My game mechanics post was about the OP/Mukkluk video -- Class balance is fine and needed when it comes to a singular class or build dominating multiple/every pvp role i.e sig cata that dominated 1v1s/teamfights/roaming
Okay but we cant use clips of roamers +1ing clueless players to push balancing discussions?
Game mechanics =/= class balance btw the games 10+ years old with the same combat system so ofc it's solved
Mukkluk standing mid attacking a coreguard with no foresight on what the other teams scrapper would do for first midfight is a l2p issue not balance.
Game would be unplayable if a druid was allowed to live through full power scrapper/cata while standing on point
mechanically solved game; meta is map control and pushing winning MU/not getting snowballed
Ranked gamestate exists because theres a huge population of people who q on z-tier, do nothing builds that peak at taking 1v1s and dying instantly when +1d
Yeah? That's how pvp works you're finding your own balance in fulfilling a role your team needs to win the game or running it down mid into a hard counter wondering why the square block isn't going in the circle hole