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Oslaf Beinir.5842

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Everything posted by Oslaf Beinir.5842

  1. thats all I know, but the plot twist I'm a plat 2 player whos already gud :# YIKERS Who has done nothing more than complain for most of his time on the forum.Oh please flaunt dat credibility some more
  2. The new trend around here seems to be cry like babies until we get our way instead of getting better at the game.It's very humorous.
  3. I haven't even seen one in wvw since the condi thief nerf half yr ago or so, they still around? Do u mean condi DE? Can confirm I have seen them
  4. It is not entirely a turn off yet but lost alot of fun and would rather do something else for a while.The game no longer feels fluid and no longer feels as good to play anymore. their patch feels....incomplete .and im not a fan of excessive cc , burn everywhere, lighting rodes, thieves and...bambi.some dmg nerfs were warranted but much more were overdonesustain on a few things were rightly nerfed but more were also overdoneyeah not fun and would rather we do not see new elite specs anymore if we go through the same bs again
  5. How about no new elite specs? We've had enough.
  6. i play necro and i know how the ranger class worksim fine aside from gazelle it is fine you were just defeated by the player and their kiting knowledge
  7. Please do not remove the fall damage aspect. these traits are fine you can just remove revive speed and leave everything else alone.just stop dont do this you are hurting small scale in wvw even more with these awful changeswe dont need more revive buffs for all classes when some dont have any or theirs is just bad in comparison Fall damage reduction traits matter!
  8. Guardian in its design of its elite specs compares to its core counter part the same way core necromancer compares to its elite specs in terms of functionality.death shroud, reaper shroud and sand shades all play different so the trade off is a completely different functionality. Guardian behaves the same way; Firebrand Tomes are kit skills with both resource and cooldowns, Dragonhunter's are active skills with powerful effects but long cast of each of them while core guard's are instant activate skills. based on what happened to core necromancer shroud to give it an identity of its own I believe core guardian should receive the same treatment and have its core active functionality altered since what ties all the virtues across the specs are the identical passives which are kind of hard to change at this point in the game so the active part needs to be buffed and their shorter cooldown and instant nature are not enough. so just leave FB and focus on giving core guard a better identity and at the same time give DH a buff.
  9. you're joking right? Condi thief is more oppressive than any of the builds you mentioned If i remember right from Sind's stream of the Monthly AT, Flandre's team ran condi thief. must be because it is not a viable op build! this degenerate build needs to go back to the garbage can.
  10. it seems someone needs some condi damage plus cc back in the meta
  11. every class except guardian can stack 25 might fairly easily. whats your point?if it bothers you so much add sigils of absorption, revocation and annulment to your build to strip their boons and its not like that they have a tower of them so stripping/stealing their boons is easier than say holo and mirage besides core warrior is fairly predictable in its rotation and eviscerate is fairly telegraphed and for it to one shot you it needs to be level 3 and you can watch how the warrior spends their adrenaline to know if it is being prepared or not. the build has no access to an extra block from FC and no bull's charge/Frenzy for the burst setup so either lack cc and an evade or lack stunbreak and quickness. they also lose their cc from dagger and full counter and tether. i dont see your issue? it is just that warrior has no equiped a sustain centered traitline ever since defense and stances were eviscerated and you missed what that was like. patch just hit and we should welcome a new build to the table that unlike condi thief takes skill
  12. Do you guys even know that Scourge exists also in pvp and not just wvw zerg play? In Pvp it already gets decimated versus power bursts both melee and ranged and especially ranged. With the proposed changes to the Sand Shade mechanics and the usability of the F2345 the scourge is DEAD as soon as he places a shade! Anyone with a brain will just go up and melee their faces off as soon as they place a shade anywhere! Just walk up to the sucker and melee em good they cant fear someone off cleanse or shield themselves. If you camp your short lived shades you are asking to be cc'ed there aoe'ed there and swarmed there cuz you are dead without it and can even support anyone besides you. You have effectively deleted scourge from pvp. This will have consequences on the meta and now bunker specs will have NO PROBLEMS EXISTING! fights will last longer and boons will be more than abundant. this void scourge leaves cant be filled by reaper and core. Have you not learned from your catastrophe with Chronomancer? It is horrible you effectively removed it from competitive play! You do NOT BALANCE, you instead retire out of play until further notice! we have told you since day one scourge saw daylight to change Sand Savant where it was oppressive in WvW zerg play and so strong everywhere else. instead we have gone on a long crusade of nerfs to the class ranging from potency of effects, arm time and delayed activation even to supportive effects not just damage , nerf to torch skills, removal of corrupt on sand shade trait, dhuumfire cooldown nerf , path of corruption nerf , plague sending nerf, punishment skills nerfs, etc.how do you plan on compensating the class at this point where it could only defend it self with damage! This is horrible and mechanic tweeks like this does not change much. if you will go so far then you need to redesign the class and overhaul it completely not just retire it from competitive play like you did with Chronomancer, Druid, scrapper and Renegade. Tl;dr: PvP Scourge: RemovedWvW Scourge: Buffed Range BombPvE Scourge: huge nerf on moving bosses plus cluncky af for a dps class GG, we only asked you to nerf Sand Savant not butcher the class
  13. Rampage vs Tornado vs Lich Form Can we see Plague Form again please?
  14. I would like to bring up these points again as I believe the rest are good enough Feast of Corruption: Reduce damage by 20% in PvP & WvW. The existing split from PvP of corrupting 2 boons is brought to WvW. This ability continues to corrupt 3 boons in PvE.Both changes are unnecessary and bad. The strike damage is already low and a single target corruption on 900 range does not need this nerf. You affect small scale balance here which you shouldnt. Devouring Darkness: Reduce damage by 20% in PvP & WvW. The existing split from PvP of corrupting 2 boons is brought to WvW. This ability continues to corrupt 3 boons in PvE.Same as above except I do agree with the corruption reduced to 2 when this trait in equipped. with that out of the way I would like to thank you for trying to make support warrior viable but you will need to look at the very weak support traitline Tactics and how weak banners and shouts are for support in wvw. While warhorn is going to be powerful it is not enough to make the playstyle viable. Warrior needs buffs to its other shouts and/or shout traits and I suggest a bit of both. also warrior lacks boons to share such as regen protection and raw healing. Make every condition removed or boon granted heal the affected target/s. second point is the stability shave from guardian. the amount of CC has not changed unlike stability. we understand the shave in stability stacks but you should redistribute the lost 10 stacks of stability to another skill and/or classes that can help open up their support build options further. lastly Holosmith nerfs are healthy but I believe you should either compensate Holographic Shockwave for the huge nerf because of how telegraphed it is or keep the range between 350 to 400 as 300 is too small and could instead use a harder hitting skill at that point instead thank you for trying to help the game mode peace o/
  15. I have not given feedback for a long time cuz i didnt care but now with a new low i decided i have to say what i could to help this sinking ship that we all love...if this helps the game we love then here goes feedback you requested:- Would your gameplay change as a result?Yes but by very littleDo you feel these changes would improve or worsen the state of the game?Yes most of them doAre you looking forward to these potential changes?I do because it is a change and we dont see that oftenWhat are your concerns with this set of changes?that you make things nonviable instead of changing the right things. reshuffling the deck isnt an answer either. What consequences do you expect would come from these changes?the game does not all that much by balance changes. it changes with content and content gives you new balance options. change things about what wvw actually IS! maps objectives things to do meaningful rewards to activities reward killing people more than pip farming and camping objectives like an npc. . other than that the next section has more opinions of mine. Commenting on each skill from your post :- Engineer Chemical Field: This skill is replaced by Detection Pulse (from the old Sneak Gyro elite toolbelt) as the toolbelt skill for Purge Gyro.This is a good change for WvW but it makes Scrapper worse off in PvP because the poison field is more valuable than a reveal in pvp. Purge Gyro: Reduce the number of cleansing pulses from 5 to 3 in WvW.This change is meaningless if you do not address its synergy with rune of Antitoxin that makes this skill so strong but nonetheless it is a start. just revert this if you nerf the rune instead. Do not do both. Sneak Gyro: Increase the cooldown of this ability from 45 to 75 seconds in WvW.75 seconds is too long. 60 seconds is more reasonable as zergs is not the only place it is used at. Guardian Sanctuary: Increase number of enemies that can be knocked back by this skill from 10 to 20 before it expires.This skill will not be used and thus the change serves no real purpose as the guardian class has so many other utility skills which are SO MUCH better than this. but ok... Tome of Resolve, Chapter 2 - Radiant Recovery: The existing split from PvP of cleansing 2 conditions is brought to WvW as well. This ability would continue to cleanse 3 conditions in PvE.Good change while also keeping its full power in PvE. no one will be hurt. Tome of Courage, Chapter 2 - Daring Challenge: This skill grants retaliation for 3 seconds instead of aegis.This is a bad change. On top of retaliation being a very passive way to punish certain builds with high rate of attack and AoE, there is ample supply of this boon which turns this skill into a 'NEVER USE' skill. we re balance skills not delete them. The books use pages and we like to use more skills than to dumb it down to never touch.You either leave the skill alone which is the better option or put more thought into it so that it is not worthless. Also very important to note that you WILL AFFECT PvE Firebrand Viability. We do not want tension between communities please. You have made the previous change to Tome of Resolve, Chapter 2 - Radiant Recovery so it does not affect PvE balance and you should be able to do the same with this skill as well. Tome of Courage, Chapter 5 - Unbroken Lines: This skill no longer grants aegis or retaliation.You should not change this skill same as above and if you have to then remove the retaliation. same as above do not change read above. Mesmer Illusion of Life: Increase the cooldown of this skill from 75 to 90 seconds in PvP & WvW and reduced the duration from 15 seconds to 8 seconds of its effect in PvP & WvW.There is no reason to increase the cooldwon of this skill. The duration of 8 seconds is too short as well. kindly leave it be and think about the viability of the class asa whole and how you affect it to the point of being below obsolete. if you had to reduce the radius and the duration of the buff to 10 seconds. This class in zerg play has been facing too many nerfs mainly chrono and this skill mostly is better used in organized squads than pug play as if used in pug play the chances of the revived person making it are very slim. Power Break (Mantra of Pain): This skill now requires you to face your target and respects line of sight.Thank you. range reduction is nice you could.Power Lock (Mantra of Distraction): This skill now requires you to face your target and respects line of sight.same as aboveChaos Storm: This skill now always dazes on the first strike but can no longer randomly daze on other strikes. This change also applies to Lesser Chaos Storm. Added skill fact to show chaos storm's duration.might be problematic but we will seeChaotic Interruption: This trait has been re-worked and now reduces the cooldown of one of your weapon abilities by 5 seconds when you interrupt a foe.No please this is a bad change. Mesmer weapon skills do not have that long of a cooldown and if we assume this trait is triggered for multiple interrupts you could recharge key skills very quickly in an AoE environment. Gravity Well, Chaos Storm, Temporal Curtain>Into The Void and Magic Bullet paired with its traits could set this off too many times and you could only use the weapon CC skill on the bar to make sure you get the recharge on that one skill only. No one wants too many Temporal Curtains and Chaos Storms. also alacrity exists. please no spammable Aoe cc potential. otherwise in a 1vs1 or small scale situation the trait is very lacking. give the boons granted by the trait previously back. Those boons are in ample supply in zergs but not solo or in small fights. make the trait worth it in a smaller scope but do not make its potential terrifying in an AoE fight. PugZerg Chrono will still run Staff and scepter/Focus with both focus and staff traited and gravity well. The potential of AoE CC spam is too great and while the class needs something back into its kit this isnt it and its not healthy for large scale fights. Necromancer Feast of Corruption: Reduce damage by 20% in PvP & WvW. The existing split from PvP of corrupting 2 boons is brought to WvW. This ability continues to corrupt 3 boons in PvE.Both changes are unnecessary and bad. The strike damage is already low and a single target corruption on 900 range does not need this nerf. You affect small scale balance here which you shouldnt. Devouring Darkness: Reduce damage by 20% in PvP & WvW. The existing split from PvP of corrupting 2 boons is brought to WvW. This ability continues to corrupt 3 boons in PvE.Same as above except I do agree with the corruption reduced to 2 when this trait in equipped. Sand Cascade: Reduce the barrier granted by this skill by 33% in WvW & PvP.Unnecessary change. The Big Shade granted by Sand Savant is what makes it strong in WvW and in PvP you should not affect it at all. Sand Flare: Reduced the barrier granted by this skill by 25% in WvW.Unnecessary change and in this case it is horrible when you offer no compensation Ranger Long Range Shot: Reduce the damage range of this skill from 0.7-0.9 to 0.65-0.75 in WvW only.While I do not like rangers in WvW even I would have to say dont target the weapon but target soulbeast damage mods. Unnecessary change.Revenant Coalescence of Ruin: This skill would no longer deals increased damage with successive impacts; instead it deals damage equal to what was previously the middle impact damage. Damage remains split between game modes. A red warning rectangle visible to enemies has been added to this skill.thank you Gaze of Darkness: This skill would reveal stealthed enemies up to 600 range away in addition to striking enemies within its 360 radius.wasnt needed but ok ty Warrior Charge: This skill would only removes movement impairing conditions and then increases the damage of affected allies' next 2 attacks by 25% in addition to its previous effects. Increase swiftness duration from 10 seconds to 15 seconds. This skill becomes a blast finisher.I didnt expect this but ok im all in for giving warrior a new viable role besides dmg and boon rip Call to Arms: Removes 3 conditions from affected allies instead of specific conditions. Grants barrier in addition to vigor.tySight Beyond Sight: Increase the radius of this ability to reveal hidden enemies up to 600 range away.not sure why and how anyone could fit to slot this bad skill on their bar but a buff is a buff tyQuick Breathing: Thinking of kicking re-working it a bit to pair with the warhorn skill changes so they feel more cohesive. Continues to increase number of targets for warhorn skills from 5 to 10 and causes warhorn skills to grant an additional boon instead of reducing the cooldown (Fury for Charge and Resistance for Call to Arms). Grant +120 Concentration.might be too strong a buff but we will see. That is all and thank you reading my personal opinions on the matter. I hope you make it betterpeace
  16. would be a yay but.. Anet has always had issues with coding and the game's engine is too old and people who built and coded this shit and can handle it well are more than likely all gone from the company in order for them to release shit at reasonable intervals that isnt buggy like skyrim they need to rethink the current engine and coding screw balance at this point just give me content to play again and again that isnt buggy as shit and boring too
  17. roll classes that counters them or stall long enough Condi Mirage/ Fire weaver are good
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