Hadi.3167 Posted March 8, 2019 Share Posted March 8, 2019 Warclaw has turned WVW into a staring contest.. No one engages in fights any more or only sit and wait for downs to instant pounce. Heres some ideas that could fix that.Make Engage skill dismount players on hitAdd a new skill that gives mount 1 stack of stab for 3 seconds (Mount no longer completely immune to stuns) New skill CD is 60 secondsSuperior Maul is now a separate skill from Engage skill but still dismounts( if they dont want to remove the instant finish pounce) . Skill now has 240 second CDRemove territory movement speedAllow Pull chain to immob mounts in 900 range using 5 supply, has 10 second CDGive mounts projectile that can ONLY attack other mounted enemies ( uses 5 supply) has 3 ammo and does cripple dmg only to mount. Has 2 second CD and 20 second Recharge time.Remove 3 dodge system from mounts.Lower max health from 10000 to 3000/3500 Link to comment Share on other sites More sharing options...
yoni.7015 Posted March 8, 2019 Share Posted March 8, 2019 @Sazukikrah.5036 said:Warclaw has turned WVW into a staring contest.. No one engages in fights any more This is not true Link to comment Share on other sites More sharing options...
Hadi.3167 Posted March 8, 2019 Author Share Posted March 8, 2019 @yoni.7015 said:@Sazukikrah.5036 said:Warclaw has turned WVW into a staring contest.. No one engages in fights any more This is not true Its exaggeration. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted March 9, 2019 Share Posted March 9, 2019 These are reasonable changes that I can support. I like the ideas. Link to comment Share on other sites More sharing options...
jakt.9381 Posted March 9, 2019 Share Posted March 9, 2019 I like 1, 7, 8. No thanks on the others. Link to comment Share on other sites More sharing options...
Farout.8207 Posted March 9, 2019 Share Posted March 9, 2019 My balance suggestion, make the f'ing thing PVE only. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted March 9, 2019 Share Posted March 9, 2019 @Sazukikrah.5036 said:@yoni.7015 said:@Sazukikrah.5036 said:Warclaw has turned WVW into a staring contest.. No one engages in fights any more This is not true Its exaggeration.It's rhetoric that works against your suggestions. Link to comment Share on other sites More sharing options...
devastoscz.9851 Posted March 9, 2019 Share Posted March 9, 2019 To be honest, as much as I like the mount concept, it's made roaming a pain if not outright impossible. Say you're trying to cut off people returning to a side keep/spawn from garrison, its near impossible (unless they're not paying attention or are just really bad). Not only do you have to land 10k+ damage, they have 3 evades and are faster than you in their territory. Even on your own mount you can't catch anyone that has a head start on you unless they're in your territory, and even if you do, you cant dismount them from your own mount. If you engage with your mount they still have a plenty of mount hp, and now you're on foot and in combat so you can't remount. Just watch the enemy prance away. This same situation is replayed anywhere the enemy controls territory. You can't fight them unless they outright CHOOSE to fight you.There have always been classes that are hard to catch, but we've always had a fighter's chance with CC's. Nowdays, its almost impossible to force the fight against a mounted enemy in small scale encounters. That said, I think making the mount vulnerable to CC's and making it so landing the mount skill 1 dismounts an enemy player would be a gamechanger. I could live with that. Problem is not really the speed of the mount, but how much it facilitates non-engagement. This really needs to be addressed before all we have left in WvW is massive blobfests. Link to comment Share on other sites More sharing options...
biczkowski.2961 Posted March 9, 2019 Share Posted March 9, 2019 my suggestion: change nothing. maybe make it everywhere run as fast as in home territory. but hat's it. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted March 9, 2019 Share Posted March 9, 2019 make balista double piercing daamage to warclaw and bally CC affects it.make DH elite trap strong against warclaw... its a "dragon hunter" that wont even make CC elite skill a kitty mount xD~~Cant even hunt a kitten when its called a dragon hunter Link to comment Share on other sites More sharing options...
Heartpains.7312 Posted March 9, 2019 Share Posted March 9, 2019 Make DH spear of justice pull the target off the mount! and make them take fall damage too =p Link to comment Share on other sites More sharing options...
daydreamer.3092 Posted March 12, 2019 Share Posted March 12, 2019 Anet, pls nerf it. wvw is no fun anymore. Reduce their endurance bars, remove the attacks and reduce the life. maybe then wvw is fun again. its just annoying and promotes ppt even more.even better: just change them to a pve mount and remove them from wvw entirely. gliding worked, mounts do not, i do use them and wvw feels like a jump and run game.... Link to comment Share on other sites More sharing options...
Drefster.8609 Posted March 12, 2019 Share Posted March 12, 2019 I feel like being mounted should disable point capture. Link to comment Share on other sites More sharing options...
Eramonster.2718 Posted March 12, 2019 Share Posted March 12, 2019 Players and mount share the same HP pool. Damaging a set amount (eg. 50%) dismounts the player. Prevent players from using mounts as cannon fodder. To allow all players to have the same capability dismount enemy even without the expansion. Currently, ranging a mounted player charging in is a waste of effort as it does not punish the player. And for blob fights, team A using warclaw's maul will get dismounted to deal damage to team B's mount. While team B using warclaw's maul slightly latter will damage team A's dismounted players. Make Engage skill dismount players on hitPrefer to avoid this if possible, using warclaw's #1 dismounts and unreliable to hit a fast moving targets. Not forgetting both mount running the same speed or only works in own territory :sweat_smile: Territory speed is fine if Anet wants it to remain. Promotes rushing for objective defence, little to rushing attacking objective (alerting sentries and enemy territory will limit blitz capping to a certain extend) while providing more fights to defend objectives. But would prefer a more heavy nerf on leap distance from being used as speed dashes (like other dash skills, used to create distance while in combat).@Drefster.8609 said:I feel like being mounted should disable point capture.+1 on this. Most of the changes suggested above is mainly to prevent combat advantages/balance using the warclaw. Link to comment Share on other sites More sharing options...
devastoscz.9851 Posted March 12, 2019 Share Posted March 12, 2019 @Jayden Reese.9542 said:@Strages.2950 said:To be honest, as much as I like the mount concept, it's made roaming a pain if not outright impossible. Say you're trying to cut off people returning to a side keep/spawn from garrison, its near impossible (unless they're not paying attention or are just really bad). Not only do you have to land 10k+ damage, they have 3 evades and are faster than you in their territory. Even on your own mount you can't catch anyone that has a head start on you unless they're in your territory, and even if you do, you cant dismount them from your own mount. If you engage with your mount they still have a plenty of mount hp, and now you're on foot and in combat so you can't remount. Just watch the enemy prance away. This same situation is replayed anywhere the enemy controls territory. You can't fight them unless they outright CHOOSE to fight you.There have always been classes that are hard to catch, but we've always had a fighter's chance with CC's. Nowdays, its almost impossible to force the fight against a mounted enemy in small scale encounters. That said, I think making the mount vulnerable to CC's and making it so landing the mount skill 1 dismounts an enemy player would be a gamechanger. I could live with that. Problem is not really the speed of the mount, but how much it facilitates non-engagement. This really needs to be addressed before all we have left in WvW is massive blobfests. Stopping the enemy forces from rejoining the zerg is not roaming that's havoc. Roaming is taking/def camps scouting objectives that are contested killing the rando enemy you see which is all still possible.You're splitting hairs and strawmaning the actual argument. You can't force the fight in small encounters anymore. Call it havoc or roaming or whatever you want, it doesnt change the fact that you can't catch the enemy you run into. And even if you can, you can't dismount him from your own mount. Attacking him effectively dismounts YOU, making you slower and wont allow you to get back on your mount to catch him. It really is that simple. Link to comment Share on other sites More sharing options...
derd.6413 Posted March 12, 2019 Share Posted March 12, 2019 i'm gonna go with no because just as any suggestion it seems ppl are just mad that they can't one shot the guys trying to rejoin the zerg. Link to comment Share on other sites More sharing options...
Eramonster.2718 Posted March 12, 2019 Share Posted March 12, 2019 If mounts give some sort of advantage for it to be used, it deserve to be given a look imo. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.