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Ten.2617

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Everything posted by Ten.2617

  1. Few times, yes!Most times, not! The competent player needs come close with Mirage, Thief, Herald or Weaver... In others scenaries i kill, hold or escape.
  2. Soulbeast, to be more precise. But most things comes from Core Ranger and could get some review: Long Bow: All skills could have their range decreased to 1200.Barrage - This skill could require line of sight (like Engineer's Orbital Strike).Rapid Fire - This skill could have his damage decreased.Hunter's shot - This skill could no longer grants swiftness.Maul - Could have his damage decreased."Sic Em" - Could have his range decreased to 1200 (max) and no longer increase damage.Beastmode - Could require a live/active pet (Currently, the SB can merge with dead pet, instantly reviving it).Beastmode - Pets could get damage while merged.
  3. I m having happy days after switch from Engineer to Ranger.The Ranger is the NP class... Best ranged weapon (mass destruction at 1500 range. If fails, just go stealth and reposition).Best melee weapon (2 evades, 1 block, 1 gap/scape, 2 cc, 1 ohko skill (maul), 1 leap finisher, refills endurance, very high damage out (6k+ on autos for example),...).Best unblockable effect (makes all attacks unblockable for 6s).Best reveal effect (25% more damage).Best downed skills.No bugged skills.No randon effects.No useless skills and traits.No locked mechanic skills (even while downed).No self cc.No self burn.No self damage.No self kill.
  4. Warrior has 2 unblockable effect/boon, 1 active and 1 passive with Signet Might and Signet. It't a minimal of 50% uptime of unblockable attacks vs one or two unblockable skills(of engie) with high CD... Some others classes has the same unblockable effect/boon.
  5. They could make triple point if standradize the Gadget skills and Gadgeteer trait.Example: 1 - Standardizing Gadget Skills: Make the respective toolbelt skill for each Gadget skill a gadget for trait purpose. Like Elixir, the toolbelt gadget could get the benefits if traited with Gadgeteer.2 - Standardizing Gadgeteer Trait: Clean this trait, making him no longer grants extra effect on Gadgets but only increasing an Ammo stack to all Gadget skills (including toolbelts) and decreasing the recharge time. May be this leaves more programming space for others purpose and removes some bugs.OBS: Right. Some adjustements are required to implement, like: Makes all Gadget skills one time usable if no traited with the proposed Gadgeteer trait.Remove the "Detonate" skill from "Throw Mine" and "Mine Field". The user could no longer be allowed to detonate, but the adversary character instead.Something like this... Sorry for bad english and some mistake.
  6. Stealth - CheckInvul - CheckBlock - Check (Holo)Mobility - CheckReliable Protection generation - CheckMultiple sources of Stability - Check And here you are complaining that you don't have a port? All I can say to you is L2P... I did every time they changed or nerfed rev and necro, you don't see me here on forums creating threads to cry about it when I have every right to do it given the amount of nerf hammers my classes get. So again: L2P <----- Allow me add few points, plz.Lets take a single spec to compare the Holo state: Stealth - Ranger has more (LB#3, 30% uptime).Invul - Ranger has more and better that allows skill use (2x Signet of Stone, Defy Pain, Unflinching Fortitude).Block - Ranger Better with lesser CD and folowed by evasion on skill use(GS#4).Mobility - Ranger has more and better, also grants Quickness, Fury and remove conditions (LB#3, GS#3, Quickening Zephyr).Protection Generation - Ranger more and better, protection heals and reduce incomming condition damage (Companions Defense).Multiple Source of Stability - Ranger has better, with several extra beneficts (Dolyak Stance, Strength of the Pack).Evade on skill - Not Check!!! But Ranger has 3 on the same weapon (GS#1, GS#3 and GS#4).Detail... All this on the same build. Then... SB >>>>>>>>>>>>>> Holo. So not balanced <-------------------<<<
  7. Actually, even Holosmith(PoF spec) is outclassed if compared with others core and elites(Ranger Core, Ranger Soulbeast, Warrior Spellbreaker, Necro Reaper, Necro Scourge, Guardian Core, Guardian Dragonhunter, Guardian Firebrand, Thief Core, Thief Daredevil, Elementalist Core, Elementalist Weaver, Mesmer Core, Mesmer Chronomancer, Mesmer Mirage...) The engi needs urgent increments on several skills and traits.
  8. With the big balance patch comming soon, change the "Laser's Edge" trait to additionaly works out of Photon Forge may put the Holo on a viable spot. Not longer forcing them to stay on Photon Forge AND hit Corona Burst to play. About Elixirs, my thoughts [, if they worth something,] are that Elixir B and Exilir H looks redundant, granting near same boons (the worth exception is Protection, because Regeneration has no height on this context) while Elixir U looks the strange element, not having a clear and real function (why "Elixir U"?).The Elixirs C, R and S stills near perfect, deserving few increments that don't comes to case for now.The Elixir X shares the same problem that Elixir U.
  9. Yes!Agree! They shold get those damage halved and have some trade-off in terms of defence/sustain to reach their best dps numbers. I was using Berzerker Amulet, and my Corona Burst got only 1225, Orbital Command got only 1749... My best hit with Rifle Auto Attack are 1500 - 2000 on Crit... How can even try stand against 6k auto? Only Wodly Impact hits harder than nearly all Holo skills together... Maul... Enduring Swing...Sometimes the PvP looks boring because those absurds...
  10. Direct to point...It's Ok those damage at 1500 range? 6252 Long Range Shot.3050 Rapid Fire.3194 One Wolf Pack.Obs: We lost the game when he from nothing got those damage.https://ibb.co/S0wTnPHhttps://ibb.co/FWZD32Chttps://ibb.co/Fh4V2RRhttps://ibb.co/q1TTRQ2
  11. Let's see:1 - while Photonforge, no weapon skills(locked for 6s).2 - while Photonforge, no kit access(locked for 6s).3 - while Photonforge, no ranged combat(It's a melee spec).4 - while Photonforge, skill using are limited by heat level at cos of overheat.5 - Overheat, causes damage(8k).6 - Overheat locks toolbelt skills.7 - Overheat locks access to Photonforge.8 - Holosmith tree doens't works without heat level least at 50%. This forces the player to enter Photonforge to get minimal benefict of exceed skills. I see least 8 trade-off here. Ya and when people weapon swap they lose access to the skills they swapped off. This is a game-wide mechanic, not a holo specific 'tradeoff'.See aboveForge#4 exists, as does the gap closer. Also see #1. I wouldn't count 'this weaponset does stuff but it's a melee weapon not a ranged weapon'. it gets compensation for that.If you overheat you're doing something terribly wrongIf you overheat you're doing something terribly wrongIf you overheat you're doing something terribly wrongIf you overheat you're doing something terribly wrongHow many Exceed skills does someone use? Really? And the skills themselves are decent-ish. Or were, until nerfs. That's a nerf thing tho, which I agree needs a look at. So, no. This is the problem with holo. The 'drawbacks' it has are only drawbacks or tradeoffs if you're terrible at the game. Otherwise, they become negligible to nonexistant. No other class has this kind of drawback.Look at Reaper, Berserker or Scrapper, for example. They just go ahead to their targets without fear anything...What if Reaper takes self damage and loss half of his hp case life force ends while in Shroud???What if Spelbreaker takes self burn when use his F1 skill?What if Soulbeast can't enter beast mode and get his respective pet skills locked case this pet dies or the Ranger enter in downed state? It's a heavi drawback... Puts the Engi on constant pressure against himself + each adversary.
  12. Let's see:1 - while Photonforge, no weapon skills(locked for 6s).2 - while Photonforge, no kit access(locked for 6s).3 - while Photonforge, no ranged combat(It's a melee spec).4 - while Photonforge, skill using are limited by heat level at cos of overheat.5 - Overheat, causes damage(8k).6 - Overheat locks toolbelt skills.7 - Overheat locks access to Photonforge.8 - Holosmith tree doens't works without heat level least at 50%. This forces the player to enter Photonforge to get minimal benefict of exceed skills. I see least 8 trade-off here.
  13. Amazing changes on Elementalist's and Engineer's weapon swap.Good and needed changes on Utility Googles. Core Engi thanks :)Now the Elixir R may get some spot on some game mode. Good changes!About Elixir U, i think that wasn't good change remove the Stability. If the goal was decrease the Holosmith access to Stab, may be better decrease this on Crystal Configuration Eclipse instead. Some builds uses Cristal Configuration Storm or Crystal Configuration Zephyr and needs that Stability source, without talks about Core Builds. If you realy needs remove the Stab, may be good follow the original concept of "Utility" and replace the Stability and Quickness by Alacrity. The respective Toolbelt skill could have the Superspeed replaced by decrease all recharging skills by a certain amount of seconds.Sorry bad english! :)
  14. Scrapper are amazing... far best than Holosmith...I have Faith that Anet someday ll make Holo traits works out of Photonforge :)
  15. The poison field is not for damage but to reduce healing and for weakness comboing. You ll not need reduce the enemy heal if equip THIS BUILD -> http://gw2skills.net/editor/?PeQAQlRw6YQMH2JW8S+tfA-zZIPBVOA;) They ll die before thinks to press heal button.
  16. It's a good trade.Detection pulse will able Scrappers to dispense the "Tool Tree" for get an anti stealth.Scrapper are a power spec. Don't needs poison filed.
  17. Wrong pool...1 Y vs (2 N + 1 E)... It's a good map, except by Yasmi's Favor radius(should be larger).Nodes are all ok. Suggestion: Replace the font by a block build or house, to reduce the line of sight from those on Market(middle). Should be fair for those comming from respawn area.
  18. We've seen too many PvP and PvE players complaning about Holos, about Photonforge's skill spam AND some problems on Raids. Direct to the point, the goal are a middle place and solve both problems with few changes: HEAT:Heat could be better managed if the player get it not by get locked on Photonforge, but by using Photonforge's skills instead. Means that the base heat gain could be decreased from 2% to 1% per second, and the heat cost of Photonforge skills could be increased according with the skill. OVERHEAT:By concept(by my own understanding), Overheat disables the Photon Projetor, then not the toolbelt skills should be disabled, but the entire Holosmith tree instead. Means that all Holosmith's traits and skills should be locked instead until the heat level reach to 0.*_ Photonic Blasting Module_ could no longer count as overheat, but could count as a pseudo overheat instead. Means that when the heat level reach to 100%, the Holosmith could be forced out of photonforge without overheat, the heat level will stay on 100% until the Holosmith use the disengage photonforge skill to trigger the photonic blasting skill and start to loose heat level. Traits like prismatic converter and Solar focused lens** could be trigger by this skill because the Holosmith did not overheated and did not got his photon projetor disabled. ENGAGE/DISENGAGE PHOTONFORGE:The engage/disengage photonforge could no longer lock kits and the player on photonforge for 6s, but get their cooldown decreased from current value to 1s instead. This could improve the sinergy with kits and weapons to help PvE players without make the Holosmith over powered. Means also that engage/disengage photonforge no longer could count as toolbelt skill.*_ Prismatic Converter and Solar Focused Lens_** could have their cooldown fixed on 10s. PHOTONFORGE SKILLS:To prevent skill spam and to improve the heat management, nearly all Photonforge skills could have their heat cost increased.* Photonforge #1(Auto attack): Could have their heat gain increased to 3%, 3% and 4% respectively.* Photonforge #2(Holo Leap): Could have his heat gain increased from 7% to 10%.* Photonforge #3(Corona Burst): Could have his heat gain increased from 2% per pulse to 5% per pulse (max cos increased from 10% to 25%).* Photonforge #4(Photon Blitz): No changes here.*_ Photonforge #5(Holographic Shockwave):_** Could have his heat gain increased from 25% to 50%.
  19. But if the top stats measured how much a player helped his team on especific things, means that that specific player played objectively... Then that player could not be punished like his team, in case defeat. I think this that the only top stats that could be removed is death, because i have seen some kamikase DH that helps a lot their team. Each top stats could decrease the general rating loss in 15%. If this happens, may be we see less afk players, and less frustration on case defeat.
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