I've seen more than a few times people make references to the infamous ranger Longbow #2 skill Rapid Fire when talking about how powerful ranger is.
Fire multiple arrows at your foe.
Damage (10x): 1,440
Combo Finisher: Physical Projectile (20% chance)
Range: 1,500(actually closer to 1800)
It's usually something to the effect of "Look how strong this one shot build is! Nerf ranger (or buff my profession)". Fear not though! No buffs or nerfs are needed(in this case), just some know-how. I don't claim to be an expert at this game but as far as this skill goes I can help some people out.
Why does it seem so powerful?
Usually when you get deleted by this skill it's a soulbeast running a build similar to this Sic' em sniper build. The combo goes something like this:
1. Quickening Zephyr (6s quickness)
2. Meld with pet for Unstoppable Union(4s unblockable, also adds +100 power and +200 ferocity)
3. Sic' em (10s of 40% increased damage and movement speed)
4. LB #4 (knock back)
5. LB #2 (DEATH)
Ouch! All that damage, so fast(1 1/4 seconds with quickness), while knocked down, AND unblockable? What is one to do! It's actually not all that hard to deal with.
This is a channeled skill, though fast with quickness. You DO have plenty of time to react and mitigate damage. It is not one shot, it is not instant.
...dodge the LB#4 if you see the ranger coming. If you don't, break the stun! If you just wait for your character to take their precious time standing back up you'll be dead (or almost dead) before they reach their feet. This is not a whole lot different than getting hit by say a warriors Bull's Charge into Hundred Blades. If you don't have stun break up, pop an invuln skill. If you don't have one of those, blink away/behind cover. If you don't have any skills like that off CD then you need to manage your CD's and positioning better.
...interrupt them. This would stop the LB #2 and put them on the defensive.
...evade, self explanatory.
...pressure them after avoiding it, don't give them a chance to use it again. When they switch from GS to LB again (assuming they live that long) they will most likely immediately try to LB #4 to get distance from you. So when you see this switch, doge!
...run away (unless you are completely sure you have the blinks/shadowstep for it). With their increased movement speed and other movement abilities they WILL catch you and be pegging you with their LB autos the whole time if you survive LB #2. If you run way you are giving them distance which is what they want. If they happen to have marksmanship slotted this means they will do even MORE damage to you. (This is with the caveat they're not sitting in a team of enemies, in which case, you probably should be in your own team or not there at all)
...block/reflect. Remember, they will mostly likely have unstoppable union. It's not worth the gamble, best just to evade/dodge/blink in the first place. Save block for when they switch to great sword and their unblockedable is on cooldown.
...stealth. You can't even if you wanted to because of the reveal on Sic' em, even if you use deadeye ult and remove it it will still track you in stealth. By the time you try and fail, you're dead.
It seems like too much power for little effort at first glace, but it's not that hard to avoid. The rangers running this build most likely don't have much more up their sleeve after so just counter pressure and win. How to fight a ranger is a whole other topic.
Revenant main for now but I play all professions.
Lets work together to improve the player's experience.