Elite specializations were introduced with the Heart of Thorns™ expansion and have become a regular sight throughout Tyria. These specializations have sometimes come with trade-offs, and sometimes they've been purely beneficial compared to a core specialization, often because they add something on top of everything the profession already does. We believe that elite specializations are a more meaningful choice when they have some trade-off or change some core part of a profession's mechanics.
To use the example of necromancer, by choosing an elite specialization, you lose access to your core Death Shroud abilities, but you gain different abilities. This is a clear trade-off. In the case of elite specializations like druid, herald, chronomancer, berserker, or scrapper, this type of trade-off isn't possible because the specialization adds a completely new ability. With this update, we're targeting a few elite specializations to receive trade-offs, and we expect to continue doing this in future updates. As for general changes, we've made a few consistency updates to aura naming and introduced dark auras to the game. We also changed a number of abilities that would destroy missiles, making them block missiles instead.
The new balance patch is going to introduce tradeoff so that there is a reason to go for core profession instead of elite specialization being the best.
6x warrior/5xRanger/6x Revenant/6x Mesmer/5x Guardian/6x Thief/5x Engineer/5x Necromancer/5x Elementalist