I wish dueling was a thing - Page 2 — Guild Wars 2 Forums

I wish dueling was a thing

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  • Tenrai Senshi.2017Tenrai Senshi.2017 Member ✭✭✭

    One solution to the request for dueling, which wouldn't cause issues for players who don't want to duel, is to introduce an arena in one of the main cities. In fact, you could even use the Queen's Gauntlet arena, which is an asset in the game which has not been utilized for a long time, and that is currently going to waste. Just make it so players can go to the arena to duel, and challenge each other, while other players can spectate. Because it's also a specific, separate location, it also means you won't be harassed for duels in other areas if you don't want to be.

    Also, with multiple small arenas to utilize in the case of using the Queen's Gauntlet arena (or any other similar arena implemented), it would give a space in which players can duel without outside interference (I.E. other players giving you boons, blocking your view, etc).

  • Eme.2018Eme.2018 Member ✭✭✭

    @MarshallLaw.9260 said:
    1. "little time and effort" - actually I don't think you can quantify this, perhaps it would take a decent amount of coding to make this work (I mean the whole dueling system, not the invite/avoid mechanic).
    2. "absolutely worth the result" - perhaps for you and a handful of other dueling enthusiasts. I'm not saying I wouldn't try it, but for myself, like many others it won't really be game changing.

    My suggestion to you is make some research (maybe a poll) into how much of the population would actually want this, vs how many people (like myself) are indifferent.

    You misread my post. I wrote "Dueling as a function of Time and Effort", you examined every factor separately. As a function of time and effort dueling is worth the result because it requires no new resources and simultaneously it adds a new and fresh mechanic in-game.

    Don't bring the subjective argument to the table . Of course it will require "a decent amount of coding" but that's nothing compared to let's say making a new skin. At the same time dueling adds many more possibilities and rejuvenates the game a lot more than one skin does. (That's just an example, I am sure someone else can think of a more effective and delicate way of putting it.)

  • MarshallLaw.9260MarshallLaw.9260 Member ✭✭✭✭

    @Eme.2018 said:
    dueling adds many more possibilities and rejuvenates the game a lot more than one skin does.

    I'm fairly sure my argument still stands. Besides, you are comparing apples and pears. Skins are created to provide funding through potential gem sales so their purpose would not be comparable.
    Would dueling "rejuvenate" the game? Sure, it would improve the game by adding a new action, but you really can't determine the impact. I can understand from your position, the view is biased, since you are in favor of this. My point of view is unbiased since I don't see the addition of this mechanic as being a personal desire, nor am I against dueling.

    As far as I can see, we already have the tools to be able to engage in 1v1 combat in custom arenas. These are also a gold sink to an extent so by reducing the need for them, devs also remove that aspect.
    The argument isn't really that I don't like dueling, it just seems a waste of resources to develop something we already have but in a different place.

  • Eme.2018Eme.2018 Member ✭✭✭
    edited May 14, 2018

    I partly agree, you can't quantify the effort meaning you cant say "Running 10 miles a day requires no effort." but you can say something like "Running 10 miles a day requires no effort compared to running 50 miles a day." which is exactly what I am saying.

    @MarshallLaw.9260 said:
    Besides, you are comparing apples and pears. Skins are created to provide funding through potential gem sales so their purpose would not be comparable.

    Now you are falling out of the subject. Maybe skins weren't the perfect example (even though not all skins are created for gem sales), but my point still stands and I will continue to use the skin example because I think it is not totally irrelevant.

    What is the point of updating the game? To keep it fresh and new. The means to achieve that, do not really matter in the grand scheme of things.
    So about all that comparing "apples and pears", no. I am comparing the time and effort different updating mechanisms need.

    About you being "unbiased", the fact that you claimed to be unbiased makes you biased by definition.

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭

    I truly think dueling does have it's place in the world. Still you would need to have the options to turn off messaging X person wants to duel you. It can be annoying when you pve or doing something else. But for players just hanging around main cities & chatting can be a fun thing. for role players as well to. This game is in dire need of a bit of messy chaos. Gw2 got corrected to the point of staleness & bland. Not good!

    Winter Nerf is coming!

  • NuhDah.9812NuhDah.9812 Member ✭✭✭

    I've got an idea... how about dueling requests can only be send between party members? That would let friends have duels between them if they want to and also make it so you can't spam and bother people who aren't interested in it.

  • coro.3176coro.3176 Member ✭✭✭✭
    edited May 15, 2018

    ... but the maps though! It'd be so much fun to fight in Rata Sum, or Caledon Forest, just for the interesting terrain..

    .. or any map with a large event that spawns at a certain time. Think of all those people just sitting afk waiting for some boring world-boss to show up so they can go press 1 at it for 5 minutes. Why not spice it up with a little dueling while they wait?

    I really cannot see ANY downside. Make it opt in, and you can already block players if they annoy you. Any potential problems are solved!

  • flog.3485flog.3485 Member ✭✭✭
    edited May 15, 2018

    @coro.3176 said:
    ... but the maps though! It'd be so much fun to fight in Rata Sum, or Caledon Forest, just for the interesting terrain..

    .. or any map with a large event that spawns at a certain time. Think of all those people just sitting afk waiting for some boring world-boss to show up so they can go press 1 at it for 5 minutes. Why not spice it up with a little dueling while they wait?

    I really cannot see ANY downside. Make it opt in, and you can already block players if they annoy you. Any potential problems are solved!

    But here is the big problem: numbers of players allowed in a map. If you allow dueling in a map where a major meta event spawns and some players can’t join the instance because their place is taken by players who are dueling and are not contributing, then what do you do ? It just deincentivizes players using the LFG.

    You also certainly don’t want to recreate the problem of having raid portals only in open world where events of one map were massively scaled because there was a bunch of players afking in front of the portal.

    In the end here is what would happened: you would have a specified instance where players would go to duel, which is very much what we already have with guild halls or hotjoin 1v1 servers.

  • Ario.8964Ario.8964 Member ✭✭✭✭

    Dueling is available in pvp servers and in guild hall arenas...
    That being said dueling is mostly pointless now as almost every build can permanently stall out a fight when they aren't confined to a point and aren't running full glass.

  • Sinful.2165Sinful.2165 Member ✭✭✭

    I would love a duel option. I don’t know why there are so many naysayers flocking to this thread. Just add an option to refuse duel requests.

    It would be loads of fun and add a whole new dimension to interacting and socializing in the game.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @flog.3485 said:

    @coro.3176 said:
    ... but the maps though! It'd be so much fun to fight in Rata Sum, or Caledon Forest, just for the interesting terrain..

    .. or any map with a large event that spawns at a certain time. Think of all those people just sitting afk waiting for some boring world-boss to show up so they can go press 1 at it for 5 minutes. Why not spice it up with a little dueling while they wait?

    I really cannot see ANY downside. Make it opt in, and you can already block players if they annoy you. Any potential problems are solved!

    But here is the big problem: numbers of players allowed in a map. If you allow dueling in a map where a major meta event spawns and some players can’t join the instance because their place is taken by players who are dueling and are not contributing, then what do you do ? It just deincentivizes players using the LFG.

    You also certainly don’t want to recreate the problem of having raid portals only in open world where events of one map were massively scaled because there was a bunch of players afking in front of the portal.

    In the end here is what would happened: you would have a specified instance where players would go to duel, which is very much what we already have with guild halls or hotjoin 1v1 servers.

    There's always people in meta maps not contributing whether they're just afking with just enough participation to get rewards or gathering nodes, or doing hero points or whatever. A couple of guys having a duel isn't going to destabilize the meta event system.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • flog.3485flog.3485 Member ✭✭✭

    @mortrialus.3062 said:

    @flog.3485 said:

    @coro.3176 said:
    ... but the maps though! It'd be so much fun to fight in Rata Sum, or Caledon Forest, just for the interesting terrain..

    .. or any map with a large event that spawns at a certain time. Think of all those people just sitting afk waiting for some boring world-boss to show up so they can go press 1 at it for 5 minutes. Why not spice it up with a little dueling while they wait?

    I really cannot see ANY downside. Make it opt in, and you can already block players if they annoy you. Any potential problems are solved!

    But here is the big problem: numbers of players allowed in a map. If you allow dueling in a map where a major meta event spawns and some players can’t join the instance because their place is taken by players who are dueling and are not contributing, then what do you do ? It just deincentivizes players using the LFG.

    You also certainly don’t want to recreate the problem of having raid portals only in open world where events of one map were massively scaled because there was a bunch of players afking in front of the portal.

    In the end here is what would happened: you would have a specified instance where players would go to duel, which is very much what we already have with guild halls or hotjoin 1v1 servers.

    There's always people in meta maps not contributing whether they're just afking with just enough participation to get rewards or gathering nodes, or doing hero points or whatever. A couple of guys having a duel isn't going to destabilize the meta event system.

    I personally don’t agree with you because dueling is far more impactful and draws a lot more attention than having a few solo players gathering nodes or whatever.

    Don’t get me wrong. I am not here to say that dueling is bad. I did have have some duels from time to time in the guild hall, in hotjoin arenas and in WvW.

    I just think that because it will be impactful, it will be abused and therefore it will need support of not only implementing dueling in open world but also regularly updating it. Do you really think that the devs can do this ? How much time before you see threads pop up saying “dueling is unbalanced, dueling is bugged bla-bla-bla?”

    Imo they can’t because their teams are already stretched enough. And here is the most important thing: dueling can already happen without any devs further resources used in the process. It is also way too late (after 6 years) to implement such a groundbreaking development when devs have put so much effort into making PvE a full cooperative and supportive-uncompetitive area.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited May 16, 2018

    @MarshallLaw.9260 said:

    @Eme.2018 said:
    dueling adds many more possibilities and rejuvenates the game a lot more than one skin does.

    As far as I can see, we already have the tools to be able to engage in 1v1 combat in custom arenas. These are also a gold sink to an extent so by reducing the need for them, devs also remove that aspect.
    The argument isn't really that I don't like dueling, it just seems a waste of resources to develop something we already have but in a different place.

    You're right, we do have dueling in other places.... What server are you on?

    Maybe in 14 weeks when WvW rotations change we might be against each other in WvW for a duel?

    If that doesn't work, give me about another 12 months to build my guild arena and hopefully we can have a duel then yea? Assuming you got room for a guild invite.

    If that's not good enough, how about we go to sPvP and completely gut our builds down to a limited selection of amulets, runes and sigils and maybe we can replicate our builds for a duel there? We'll both run zerker, you can play the Elementalist :lol:

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
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  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @flog.3485 said:

    @mortrialus.3062 said:

    @flog.3485 said:

    @coro.3176 said:
    ... but the maps though! It'd be so much fun to fight in Rata Sum, or Caledon Forest, just for the interesting terrain..

    .. or any map with a large event that spawns at a certain time. Think of all those people just sitting afk waiting for some boring world-boss to show up so they can go press 1 at it for 5 minutes. Why not spice it up with a little dueling while they wait?

    I really cannot see ANY downside. Make it opt in, and you can already block players if they annoy you. Any potential problems are solved!

    But here is the big problem: numbers of players allowed in a map. If you allow dueling in a map where a major meta event spawns and some players can’t join the instance because their place is taken by players who are dueling and are not contributing, then what do you do ? It just deincentivizes players using the LFG.

    You also certainly don’t want to recreate the problem of having raid portals only in open world where events of one map were massively scaled because there was a bunch of players afking in front of the portal.

    In the end here is what would happened: you would have a specified instance where players would go to duel, which is very much what we already have with guild halls or hotjoin 1v1 servers.

    There's always people in meta maps not contributing whether they're just afking with just enough participation to get rewards or gathering nodes, or doing hero points or whatever. A couple of guys having a duel isn't going to destabilize the meta event system.

    I personally don’t agree with you because dueling is far more impactful and draws a lot more attention than having a few solo players gathering nodes or whatever.

    Don’t get me wrong. I am not here to say that dueling is bad. I did have have some duels from time to time in the guild hall, in hotjoin arenas and in WvW.

    I just think that because it will be impactful, it will be abused and therefore it will need support of not only implementing dueling in open world but also regularly updating it. Do you really think that the devs can do this ? How much time before you see threads pop up saying “dueling is unbalanced, dueling is bugged bla-bla-bla?”

    Imo they can’t because their teams are already stretched enough. And here is the most important thing: dueling can already happen without any devs further resources used in the process. It is also way too late (after 6 years) to implement such a groundbreaking development when devs have put so much effort into making PvE a full cooperative and supportive-uncompetitive area.

    What meta events with full maps are struggling to get done now a days? I mean heck there's always 30+ people in every full Auric Basin map AFKing at east. The Domain of Istan and Sandswept Isles metas have huge quantities of AFK turret engineers. These events get done just fine. Dueling isn't going to render open world PvE unplayable.

    There's already systems for enabling players to attack each other and to switch allegiances and make players hostile to each other on the fly already built into the game, which would be the bulk of the work required to make this system work. The rest adding a "Accept duel" menu, a timer when the duel is accepted, and a system that ends the duel when one player reaches 1 HP. WoW's dueling system is pretty basic and that's really all we'd need and I really don't think it would take a developer more than a day or two's work to implement this.

    Players upset about 1v1 dueling not being balanced would be barking up the wrong tree and I would have zero sympathy for them.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • MarshallLaw.9260MarshallLaw.9260 Member ✭✭✭✭

    @sephiroth.4217 said:

    @MarshallLaw.9260 said:

    @Eme.2018 said:
    dueling adds many more possibilities and rejuvenates the game a lot more than one skin does.

    As far as I can see, we already have the tools to be able to engage in 1v1 combat in custom arenas. These are also a gold sink to an extent so by reducing the need for them, devs also remove that aspect.
    The argument isn't really that I don't like dueling, it just seems a waste of resources to develop something we already have but in a different place.

    You're right, we do have dueling in other places.... What server are you on?

    Maybe in 14 weeks when WvW rotations change we might be against each other in WvW for a duel?

    If that doesn't work, give me about another 12 months to build my guild arena and hopefully we can have a duel then yea? Assuming you got room for a guild invite.

    If that's not good enough, how about we go to sPvP and completely gut our builds down to a limited selection of amulets, runes and sigils and maybe we can replicate our builds for a duel there? We'll both run zerker, you can play the Elementalist :lol:

    As long as you're on NA we can both chip in 100g and create our own arena.
    https://wiki.guildwars2.com/wiki/Custom_Arena
    I can appreciate that the stat selection there is arguably less diverse since you can't mix runes or gear stats too much but the capability is undeniably there.
    In addition, at least 1 of the guilds I rep has an arena set up and I'm sure they wouldn't mind adding you, providing you're not too disruptive.

    As I keep saying, I'm not against the idea of dueling, but since there are plenty of options currently on the table, I feel it's not essential to be putting resources into this.
    Some people claim it will revolutionize GW2 if implemented, I disagree. Others say it will ruin gaming experience for them - I don't share that view.

  • flog.3485flog.3485 Member ✭✭✭

    @mortrialus.3062 said:

    @flog.3485 said:

    @mortrialus.3062 said:

    @flog.3485 said:

    @coro.3176 said:
    ... but the maps though! It'd be so much fun to fight in Rata Sum, or Caledon Forest, just for the interesting terrain..

    .. or any map with a large event that spawns at a certain time. Think of all those people just sitting afk waiting for some boring world-boss to show up so they can go press 1 at it for 5 minutes. Why not spice it up with a little dueling while they wait?

    I really cannot see ANY downside. Make it opt in, and you can already block players if they annoy you. Any potential problems are solved!

    But here is the big problem: numbers of players allowed in a map. If you allow dueling in a map where a major meta event spawns and some players can’t join the instance because their place is taken by players who are dueling and are not contributing, then what do you do ? It just deincentivizes players using the LFG.

    You also certainly don’t want to recreate the problem of having raid portals only in open world where events of one map were massively scaled because there was a bunch of players afking in front of the portal.

    In the end here is what would happened: you would have a specified instance where players would go to duel, which is very much what we already have with guild halls or hotjoin 1v1 servers.

    There's always people in meta maps not contributing whether they're just afking with just enough participation to get rewards or gathering nodes, or doing hero points or whatever. A couple of guys having a duel isn't going to destabilize the meta event system.

    I personally don’t agree with you because dueling is far more impactful and draws a lot more attention than having a few solo players gathering nodes or whatever.

    Don’t get me wrong. I am not here to say that dueling is bad. I did have have some duels from time to time in the guild hall, in hotjoin arenas and in WvW.

    I just think that because it will be impactful, it will be abused and therefore it will need support of not only implementing dueling in open world but also regularly updating it. Do you really think that the devs can do this ? How much time before you see threads pop up saying “dueling is unbalanced, dueling is bugged bla-bla-bla?”

    Imo they can’t because their teams are already stretched enough. And here is the most important thing: dueling can already happen without any devs further resources used in the process. It is also way too late (after 6 years) to implement such a groundbreaking development when devs have put so much effort into making PvE a full cooperative and supportive-uncompetitive area.

    What meta events with full maps are struggling to get done now a days? I mean heck there's always 30+ people in every full Auric Basin map AFKing at east. The Domain of Istan and Sandswept Isles metas have huge quantities of AFK turret engineers. These events get done just fine. Dueling isn't going to render open world PvE unplayable.

    There's already systems for enabling players to attack each other and to switch allegiances and make players hostile to each other on the fly already built into the game, which would be the bulk of the work required to make this system work. The rest adding a "Accept duel" menu, a timer when the duel is accepted, and a system that ends the duel when one player reaches 1 HP. WoW's dueling system is pretty basic and that's really all we'd need and I really don't think it would take a developer more than a day or two's work to implement this.

    Players upset about 1v1 dueling not being balanced would be barking up the wrong tree and I would have zero sympathy for them.

    Maybe. But still I don’t want dueling to be implemented in open world. I have provided my feedback and you have provided yours. Let’s see whose feedback they want to listen to.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    I think its hilarious that this is still going. There are many methods of dueling (more than needed imo and I love dueling), however OP doesnt appear to care...so why should we care about open world dueling? Why implement something that isnt needed.

    When Anet first did GW, they wanted to separate themselves from other MMO's (especially WoW...hence no holy trinity) Yes Anet brought mounts, however 5 is nothing. Open world dueling would make GW like other mmo's (which counters anet's initial philosophy). Iirc there was even something from them stated a while ago that it was something they werent looking into.

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  • Eme.2018Eme.2018 Member ✭✭✭
    edited May 16, 2018

    @Bigpapasmurf.5623 said:
    I think its hilarious that this is still going. There are many methods of dueling (more than needed imo and I love dueling), however OP doesnt appear to care...so why should we care about open world dueling? Why implement something that isnt needed.

    There are many methods of dueling and which could in a sense "justify" why all of them are so abysmal. Nothing even remotely compares to the quality of life that an "actual" duel option would bring.

    @MarshallLaw.9260 said:
    As long as you're on NA we can both chip in 100g and create our own arena.
    https://wiki.guildwars2.com/wiki/Custom_Arena

    That's a terrible option, creating an arena just so you could duel freely without having to rely on other people's servers or on the randomness of the WvW, and yet this is the "best" option we have. This is exactly what I am talking about.

    @MarshallLaw.9260 said:
    Some people claim it will revolutionize GW2 if implemented, I disagree. Others say it will ruin gaming experience for them - I don't share that view.

    I don't think anyone claimed it would revolutionize Gw2; the statement itself is completely arbitrary. We know for a fact though that an open world duel option would be the most easily accessible and direct approach to dueling, a quality of life change, somewhat a relief.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @Eme.2018 said:

    @Bigpapasmurf.5623 said:
    I think its hilarious that this is still going. There are many methods of dueling (more than needed imo and I love dueling), however OP doesnt appear to care...so why should we care about open world dueling? Why implement something that isnt needed.

    There are many methods of dueling and which could in a sense "justify" why all of them are so abysmal. Nothing even remotely compares to the quality of life that an "actual" duel option would bring.

    Thats the thing tho. With the many ways to duel (theres even arenas specifically for dueling in G.Hall), having another "dueling" option wouldn't be that good of a QoL as its pointless. If The arena in the guild hall were removed then maybe (as I hate dueling in PvP due to build restrictions, and some ppl hate dueling in WvW/OS as they can technically be ganked), the hall is the perfect spot as its personal and can do full build and its out of the way of everything, yet easily accessible. Unless they remove the g.hall's arena, I can't 110% see anet implementing such as a "large scale environment pvp" is essentially WvW.

    Red = Dead...or someone runs away. Either way it's gone.
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  • Eme.2018Eme.2018 Member ✭✭✭

    @Bigpapasmurf.5623 said:
    Thats the thing tho. With the many ways to duel (theres even arenas specifically for dueling in G.Hall), having another "dueling" option wouldn't be that good of a QoL as its pointless. If The arena in the guild hall were removed then maybe (as I hate dueling in PvP due to build restrictions, and some ppl hate dueling in WvW/OS as they can technically be ganked), the hall is the perfect spot as its personal and can do full build and its out of the way of everything, yet easily accessible. Unless they remove the g.hall's arena, I can't 110% see anet implementing such as a "large scale environment pvp" is essentially WvW.

    Is that an answer ? How is the hall better in any way? What about the players who are not in the same or in a guild?

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭
    edited May 16, 2018

    @Eme.2018 said:

    @Bigpapasmurf.5623 said:
    Thats the thing tho. With the many ways to duel (theres even arenas specifically for dueling in G.Hall), having another "dueling" option wouldn't be that good of a QoL as its pointless. If The arena in the guild hall were removed then maybe (as I hate dueling in PvP due to build restrictions, and some ppl hate dueling in WvW/OS as they can technically be ganked), the hall is the perfect spot as its personal and can do full build and its out of the way of everything, yet easily accessible. Unless they remove the g.hall's arena, I can't 110% see anet implementing such as a "large scale environment pvp" is essentially WvW.

    Is that an answer ? How is the hall better in any way? What about the players who are not in the same or in a guild?

    That is an answer. I have explained how its better so I will not repeat myself. As for your last question, it takes seconds to throw a quick invite to a guild. Ive done it for dueling purposes. Other guilds do it. Its not complicated or difficult. Its a simple solution thats already implemented, however I fear you fail to see it as others do in order to attempt to get your point across, however its something thats simply not needed..

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  • MarshallLaw.9260MarshallLaw.9260 Member ✭✭✭✭

    @Eme.2018 said:

    @MarshallLaw.9260 said:
    As long as you're on NA we can both chip in 100g and create our own arena.
    https://wiki.guildwars2.com/wiki/Custom_Arena

    That's a terrible option, creating an arena just so you could duel freely without having to rely on other people's servers or on the randomness of the WvW, and yet this is the "best" option we have. This is exactly what I am talking about.

    I think this is where our opinions differ.
    Why is this a terrible option?
    For just 200g you get 30 days of unlimited access to a private area to duel, 2v2, 3v3 (whatever you like really).
    I'm fairly sure there are open arenas for 1v1 too if you think the cost is too high and as mentioned before, plenty of guilds have their Guild Hall Arena set up.
    With all due respect, you're dismissing the current access methods because "you don't like them" which really isn't a solid counter.
    Really I think this boils down to this :
    I believe we have enough, you don't like what we have (without giving a reason) and want more/alternatives. Those are both just points of view.

  • Eme.2018Eme.2018 Member ✭✭✭
    edited May 16, 2018

    Never said open world duels are a need. The solutions are simply impractical, the cost of the effort to make a duel happen probably isn't worth the duel in many of those cases.
    @MarshallLaw.9260 Either deliberate or unintentional, your ignorance is unjustifiable.

  • Glacial.9516Glacial.9516 Member ✭✭✭

    Strongly opposed to dueling in the vicinity of main NPCs (crafting, banking, TP and such). But I have no qualms with a dueling option in general provided there is the option to disable requests. I'm rarely fond of dueling in games because of many of the things discussed already in this thread. It's absurd how many duelers seem to think chasing you around and spamming requests or spamming chat will suddenly change your mind. It's about as obnoxious as the random guild invite spam that some games are plagued by.

    I do think there are positives to having some form of agreed-upon pvp in public areas though. Even if I may prefer not to partake, I've seen in games where players organize their own duels or tournaments for fun and others can sit by and watch or even join in if they'd like to. Unfortunately, the more freedom you give to players the more likely they are to abuse it. Which is probably why it's far more common to see the dueler that spams and annoys you with their goading.

  • MarshallLaw.9260MarshallLaw.9260 Member ✭✭✭✭

    @Eme.2018 said:
    The solutions are simply impractical

    No, you think they are impractical (without providing a valid reason) and you are in the minority.

    the cost of the effort to make a duel happen probably isn't worth the duel

    "the cost of the effort" - what even is this? You've already been explained how it can be free and very little effort to set up. If you are not prepared to make any effort then that becomes your personal issue.

    @MarshallLaw.9260 Either deliberate or unintentional, your ignorance is unjustifiable.

    My dude, there is no need to throw around words and phrases, when you clearly don't understand their meaning . I appreciate that English may not be your first language, so I'm more than happy to excuse that.
    In addition, there's no need to be rude since your comments will just be cut or this whole thread may disappear if you continue to attempt to derail it.

  • Warkind.6745Warkind.6745 Member ✭✭✭

    I think the addition of dueling, or of a small arena in each map where duels can be issued, would be cool. I've played a lot of other MMOs with open world dueling and haven't seen much of the toxic behavior that people are worried about. People barely ever utilize the feature.

    All is vain.

  • Eme.2018Eme.2018 Member ✭✭✭
    edited May 16, 2018

    @MarshallLaw.9260 said:
    No, you think they are impractical (without providing a valid reason) and you are in the minority.

    Of course everyone can have his definition of what is impractical but I will try to further explain why I believe that the dueling options are impractical. My basic argument is that there are many restrictions in all those options currently implemented for dueling.
    1. Guild Hall : (1) Requires a guild and (2) requires the other player to either be in the same guild or you to be able to invite him.
    2.WvW: (1) Requires you and the other player to be on "Warring servers" and (2) requires no gankers to be around.
    3. PvP on other's Arena(probably the best option):It also requires no gankers to be around.
    4. PvP on your Arena: Requires an important sum of gold that not anyone can afford.

    @MarshallLaw.9260 said:
    "the cost of the effort" - what even is this? You've already been explained how it can be free and very little effort to set up. If you are not prepared to make any effort then that becomes your personal issue.

    "Personal issue"? No. Let me give you an example.
    Imagine you are living in a friends house and you realize that you want to go take a s*** only to find out that the house has no toilet. The friends tells you either to climb the mountain and go do your dirty work behind the trees or go to the public restroom which is probably very dirty. Those two maybe be options but they are very inconvenient in the sense that they don't address the problem directly these, solutions are there for specific situations, desperate people. The proper solution would be for the friend to finally get a toilet.

    All this time you have been saying that separate duel option doesn't need to be implemented . Well, I will argue that separate duel option has no reason not to be implemented, its a life quality change and like every life quality change it doesn't need to be implemented it rather just helps to be implemented.

    @MarshallLaw.9260 said:
    My dude, there is no need to throw around words and phrases, when you clearly don't understand their meaning . I appreciate that English may not be your first language, so I'm more than happy to excuse that.
    In addition, there's no need to be rude since your comments will just be cut or this whole thread may disappear if you continue to attempt to derail it.

    Not going to comment on that one.

    I really have nothing else to say.

  • MarshallLaw.9260MarshallLaw.9260 Member ✭✭✭✭

    @Eme.2018 said:

    @MarshallLaw.9260 said:
    No, you think they are impractical (without providing a valid reason) and you are in the minority.

    Of course everyone can have his definition of what is impractical but I will try to further explain why I believe that the dueling options are impractical. My basic argument is that there are many restrictions in all those options currently implemented for dueling.
    1. Guild Hall : (1) Requires a guild and (2) requires the other player to either be in the same guild or you to be able to invite him.
    2.WvW: (1) Requires you and the other player to be on "Warring servers" and (2) requires no gankers to be around.
    3. PvP on other's Arena(probably the best option):It also requires no gankers to be around.
    4. PvP on your Arena: Requires an important sum of gold that not anyone can afford.

    You continue to make it sound very difficult when in reality it's fairly straightforward. Have you even tried these methods? My dude, you are restricting yourself.

    @MarshallLaw.9260 said:
    "the cost of the effort" - what even is this? You've already been explained how it can be free and very little effort to set up. If you are not prepared to make any effort then that becomes your personal issue.

    "Personal issue"? No. Let me give you an example.
    Imagine you are living in a friends house and you realize that you want to go take a s*** only to find out that the house has no toilet. The friends tells you either to climb the mountain and go do your dirty work behind the trees or go to the public restroom which is probably very dirty. Those two maybe be options but they are very inconvenient in the sense that they don't address the problem directly these, solutions are there for specific situations, desperate people. The proper solution would be for the friend to finally get a toilet.

    This is a horrendous analogy since you are comparing a basic essential utility with an optional ability. A better analogy is this : imagine you come to your friends house. You ask him if you can have an ice-cream. He says, no, he doesn't have an ice-cream machine in his house. You have to make the effort to go buy a machine for his/your house or go to a vendor to purchase a single container of the dairy goodness. So yes, it's a personal issue that you choose not to make the effort.

    All this time you have been saying that separate duel option doesn't need to be implemented . Well, I will argue that separate duel option has no reason not to be implemented, its a life quality change and like every life quality change it doesn't need to be implemented it rather just helps to be implemented.

    The reason is that it would be a waste of resources for a minor improvement.

  • Eme.2018Eme.2018 Member ✭✭✭
    edited May 16, 2018

    @MarshallLaw.9260 said:
    You continue to make it sound very difficult when in reality it's fairly straightforward. Have you even tried these methods? My dude, you are restricting yourself.

    Yes I have tried. No I am not restricting myself. Those problems are facts that a new duel options solves.

    This is a horrendous analogy since you are comparing a basic essential utility with an optional ability. A better analogy is this : imagine you come to your friends house. You ask him if you can have an ice-cream. He says, no, he doesn't have an ice-cream machine in his house. You have to make the effort to go buy a machine for his/your house or go to a vendor to purchase a single container of the dairy goodness. So yes, it's a personal issue that you choose not to make the effort.

    If you think this is a horrendous analogy then you clearly don't understand the point. Besides, dueling is a pretty basic need of an MMO (every MMO has it), its not some extra negligible, optional thing. So its closer to taking a s*** than to eating ice-cream.

    @MarshallLaw.9260 said:
    The reason is that it would be a waste of resources for a minor improvement.

    That's the thing. No resources are needed other than some minor programming. It is clearly not a big deal.

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭
    edited May 16, 2018

    You know, a great solution to any issues concerning dueling would be addressed with my ultimate idea. & i'm first to come up with it. Here it is.
    Have Dueling presented as a dueling box. Or flag that you drop where ever you at in the PVE world. Exactly like a toy box. Anyone wanting to duel just have to click on the flag & voilà. Problem solved. You would choose between 4 or 5 different options ranging from the 1v1 to more. Need i to say more?

    Winter Nerf is coming!

  • Eme.2018Eme.2018 Member ✭✭✭
    edited May 16, 2018

    @Vieux P.1238 said:
    You know, a great solution to any issues concerning dueling would be addressed with my ultimate idea. & i'm first to come up with it. Here it is.
    Have Dueling presented as a dueling box. Or flag that you drop where ever you at in the PVE world. Exactly like a toy box. Anyone wanting to duel just have to click on the flag & voilà. Problem solved. You would choose between 4 or 5 different options ranging from the 1v1 to more. Need i to say more?

    This is a neat idea but a popular argument against the implementation of Open World dueling in general is that it is a waste of time and resources. I believe adding extra features is not as vital as the implementation itself. What I would expect as an easy solution is the ability to right click to a character's icon and request a duel while also having the ability to automatically decline all requests.

  • coro.3176coro.3176 Member ✭✭✭✭

    It's mostly about the maps and terrain to be honest. It's boring fighting in the same pvp/wvw maps we've been using for YEARS.

    GW2 has so many great environments but we never get to use them for actual combat .. only mindless PvE mobs and bosses. I fall asleep half the time.. which is a shame, 'cause the maps are so cool.

  • BMW.2951BMW.2951 Member ✭✭✭

    Bring dueling to PvE! It's annoying to meet in a guild hall or join a random custom PvP match to 1v1 someone. It should be like WoW where you can request someone to duel you. If PvE guys don't care anything about dueling, then you can add a setting in options for them to check that automatically blocks out any new requests. Easyyyyyyyyyyyyyyyyyyyy

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @coro.3176 said:
    It's mostly about the maps and terrain to be honest. It's boring fighting in the same pvp/wvw maps we've been using for YEARS.

    GW2 has so many great environments but we never get to use them for actual combat .. only mindless PvE mobs and bosses. I fall asleep half the time.. which is a shame, 'cause the maps are so cool.

    Good thing about the g.arena is you can change it up as you please. Couldn't tell ya how many times i was in an arena that you could almost swear was some sort of environment

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
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  • coro.3176coro.3176 Member ✭✭✭✭
    edited May 16, 2018

    @Bigpapasmurf.5623 said:

    @coro.3176 said:
    It's mostly about the maps and terrain to be honest. It's boring fighting in the same pvp/wvw maps we've been using for YEARS.

    GW2 has so many great environments but we never get to use them for actual combat .. only mindless PvE mobs and bosses. I fall asleep half the time.. which is a shame, 'cause the maps are so cool.

    Good thing about the g.arena is you can change it up as you please. Couldn't tell ya how many times i was in an arena that you could almost swear was some sort of environment

    Come on. You know that's not what I mean..

    The guild arenas are all boring flat areas. (yeah, you can add walls, traps, but they're pretty basic..). You can change it up however you like, but it's still not going to be as fun as a duel at the edge of Mount Maelstrom's lava pit, or on the floating platforms in Metrica, or on the bridge in Fireheart Rise or in the Divinity's Reach garden or .. you see where I'm going with this?

    Also, you have to leave the map. Dueling would be a fun alternative to sitting afk waiting for that next world event. No one is going to give up their spot on the map to do it, but they would if it was available to kill time.

  • BMW.2951BMW.2951 Member ✭✭✭

    @coro.3176 said:

    @Bigpapasmurf.5623 said:

    @coro.3176 said:
    It's mostly about the maps and terrain to be honest. It's boring fighting in the same pvp/wvw maps we've been using for YEARS.

    GW2 has so many great environments but we never get to use them for actual combat .. only mindless PvE mobs and bosses. I fall asleep half the time.. which is a shame, 'cause the maps are so cool.

    Good thing about the g.arena is you can change it up as you please. Couldn't tell ya how many times i was in an arena that you could almost swear was some sort of environment

    Come on. You know that's not what I mean..

    The guild arenas are all boring flat areas. (yeah, you can add walls, traps, but they're pretty basic..). You can change it up however you like, but it's still not going to be as fun as a duel at the edge of Mount Maelstrom's lava pit, or on the floating platforms in Metrica, or on the bridge in Fireheart Rise or in the Divinity's Reach garden or .. you see where I'm going with this?

    Also, you have to leave the map. Dueling would be a fun alternative to sitting afk waiting for that next world event. No one is going to give up their spot on the map to do it, but they would if it was available to kill time.

    To many carebears for open world pvp duels to even be considered sadly. lol

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭

    @Eme.2018 said:

    @Vieux P.1238 said:
    You know, a great solution to any issues concerning dueling would be addressed with my ultimate idea. & i'm first to come up with it. Here it is.
    Have Dueling presented as a dueling box. Or flag that you drop where ever you at in the PVE world. Exactly like a toy box. Anyone wanting to duel just have to click on the flag & voilà. Problem solved. You would choose between 4 or 5 different options ranging from the 1v1 to more. Need i to say more?

    This is a neat idea but a popular argument against the implementation of Open World dueling in general is that it is a waste of time and resources. I believe adding extra features is not as vital as the implementation itself. What I would expect as an easy solution is the ability to right click to a character's icon and request a duel while also having the ability to automatically decline all requests.

    It's definitely not a vital feature that needs top be implemented. But in the other hand it will bring a little bit of chaos witch desperately this game needs. I can easaly imagine waiting for world bosses by dropping a dueling flag & having fights while waiting for bosses to appear. .

    Winter Nerf is coming!

  • Eme.2018Eme.2018 Member ✭✭✭

    @Vieux P.1238 said:
    It's definitely not a vital feature that needs top be implemented. But in the other hand it will bring a little bit of chaos witch desperately this game needs. I can easaly imagine waiting for world bosses by dropping a dueling flag & having fights while waiting for bosses to appear. .

    Yeah, of course I didn't mean that open world dueling itself is vital to the game, what I said only stands in the comparison context. I completely agree with you.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @flog.3485 said:

    @mortrialus.3062 said:

    @flog.3485 said:

    @mortrialus.3062 said:

    @flog.3485 said:

    @coro.3176 said:
    ... but the maps though! It'd be so much fun to fight in Rata Sum, or Caledon Forest, just for the interesting terrain..

    .. or any map with a large event that spawns at a certain time. Think of all those people just sitting afk waiting for some boring world-boss to show up so they can go press 1 at it for 5 minutes. Why not spice it up with a little dueling while they wait?

    I really cannot see ANY downside. Make it opt in, and you can already block players if they annoy you. Any potential problems are solved!

    But here is the big problem: numbers of players allowed in a map. If you allow dueling in a map where a major meta event spawns and some players can’t join the instance because their place is taken by players who are dueling and are not contributing, then what do you do ? It just deincentivizes players using the LFG.

    You also certainly don’t want to recreate the problem of having raid portals only in open world where events of one map were massively scaled because there was a bunch of players afking in front of the portal.

    In the end here is what would happened: you would have a specified instance where players would go to duel, which is very much what we already have with guild halls or hotjoin 1v1 servers.

    There's always people in meta maps not contributing whether they're just afking with just enough participation to get rewards or gathering nodes, or doing hero points or whatever. A couple of guys having a duel isn't going to destabilize the meta event system.

    I personally don’t agree with you because dueling is far more impactful and draws a lot more attention than having a few solo players gathering nodes or whatever.

    Don’t get me wrong. I am not here to say that dueling is bad. I did have have some duels from time to time in the guild hall, in hotjoin arenas and in WvW.

    I just think that because it will be impactful, it will be abused and therefore it will need support of not only implementing dueling in open world but also regularly updating it. Do you really think that the devs can do this ? How much time before you see threads pop up saying “dueling is unbalanced, dueling is bugged bla-bla-bla?”

    Imo they can’t because their teams are already stretched enough. And here is the most important thing: dueling can already happen without any devs further resources used in the process. It is also way too late (after 6 years) to implement such a groundbreaking development when devs have put so much effort into making PvE a full cooperative and supportive-uncompetitive area.

    What meta events with full maps are struggling to get done now a days? I mean heck there's always 30+ people in every full Auric Basin map AFKing at east. The Domain of Istan and Sandswept Isles metas have huge quantities of AFK turret engineers. These events get done just fine. Dueling isn't going to render open world PvE unplayable.

    There's already systems for enabling players to attack each other and to switch allegiances and make players hostile to each other on the fly already built into the game, which would be the bulk of the work required to make this system work. The rest adding a "Accept duel" menu, a timer when the duel is accepted, and a system that ends the duel when one player reaches 1 HP. WoW's dueling system is pretty basic and that's really all we'd need and I really don't think it would take a developer more than a day or two's work to implement this.

    Players upset about 1v1 dueling not being balanced would be barking up the wrong tree and I would have zero sympathy for them.

    Maybe. But still I don’t want dueling to be implemented in open world. I have provided my feedback and you have provided yours. Let’s see whose feedback they want to listen to.

    Most likely neither lmao

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Kraitan.8476Kraitan.8476 Member ✭✭✭

    Want this so much.. since 2012

  • Ralkuth.1456Ralkuth.1456 Member ✭✭✭
    edited May 18, 2018

    To promote the friendly, flowery feels of the PvE world of Tyria and remind us of its tame values even in Duels, the power of friendship should be emphasized.

    I suggest a 7-day try-a-friend period where habitants of Tyria can add one another to the friends list, then giggle and relax with one another to build... solidarity. In that period there can be no hurting, nothing not nice! Friends look out for each other!

    After the ties of eternal friendship (and patience) have been tested to the extreme in PvE fire and found not wanting, congratulations!

    You can begin killing each other.

    Player of distinguishing mediocrity (S5: G3, S6: P1, S17: P1).
    Carrying enemy team since 2012.
    "Multiclass implies you can actually play the class" - A Certain Royalty, on Twitch

  • Zelulose.8695Zelulose.8695 Member ✭✭
    edited May 18, 2018

    I understand a ranked dueling system would balance the game numbers if they balanced around it. Then they can fix the team based issues in 5 v 5 ranked. Together Ranked dueling and 5 v 5 will attacked the largest competitive platform and lead to a more balanced platform.

    Open world dueling would take allot of players for HoTM so I know why they wont add it. But they do need to add a ranked system to grab the more solo pvp player base. I would work and increase their companies revenue.

  • AngelLovesFredrik.6741AngelLovesFredrik.6741 Member ✭✭✭✭

    @Ralkuth.1456 said:
    To promote the friendly, flowery feels of the PvE world of Tyria and remind us of its tame values even in Duels, the power of friendship should be emphasized.

    I suggest a 7-day try-a-friend period where habitants of Tyria can add one another to the friends list, then giggle and relax with one another to build... solidarity. In that period there can be no hurting, nothing not nice! Friends look out for each other!

    After the ties of eternal friendship (and patience) have been tested to the extreme in PvE fire and found not wanting, congratulations!

    You can begin killing each other.

    This is a quality post if I've ever seen one. Good riddance!

    ~ God Tier Guardian

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭

    If you want to go fight people while waiting in queue, there's the open arena in the Heart of the Mists.

  • Ah yes. The eternal argument for what people think is fun. GW2 is a casual game for casual players that don't want adversity. Even if that possibility of adversity leads to actual game play being created and played by their own player base for endless repeatable content. The casual open world pve community heavily outweighs the competitive scene. They get the final say because they have more people because that is way more money. This argument will never die because it is genuinely a good idea but is too divisive to come to a conclusion... and what do we do when that happens boys and girls? YES that's right! we follow the path of less resistance. Less dev time and less arguments to be had out of the target player base. Trust me on this one. I know all about not being the target player base. I..... I too was a wvw player once... YES I know... its tragic. They left us to die. All we have now are tales of the olden times. Times with heros, villians, and actual meaning to what we were doing. Now all that's left is a shallow void that could vaguely be interesting to the average gastropod. There is but one thing left to do. I shall shave my bearded neck and.....I.... I'm going outside.

  • The only thing I can see become a problem is that if dueling is implemented is we might also get complains about balance issues with pve gear and pve damage numbers. In that case I suggest wvw balance is activated the moment a duel is accepted. either that or u shut up and accept pve balance is a thing just like guildhalls.(imo guildhalls should be scaled to wvw balance tough)

    As for the rest. I don't say it often but u gotta grow a pair guys.

  • Kraitan.8476Kraitan.8476 Member ✭✭✭

    People been saying this since launch, OP. I doubt they'll give us what we want.

  • Sinful.2165Sinful.2165 Member ✭✭✭

    There is really no reason not to implement this - resource allocation aside - if it can be easily implemented then by all means they should add this feature.

    To all the hardcore PvE extremists that would.. what? have their delicate sensibilities assaulted by the sight of combat? have less fun at the sight of others enjoying a totally optional feature of the game? I don’t quite know why anyone opposes this as not a single rational argument against it has been put forth..

    But to all you anti-fun discriminating PvE trolls out there: GROW UP. If you don’t like a feature of the game don’t use it, simple as that. No one is suggesting that you be forced into PvP.

    Sweet baby Joko people can be awfully opinionated about something that has zero impact on their play style.

    LET THE PEOPLE DUEL!

  • Warkind.6745Warkind.6745 Member ✭✭✭

    Replace every map with the free for all arena.

    All is vain.

  • Zawn.9647Zawn.9647 Member ✭✭✭

    people saying that receiving duel notifications are annoying so that the feature shouldnt be implemented... i mean, really? do you ever thought of something called "options"? where you could toggle "disable duels" and you would be unable to receive any challenges? its not hard to think of that come on :frown:

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