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Noah Salazar.5430

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Everything posted by Noah Salazar.5430

  1. @Ubi.4136@Khisanth.2948 What combination to press to open that tab, and do you need press anythink in options to set it up?i had hard time to find nessesary information for that, most guides show only dps part of it edit: ty i found by brute force @Tiilimon.6094i'm avare of heal mechanicsAlso I puted note to not judge is hps metter no needed,useless or etci can use data to be useful to me, same as i'm avare of all limits that gw2 not showi have experience from other games, that not limit that much evrythink like here(yes i know how overheal work as well)
  2. I voted for greatsword cuz why to not have somethink like this :But staff is good idea also
  3. As a healer how can i check how hight my heal is?Do i need lower my hp to 10% and check one skill by one, how much it do with gear/rune change evry time?Is ther any personal, or squad heal metter? And if not, how you propose to increst your performance as healer or experiment different settings? note:yeh i know that togheter with healing you need put boons and etc, same as i not ask toxic ppl that will judge is hps metter needed or not
  4. Evry class have some kind of dash, or way to prevent it with imobilize Also if target run, you both end up alive Even if target have alot mobility, he need stay close to you to hit you risking his lifeThe more he want kill you, the eazier is for you to kill him even with that much mobility Expections culd be Druid, Soulbeast,Deadaye,Holo/ScrapperWith same reason why range skills have bit lower dmg then melee, or in Holo/Scrapper couse granades/Mortar have bit of travel time, and attacks are not binded to target
  5. @"Leonidrex.5649"That is why i was not support "transaprency" and was against it No you can't, you can only try predict wher peson go while is on stealthYou can hit 1-2 times by aoe attack, but the longer time pass, it's harder to track that personAlso rember that tief have alot dashes or shadowsteap to prevent itTarget get no Revealed if YOU hit himTarget get Revealed only if he attacked you while his on stealth I add only "If Target miss his attack(while his on stealth), he geting Revealed same like it was with normal hit(miss while attacking you not air)" Superspeed treatment schold prevent it, in same time not nerfing stealth, as you will just need use stealth skill at motion (mean you will need use them one by one, insted all at once for +20s)
  6. @"Dave.6819"You still will can almost perm stealth, but you will need to do all stuff at motionDon't forget that Deadeye have 2s stealth evry dodge also it will do, as if you decide build some def stats, you will need spend less of them, and have more attacking one yes, with that change that skills will rather be used to pinpoint you insted to guess wher you are as it will be more profitalbe to you fight more often thx to shorter Reveled, same as you risk less with more hp you still can chose style of silent asasint to wait 17s for one burst combo, but now you will make more "noise" and it gona be bit harder for you but posible with bit of skill from skimrisher point of viev, if thief will no need stealth that much to kill (cuz more dmg cuz of shorter reviled), he will use steath rather for short duration just to change angle from wher his next attack came and boost dmg of that attack, or use stealth more rapidly just to buff dmg Whith more agresive thief gameplay, you will be also seen more often, and it will allow better to predict wher you gona go attack next that is my concept buff skirmisher, nerf a stacking stealth assasin
  7. @"Infusion.7149"yes fractal, not wvw/pvp i ignore bariers from attack, with 23579 hp and 3355armor + bulwark i not see point of harrier gear, while 63% boon duration inaf, and might is booned by alacran, while quicknes by qfb i'm aware of that list also replaced +10% boond duration for https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Draining As it's work with trait, and have 3s cd to proc with shield skills Chosed backpack as only self 250hp heal per tick, as you not heal yourself with Med Blaster On fracs wher you don't need much stab you can take this build as alternative :https://bit.ly/3bDRukI
  8. Comp : scrapper,condi scourge/sb,alac,bs,cqfb Build : https://bit.ly/35gL0XJ I replaced superior rune of monk on superior rune of flock-> pasive 1763 to team while regeneration boon-> 1763 to yourself ( = 60% from Medical dispresion to team = 1128.32 heal1763+1057.8=2820.8heal evry 17s note: i not count % from food and superior sign of transference Boons->perm regen->50-60% protection up time-> 2 skills to buff stab (3+3 both 20cd,25cd)-> vigor boon-> Superspeed-> 11-13 might (with random chance for +5 )Fieldsx2 water combo fieldFinishersx3 blast finishers Uniqe MechanicBulwark gyro : When an ally with Watchful Eye takes damage, approximately 35% of the damage is transferred to the scrapper. combo:Banadage self7280+1763+748=9791 self heal9791*60%=5874.6 heal to team5874.6+1057.8+516=7448.4 heal to team New trait : https://wiki.guildwars2.com/wiki/Soothing_Detonation748heal x 5=37403740*60%=22443740+2244=5984 evry 25-30s
  9. @Leonidrex.5649 your right about it, but basic is 15% (for 100% cap amount), so if you nerf 15%->10%, max gona be 15% insted of 22,5% while traited i checked it, and yes your abousulty right, i asumed it have 15s cd cuz of online build editiorright now that trait is broken, and schold have minimum 10s cd
  10. Definitly No ppl who vote for yes, don't know how it work or refuse to improve, or can't create team with tags "casual run" "friendly run"
  11. Guys, i'm glad you try come up with your ideas But i wuld like that if you propose any change, it will be strictle to rework i proposed I think that cap on stealth solving it problem, same as don't hurt/nerf it too much (just make it hard to stack)And as compensation Thief hp is incresed 11,645->12,824 as he will be forced to fight more oftenAs Revealed got decresed from 3s to 2sThiefs will stealth->hit->stealth->hitWhat boost thay dmg evry time thay go to stealth what will cause thay will do more dmg then beforeBut same as if thay will play more agresive, thay will be revealed more often as well your ideas nerf stealth to ground, what is not purpouse of that topicnerfing speed, or some kind of transparency are not nessesary with cap on stealth on, in my opinionAs cd of stealth will be more readable, and with shorter time, you will can predict wher person go or is he used another stealth skill to stay stealthed for another 3-4s Evry time thief attack you on stealth he geting Reveled, with my rework from now if he miss/or his attack will be blocked or eveded, his geting Reveled i think it's inafSame as many class have acces to 5-6s Reveled skillsclass whos not have Reveled skills, usualy have stealth skills as wellThe only class whos culd get 5-6s Revled on one of skills culd be Elementalist But he have alot evedes and blocks, self-barrier skills, and https://wiki.guildwars2.com/wiki/Final_Shielding + https://wiki.guildwars2.com/wiki/Earth%27s_Embrace when his hp drop to 50% so with that amount of def, i think it's not nessesary
  12. I disagree as well, insted nerfing granades, nerf https://wiki.guildwars2.com/wiki/Laser%27s_Edge from 15% to 10% in pvpbut buff holo basic skills Don't nerf kit that effect other elit spec it have 10s cd and do minimal dmg, same as trait have 15s cdthers yet Flas spark but it have 40s cdwith that hight cd i don't see it as unresonable
  13. @"Seras.5702"I hightly recomend bomb scrapperi rate that class as SS tierhttp://gw2skills.net/editor/?PejAIJlRwgYcsGWJO2LvteA-zRIYhiXBcGVoAaZCoyZRPzI-e At open word your one person army, able to take down any hero point, or group boss soloAt pve (dung/strikes/fractals) your one pesron army that can fight many mobs solo, and first strike to take all mobs agro on youAt live story, you can solo 1vs20 mobsAt raid you switch to holo that using same gear (berserk), but scrapper is good too (but doing 6k less dmg as traid of for insane tanknes, scrapper 31k holo 36-38k) From op traits:->15% dmg you do change to barier (so 50% of your hp is alwyas shielded with barrier)->Big boomer : After you cause explosion (evry bomb skill or hammer 2/blast gyro) give you pasive heal->Applied Force: +200 power when you have Quickness boon, also 3s free Quickness evry 10s wheny you have +x10might stacksWith superior rune of chronomancer, you have 2s Quickness = 40-50% Quickness up time (12s with 20s cd)->Hight caliber: free +15% crit at close range (300range)->Hemotic focus: +10% crit on targets with bleedso 50%+15%+10%+20%(furry)=95% crit->No scope: 50% up time Furry,+150 ferocity while you have furry if your tankness not inaf takeBlast shield: 1500 barier evry explosion, also +10% power convering to vitality (insted 14k hp you gona have 16k)https://wiki.guildwars2.com/wiki/Blast_Shield After that your utla tank with berserker gear Scrapper haveEvade on skill 3block on skill 4 that do dmg as well x2 leap, and x1blast finisher that you can combine with medic gyro/restoration field to heal yourself for more(x2 leap = 2,600 heal, x1blast= 1,300 heal,) Also Scrapper is good dueler at pvp, can win most 1vs1, and tank for a bit 1vs3
  14. with reworked stealth, you no need it ther will be 2 typs of stealths a) is short 3s stealthb) long 6s stealth (aoe) that also pulse and refresh that 6s on evry pulse but that type of skills usualy have over 60s cd with 3s cap max you can do is change your location, than you need use another skill to apply stealth again after 2-3s (cuz of time cap) so it's risk/reward, as if you change location, you need be ready to attack your opponent before your stealth fade, or move away inaf far from enemy to apply another stealthsome stealth skills can be activated witchout attacking enemys, but remeber still you need time them or your stealth time gona be much shorter,(so your cd refresh much longer compare when you spam all 5 stealth skills at one go) all that forcing you to pay attention more to your skills and steal 50% of your focus (or you can lose stealth for 1s making you visable)Prob for veterans thiefs thats not big change, but less skilled ones will have harder time to preper abush/backstab to you same as it will make you time your dodge/block or other skill as you allways will know that stealth is for 3s so ennemy will attack in next 2-3s or if he not show up, you know he wasted another stealth, so you can preper your next dodge/block/evade Remeber if enemy miss, he will get Reveled thats what anet admins/game master do xdbut nah it culd be too much unbalanced until you make 3m circle zone if enemy get too close he can see youpass on that Disagree, that will nerf stealth spells too much with 3-6 stealth cap you will can use your brain more often to predict wher enemy will want go, and that will be part of that mechanic Also when you hiting stealth target you see that you casued dmg to "target" that way you can also tell that enemy is in front of you Making reveled on evry attack culd be too strong
  15. I propose to stealth not stack duration, only refresh like it is with superspeed As compensation skills that pulses stealth will get 5-6s stealth, pulses refresh durationRevealed descrest from 3s to 2sRevealed skills descrest from 6s to 5sYour geting Reveled even if your attack get dodged/missed/blocked/eveded All that changes gona apply to pve,pvp,wvw (for pvp/wvw durations can be diferent) +That way you gona use stealth more offten, but more for changing position/fight pause+Using multiple stealth skills at same time punishes you as you geting less stealth+Perm stealth still will be posible but you need put more effor to it, same as you can't just run free with 18s stealth close to enemy as you got more chance to hit someone accidentally while you try refresh stealth Basic hp of Guardian, Thief, Elementalist 11,645->12,824Incresting health will allow that classes avoid Dead zone (many spells sometimes hit for 12-13k in pve as well)->thief as new stealth gonna effect his fight style->fb as his mantras suck now at pvp/wvw->Elementalist but Glyph of Elemental harmony 6,614->5,214That changes gona effect pve,pvp,wvw thats why i puted it more as overall discussion
  16. So no one against? or have any opion?I think that ally barrier for team culd be niceAnd for scrapper it culd add some value
  17. @Dawdler.8521i not said that condi are op, i asked only for small nerf or adional runes that help build against condi on smaller scale fights, wher you don't have person to clean condi for you also that if you chose to build against condi you geting too much punishment for that Are you even readed topic?
  18. I know that in groups you can have dedicated role to managing condi clease for you, but on smaller scale in my opinion you have not so much options to build against condiMost condi builds can spam with protection boon, build toughness, same as take runes with toughness and condi dmg/duration in same time As power user, you can't build with stats against condi(expect of, runes that have some condi time reduction,have condi dmg or toughness stats witchout power) what is too much punishment to take, also the more condi clease you take, less dmg you do, same as condi spells are much harder to dodge compare to power spells that looks more impactful and are eazier to dodgesame as resistence boon are more rare compare to protection boon The only option are maruder gear + superior rune of holo/vampirism so here is my question? schold condi got bit nerfed by 15% dmg, or some duration time cut? as alternative thay culd add that rune to game to help power users that are despending on team less https://en-forum.guildwars2.com/discussion/110453/superior-rune-of-menzies#latest
  19. well i proposed rune that help a bit vs condi some time ago but it was for pve/wvwhttps://en-forum.guildwars2.com/discussion/comment/1308281#Comment_1308281 i agree that condis are bit overturned as you need pay too much for def against them, resulting doing too smal dmg (as power user) to counter it you need have pocket full condi clease scrapper with you, as if you take too many condi clease, or chose rune that decrest condi duration you ending doing 0 dmg, as other side have 3k armor and perm protection boon other solution culd be give some resistance boon for some skills (same as common protection is) maybe nerf Restance boon from 100%->35% but give it to more skills and increst duration from 1-2 to 3-4 you can see how common protection is https://wiki.guildwars2.com/wiki/Protection and how rare resistance is https://wiki.guildwars2.com/wiki/Resistance
  20. @Delita Silverburg.8632oh i was wrong than, i'm sure you gona healp many ppl, and yes your idea culd be helpfulbut on top of that i wuld put a actual number on cc barAs so not evryone will know what numbers 100,200,300,400,600 mean while bar is hidden
  21. i culd add to "no downstate" instant ress on f by person out of combat after 1-2min cd to person that deadbut it will never happyn with perm stealth thiefs
  22. maybe you hited a limit :"An account can only accept up to a total of 500 gold through the in-game mail system and/or the Guild Vault each week. If this limit is exceeded, you will need to wait until the following week to collect any remaining gold."
  23. for me stelth schold get superspeed treetment, and not stack, only refresh timer
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