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Omnicron.2467

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Everything posted by Omnicron.2467

  1. There is no confusion. They just didn't add template, they unhid the previous pve/pvp/wvw template.Before you had 3 hidden templates, one for pve, one of pvp, one for wvw. When they switched, they revealed all 3, but pvp doesn't have an equipment template, because we have the pvp interface instead. This is why there are 3 build templates and 2 equipment templates. The "third" one is the PVP amulet/rune/sigil panel. Guys, the only thing we got from this was the 6 account-bound build storage slots. Everything else was already ingame. Yes, exactly what I am saying, and the new system of doing it is more clunky at times since it saves any changes you make as part of the template e.g I needed to equip a staff for pvp and now staff is part of my Dragonhunter pve template for raids. Why does it save it? I thought the whole point of having templates is so you can swap to that build when you need it, but now it is saved with a frikken staff because I needed to use a equipment build slot for one pvp weapon so I need to equip a GS again when I swap to this template anyway, which misses the points of having a template. If it did not auto save every item you equipped it would help a LOT! One thing we did get in this patch is the option to buy more than we already had before the patch, which is why this feels like a blatant money grab
  2. OK if this is true it is even worse than I thought :( So you cant even play around with your build unless you save it on the account wide slot if you want to play around. I did not make any comments when it was suggested in the announcements because I found some of it confusing and wanted to see what the actual templates ended up being like. My massive disappointment with the way it was implemented is that we have not gained anything if you have a character which plays all three game modes. Before:If I go to the PVP arena, or into WvW or back into PVE my build would automatically change based on the setting I had when I was in those game modes Now:My build no longer automatically changes for my game mode and I need to use one of my templates to store my build for that game mode. I went into PVP today and my firebrand was now my Dragonhunter build from PVE instead of the bunker I had before. So apart from the equipment templates we have not really gained anything UNLESS WE PAY a lot of money for the extra slots we would need to further diversify our build in a given game mode. It feel very much like a blatant need to pay a lot of money before you can get advantage out of this design. I would have preferred that we still had distinct build for the different game modes, maybe even 3 free templates per game mode, per character. As others have said, the limit to two equipment slots also feels strange give the three trait slots, and I need to change Runes a lot on my guardian depending on the build, so it will be even more confusing what runes are now saves and when I need to swap EDIT: yup, changed my gear for PVP bunker build and it saved it over my DPS Dragonhunter build. The fact that it automatically makes changes to the saved template when you temporarily need to swap to another weapon removes some of the convenience big time
  3. Druid is very boring at the moment, it used to be a bit more dynamic, but I prefer playing other roles rather than druid forthat reason. Personally I would invest in Guardian, it is the first character I got legendary armour for since it is so many viable builds for end game pve and even wvw and PvP. Very rewarding and versatile profession
  4. If it was out of sync, the platforms that move into place will appear to pause for a second before moving into place - it'll be very obvious right at the first waiting point (sample). Simply leave the instance if you notice the broken animations, or adapt by knowing that what you see is a second or two ahead of the server, so you want to jump into the wall after the strike. Thanks for this I had the same issue 3 times today and i could not figure out why it worked the 4th time I jumped becasue it was not laggy at all, but I did notice that with the starting platform spawns, will try look our for that
  5. Did it recently, I saw there are still groups farming leather. Joined one and kept farming till the boss spawned
  6. Berserker is also fire based with sword/torch and longbow :)
  7. Didn't most of them get nerfed recently? Druid, Chrono, Scrapper, Daredevil all got changes which were nerfs. Reaper and Berserker got buffs (I think it was a buff?) But neither feel out of balance, neither does Dragon Hunter, Herald, or Tempest. So I would not need any of them
  8. Isn't staff used as polearm already?I doubt we will see new weapons like greataxeBasically only option Greatsword....
  9. Great, thanks for the feedback. As I suspected it is better to go for the easiest to sell rather than the biggest profit which is what I feared going with The Minstrel :)
  10. Wondering if I can please get some advice on crafting and selling legendary weapons. I have most of the materials I need to craft and sell my 3rd legendary. Both times in the past I made The Predator and it sells quite quickly in my experience. I had a look on GW2Efficiency and The Predator give a 511g profit, but actually The Mistral gives a 614g profit, a whole 100g more!! I have a few concerns however with just crafting the Minstrel Being the most profit other people might be a poular crafting choice meaning others will put their orders on top of mine in the TP making a slow saleThe Minstrel is a focus, which is not a popular weapon On GW2Spidy the demand for the Minstrel is half that of the PredatorSo basically I am afraid that even though I can get more gold from selling the Minstrel that I wont actually sell it and that I should go for more popular weapons like The Bifrost, Frostfang, and The Predator which gives less profit, but sells easier. Any thoughts?
  11. Scepter is better at producing confusion but confusion is only part of damage you do. Axe does less damage from confusion but much more from other sources. For example look at ambush skills of axe and scepter Axe does 3 the damage from player and 2 from clone Thanks :)
  12. But why? Is it because scepter is slow? Because you should get more confusion from scepter
  13. Number 4 helped me when I realised it, but it also makes me care a lot less which is not good for the game mode
  14. Hi everyone! I am busy trying to learn Condi Mirage. I noticed that on Snowcrows; website that the build uses only an axe and not a scepter. From what I understand the point of the mirage build is to apply a lot of confusion, and the axe does not give confusion whereas the scepter does. Is scepter not used because the ambush skill of the scepter along with the skill 3 has a long channel time that makes it lower dps than the axe?
  15. I just experienced the changes for the first time today and I really dislike it. It feel like I need to make a specific build and team comp to clear this fractal without frustration. It promotes a challenge for doing it as a pug group who do not have tailor made builds for the new mechanics. I feel like people will want to start with this frac now so they can kick people who do not perform
  16. That is because people still need the achievements, I only finished them for that map yesterday myself and I play daily.
  17. It's tome 3, skill 2. But not really no, it's just a cc with the opposite effect of fear. No use in pve apart from cc bars, in PvP I have had a few fun moments with it if it stuns my opponent long enough to down them
  18. Easy for me was: Warrior, Necromancer (Reaper), Guardian, Ranger. These were very easy to pick up and get good at quickly Medium difficulty was: Mesmer, Engineer, and Thief. There are some mechanics to get used to, but once you play them for a few hours you are ok Hard was Elementalist and Revenant. The energy mechanics are just very hard to get used to for me and I deleted my Rev. I kind of got used to weaver but it took a lot of practice
  19. Hey! I am interested in playing a new profession for PVP, I have done a lot of Engi, Mesmer, and Guardian. I have played the other specs a little bit but still have to master them. At the moment I am looking at playing either Daredevil, Scourge, Reaper, or any Warrior. I don't really like Deadeye much, I prefer sustain over burst. Any suggestions which one you would recommend I get into? Or are they all the same tier in the current meta?
  20. Please revert the changes for legendary armour! It is sooooo slow. It is fine if you are swapping to Berzerker Stats but Viper is in such an awkward place and changing stats on my armour is such a drag now. It was slow before, now it is just terrible
  21. https://wiki.guildwars2.com/wiki/Awakened_Mounts_Pack Likely as close as you would get
  22. I mean I am in favour of putting the skins in the black lion chests big time. I really dont want to spend 2k gems on a premium mount skin, but very happy if I can get it via a keyfarm. Hence I missed acquiring the Skyscale mount because I was unwilling to spend the gems, if it was in the chest I would have quickly used the keys I have been hoarding for it. So I am just surprised they skipped Beetle and Skyscale with the Black Lion Chest acquisition method and went back to Raptor.
  23. Well not really, if it was on the gemstore I would not care, but if I am going to be spending keys on chests and I end up with this skin I have spent money on something I find ugly
  24. Click "Preview" on a Black Lion Chest, and then Click "Preview" on the outfit to see it in game
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