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Playing without the mount is brutal


Ryudnard.2587

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@Doug.4930 said:

@Omaris Mortuus Est.2738 said:GW2 does not do this!Specialisation give the players who purchase the DLCs skills and specialisations which overpower them against core playersPoF>HoT>CoreIn order to remain competitive, one is forced to purchase the DLCs.As such GW2 is P2W... yet we see some players on core builds absolutely dominate pof and hot builds. Funny that.

Just because Jason bourne can beat a guy with a knife using a towel doesn't mean that towels are better weapons than knives.

Wait so core warrior isn't absolutely broken anymore? Oh wait i got eviscerated for 13k today while they had infinite cleanse and heal nvm.

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@Doug.4930 said:

@Omaris Mortuus Est.2738 said:GW2 does not do this!Specialisation give the players who purchase the DLCs skills and specialisations which overpower them against core playersPoF>HoT>CoreIn order to remain competitive, one is forced to purchase the DLCs.As such GW2 is P2W... yet we see some players on core builds absolutely dominate pof and hot builds. Funny that.

Just because Jason bourne can beat a guy with a knife using a towel doesn't mean that towels are better weapons than knives.It doesnt mean knives are p2w either then or Jason Bourne would be dead and the series would be alot more boring.
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@Anput.4620 said:

@Omaris Mortuus Est.2738 said:GW2 does not do this!Specialisation give the players who purchase the DLCs skills and specialisations which overpower them against core playersPoF>HoT>CoreIn order to remain competitive, one is forced to purchase the DLCs.As such GW2 is P2W... yet we see some players on core builds absolutely dominate pof and hot builds. Funny that.

Just because Jason bourne can beat a guy with a knife using a towel doesn't mean that towels are better weapons than knives.

Wait so core warrior isn't absolutely broken anymore? Oh wait i got eviscerated for 13k today while they had infinite cleanse and heal nvm.

There are some core builds that can still hold their own. Well 2. Core S/D thief and core warrior. However PoF builds are still better.

@Dawdler.8521 said:

@Omaris Mortuus Est.2738 said:GW2 does not do this!Specialisation give the players who purchase the DLCs skills and specialisations which overpower them against core playersPoF>HoT>CoreIn order to remain competitive, one is forced to purchase the DLCs.As such GW2 is P2W... yet we see some players on core builds absolutely dominate pof and hot builds. Funny that.

Just because Jason bourne can beat a guy with a knife using a towel doesn't mean that towels are better weapons than knives.It doesnt mean knives are p2w either then or Jason Bourne would be dead and the series would be alot more boring.

It would be P2W if knives could only be bought with extra cash, while towels were handed out to those who payed the standard amount. Stating that players can win fights with core builds must mean that core builds are as balanced as xpac specs is implying correlation = causation. When in reality its far more likely that the experienced player was good enough to win even with a severe handicap.

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@Doug.4930 said:

@Omaris Mortuus Est.2738 said:GW2 does not do this!Specialisation give the players who purchase the DLCs skills and specialisations which overpower them against core playersPoF>HoT>CoreIn order to remain competitive, one is forced to purchase the DLCs.As such GW2 is P2W... yet we see some players on core builds absolutely dominate pof and hot builds. Funny that.

Just because Jason bourne can beat a guy with a knife using a towel doesn't mean that towels are better weapons than knives.

Wait so core warrior isn't absolutely broken anymore? Oh wait i got eviscerated for 13k today while they had infinite cleanse and heal nvm.

There are some core builds that can still hold their own. Well 2. Core S/D thief and core warrior. However PoF builds are still better.

@Omaris Mortuus Est.2738 said:GW2 does not do this!Specialisation give the players who purchase the DLCs skills and specialisations which overpower them against core playersPoF>HoT>CoreIn order to remain competitive, one is forced to purchase the DLCs.As such GW2 is P2W... yet we see some players on core builds absolutely dominate pof and hot builds. Funny that.

Just because Jason bourne can beat a guy with a knife using a towel doesn't mean that towels are better weapons than knives.It doesnt mean knives are p2w either then or Jason Bourne would be dead and the series would be alot more boring.

It would be P2W if knives could only be bought with extra cash, while towels were handed out to those who payed the standard amount. Stating that players can win fights with core builds must mean that core builds are as balanced as xpac specs is implying correlation = causation. When in reality its far more likely that the experienced player was good enough to win even with a severe handicap.

Core war is literally better than spellbreaker right now.

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@Anput.4620 said:

@Omaris Mortuus Est.2738 said:GW2 does not do this!Specialisation give the players who purchase the DLCs skills and specialisations which overpower them against core playersPoF>HoT>CoreIn order to remain competitive, one is forced to purchase the DLCs.As such GW2 is P2W... yet we see some players on core builds absolutely dominate pof and hot builds. Funny that.

Just because Jason bourne can beat a guy with a knife using a towel doesn't mean that towels are better weapons than knives.

Wait so core warrior isn't absolutely broken anymore? Oh wait i got eviscerated for 13k today while they had infinite cleanse and heal nvm.

There are some core builds that can still hold their own. Well 2. Core S/D thief and core warrior. However PoF builds are still better.

@Omaris Mortuus Est.2738 said:GW2 does not do this!Specialisation give the players who purchase the DLCs skills and specialisations which overpower them against core playersPoF>HoT>CoreIn order to remain competitive, one is forced to purchase the DLCs.As such GW2 is P2W... yet we see some players on core builds absolutely dominate pof and hot builds. Funny that.

Just because Jason bourne can beat a guy with a knife using a towel doesn't mean that towels are better weapons than knives.It doesnt mean knives are p2w either then or Jason Bourne would be dead and the series would be alot more boring.

It would be P2W if knives could only be bought with extra cash, while towels were handed out to those who payed the standard amount. Stating that players can win fights with core builds must mean that core builds are as balanced as xpac specs is implying correlation = causation. When in reality its far more likely that the experienced player was good enough to win even with a severe handicap.

Core war is literally better than spellbreaker right now.

Can't say I completely agree, I think spell breaker can be superior in certain regards, whilst core in other regards. But I can understand why people see core warrior as being strong at the moment, because it certainly is.

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I play GW2 since end of may and I had no problem getting the mount.I used Guardian for its several possibilities to gain swiftness to always be on time when a structure was captured.

I can also recommend to do it on scrapper as you have alot of superspeed to catch up.Best map is eternal battlegrounds as the structures are not that far away from spawn.If your Server got SMC on T3 you can just run from the middle of the map to anywhere on time.

Generally I dont think that anything is "brutal" in gw2.

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@DemonSeed.3528 said:They did mention of possibly considering rentals, but up till now they have not updated any news on this. If they choose not to, that will be sad indeed. They could even do one for gliders, just give both a really ugly default skin.

Renting works for me.

@Dawdler.8521 said:

@DemonSeed.3528 said:They did mention of possibly considering rentals, but up till now they have not updated any news on this. If they choose not to, that will be sad indeed. They could even do one for gliders, just give both a really ugly default skin.

The "sad" truth of WvW is that you need PoF to truly compete anyway. Its quite obvious that the mount is just another incentive to buy the game. And honestly... I think that is fine. GW f2p is just a taste of the game and HoT is very, very old now. Not that its impossible to play it without either, but you do get pigeonholed in your choices.

Personally I would prefer it if instead of renting mounts, they added multi-seat mounts. Warclaw should be able to take 1 passenger.

I think that expanding the number of players able to use one mount would be an excellent expansion of tactical opportunities for WvW players. Next they just need to make siege truly neutral by implementing the ability for anyone to capture and move it; then they need to add mounted siege ballistas to mounts.

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@Omaris Mortuus Est.2738 said:

@"The Ventari Ele.5812" said:GW2 isnt a p2w gameBuy Path of Fire to stay competitive in WvW!P2W assumes you pay for something and then you win.

If you where kitten at playing WvW before PoF you will still be kitten at playing WvW after PoF.

By your logic every subscription game is p2w as well.

If the DLCs, aka so-called "expansions" were not P2W, then they would have minimal impact on PvP and WvWAny new skills and specialisations would be properly balanced so that core game players can still compete with the players who purchase the DLCs

GW2 does not do this!Specialisation give the players who purchase the DLCs skills and specialisations which overpower them against core playersPoF>HoT>CoreIn order to remain competitive, one is forced to purchase the DLCs.As such GW2 is P2W

Tbh last I checked there are some core classes that can stand toe to toe with especs... even in the competitive world. If gw2 was p2w then no core should beat any espec

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@"Bigpapasmurf.5623" said:

Tbh last I checked there are some core classes that can stand toe to toe with especs... even in the competitive world. If gw2 was p2w then no core should beat any espec

Some, which most likely require a skilled player with good timings in order to beat those with the expansions.

Meanwhile PoF player: "Look at me! I can just smash these 3 buttons randomly and I'll win every time! I am so skilled!"

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@"Ryudnard.2587" said:Just made a new account and entered WvW. I died so many times trying to get to the tag. And couldn't really get any wvw experience because I was too late to cap anything.

Just saying, if anyone is like really new to GW2 and they want to try WvW, they would feel very frustrated without the mount for a long time. Can we consider implementing a way to help out the newbies in wvw? Like letting them hop-in to a mount of other players. Or buy a temporary Warclaw with gold?

Hello.I had exact same issue,and when i made topic about it,people were butthurt because i disliked their idolized dead world vs world

Try using https://wiki.guildwars2.com/wiki/Superior_Rune_of_Speed It really helps having 66% movement speed,with teleports you should be fine.

It cost 42 gold tho,but it pays off.42 gold with current lab farm should be 2 hours run.

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@Omaris Mortuus Est.2738 said:

@"Bigpapasmurf.5623" said:

Tbh last I checked there are some core classes that can stand toe to toe with especs... even in the competitive world. If gw2 was p2w then no core should beat any espec

Some, which most likely require a skilled player with good timings in order to beat those with the expansions.

Meanwhile PoF player: "Look at me! I can just smash these 3 buttons randomly and I'll win every time! I am so skilled!"

Using phrases like "which most likely" means you don't know (thus are assuming), which is a pretty weak argument that makes you lose credibility in it.

Now, I am not a sheep and believe anything without reliable sources or proof of claims, do you have anything solid that says expacs, due to especs, are completely p2w?

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My honest opinion is that mounts should never have been added to World vs World and certainly not with an engage skill.

When you have the mount you're the fastest thing in WvW outside of other mounted players. Now people can force you off with a spear which is a double edged sword for reasons I'll explain later. This has lead to a few different problems and changes in how everyone plays:

  1. Warbands: There are now groups of 4 players, "warbands" as I will name them where they essentially are gank groups but they consist of a mini zerg comp of 2 necros, FB and scrapper. They all try to spear you alone because you can only dodge 3 of the spears then they train over you with no real hope to win, 1 will usually stay mounted to finish you quick or to chase and keep you in combat if thief/mesmer. What enables this is they're as fast as anyone else now, there's no cost to being a better team fighter.

  2. Roamer/Zerg balance: Before mounts and technically HoT if you wanted to be fast to flip camps or escape big groups you generally weren't very good in big fight with those that are better in big fights who get fat loot generally being a bit slow and more vulnerable without others around. This was fine, roamers had a role of picking off stragglers and people running back to a fight alone to weaken the enemy team, swinging the fight for their team. Zergs had the roles of taking the big fights, objectives and could power through a lot by virtue of synergy and size being tough to take down.

  3. Speed: Finally the most obvious, the mount has made EVERYONE with it faster. What this means is large groups can respond to other large groups faster, depending on which side of the fight you're on this is good or bad as 1 disabler can essentially make a keep unassailable for that time as a team ports over and gets there in 30s. This also extends to camps and towers, 1 person sitting in a camp with a golem or two means no small group can really flip the camp before allies come and save it. Large groups tend to have 1-4 people tailing them, mounted ofc, reporting direction and location so they're not likely to take it either.

  4. FINISH THEM: With mounts auto finishing people on engage skill it means rezzing someone that goes down, especially when assaulting an objective against a cloud of players, can't really happen as when someone goes down it's finish then invuln back to safety of the keep/tower. The attackers can't mount up because they're permanently in combat thanks to the arrow carts so that makes it very one sided leading to this horrible situation where you just don't want to assault T3 keeps because it's so horrible. What's the point of having rez abilities (don't even get me started on the 2s+ cast ones) if everyone is going to auto down? It's almost like no downstate is back which is OK for an event but please no, it's not fun at all.

  5. No mount, no fun: As the OP raised, if you have no mount you're picked on, picked off and generally at this point there's little to no point playing WvW. The most effective thing you can do is play a class with high amounts of stealth, try to get kills and participate in whatever you can till you get the mount and avoid fights at almost all costs unless you're good enough to win it very quickly. This is a player vs player game mode, at no point should the best tactic be to avoid fights, even if you're vs a server that is vastly better at fights.

I get it, many of those who love to follow a commander, press 1 and stick with your large group and run away from anything threatening might love the warclaw but it's made the game incredibly unfun for anything but that now.

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@apharma.3741 said:

I get it, many of those who love to follow a commander, press 1 and stick with your large group and run away from anything threatening might love the warclaw but it's made the game incredibly unfun for anything but that now.

tbh, as a solo/duo roamer, I dont follow a commander and press 1, and my guild (aside from 1) loves the war claw. Yes it does have its drawbacks, a lot which you have mentioned, however even outside ZvZ, outside from trolling, warclaw can still be useful and helpful to some. Now there is a dismount ability, makes this solo roamers heart happy as now less people can run away to catch up with their zerg.

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