Realm in WvW other than in another Zerg vs Zerg fight that arent really balanced well as is and just a numbers game, and dont get nearly the attention that SPvP gets in terms of balance adjustments. But Large Scale PvP fights are the main appeal of WvW, its just poorly designed since their arent any strong healers, or damage reduction. So strategy really comes down to numbers...

again as I see this idea play out, some people will be more interested in joining WvW, they will gather the new reagents needed for the ritual, and run them to the gatherer to prepare for the transportation escort event, and will huddle up the guard their load so it get to the ritual site, and start the ritual event, holding their ground to spawn the Legendary Hydra, which then goes on a roaming rampage to attack enemy keeps and cause chaos for other Realms.Your Realm will also be attacking enemy structures like currently, but will also be going on the hunt to sabotage the enemy Realm's Rituals. Defending against Hydra raids would be a epic battle as well damaging enemy Hydra and siege cannoning the enemy army to hold your fort.

Also the current NPCs in the WvW dont really hold any sort of threat because they not a challenging threat, and they dont even roam from their location. they a totally different concept and ignored because they were not designed well at all.

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@starhunter.6015 said:EB already has a giant grub that every one pretty much ignores. Now a tactivator to summon one in SMC might be fun.

the Grubs in WvW serve no purpose. They are ignored because they arent difficult nor are they a threat in any way. They were badly designed after thought thrown in for Role Play purposes like the animal npcs as well.

Thats a total different concept from what I am suggesting. My idea is a Legendary Hydra that isnt easy to kill, and actually roams and attack keeps and does heavy damage to players. Grubs do no such thing.

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@Kaiser.9873 said:Sounds too much like the event in the desert that was so bad/laggy they had to remove it. And yeah PvE event in WvW not gonna get alot of traction.

Well thats a technical issue that can be resolved by the proper team. And PvPvE has always been a working element in RvR games. WvW isnt an exception. Currently we just never had such a thing, to even make that judgment.

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Would prefer if they redid the grub that roams around outer smc, allied to the side that holds smc, when you beat it, it turns into a raid boss for your side that attacks the keep of the side that holds smc. You could also do this the other way and have one of those bosses near the keeps, and when you beat them they turn into a raid boss that attacks smc, and of course they are despawned if you currently own smc. You could also have this in the borderlands, if you capture a hills or bay keep then a boss spawns roaming outside the walls, if you kill it, it turns into a raid boss that attacks garrison.

Nevermind that this is pve'ish in nature, point is wvw could use some more random points of interest besides the fixed structures to fight over, something the orbs use to provide back in the day. If people are going to refuse pve then there's no progress to be made in wvw and might as well stop begging for changes to wvw gameplay because the only things you're looking for is capturing whatever with no npcs around so keep having fun with the ruins.

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I find the wildlife and mobs extremely useful in wvw. I think they do serve a purpose ( for me). Either for building some bloodlust near spawn. Or i use the critters to steal or sword 2 teleport to (thief) to create distance from an enemy or even just to travel faster. On DE the critters are godsend, as when I Mark them they Insta die, I get swiftness from thrill of the crime and my Mark resets, so I usually stack about 2 min of swiftness on my way to anywhere hehe

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@starhunter.6015 said:EB already has a giant grub that every one pretty much ignores. Now a tactivator to summon one in SMC might be fun.

The grub needs to have a bad day and go around digging it's way in eb to wreak havoc on all camps, towers, keeps hahahaha. Make it eat dolyaks. We feed it with dead enemy dolyak parts after killing them and then the grub gets the scent for them to go seek them out and eat them.

JK. #keepthegrubsafe

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Last time WvW seen a PvE element, this community went in rage... And the Toxic Alliance mobs weren't even a big nuissance other than free wxp and some unfortunate dolyak deaths.

Honestly, WvW is fated to be the same boring Blob v Blob because that's what people want it to be... If it depended on the loud ones, we wouldn't even have walls or siege. Only circles to stand on and... Oh wait, that's sPvP that everyone here also hate. Wtf?

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@Knighthonor.4061 said:

@"Kaiser.9873" said:Sounds too much like the event in the desert that was so bad/laggy they had to remove it. And yeah PvE event in WvW not gonna get alot of traction.

Well thats a technical issue that can be resolved by the proper team. And PvPvE has always been a working element in RvR games. WvW isnt an exception. Currently we just never had such a thing, to even make that judgment.

I'll leave aside the "technical issues", although that could be a giant can of worms. PvPvE you say? Like killing sentries, guards, breaking walls down, killing lords, and building siege? They tried to add extraneous PvPvE elements with the desert. It added greatly to the WvW exodus.

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@Kaiser.9873 said:

@Kaiser.9873 said:Sounds too much like the event in the desert that was so bad/laggy they had to remove it. And yeah PvE event in WvW not gonna get alot of traction.

Well thats a technical issue that can be resolved by the proper team. And PvPvE has always been a working element in RvR games. WvW isnt an exception. Currently we just never had such a thing, to even make that judgment.

I'll leave aside the "technical issues", although that could be a giant can of worms. PvPvE you say? Like killing sentries, guards, breaking walls down, killing lords, and building siege? They tried to add extraneous PvPvE elements with the desert. It added greatly to the WvW exodus.

^ I second this, the breakable walls that ment to detour players made the desert BL a pain to enjoy. Let along the Meta event which was fun but lagged the entire map when the cannon went off.

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