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Alcatraznc.3869

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Everything posted by Alcatraznc.3869

  1. As far as Engineer goes : -The Elixir buff are....ok I suppose. -Off hand pistol change are actually pretty good -I havent played enough Scrapper support to know how these change will eventually perform. -Rifle ""buff"" are totally irrelevant. The weapon for PvE is still mediocre at best and for PvP/WvW it remains complete trash -The Mechanist interaction with relic is good. The nerf for PvP...Not so good. The mechanical genius change doesnt mean anything until a proper value is given. Overall... Let's just say if the off hand pistol change is what really seems interesting here. I'll let people playing support scrapper have their own opinion on these changes but for me this patch is just forgettable.
  2. The build I linked is also very consistent in both dealing damage and providing alac. If you do not want to do any input then you might as well not play the game at all. Power Alac allows you to do that but at the cost of doing no damage. And if you're doing no damage you might as well just play HAM and be usefull for your party. As far as ADPS goes PMech has a lot of competition Pistol 2 ---> during the cast you switch to another kit and press 2 and 3 or 4 depending on the kit and you rotate like that. It is literally use skill 2 of pistol and every kit in chain. We've seen worse rotation.
  3. Alac power DPS mechanist is trash. Even with Hammer it's barely passable. If you want to play alac mechanist as a sub dps, then use condi : Or play HAM
  4. If you're asking for power stuff that lets you solo stuff in OW....I think at one point Firebrand could do that. I think Bladesworn can play power without dying too fast as well. Scrapper is ok with power as long as you can hit multiple opponent but its survivability unironically drops hard the moment you start doing 1 v 1 against tough opponent. But outside of these 3 (I am excluding Reaper since that's what you used to play) I dont think there's many spec that can run power and still be able to solo things. But if you're playing with a friend/group then you have much more option. I could recommend you PBM Holosmith, it's honestly pretty fun
  5. No thanks, I would rather keep the current version of what we have rather than....this
  6. Hammer Holosmith is pretty solid and currently the best performing build as far as power DPS goes. Hammer Engineer work as well if needed. Mace for support Scrapper is ok because it's the weapon that has a skill good for support. But outside of these SotO did not bring much for the Engineer. Hammer is the only good power damage option (Holosmith with sword is still ok though) and pistol remains the only condi weapon Engineer has. Past the first 5 min of trying out what X weapon can do on Y spec, you simply return to use the same build you ran before with the same weapon.
  7. The damage are slightly lower due to the recent balance patch but it's no way dead.
  8. Then this is for PvP because WvW is still 30 sec for 1 sec stun duration. I would rather run something like rocket shoes which IMO becomes more and more mandatory for WvW considering the movement powercreep.
  9. I mean....Yeah ok Scrapper can do that. But Holosmith and Mechanist can also do the same thing but better. The only thing Scrapper really has over both of them is survivability but even that is dependent of the amount of mobs around. In fights where you can consistently hit 5 mobs then yes Scrapper has more survivability than Holo and Mech. But as you reduces the amount of mobs (so hits) Scrapper can do, Holosmith and Mechanist survivability increases and in a 1 v 1 situation both Holo and Mech definitely has better survivability. Another thing is that Scrapper damage output isnt great. Holosmith and Mechanist can do that job much better. Holosmith can just stack burn very fast and Mechanist can greed firearms and explosive trait without trading too much survivability if you run celestial. Both will just outdamage Scrapper.
  10. A 1 sec stun that remove 3 boon on a 30 sec CD, I wouldnt call that strong, just good.
  11. The player doing the benchmark for ESCU Sword is waiting for firework relic to be fixed before testing. Otherwise Sword on Holo is actually decent once you factor in heat.
  12. You're aware with that logic, pretty much all Engineer weapon deserve a nerf
  13. Is this for PvE ? I havent done the math but it seems extremely low. If you're telling me these value comes from PvE, then you are not ready to see the value for PvP and WvW
  14. It doesnt feel undertuned, it IS undertuned. As far as performances goes, Hammer is straight up better. As far as fun factor goes, well that is subjective but it seems a lot of people arent exactly having fun as well. And dont get me started on "bUt rIfLe hAs RaNgE" because if you need range you'll be running grenade kit or mortar.
  15. Yes and no Yes it is the way to go if you want to do solo stuff like champion or legendary. Celestial condi allows you to have sustain and decent damage. You run condi because despite not being a power build you still get some benefit from power stats in the form of....well basically all skill that inflict direct damage. However the opposite isnt always true. No, if you want to play in group content, you'll need dedicated condi or power build but power Holosmith with Hammer is pretty good. Sure you can definitely run condi Mechanist for instance but overall group content allows you more flexibility on what you want to use. Now as far what spec and build to pick from, I would say both are performing decently so it's a matter of preferences.
  16. For open world, you can run this Holosmith build, it's pretty easy and fun : For raid and fractal, you can run the build posted above my comment.
  17. It works but it's far from being " incredibly strong" when put next to Holosmith or Mechanist.
  18. I dont know if it is still viable for group content at least but Mirage S/S used to provide alac while basically being almost invincible and outputing ok damage due to spamming ambush skill. Condi Alac Mech looks interesting as well.
  19. The condi mechanist build that bench high runs 3 or 4 kits (I dont remember if it uses overclock signet or mortar kit). So yes, it is just a little, tad, harder to play than the trash power DPS rifle mech. But there is a one kit condi alac build with simplified rotation funny enough called SCAM. And yes this one is easier than Holo condi. Which is ? I'm not assuming anything at this point Anet has shown more than enough proof for me that they dont know what they do as far as Engineer goes. Mechanical genius, wanting to turn Scrapper well into 900 ranged static well, overbuffing Holosmith condi ability when the complain was not about the damage but the lack of option outside of ESCU. If all Engineer condi build are ""overperforming"" that Anet is nerfing pistol, then why condi druid is still untouched ? Last time I checked it had about the same DPS as condi holo. Why is Virtuoso untouched (or rather barely touched ) ? All these build has roughly the same DPS as Holosmith (which is overperforming) but strangely enough they are barely nerfed. I have nothing against fixing powercreeps and growing DPS but how do you justify nerfing one class because it's overperforming and then leaving another class as is despite being as strong as the one you nerf ? And this time the "eAsY tO pLaY" argument is out of the window so they better find some actual convincing argument.
  20. Actually if I remember correctly it's even worse than that. 1 build was performing really well against few bosses that attack fast so they nerfed confusion because of that niche use. God forbid against those select few boss that attack fast we dare use confusion to exploit the effectiveness of the condition to the maximum.
  21. The vast majority of player who run those dedicated raid build arent player doing raid with randoms. They already have static group. The majority of player doing raids with pugs are either people who are actually trying to encourage players into doing raids, people recruiting for static group or people selling raids. You bringing garbage build would just hinder the remaining players willing to help other getting into raids. And I'm not even sure you will last long enough for your shenanigans to kick in.
  22. I wanted to make a joke but I would be accidentally spoiling the plot of SOTO
  23. I will need a proof on that because all the build for Mechanist that bench above 40k are far from being LI.
  24. I've said it multiple time I personnally expect Anet to nerf very popular weapon in the last balance patch. And well they kinda did that for other spec (namely Scourge) but as far as Engineer goes Anet managed to surprise me in a good and bad way. Pistol is the weapon Anet decided to nerf for this patch.....Yes pistol. Not rifle, not Hammer, not mace, the pistol. So yeah I am glad they didnt nerf Hammer but why pistol ? I completely understand why they did nerf pistol to be fair, it is to nerf Holosmith but in a true Anet fashion this wasnt what supposed to happens. When Anet added burning to some Holosmith skill I was very sceptical about Holosmith being able to compete both as a condi spec and as a power spec. Condi Mechanist was (and still is) a pretty complex build to run but with power Mechanist being supernerfed for a DPS and Holosmith being buffed, it left Condi Mech in a rather undesirable state. Condi Holosmith had a harder rotation to master compared to Mechanist but its "saving grace" was that it dealt higher damage and you didnt had to micro manage a pet with poor AI, poor pathing with also a very dumb and punishing mechanic if it ever wanders away from you. I am afraid we are going back to the old loop of Anet slowly nerfing weapon until it reaches a point where it is simply not worth using (Hello rifle) but this time this issue was caused by Anet themselve. I can understand Rifle being killed because at one point for one patch it used to bench high, but in the case of Holosmith, the additional burn added to Holoforge was never needed and Anet kept buffing Holo condi ability in PvE. And now that Holosmith is overperforming, Anet is nerfing both Holosmith and pistol ? Even though the root of the issue is Holosmith itself and not pistol ? Once again, GG Anet, you keep proving me you literally have no idea on what you're doing, at least as far as Engineer goes
  25. Elixir gun is trash at doing condi and it's not it's main purpose to begin with. Grenade is a hybrid that forces you into picking grenadier to be used and explosive trait line is mostly a power branch than condi and mortar is also trash at doing condi damage, it is mostly for power damage and only has 1 poison field. FT is the only kit right now that fill the condi requirement because it can apply burn which is arguably the strongest raw condi. But to apply burn right now you have to cast FT 2 and hope you hit your target and then maintain it somehow by spamming auto attack + 3. Another weakness of the FT is that it only apply 1 stuff : burn. Which means it's very easy to dispell. Dont get me wrong I dont think this should be changed especially considering it's burn we're talking about but it is still a weakness worth mentionning. Guardian also have to deal with that but they have so many skills that generate burn that condi guardian could be playing power guardian, at the speed of which it applies burn you wouldnt notice the difference. I still think the auto attack should apply burning on each pulse but just enough so that it tick once and disappear, with only the last pulse having longer duration. It would fit the theme of the kit without being OP...well if you consider this OP then I would suggest you look at Elementalist scepter because its auto attack apply a decent amount of burning while being a 900 skill with hitscan.
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