Skyroar.2974 Posted April 23, 2019 Share Posted April 23, 2019 Earthen RushIs still a leap finisherIs now an evade skill (like burning speed)600 leap range now, same as burning speed (magnetic leap was 900)Deals decent damage (half as much as burning speed's)Convergence8 second cooldown (down from 10)3 second weakness (down from 5)Hits up to 5 targets (up from 3)Delayed damage triggers around you. Link to comment Share on other sites More sharing options...
Jski.6180 Posted April 23, 2019 Share Posted April 23, 2019 They have good animations i must say. A kind of nerf to the ranged on the leap but it acts just like Burning speed now so it should work well with lighting flash. Both burning speed and earthen rush time well with convergence too. Link to comment Share on other sites More sharing options...
Emberheart.8426 Posted April 23, 2019 Share Posted April 23, 2019 I don't have too much time to test them right now, but I did notice that earthen rush has a slightly higher range than burning speed, despite the tooltip of both displaying 600. I also noticed that convergence has a 2/4 sec cast time, down from 3/4 sec. Ring of earth cripple is down to 2 secs from 3, but it is applied on both hits for a total of 4 secs. So you get more cripple and half of it is easier to apply than before. Link to comment Share on other sites More sharing options...
supreme.3602 Posted April 23, 2019 Share Posted April 23, 2019 When crippled or chilled, Earthen Rush is the slowest thing ever. Even before the change, the dagger earth 3 skill was not affected by those conditions, and made the user leap as normal. This kinda sucks as Magnetic Leap was our escape skill, excluding FGS and Ride the Lightning (who still plays dagger off-hand?). If the developers are reading this, please alter the new skill, so that the aforementioned conditions do not affect the leap. It will benefit us greatly. Link to comment Share on other sites More sharing options...
Phanen.2085 Posted April 23, 2019 Share Posted April 23, 2019 Can confirm.Earthen rush turns you basically into Sonic with superspeed, leaping ~900 range almost instantly and while chilled you go like 200 range... Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted April 23, 2019 Share Posted April 23, 2019 it's 600 range, we lost 30% but it's so smooth now. You can feel it when you need it to run away, you have the evade, but less range :#Earth #2 is not bad either, it's fancy, but long animation and less bleeding. Air# 1 bad :angry: :angry: Air #2 not bad, but ... it has a delay ... edit* 3sec of weakness instead of 5sec.... it's a lot, mainly when you play with Superior Elements. Link to comment Share on other sites More sharing options...
rng.1024 Posted April 23, 2019 Share Posted April 23, 2019 Not in-game to test right now, but anyone notice if Ring Of Earth now blocks projectiles from the start of the cast? Always bugged me how you are vulnerable for 0,75 seconds after reacting to a ranged threat (usually takes a good chunk of health in that time).Edit: Managed to test it and indeed it does provide 2 hidden AoE fields that provide projectile blocks on each strike, allowing you to move while channeling and still gain the benefit of the blocks until the animation ends. Quite the upgrade! Link to comment Share on other sites More sharing options...
Yannir.4132 Posted April 24, 2019 Share Posted April 24, 2019 @"Dahir.4158" said:(who still plays dagger off-hand?). Ummm, every Weaver? Link to comment Share on other sites More sharing options...
Lonewolf Kai.3682 Posted April 24, 2019 Share Posted April 24, 2019 @Yannir.4132 said:@"Dahir.4158" said:(who still plays dagger off-hand?). Ummm, every Weaver?I’m rocking d/d Tempest too. Link to comment Share on other sites More sharing options...
Auburner.6945 Posted April 24, 2019 Share Posted April 24, 2019 Tbh, focus off-hand provides way better survivability in this meta where we lack lots of range and gap closers compared to others. Also, it's easier to go all-in with focus which allows a better damage and condi application. Got over 20 burning and 4 torment stacks (yeah, i don't run widely-known sigils) in 5s on a target, they died right away. Link to comment Share on other sites More sharing options...
Stallic.2397 Posted April 24, 2019 Share Posted April 24, 2019 @Ganathar.4956 said:I don't have too much time to test them right now, but I did notice that earthen rush has a slightly higher range than burning speed, despite the tooltip of both displaying 600. I also noticed that convergence has a 2/4 sec cast time, down from 3/4 sec. Ring of earth cripple is down to 2 secs from 3, but it is applied on both hits for a total of 4 secs. So you get more cripple and half of it is easier to apply than before.Anyone in game to check? But I'm pretty sure burning speed is lower than 600 range Link to comment Share on other sites More sharing options...
supreme.3602 Posted April 24, 2019 Share Posted April 24, 2019 @Yannir.4132 said:@"Dahir.4158" said:(who still plays dagger off-hand?). Ummm, every Weaver?Ah, you mean those brain-dead sword players? Link to comment Share on other sites More sharing options...
Stallic.2397 Posted April 24, 2019 Share Posted April 24, 2019 @"Dahir.4158" said:@Yannir.4132 said:@"Dahir.4158" said:(who still plays dagger off-hand?). Ummm, every Weaver?Ah, you mean those brain-dead sword players? Lol, focus is better! Churning earth is too long, cleansing wave doesn't cleanse three conditions like magnetic wave does, and no air off-hand dagger skill can replace gale in pvp. Link to comment Share on other sites More sharing options...
Auburner.6945 Posted April 24, 2019 Share Posted April 24, 2019 @Stallic.2397 said:@"Dahir.4158" said:@Yannir.4132 said:@"Dahir.4158" said:(who still plays dagger off-hand?). Ummm, every Weaver?Ah, you mean those brain-dead sword players? Lol, focus is better! Churning earth is too long, cleansing wave doesn't cleanse three conditions like magnetic wave does, and no air off-hand dagger skill can replace gale in pvp. Gale, this skill is magic, my only way with 30min of invulnerability Spellbreakers. Link to comment Share on other sites More sharing options...
Waisenpai.6028 Posted April 25, 2019 Share Posted April 25, 2019 WVW wise onlyI'm playing core d/d its ok in team fights. But not meta. But is more fun now. Keep those core buffs coming ;) Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted April 27, 2019 Share Posted April 27, 2019 @Lonewolf Kai.3682 said:@Yannir.4132 said:@"Dahir.4158" said:(who still plays dagger off-hand?). Ummm, every Weaver?I’m rocking d/d Tempest too.Im DD Tempest main myself too but for PvP. Link to comment Share on other sites More sharing options...
GoQ.1048 Posted April 27, 2019 Share Posted April 27, 2019 air 2 change is topearth 3 leap was better before Link to comment Share on other sites More sharing options...
Razor.6392 Posted April 27, 2019 Share Posted April 27, 2019 @shinta.8906 said:air 2 change is topearth 3 leap was better beforeSeriously, RtL into Unravel (don't question me) and Earthen Rush = 1800 range escape in 2 seconds. Now that has been murdered. Link to comment Share on other sites More sharing options...
supreme.3602 Posted April 27, 2019 Share Posted April 27, 2019 @Razor.6392 said:@shinta.8906 said:air 2 change is topearth 3 leap was better beforeSeriously, RtL into Unravel (don't question me) and Earthen Rush = 1800 range escape in 2 seconds. Now that has been murdered.Try Earthen Rush with superspeed hahaha Link to comment Share on other sites More sharing options...
Razor.6392 Posted April 28, 2019 Share Posted April 28, 2019 @"Dahir.4158" said:@Razor.6392 said:@shinta.8906 said:air 2 change is topearth 3 leap was better beforeSeriously, RtL into Unravel (don't question me) and Earthen Rush = 1800 range escape in 2 seconds. Now that has been murdered.Try Earthen Rush with superspeed hahahaI tried it, it's nowhere as good as prepatch. Link to comment Share on other sites More sharing options...
supreme.3602 Posted April 28, 2019 Share Posted April 28, 2019 @Razor.6392 said:@"Dahir.4158" said:@Razor.6392 said:@shinta.8906 said:air 2 change is topearth 3 leap was better beforeSeriously, RtL into Unravel (don't question me) and Earthen Rush = 1800 range escape in 2 seconds. Now that has been murdered.Try Earthen Rush with superspeed hahahaI tried it, it's nowhere as good as prepatch.It's not, but it's quite funny to see. Link to comment Share on other sites More sharing options...
juno.1840 Posted May 6, 2019 Share Posted May 6, 2019 This skill rework sucks because:No longer targeted so harder to lock down a single foeEasily avoidedLeap distance affected by conditionsRange reduced by 33% (not considering conditions/boons)Cooldown still long compared to burning speedI feel this was a bad change for ele. Link to comment Share on other sites More sharing options...
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