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uberkingkong.8041

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Posts posted by uberkingkong.8041

  1. @Ototo.3214 said:Does magic find have a use? Yes. It makes you get generally better drops overall. That will be most noticeable with things like unidentified gear and such, you'll generally get higher rarities. Will generally get more things like unidentified gear instead of vendor junk items, etc.Helps a lot in the long run.If you're expecting to get a precursor every day, then no, that probably isn't happening. Those items hold value for a reason. If they were made that much more common by simply stacking MF, they'd be near worthless.I have found 3 precursors over time after being near or capped on the 300% from luck though, if that's worth anything.

    For specifically PvP though? Only affects bags that say they are affected.

    Problem with PvP is you don't get much loot.

    600% mf on 4 items an hour (it only works on the PvP containers), yeah not anything to talk about.

    Meanwhile PvE, 300 items an hour? Sure good chance get something nice eventually, its 300 items.

    PvPhrmmm worthless hour, nothing but crap, 14 items an hour and all crap.... Its 600% magic find and 14 CRAP items? Super pissed off

    PvEhrmmm got a ton of crap, but at least it was a ton, dont feel so bad... Its 400% (no 200% buff), 300 CRAP items? Ah just unlucky, better luck next time.

  2. @Vavume.8065 said:Why would I ever need to know this information? I can already tell if a map is full if I cannot join it, but I would like a queue system added to PVE maps.

    A queue system?

    SayTequatl event going on,6 instances4 are full.

    So you want to que into one of the full ones (commander has it up in lfg is why).Thing is your in instance 6Instance 5 20/80, oops Tequatl is up, all sudden its 70/80.

    Your still in instance 6 clueless, still queued in say instance 3. Its still full.

    Minutes later all done.You ready to join the instance?

    Tequatl already dead.

    ....

    Meanwhile, instance 5 still had room for 10 more playersMeanwhile instance 5 beat Tequatl

    Your now in instance 3.Its asking you if you would like to leave instance and get a buff to not enough players now and its going back to 1 and 2 instances.

    There you go, you que'd, you did not get Tequatl.

    Que system not very effective.

  3. @Obtena.7952 said:It's not about being 'a generation' ... it's about understanding what I get as a service from Anet ... and what I don't. It's irrelevant what other games did or why they did it. What GW2 does has nothing to do with what other games have or do.

    GW2 NEVER had server population counts ... so whatever accusation you have that they aren't informative and open is just rhetorical here.

    I mention it in the post. Sure it says server, but we talking about instances.Every option says instances.

    So if you are for it.

    This is what you will be able to see

    Dragonfall 20 of 80 players in zone (say its instance 2, instance 1 is FULL, instance 3 is up just in case instance 2 gets full, always have a backup)WvW borderland, 29 of 80 players in the WvW borderland, hrmm I want outnumber buff, I'll goto one with 5 of 80 players.Doing a Tequatl event? Well, I'll just check the instances. Oh 7 of the 9 are full. Let me just join the 8th instance, why bother joining the 9th instance hardly anybody there.

    Just like Hotjoins.You bring up menu.Server 1 - 30 FULLServer 33 14 of 20 players. I'll join Server 33

    Server 50 - 99 are 5v5s? Yeah fuck 5v5. 8v8 is where its at.

  4. @Obtena.7952 said:

    @"Danikat.8537" said:I think this solution is too complicated for the problem it's trying to solve. We don't really need to know exactly how many players each map can hold or how many are currently there, all we need to know if whether or not it's full. The solutions proposed in the other discussions on this topic - colour coding or adding a symbol next to squads on full maps in the LFG menu - would be much easier to read (especially when you're trying to find a squad quickly) and therefore more effective.

    (Also your poll is pretty confusing, I don't understand the difference between the two yes options or the difference between saying they should focus on other things or should focus specifically on balance. It seems like you're setting it up to fail by giving one clear 'no' option and splitting the votes on all the others.)

    Basically 2 yes options and 4 no options.

    You have to know why they saying yes and why they saying no.

    You saying no because you don't think you should know?You saying no because you think they have better stuff to do?You saying no because you really care about balance and they should just do balance?You saying no because you think they gonna charge people for this feature?You saying yes because it would be nice to know informationYou saying yes because you hate wasting time joining squads in full instances

    Its called marketing, you gotta know why they say what they say.Simple yes or no aint gonna cut it. You gotta get right down to the detail.Ahhh this is why.

    Actually, a simple "no answer" does cut it ... they don't need to provide any details. it's a service they provide and they don't need to give us information that isn't necessary to play the game.

    So your pick would beNo, because I dont need to know.

    Must be from a different generation I suppose.

    Back in my days.Diablo2,3 of 8 players on this serverStarcraft,6 of 8 players on this serverFPS gamesGameSpyGameSpy says the server has 11 of 16 players on this server

    ...

    I guess people of this generationSo accustomed to video games giving them restrtictions... Such as, we don't want you to know your MMR for PvP. We don't want you to know how many players in this zone.Restriction restriction restriction

    That people assume, being given max players and player count is an expansion pack itself. Only businesses need to know that.

    Not from my generation.Starcraft, it told you AND EVERYONE ELSE your MMRIt told you AND EVERYBODY ELSE your win and lossYOU SETUP the ranked matches yourself.1v1 1700+

    No restriction era.

    But I guess, todays timeEveryone assumes they don't need to know data.

    Even OSRS889 players playing on Server 0971997 of 2000 players on Server 001

    ...GW2 actually started out being informative and open, but now its going to close and restrictive.Perfect example, Hotjoins. max players and players in the server.

    Now Ranked. Who knows whose qued. Who knows the MMR. Who know this or that.Too restrictive to know.

  5. @jpsssss.7530 said:Stealth, as it currently stands is an unhealthy game mechanic. It is easily spammable, denies information in fights, allows for too safe repositioning, can be categorized as psuedo damage negation and breaks target locks. On top of that, in some cases, it is used to cover hacking.

    The current option is revealed, which is not only limited, but in all cases but sic 'em is either placed on a weak skill, or costs a stunbreak. That also assumes you're not against a deadeye, which can remove revealed, and has access to attacks with longer range than any skill other than sic 'em that applies revealed.

    My proposal is to rework stealth so that it is a boon, and therefore somewhat more easily removed. This way stealth builds can still exist, but have some viable counterplay options. Not every class will have an option for counter play, but thats probably alright (though this could open the avenue of having a boon strip on dragon hunter).

    I'd like to hear more suggestions, because while stealth SHOULD remain in the game, it SHOULD NOT be so abundant with no viable counterplay mechanic. If it has accessible and not useless/god awful counterplay, then the amount of stealth in the game should be fine.

    Easy counter.

    Turn friendly fire on.Stealth combos??? Well too bad, can't do it.

  6. @Ragnar.4257 said:

    @Stand The Wall.6987 said:@stallic is right, scepter ele. it has reflects and ranged non projectiles. yall are trippin.

    Its not like Soulbeast has access to Unblockable, right?

    Right?

    If LoS is not an option, Soulbeast will always win a straight up pew-pew fight, with probably Berserker in a close 2nd.

    Nah, nothing to block line of sight.

    However, if a necro sends in all of his pets or mesmer puts up clones, etc. Is that thing gonna land still?If ranger range CC you, is it gonna land?If mesmer CC lock you from range is it gonna land?If thief decides to go invisible while your charging it, is it gonna land?If elementalist decides to turn you into dust in 3 seconds, is it gonna land?

    Would guardian even be good at this type of fight? Who you think would be worst at ranged to ranged fights?Engineer?Seems like Fresh Air elementalist is best unless people want to discuss why something else is better.I mean going invis and being a deadeye I think is pretty deadly, but who knows, maybe once they not invis elementalist turn them into dust.

    You use whatever you have to use, to win the ranged fight. Its not just a stand still fight. Its a use what you have and who has the best stuff to use wins.

  7. Be nice to have an OSRS Wilderness zone (Open World PvP in PvE), with Diablo2 style and OSRS style PvP system.

    You die you lose all your inventory items that are droppable. Problem is they need to make a system where you pick 1 thing up at a time. And they need to show the loot on the ground. So you have a stack of food? Well someone else stack of food now.

    Good ol days of Diablo2.OH SNAP LOOK VERY UNIQUE ARMOR PIECE DROPPED!Who got it!?!?!?! What is it !?!?!?!? Trade!?!?!??! WUG (What you got)!?!?!?

    Good ol days of Diablo2BOOM he died, wow 400000 gold just dropped. Thanks man. Thanks for the Full rejuvenation potions too.

    OSRSYou about to die, everyone rushes at you, not to help.... But so they can loot you.

  8. @Danikat.8537 said:I think this solution is too complicated for the problem it's trying to solve. We don't really need to know exactly how many players each map can hold or how many are currently there, all we need to know if whether or not it's full. The solutions proposed in the other discussions on this topic - colour coding or adding a symbol next to squads on full maps in the LFG menu - would be much easier to read (especially when you're trying to find a squad quickly) and therefore more effective.

    (Also your poll is pretty confusing, I don't understand the difference between the two yes options or the difference between saying they should focus on other things or should focus specifically on balance. It seems like you're setting it up to fail by giving one clear 'no' option and splitting the votes on all the others.)

    Basically 2 yes options and 4 no options.

    You have to know why they saying yes and why they saying no.

    You saying no because you don't think you should know?You saying no because you think they have better stuff to do?You saying no because you really care about balance and they should just do balance?You saying no because you think they gonna charge people for this feature?You saying yes because it would be nice to know informationYou saying yes because you hate wasting time joining squads in full instances

    Its called marketing, you gotta know why they say what they say.Simple yes or no aint gonna cut it. You gotta get right down to the detail.Ahhh this is why.

  9. @aspirine.6852 said:

    @"uberkingkong.8041" said:Ask, Anet to color code squads in full instances.

    Then you just join squads with the color showing its NOT a full instance.

    Or Anet would just put you in the instance with the most players but still room. Right now I always get into a new one, join com and join in instance....

    That too is an excellent idea.

    Why the heck do I always join the dead servers?Why the heck is there multiple dead servers?

    Players do leave the packed servers, so its fair that PACKED servers commanders leave squad up in lfg.... But they need to be color coded so people know, "hey there is room now, join on me"

  10. @"Sifu.9745" said:I would rather see 6 vs 6 first. Just a small increase in numbers: if that would work, we should think about 7 vs 7, 8 vs 8 or 10 vs 10 later.

    Would work?8v8 already worked.

    No need to test stuff.

    Its been so long since #esportsIts been so long since 8v8

    No one in particular but I notice, some people look at 8v8 and think "hrmmm this is new, its an experiment"

    It ALREADY IS PROVEN SUCCESS1v1 2v2 3v3 4v4 THOSE are experiments. FAILED ones

    Meanwhile 8v8ALREADY PROVENALREADY SUCCESS

    Founding fathers of GW2 DESIGNED PvP for 8v8.PvP started 8v8.WAS SUCCESSFUL

    They had a lack of #esports, so they FORCED everyone to play like how the #esports games are played, 5v5.Now look at community, no #esports, not so good PvP community.

    Especially when I hear "monthly tournament, same people will win again"Not "this team or that team or this other team will win"Same team will win, meaning aint any rivals, community is pretty much dead, few remaining excellent players that team up always win it.

  11. @kharmin.7683 said:

    @kharmin.7683 said:More drops would mean more junk that is salvaged or sold which would dramatically impact the in-game economy. Be careful what you wish for.

    This is PvP. This isn't PvE/WvW something everybody farms.PvP could use more playerbase.

    If you worried about bots....Well they need to eliminate them, can't be worried about bots,and on the flip side, make it unfun for those legit players.

    And PvP uses a different BLTC than PvE? While I agree that PvP could use more population, I'm not sure that increasing drops would be the right way to do that.

    Oh it is.Should make hotjoins just as good as an option as ranked too.

    If hotjoins gave same rewards as ranked.... People wouldn't be playing ranked. They only play it because the rewards.

    They made rank because they want everyone #esports minded..... Forcing people into #esports, doesn't make #esports better. You lose casuals thats what happens.

    People know a good deal and a bad deal. This PvP buff, all it tells people is "time to open bags, and do it in HotM"People aint gonna play as much as compared toEXTRA DROPS in PvP going on right now!!!Every game EQUALS free EXTRA DROP.... AND IT COULD CONTAIN ASCENDED STUFF!!!!

    Come and PvP it up!!!

    THAT WOULD BRING IN PEOPLE

    ...200% more magic find, 15% reward track, hardly noticeable stuff, sure maybe after 6 games you notice it.... BUT WHOSE GOT TIME for 6 games... Probably still get nothing but junk. I got better stuff to do then gambling on junk with 200% magic find.

    People want NOTICABLE stuff.EXTRA DROP is NOTICABLE, 200% magic find, NOT NOTICABLE. Some people still question if its even big.Rather do meta events GET MASSIVE AMOUNTS of drops and yep uniques and rares.Rather do FRACTALS were I usually get an exotic or two in same amount of time as 6 pvp games. Where I don't even get an exotic 95% of the time.

  12. @lokh.2695 said:

    @Super Hayes.6890 said:Okay, I get that some of you are disappointed that there isn't more new content. I always enjoy getting new stuff too. I just have to say, I love the two clips that hold the new cape on. Two tiny little Mad Moons to match my shield! I love it!!

    Is the outline color agony piece, is that new?

    How come it doesn't give me color outline in PvP? It only works in PvE, how do I turn it on in PvP?

    The three outline infusions have been added three years ago I think. And Infusions are disabled in PvP areas I believe.

    Is it disabled in PvP by default? How can I enable it?

  13. @kharmin.7683 said:More drops would mean more junk that is salvaged or sold which would dramatically impact the in-game economy. Be careful what you wish for.

    This is PvP. This isn't PvE/WvW something everybody farms.PvP could use more playerbase.

    If you worried about bots....Well they need to eliminate them, can't be worried about bots,and on the flip side, make it unfun for those legit players.

  14. New league coming soon.

    Yes, you get +50s early, day 1. Make the cap 1600 for a week please, so top 250 don't just play 50 games and auto easy win.

    Sure they dang good, but they also dang lazy.

    Having league caps is better than once every 3 days rank decline that they have.

    Because with league caps, you gotta ACTUALLY KEEP PLAYING.

    None of this, looks like I'm #1. I'll just not do anything for awhile and maintain mode for now.

    1600 CAP for first week 1700 CAP for second week 1800 CAP for third week NO cap for other weeks.

    None of this+50 +50 +50 +50 +50, I'm so high up on leaderboard MAINTENANCE mode now.EXPLOITED Glicko System.... Play games EARLY, where everyone is fresh, and EARN HIGH POINTS, GET TOP 250 THEN DO NOTHING.Meanwhile a late player, +10 +10 +10 +10 +10 +10 +10 +10 +10 + 10.... Dang it takes so many games to catch up with that guy at 1900 and he hasn't played a game in 4 days.

    SLAP ON THE RANK POINT CAP 1600 ON WEEK ONE.So Glicko System actually can't be exploited.

  15. @Fueki.4753 said:

    @Hannelore.8153 said:Having 1000% Magic Find would literally double your chances at rare drops, which in an MMO is huge.Considering the stupidly low drop rates of some items (like the invisible shoe box), doubling said stupidly low drop rate still amounts to almost 0.

    Well said.Think I care if I'm getting more rares than masterworks? Who cares if I got 1 or 2 more rares than usual. It's just 10 to 20s more.Thats hardly worth talking about for a big time event.

    I'd rather have MORE DROPS than broken magic find.MORE DROPS to me is better than gambling magic find.I feel MORE LUCKY with MORE DROPS MORE LOOT.

    I'm after the truly unique items. I don't want to trust it with broken magic find. Give me more drops. More reward track progress.

  16. @Super Hayes.6890 said:Okay, I get that some of you are disappointed that there isn't more new content. I always enjoy getting new stuff too. I just have to say, I love the two clips that hold the new cape on. Two tiny little Mad Moons to match my shield! I love it!!

    Is the outline color agony piece, is that new?

    How come it doesn't give me color outline in PvP? It only works in PvE, how do I turn it on in PvP?

  17. I'm thinking of buying the new expansion and I need PoF and HoT too.

    If they allowed LS to be included, I would be inclined to get PoF now and then rebuy the next expansion. So $30 now, $59.99 later. Rather than wait till later and just do $59.99.

    They should do a rule, if you have PoF and you buy a new expansion, you get all LS from PoF time.Rewards players who bought, GW2 $59.99, HoT $59.99, PoF $59.99 New expansion $59.99

  18. YES TAKE ALL MY MONEY TOO

    I mean this game is already RACKING IN CASH.They giveaway free LS4, free Icebrood Saga, they only making a paid expansion because people feel like expansions draw in more players. But if they had there way, they'd do another LS event pretty much expansion quality, for free.

    All because they RACKING IN CASH already. I mean WHO DOESN'T still have things that want to buy from the gem store... TOOO MANY GOODIES.RACKING IN CASH BECAUSE THEY HAVE GOOD GEM STORE STUFF

    Other games, spend time on GEM STORE, but its garbage stuff. GW2..... I WANNA BUY THIS THAT THIS TRHAT THIS THAT

    So much money they RACKING IN.

    15K armor in GW1? Thats pretty much GEM STORE ARMOR in GW2. GW1 I WANTED TO GET ALL THE 15K ARMOR.

  19. @"Tiilimon.6094" said:Sounds like a terrible idea, considering how many support abilities also deal damage to enemies.

    Even doing a simple engi smoke bomb stealth combo would knock back the whole party who are supposed to be stealthed :D

    Now this is a good point, combo fields. How you gonna do a combo field/finisher in Friendly Fire Turned On.

    Well, guess that means you just can't do it.

    Know what this means, less issues with people whining about "Thief or whatever is in umlimited stealth, stealth needs nerf", they can't hide forever now.So its a GOOD thing, but BAD thing for thieves or people that like to stealth all day.Its a tradeoff.

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