Jump to content
  • Sign Up

Kori Jenkins.9017

Members
  • Posts

    91
  • Joined

  • Last visited

Everything posted by Kori Jenkins.9017

  1. Old enough that I have some monthly achievement points. I honestly don't know. My oldest characters have HoT creation dates because I deleted my entire roster from sometime before 2015 to move servers for low cost (which was unbelievably stupid, but hey, teenage logic). Alas, I will never get my necro back 😭
  2. That is sorta a problem with this year's anniversary. I'm not really opposed to giving us something to do, but if the achievements to unlock the armor are as time consuming as the one to unlock the legendary amulet was, that's a lot of work for what is ultimately just a cosmetic armor set. With the other return to achievements the reward was so useful to everyone that the effort required made sense, but an armor set really has minimal use other than visuals, and I highly doubt it's going to be legendary armor they give out, which would just invalidate the other three methods of obtaining it.
  3. I dislike how absolutely irrelevant they are later on. Choices mean literally nothing at all. On top of that, they're extremely tame. Again, not a good hook, though I guess it's better than Elwynn wolves.
  4. Toxic players? Idk. Of course there will be more toxic players that join, but that's pretty normal. Assuming 1/10 players that join are toxic, if 100 players join randomly you get 10. If 10,000 join you get 1,000. Technically more will join, but I don't imagine there percentage of toxic players will be higher from the steam link than at any other point. A bigger issue with this influx is that the new player experience is kinda crappy (hence why they immediately boost you out of it if you buy an expansion). Initial zones are 10 years old (and show it imo) and the introductory events are honestly pretty lame. On top of that, the personal story missions have that weird chat screen effect for dialogue that honestly should be replaced. Then you have highly limited combat abilities for being low level at the start, making gameplay in the early levels pretty dull. I hope I'm wrong, but I really feel like a fair majority of the steam influx players are going to be out of the game before 20.
  5. The return to achievements were great, except Champions which I had to do twice (idk what happened, it literally made me do it two times)
  6. Really tired and overused response to a complaint. Everything requires work. It's part of physics. The same applies to GW2. Referring to unlocking something as "work" is entirely normal and reasonable. OP is wrong though, they'd have to be insane to just give away legendary armor and completely invalidate the other three methods of obtaining it.
  7. Uh oh, an objectively factual statement that makes the company whose game I support look bad, better spam confused emojis.
  8. The player numbers would be much closer to equal if the rewards were actually worth bothering for. You might actually manage to get close to full maps throughout the day if there was a purpose to the mode.
  9. I did craft 20-30 ascended back pieces. The rate is not fine according to literally anyone other than people who have already done the grind and wasted dozens of hours of their life.
  10. If it was an in-game reward it would've looked way worse.
  11. I honestly feel like the PvP collapse started with elite specs. As I remember it pre-HOT, it at least felt balanced. Idk what the solution is outside of maybe slowing PvP down.
  12. The grind to cap per week is probably really daunting for any new player first stepping in, who are likely looking at around 20 hours of playing exclusively WvW to get to that point. I've seen a few people say "well you're not really meant to cap every week." Problem with that logic is it just turns what would be an 8 week grind for Warbringer or something into a 20 week grind because of how heavily weighted the tickets are to the back end. And yeah, technically you get roughly the same tickets per pip throughout the track, but it's the amount of time required to do so that's the issue. 10-20 hours a week in a single part of the game is an unbelievable ask that's maybe only matched by raids, which are more rewarding than WvW by a mile.
  13. It's probably a waste of time and resources? Idk really. Tbh, I would've rather seen them put more effort into the rewards and making them worthwhile. Lack of engagement for anything other than gift of battle grinds or things like Conflux contribute more to the imbalanced matchups than anything else it seems. My own experiences with WvW show there's a fair amount of people just flipping camps and afking, which obviously doesn't help the active commanders at all. You might have more engagement per server if the rewards were actually competitive with literally any other content. In fact I think the devs straight up said some months ago that they're aware the rewards are terrible compared to, say, fractals, and were going to improve them. Still waiting. Trying to boost overall engagement across the entire game mode probably would've done wonders. Imagine if, in addition to the pips every 5 minutes, capturing a tower or keep rewarded 1 or 2. People might actually do more than just run yaks. Yeah pile in the confused emojis you toxic trolls.
  14. Yeah I definitely camped you lmao
  15. This thread would get more support on the subreddit. Most of the people browsing the forums are diehard anet apologists. They shouldn't just have a lower cost, there should be no cost. Let me go on the unlock journey, do a collection, whatever. It was literally one of the key selling points that the weapons would come with variants. The entire reason they did it was to appease the "One theme for all of them is lame and low-effort" crowd. To them gate them behind costs which, granted aren't high, feels weird. Unlocking the variants should've been a sorta spiritual journey through old experiences, kinda like Seasons of the Dragon but deeper. It shouldn't have been a paywall.
  16. Collections have been in the game, this is true, but I've been playing this game since nearly the beginning and there were absolutely not multi-staged tedious collections like this one when I started. They were mainly item collections, many of which vendors just straight up sold or you could buy in one go on the TP. The skyscale collection is a special kind of bad. Sure, it sorta breaks the game; the reward is great, but should great rewards mean great suffering? Is that really a smart strategy as developers of a game? To torment your players with a collection quest that is both boring and takes hours? In hindsight I think it might have been worse than I remember it being. Now I'll say something like "flying around Dragonfall is easy, collection not hard" but I didn't have the skyscale when I did it (nor did anyone who did it for the first time). You sorta forget how annoying it is trying not to accidentally walk off tree branches with the springer. My experience with guilds is pretty lame as well. Most are just those massive guilds with hundreds of members, mostly noobs or inexperienced solo players that never talk, who demand you rep them 100% on all accounts under threat of being kicked, or discord guilds that never talk at all in-game. Discord really damaged in-game elements of the community across all games. =
  17. The problem is the "chip away at their leisure" approach really only achieves the goal it's trying to do when the content is brand new for everyone. Running in circles around Dragonfall to get a mount that everyone else already has isn't really fun or engaging content. Alt tabbing to the wiki constantly to find out where the items are isn't fun or engaging. Where I think the issue creeps in is the repetitive elements of it. If you weren't literally doing multiple loops around Dragonfall for the first part of the collection and were instead exploring other zones for it, the complaints wouldn't be as bad. Also this isn't really relevant to your post in particular but some have said the skyscale isn't necessary and I completely disagree. A lot of train groups require it to keep up. There's a good chance you're going to miss out on some events in a Dragonfall train if you don't have the skyscale and need to use the griffon or springer to get up a cliff. I fully relate to OP. I quit around when I started the collection myself. I don't think it was due to the collection specifically, but it was likely a factor. Putting it in the shop isn't the answer, but future collections need to be less tedious than this one was (and I suspect they generally have been, I can't play EOD right now due to a computer issue, so I don't actually know).
  18. Yeah but Webby mother is literally next to the waypoint. I think after the lava worm it's the most commonly known event champ on the map. And yes part of when I'm able to play is at inopportune times for others. That's just how it has to be, not really something I can resolve or will resolve for the sake of a game. I'm usually not able to play past 4 PM.
  19. Not in a guild. I've had zero positive interactions with anyone since I started playing again. My friends from the last time I seriously played (2016) have quit, other friends from other games have no interest in GW2. You'll say that's because I'm toxic, but honestly I've not really seen opportunities to converse. It feels like people are relatively anti-social in this game. The most extensive thing someone has said to me is thanking me when I rez them and some guy in spvp saying my damage was good lol. If I sound angry it's because I'm genuinely sick of being in this zone. I've been at this champ for 4 hours with LFG and map chat every time it's up. Sorry if it's off-putting.
  20. You obviously didn't read me saying multiple times that I have asked for help in map and lfg and no one has appeared.
  21. Yeah, doing other things, ignoring that this event is up, which has been the case for the last 3 hours. My god you're obtuse. This has to be the most unfriendly, unhelpful community I've seen in an MMO so far. Flat out denial that there's a problem. Zero attempt to understand that maybe because you had it easy, that it doesn't mean there's not a problem. If at any point waiting 3 hours, or leaving to do other things are even on the table that is a sign of a problem. Just unreasonable suggestions. "Come back later" or "reroll" or "try a different build" all of which aren't feasible on a whim, the latter two I'd never do for the sake of fighting one mob. The entire point of the post is me stating that I'm being arbitrarily slowed down because I'm dependent on the presence of others for a solo collection in open world pve content, which is by and large the most trivial part of the game and that it shouldn't be that way.
  22. Yeah weird how when the content is NEW it's easier because more people need to do it. Again, ignoring the meat of the post.
  23. They disagree with me because they aren't affected by the issue at all. They did this when it was MUCH easier as there were dozens of people helping them. They have no experience trying to do collections that are half a decade old in zones that are totally deserted. I'm not rerolling to a new class. That should NOT be required. This is a post about potentially making outdated content easier to do alone. They literally aren't affected by it in any way if it is or isn't done.
  24. I'm finding your words equally hard to believe. If you read the post you wouldn't have suggested asking for help in map chat, which I've done for 3 hours and had no response.
×
×
  • Create New...