Forum statistics (2018):
We often hear people mentioning how insignificant the WvW playerbase is when talking about the lack of attention or development effort given to the mode. The playerbase is regarded as small, unprofitable or unlikely to spend (despite the gem-transfer circus) and distanced from the community at large with its server- and playergroup communities with an uninterest in forums. While not necessarily untrue, and without suggesting forum stats tell a whole story, a quick unscientific gander at the forums suggests something else. When the new forums released they came with post and view counter and a quick overview gives us this:
Not something surprising without context, but
Given that the only slightly larger sPvP forums have a roadmap with concrete development goals and markers reached for 2018 including multiple new maps, tournaments, rewards, QoL and nothing mentioned about 6-year old game-breaking issues, it does stand out a little bit. If eg., people climbed the sPvP ladder better when others did not play we would have heard about it, I imagine. The general section as a whole is not more than 4x larger (hinting at that WvW as a mode would at least be on average slice in the game). That sPvE gets so much love despite being half the size of WvW is a sore thumb brought up elsewhere so let's not delve into that now more than to highlight that it isn't just raids (with its own development team), it encompasses both raids, dungeons and fractals with separate development assets and attention.
Instead, what really stands out in this quick-form of metrics is this:
The original World Structuring announcement sits at 165k views (omitting the updates on the same topic).
So what happened sept 22 2017? Guild Wars 2: Path of Fire!
The game release notes for PoF as a whole has 200k and WvW World restructuring sits at 160k (+40+20k).
It does wake some thoughts in my mind, what about yours? If you got them, scribble them down below.