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Ten.2617

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Everything posted by Ten.2617

  1. The glue is so strong but so strong... That it removes body parts from those that try escape.
  2. Buttons "collapse all" and "expand all" on craft UI May be buttons or menu options, both functionalities:"Collapse All (tabs)" and "Expand All (tabs)".Currently when in craft UI, we need colapse or expand one tab at time.Could be useful for craft speed and quality of life.If no hard to implemente...
  3. May be buttons or menu options, both functionalities:"Collapse All (tabs)" and "Expand All (tabs)". Currently when in craft UI, we need colapse or expand one tab at time.Could be useful for craft speed and quality of life.If no hard to implemente...
  4. Flashbang (GM trait):1 - Cooldown: It's the endurance regen time (10s).2 - Daze: Requires: Dodge (If no dodge, no Explosive Entrance).Requires Explosive Entrance hit.Requires 90% or more on target's hp bar. 3 - Blind: Requires: Dodge (If no dodge, no Explosive Entrance).Requires Explosive Entrance hit. Currently Blast Shield and Big Boomer, both, deserves buff: Blast Shield: Could scale with Explosive Entrance hit (Base barrier x number of targets affected).Big Boomer: Could scales better with Heal Power, or heal a bit more (100 hp/s is irrelevant).
  5. Holo...Not...Just cc him and Ok!Sad to see Holos running away from D/D Tempest in current days...Fighting at ranged with their Rifle while Mesmers (Core, Chrono or Mirage), Necros (Core, Reaper or Scourge) or Guardians (Core, DH or FB) comes close without fear.
  6. Teach me plz =)What build are you talking about? =)
  7. What about be mobile, like Earthshaker (Warrior f1 skill)?It could increase mobility to Holo in tradeoff the last nerfs...Ex: Holographic Shockwave:Range: 600.Radius: 300.
  8. No transform like Holo, plz...No more locked on a bad transform with tons of punishements...
  9. Both Retract Claw type. Like modern ninja: http://2.bp.blogspot.com/-3Hih5yfZ63g/U9MqeeCZttI/AAAAAAAAkjg/cBdhNyw1M7E/s1600/10.jpghttp://www.daz3d.com/galleryimage/image/99809/modern-ninja_full.jpghttp://i.imgur.com/4fEfQbW.jpg?1
  10. Not a lot of professions that have reliable stability. 1 stack of 1s of stability wont do you much with all the CC flying around either.Stability sources for reference If you want to actually play (not be a rag doll) against CC heavy comps, which there are more and more of, you have to invest heavily into stun breaks/stab if you're not a profession that has an easy source of it. This means any professions that don't have a trait like "get stab for doing X" are going to be pigeon holed on their build options. This is a balance decision from Anet...All professions have a source of Stability, some more effective and less counterable than others (Ex: Rock Solid >>>>>>>>>>>>>> Toss Elixir B ),Some professions can provide Stability to team mates with more or less easily and effectiveness than others (Ex: Spirit Boon >>>>>>>>>>>>> Toss Elixir B ).If some Spec dont have good access to Stability, It can try fight at a safe range (Ex: P/P Thief can fight at 900 range and Rifle Engineer can fight at 1200 range).If some spec is designed to fight at close and doesnt good access to stability, this spec will be forced to fight at a range that is not designed to do it (Ex: Holosmith fighting at 600+ range) - This may be a design issue or, at better scenary, a balance decision from Anet. Try evaluate the Stab sources from your Spec.My thought is that some specs REALLY NEED good access to this boon.
  11. Attack from safe range. Bring Stability. If do not have Stability... Do not attack while the aura is active. Use Breaks Stun and attack again while aura stun is on cd. CC the tempest while he is casting the aura. ...
  12. With this new patch, the lack of stability became a problem. How the Scrapper get benefit with the uptime of stability and might, i tested in 2 v 2 mode and conquest mode (5 x 5) with sucess a Juggernaut variant: http://gw2skills.net/editor/?PeQAQlZwcYPsOWKW8S/tfA-zZIPj4VAFMBU5A The main goal are deal heavi damage while can, at minimal acceptable level, provide some support to allyes with heal, giros and combos. 1 - What do you guys think?2 - It's viable?3 - It can be improved?
  13. Rank before patch was:1 - Mortar Kit.2 - Snake Giro.3 - PLB.4 - Supply Crate.5 - Elixir X. Now, after patch, it is:1 - Mortar Kit.2 - Snake Giro.3 - Supply Crate.4 - Elixir X.5 - PLB. Like other exceed and sword skills, the PLB REQUIRES 50% heat or more to be close to viable... These skills could be balanced at base level (0% - 49% heat), not t2 level (50% heat or more).
  14. I've using since that was changed to no more static, like others mortar...PVE, PVP and WVW... Mortar all time, only few times i used snake giro.
  15. Ty all!It was made some changes to increase damage without remove duration of shocking aura nor the duration of the stun.It was made some tests with horn and focus, but looks like dagger is better. I don't know, but if got better mobility, heals, evades, control, damage and combos with dagger... http://gw2skills.net/editor/?PGgAgilFw4YbMPWJWeTltNA-z5IeG5LBCZB4wB
  16. http://gw2skills.net/editor/?PGgAgilFw4YbMPWJWaTntdA-z5QfGZKBCZB4wB After a long time without play as Elementalist, and 1st time playing as Tempest, i tested this build and i did well on conquest mode.The main goal is keep Shock Aura, Frost Aura, heal, damage and overload air up. 1 - What do you guys think?2 - It's viable?3 - Some suggestion to improve this build?
  17. I liked the new apearence of the auras.But...Some icon can be confused with other(Ex: Dark Aura and Light Aura; Electric Aura and Magnetic Aura). In general, they did a good job.
  18. Scrapper now is more fun and effective on all 3 game modes. This vídeo of Prot Holo looks pre patch...
  19. Yea, I saw that topic and tried to do that stuff, but it only shows a tiny blank space. shrug I've tryed too.May be that they changed something... Try this:1 - Copy the link.2 - Paste the link on Image URL place, on toolbar.3 - Add the type of file (in this case, .jpg) at end of the link. (Ex: https://imgur.com/gXR3nMx**.jpg**)4 - Press "Enter" that the editor will complete the message. Sometimes works. For now, the result is:
  20. Blast Shield: Barrier very weak. Big Boomer: Heal very weak.I tested both with 1300+ Healing Power, and got:~ 590 Barrier.~172 HPS. CC Eclipse: Grants good amount of Barrier, but doesn't compensate te Stability loss.The "Blue Lord" and his minions on sPvP area for example, do not recognize the Barrier (9000 Barrier upon hit 5 targets) and trucidate the Holo. Big Oil Bomb: Too long cast time and fuse time for 0 damage and 450 Launch... Prime Light Bean: Too long cast time to 0 damage and 240 Launch...Both are very telegraphed and hard to hit... The fuse time and cast time could be decreased a lot. Bomb Kit: I expected that also short fuse time become base on bomb skills... Could help a lot the Core Engineer. Hard Light Arena: Only 2 extra second for over 50% heat level... The CD could be 24 seconds, not 30. Scrapper was buffed. Ok!Core was buffed a bit. Stills weak.Holo...
  21. Aim-Assisted Rocket: Some missiles doesn't track the target, and head to some random destiny. Flashbang: The daze a few times (on the first hit when going into combat) does not trigger.
  22. A quick comparison: https://imgur.com/gXR3nMx The "deadly" part could be removed for purpose of release programm space and reduce visual noise. =)
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