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Everything posted by Kozumi.5816
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Thanks Anet for the upcoming buffs to Shadow Arts, it was underperforming in all PvP gamemodes and might now finally be playable.
- 2 replies
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It can equip d/p and pick shadow arts.
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They couldn't string along a lot of people if they flat out said "We are designing the game for boonball discord gameplay".
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Never getting fixed.
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Are strike missions going to succeed where raid failed?
Kozumi.5816 replied to Sevens.9452's topic in Instanced Group Content
Effort to run things like the military for personal ego gains, yeah. -
Yeah, this is exactly how I feel.
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lol, no dude. See: FF14
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That's not how it works. Worse fishing than Stardew Valley which has an exactly 1 person dev team. Unacceptably bad. This is my biggest problem with it. These devs make everything "gogogogo" Unrewarding, Lacks QoL intentionally to sell it to us later Extremely bad UI Too simple, no difficulty There might as well be a single fish. If I catch an ascended or legendary fish I don't even notice because they all "feel" the same. Fishing with another person is stressful and not relaxing. The slowest person holds up everyone. I can't AFK without unsyncing my pools with everyone else.
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No company running a live service feels it's worth the cost to keep their games moderated. It's why the internets such a vile place.
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Are strike missions going to succeed where raid failed?
Kozumi.5816 replied to Sevens.9452's topic in Instanced Group Content
Nah. I've been in the discords and they rank everyone based on their "worth" as a raider. It's inhuman. -
Are strike missions going to succeed where raid failed?
Kozumi.5816 replied to Sevens.9452's topic in Instanced Group Content
Raid training is just stroking someone's ego. It's basically a pyramid scheme scam. -
Yeah, and Anet is designing WvW for them. They're leaving/growing bored and being replaced by no one because the only people who like this games WvW design are already playing it. The game mode is just going to continue down this slow downward spiral until Anet wakes up and starts making a game more than 0.01% of mmo pvp players want. It doesn't have to be catering to the masses, but how about the MAJORITY of MMO pvpers? The player base this mode is for(mmo pvpers) doesn't want to touch it - that's a massive problem.
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Yes, their design is to have boon blobs running around beating all non-boon blob groups with ease and only losing to bigger boon blobs. Their vision for roaming is celestial bunkers fighting eachother for 3 hours and only dying when a 1 shot soulbeast randomly comes out of nowhere. You might as well remove players from the equation and turn WvW into some mobile autobattler, tbh.
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Returning Player Remembering Why They Quit
Kozumi.5816 replied to Malthurius.6870's topic in Guild Wars 2 Discussion
FF14 and WoW both are monthly sub games and both have MUCH better track records for consistent updates and bug fixes. -
They think forcing different play style of players to play together will be a good idea. Not everyone in the sandbox wants to play with each other, Anet. An extreme minority wanted LS1. Anyone who played LS1 knows how much it sucked and didn't want it.
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Are strike missions going to succeed where raid failed?
Kozumi.5816 replied to Sevens.9452's topic in Instanced Group Content
CM's basically don't have rewards still and we're at 3/4 CMs. Can we get a new rewards team? -
EoD Strike Missions: Daily "Rewards"
Kozumi.5816 replied to Ashantara.8731's topic in Instanced Group Content
"Rewards" indeed. Don't know what their grand plan is for CM strikes but they're a do it once then never again which means veterans will stop doing them so it'll be harder for new players won't be able to easily clear them years from now. -
General complaints and dissatisfaction with WvW
Kozumi.5816 replied to mziven.2095's topic in World vs. World
Being a player without a Warclaw in WvW is an absolutely miserable experience. The grind to even get the ability to dismount players takes far too long as well. The mode doesn't gain new players for a rerason.