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Virdo.1540

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Everything posted by Virdo.1540

  1. Passive FoN Centaur is fine as it is. Passive FoN Shiro should do , a little bit more damage. Maybe 30-50% more wouldnt hurt. (which is a couple hundred dps spread over 5 allies) Passive FoN Glint is fine as it is. Passive FoN Dwarf should get in addition to -10%dmg reduction an -10%condi dmg reduction for allies (like hammers do or Elite with Retribution-Trait) Passive FoN Demon is kinda horrible right now. But not for being a bad design, just bad because it doesnt fit anymore to the condi rev build. Corruption would need to change "Demonic Resistance" from Dmg-Reduction on Resistance to CondiDmg-Reduction on Resistance...or Resolution. And of course, FoN should always & in every game mode only have an upkeep of 2. More is making it useless, less is making it broken
  2. Id rather wish they would lower the cooldowns of skills, since this is what rev was supposed to be. No or very low cooldowns, limited by energy. (Of course herald would be an exception) On top id wish the Charged mist trait in invocation would always give +25energy on swap, not just when swapping under 10energy
  3. I like staff how it is right now ... just the healing orbs on Staff 4 are meh & forgotten to get removed in the big patch that removed all healing orbs
  4. But they didnt wrote that they cut the healing in 1/3 too. Btw this is fixed, the healing with 1/3 amount of the numbers is now pulsing every second. Also the power conversion works in wvw too.
  5. Also the tooltip in wvw (probably pvp too) hasnt been updated. It still shows nothing about power>Concentration conversion etc
  6. Before the patch it had an internal interval of 3 seconds for Healing on Boon-giving & this interval got shared with quickness application. After patch, the Quickness interval got cut to 1second with 1,25sec quickness. BUG: But the Healing (which got cut to 1/3 of the old healing) still has the 3 second interval.
  7. im sure you are supposed to neither be able to use them or to rez people. Otherwise it would be really easy
  8. If a revenant is under the "Maguuma Guardian"-Buff, "grows" through the active effect from it & then swaps legends, it causes all utility slots to get shuffled on the skillbar. https://wiki.guildwars2.com/index.php?title=Maguuma_Guardian
  9. You have less benefits than a newly generated account with a bought core-membership. For example, new paid-core accounts receive an free server transfer on top
  10. With urn upkeep being freaking 7 , they could easily remove the self-harm and no-heal-incoming debuff ... so it could be worth paying attention to
  11. Dont forget, harriers has power for healers, vipers for condi (same as sinister), even celestial has power. And theres some baseline power of 1000 thats being converted, unlike condition damage which starts with 0
  12. Heal vind would be the perfect slot for alac. But only heal. Otherwise it may be fighting with alac rene. Alac rene should be either condi or power dps, with (at the moment) underwhelming heal/support capabilities. Vindi should give alac only as Healer, not as power dps. So maybe pump it up so it needs like +60% bd and put on blue alliance only
  13. I hope theyll lower the energy cost again. That change that generated some sort of cooldown shall not be forgotten
  14. Draconic echo might be a boring spam-everything-playstyle, but its what makes herald actually playable. Qdps herald will have lower-end quick dps after the change on top of literally 0 booning. In Pvp/WvW its ok-ish, without DE complete garbage. Healer might feel horrible afterwards & lose a ton of healign due to not being able to spam skills anymore. This will put herald into an Pre-DraconicEcho state.... (remember? When you got kicked out of 99% of the groups just for playing herald)
  15. Back then, the Glyph of Reaping got disabled due to a bug. Visitors were able to harvest the Owners Ascended crops with it, that shouldnt be able to get harvested. Since then it got disabled for others than the Owner. So when can people actually use it the way they want & the way it was intended again? Rather disable the ascended crops than the Glyph of reaping there.
  16. Am i the only one thinking the passive buffs from DE (like -5% dmg) are complete garbage?
  17. When 50% are Harbinger & 50% are Willbender in WvW, its balanced
  18. Harbinger getting buffed, Willbender not getting nerfed in wvw at all. You guys rock !
  19. There should definitely a circle for the player to aim, for enemies to see & for allies to see, if it has some support-aspect. But the circle should be way less visible. Maybe some 80% faded version, but you could still see theres a bit yellow.
  20. imo it doesnt need number adjustments, it needs a full rework. Even if it would do Massively broken dmg in pve, it would still be asṡ to use
  21. Its good to push down your energy for stuff like charged mists, or tickle out extra healing from the trait "Steadfast Rejuvenation" But yea, it should be a bit better power-scaling wise, together with more base-healing.
  22. Dont forget, healing is also very limited. You would need to increase boons & healing by an massive amount. Good luck balancing that in wvw
  23. Apart from hammer being disgusting and rev being a wandering bug, i like it. Hammer & shield need some love, as well as mallyx with handling condis
  24. Id rather hope for staff 4 to just heal based off the amount of conditions cleanses instead of healing orbs that were meant to disappear months ago
  25. Shield 4: Theres currently no use for it in pve. You dont need extra protection. The extra healing can just be given by staff. Id say lets just replace protection by aegis, making it an great addition to heal herald. Every decent healer can give aegis nowadays, except herald. With that, the healing wouldnt be the "main feature" of this skill anymore. (+Bugged since Invulns from enemies destroy your "friendly projectile") Alliance Elite "Urn of Saint Victor": I dont even know where to start here. Booning? Bad. Healing? ok-ish. Movementspeed? is still bad. But on top the "Receive 0 healing and passively tick damage to yourself" is just hot garbage. Make it just drain energy and remove the self-pain and no-selfheal aspect. Energy Meld: Too much energy for too little endurance, even with cast time. Hammer 2: bugged as hell Hammer 3: bugged as hell Hammer 4: bugged as hell And imo, pain absorption is in a really bad shape too. The Idea of sucking in allied conditions is nice, but since resistance has been removed, rev has almost 0 capabilities of handling conditions. Outside of solo play, this is useless apart from some memes.
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