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De Bourgogne.9642

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Everything posted by De Bourgogne.9642

  1. Flat out misinformation. In GW2 a power herald can sit on Guardian and it will kill it in 2 minutes for sure (1v1). You can sit on healer in WoW for 15 mins and you probably die to it lmao. Soraka in lol you can literally build tank items on her (spirit visage) and it becomes tanky but still heals a lot because soraka is broken.
  2. "CC bot" that puts every condi in the game on you and 25 stacks of vun in 3 seconds yes. Mesmer is not in a good spot but Mirage is.
  3. Nah just add Lich Form as third option on land lol
  4. Misha was playing mesmer today on stream and yesterday in AT. Due to meta changes in EoD Domi Mirage is stronger than before. And it is a strong ranked build, always was. Just remember you are not a duelist on that build even if you can outplay sidenoders and kill them its better value to roam and you have one of the deadliest pluses in the game.
  5. Reaper has more in common with DK but Rev has the armor skins more similar to what DK would have.
  6. You actually agree with me. I am trying to disprove the claim you quoted. Specter isn't support it is hybrid.
  7. Because PvE is bad in this game in its core design and easy. Anything you achieve in PvE is nothing compared to winning PvP lan events in the past in terms of difficulty. Or lets say winning monthly Automated Tournament vs a raid Challenge mode is a complete joke comparison. PvE balance is also very easy, PvP balance is complex. Every class is meta in PvE. Some professions are not meta in PvP (atm Ranger, Mesmer, Warrior, arguably ele depends how strict you are with definition of meta). There is literally nothing to talk about in terms of PvE meta for mesmer. Virtuoso is does insane dps with one of the easiest rotations and insane self healing. Mirage does good dmg while providing boons. Chrono does quickness and good dmg.
  8. Why are you comparing specter mobility to other thief specs the most mobile profession lmao. Claim is specter needs to be tanky because its a support and not mobile.
  9. Specter and Daredevil are literally S+ tier builds and being worse than them doesn't mean build isn't strong. Herald is comparable to Willbender but probably still better slightly due to better burst. Condi mirage (assuming mantra, domi build) actually loses to Willbender because it has such good cleanse (according to Naru). Holo im guessing ur comparing it to nades im not sure how good it still is. You can easily play WB it in AT and do fine. And for like actual tournaments you don't really play them and not strong enough of a player to do so. Not sure why you care. I'm guessing for guard onetricks having one build be meta for 9 months just doesn't do it.
  10. Core necro did well in ranked and AT not sure what ATs you have been watching. There isn't 100 good players playing this game. Let alone a specific build.
  11. No that is actually not how it is done. Strength of build is defined by the strongest players vs strongest players.
  12. It is not played as support spec, best builds are marauder and carrion amulets, 0 healing power. Now if you think specter should be full support with damage of other support specs that is just gonna be terrible. Spec with insane mobility should not be overly tanky no matter the role.
  13. Yeah man don't listen to best players what is good listen to gold players on forums they know so much
  14. Condi specter has 20k hp but yeah I mentioned that Necro has higher base HP.
  15. How would you implement quickness like where would you put it (ability, trait...)? I mean you get arbitrary increase of offensive stats to be able to take amulet rune with defensive passive stats. Don't think a 13k HP spec that relies on active defenses could ever work it would probably be just evade, invun, aegis, blind spam that everyone would hate. That would require guardian rework to begin with removing symbols which are kitten mechanic but let's be real they aren't getting rid off them. I mean on weapons compared to herald, herald has chill on sword 2 but you have port on your sword 2 which helps keeping up. And like I said superspeed on virtues would also work. Almost every profession has weapons with terrible tracking, try landing a ele staff auto lol it is literally a melee weapon. Obviously it's not great but it is not Guardian only issue lol. Not good enough for what?
  16. I thought this was a willbender exclusive thread sorry my bad.
  17. Necro shroud 69% of your HP, soul reaping 20% increase means 82.8% of necros HP in shroud. Add 50% damage reduction - >Necro shroud absorbs 165.6% of its HP with full shroud. Specter full shroud is 150% of its HP and has no damage reductions mot sure what you are on about. This simple comparison shows that necro shroud with soul reaping pulls ahead by barely 15.6% of effective hit points. Shroud is always gained via % of total shroud not by fixed value so that is a pointless addition especially since specter has no damage reduction in shroud. Let me now attempt to do what you tried to do by calculating how much damage reduction theif would have if it was necromancer and its shroud was 69% of HP + it had soulreaping. So 69%*120%=82.8% of thiefs HP is converted to a shroud that has unknown damage reduction value but its effective HP of shroud is equal to 150% of thiefs HP. For necro equation was 82.8% * 200% = 165.6%. 82.8% * X = 150% -> 150%/82.8% = 181%. Now we need inverse value of 181% which is (1.81)^(-1)=55.2%. Now this isn't damage reduction this is actually damage taken so you need one last equation: 100%-55.2%=44.8%. So 44.8% is imaginary damage reduction specter gets in shroud if shroud value was equal to that off necromancer. Kind of a weird normalisation.
  18. You run divinity on willbender because you got a lot of mobility from dashes, ports and your virtues give you swiftness. You don't run Lynx. Mara + divinity is 19k HP while Valk + Eagle is around 20k. Your gaining 1k hp or a bit more for running valk over mara divinity but lose a lot of damage unless you got perfect conditions with burning fury and resolution which you don't most of the time. And that 1k extra HP is kinda low value. Willbender is best compared with power herald and that build runs around with 17k-20k hp, you don't need that extra 1k hp just run mara divinity and do consistent damage. Divinity is a broken rune that gives so much stats so you already profit just from running that over eagle/lynx.
  19. Nerfs to hungering darkness and siphon slow are very correct but the twilight combo nerf is pretty bad decision. The problem with specter was not its damage but tankiness. Twilight combo should have its chill completely removed or moved to scepter 2 to replace weakness and keep the current power scaling damage. (You currently don't really use scepter 2 so moving chill on it could give you incentive to use it to stick to the target) Condi duration reductions are fine. That way it can also retain 4 initiative cost. What needs to happen is reduction to shroud HP % which is currently at 150% of thiefs HP. Lets compare this to necro shroud. Necro shroud with soul reaping after applying 50% damage reduction it has it gives effective HP of 165,6% of necros HP. It is crazy to think necro and thief have comparable shroud tankiness. I guess thief does have 8k less base HP but still has many other strengths over necro. So I think you should look at reducing shroud value somewhere between 100-120%? Specter (PvP Only): Hungering Darkness: Increased pulse interval from 1 second to 3 seconds. Increased base barrier and healing from 517 to 773. Increased barrier and healing attribute scaling from 0.2 to 0.3. Twilight Combo: Increased initiative cost from 4 to 5. Reduced first projectile power coefficient from 1.5 to 1.3. Reduced chill duration from 3 seconds to 2 seconds. Reduced poison and torment duration from 8 seconds to 6 seconds. Siphon: Reduced shadow force gained from 25% to 15%. Reduced slow duration from 5 seconds to 3 seconds.
  20. It did but not due to siphon but mostly due to shadowsteps.
  21. Agreed its about time they fix the bug where specter doesn't get transformed into moa when in shroud.
  22. As it has always been according to tooltip.
  23. It needs more buffs to be competitive meta yes. But is it a good ranked build? Yes. F2 proc rate could be lowered to 3 hits for more sustain but it is decent now. HP was definitely an issue which free damage that you get now from traits compensates loss from running mara over zerker. You have 2s immob now on sword offhand. But maybe virtures swiftness could be changed to superspeed. You don't need quickness. I agree physical skills are mostly bad but does it really matter when meditations exist? I think the only interesting physical skill is the port which shouldn't have any conditions to giving backport. So just change that one to not require to hit any damage to gain access to backport. You don't need fury when you have permanent 40% crit chance from radiance. With marauder divinity you got 100,1% crit chance and 198% crit mod. You also don't need cleanse on F2 because you already cleanse all movement condis and then you run cleanse in virtures which has no icd and it is really strong and also brings teamfight utility since F2 is two charges low cd and you provide cleanse for allies.
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