In spvp - it's a straight up nerf to already terrible skill. The long cast time and terrible projectile speed are still here, while the tracking was lost.
In most cases if you target did not avoid it, it's due to the fact that it charged and cc'd you (blinds included) before you even got around to launching it.
I think a-net misunderstands what this skill is.
Dark Path has at least 3 major roles:
You don't chase slow targets, you chase the fast ones. Obviously chasing skill must be fast itself to have any meaning.
2. Boon Corrupt.
If slotted with path of corruption it's an aoe corrupt. But corrupting is a counter mechanic. It is reactionary, especially if you're in clunky shroud which is usually popped when they are in your face and you're trying to survive, and corrupt as a means of defense (get a fear outta their stab, or at least weakness out of their mights).
Now that teleport to enemy part is separate from applying the chill, it can also be used to kite. But again kiting shouldn't be this slow, especially given how necro's disengage sucks and he is very short on ways to quickly build distance between him and pursuer.
Currently the skill fails at all three in competitive.
In PvE it actually does fine. The smalll radius is bit troublesome - you want to bunch up your enemies for it, but then again bunching up in melee on a core necro that is cc vulnerable is a bit ..not optimal. Tbh i would much rather see it bounce from target to target letting it be a ranged tool (with option to gapclose) rather then be forced to use spectral grasp pulling lots of mobs into my face. Should these mobs be cc heavy, it may be a pain...