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Everything posted by zeyeti.8347
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I have tested reaper and herald on those . They both are amazing at maintaining might and quickness , herald can give it to allies so it's a + , and for crit. chance is stacked a 100% , while reaper with my current build is at 75% without any fury source , but he is able to pull out 25 stacks of vulnérability which herald cannot , so a bit of a matter of taste . I choosed herald because the Gs with quickness is very enjoyable . If they add a relic for fury generation i would probably swicth reaper again , i don't like being a 75% of crit. chance , and ther is no way i will run "curse" instead of "spite" or "soulreaping" just for the sake of some fury and crit. chance , but i guess ppl run decimates defense as reaper.
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oh , seriously ... with that bugfix my mabon relic is going to the trash can without any doubt , cannot see the purpose of it (maybe in pvp or wvw for busrt timing) , gaining some damage for 8 secs then loosing maybe 750 power and condis and need to rebuild up the might , really not worth ...
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Whats everyone doing for SoO Open World Ele builds?
zeyeti.8347 replied to Zigbert.6520's topic in Elementalist
As a friend said , there is no logic behind many weapons design (in a bad and in a good way) , you have rev. who can literally throw a whole hammer at 1200 range (and magically rebuild it in 1sec), pistol for warrior who is max 300 range i think , dagger for mesmer who looks more like a minigun shooting knifes , staff who is usually a caster weapon used as a pole weapon or a spear (this one is more logic , i agree) , hammer for ele who is totally hybrid sometimes melee sometimes mid range . I wouldn't be surprised to see scepter being a melee weapon next , but it would be quite ridiculous or just funny , make your ennemy drop his weapon by savagely whipping his wrist. Think we all know it's gonna be 600-900 range for pistol ele, ppl are just making fun here because a lot of ele options are being melee while it is caster and in many other mmo caster are backline at long range doing damage , but in gw2 as catalyst it's more of a bruiser frontliner , not a bad design , but which for more long range dps option (way the virtuoso work), i really miss the meteor strike ... who has become "drop soft meatballs shower". -
Think mabon relic is designed for healers , cause the +25% might efficiency affects allies in your group (tested few days ago) if you play it as dps i think it's really not worth it , 8 secondes +250 power and condi (if you reach 25 might) , then loose 25 stacks of might ... (your allies don't loose any) as healers you don't care about your own might but increasing all your allies might efficiency , even if it is 8 secondes each +-30 secs( you have to apply might on the spot whehn mabon relic icd is off) is worth it . Can see it very powerfull on pulsing might healer like scourge , firebrand and herald.
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An uncomprehensive nerf , confusion was only good in very few cases , now it's garbage on everything. If you look at damage without skill activation , confusion deal even less damage than bleeding and the damage on skill activation is laughable like +-66% damage , not worth running in any content , no wonder why see no more mirage ,
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Whats everyone doing for SoO Open World Ele builds?
zeyeti.8347 replied to Zigbert.6520's topic in Elementalist
Just hope the pistol is not yet gonna be another melee weapon , like bladesworn . Tryed cata quickness with som célestial (i don't like playing without quickness , feel too slow), switched full zerk herald , can maintain 25 might , fury and quickness with 0 effort , the energy from cata is a pain to manage and is really not necessary on a 15 sec cooldown skill .... -
I demand my Inquest Mark I Golem back
zeyeti.8347 replied to Darves.6798's topic in Guild Wars 2 Discussion
Dude ... take a chill pill seriously , where do you see an insult in Warscythe post ? what kind of person are you posting in a forum ordering things like a queen , like the world owe you everything , you can report me if you want , like i care , but you ask yourself to be maked fun off . "I have a question for anet , do you even plan to get the summon back in any way in the game , i personnaly miss my golem , i am a casual chill player and i was used to let it tank for me , chill in the game trough storyline without any trouble , now i admit i have many struggles to get past some points , i just ask if you have the intention to put it back and if it possible to have a +- timing , ty." See , no Karen behavior , just a polite sentence you should have sent to anet , you can copy paste if you want ... but in this forum you just look like a fully entitled kid , and i really mean it ! -
I demand my Inquest Mark I Golem back
zeyeti.8347 replied to Darves.6798's topic in Guild Wars 2 Discussion
I am sorry but it's hard to not make fun of this situation (especially for me) , you refer yourself as story is casual , yet you complain about the difficulty ... of the story ? sorry i don't want to throw myself flowers over my head , but the story ? really ? think many players will say gw 2 story mode is like a no brainer , and it is supposed to be that way , for every kind of player to enjoy. You can just change your traitline , i know thief has a solid life steal playstyle with Invigorating Precision , yes you will loose dps , but if you think you can just pew pew trough the game without even moving , well forget it. Game requires you some adaptation , yes it will need you to rethink your build a bit , maybe switch some stats , will cost you some money , but every mmo has that kind of stuff , and trust me gw 2 is maybe the only mmo who doesnt need you to rebuild ALL your stuff every expac , and is pretty darn casual friendly (also bug friendly ...) Just take your time , read your traits , learn what possibility the thief has ... also i don't know where you gather the fun staying being a tank afar from mobs and kill them without using any evade or any other game mechanics , just the good basic "you tank i deeps" , personnaly i would be bored in 10 minutes... Either way i just hope for you they will add those companion again as relics , so you can enjoy your chill play , but i think that not the way to ask ... Also with the "any rude reference will be reported blablabla..." your asking yourself for the whip 😆 -
Well if it is too complicated to fix they should just bypass this part of the collection , or just change the npc . Very weird that it isn't working because we made a choice many years ago (i should have throw that freaking shadowstone) , but i guess the spaghetti code is overloaded by bolognese after each patch.
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Yep bug is still there , and "not high priority" ? That bug lock down 3 whole achievements : knowledge of the elders , honorary astral ward and Amnytas mastery . So maybe not as high as giving back skyscale to ppl who made the two collection for it , but plz be quick that bug is there since launch and made me waste a lot of time wandering around and trying some bypass over Tranton , thats pretty lame considering at first time you think you are doing something wrong but it's a bug .... especially frustarting about it locked down cause we made a choice to use a shadowstone many years ago ...
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Yep ty , i can confirm it , you gain 1 stack on might application every 3 secs . The icd is for each stacks , ofc i was pretty dumb to think you can have this effect like ... permanently up . tested on the golem with a mate , and his power and condi ranked up to +250 in 1 sec... there i saw the stack of "mabon" going up slowly realising i did missread the relic. It's still strong but not op , and i really appreciate that those relics have such good interaction with specific gameplay , eager to see new ones and a bit of more precise epxlanantion on them , like true damage , condi damage and duration , range etc . But so far i think those relics are a great addition to the game , not enough effect atm , but anet will add new ones , eager to see that.
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Ty , that means that buff still works and on allies you share might with . Reason i would take it on a healer is to maximize efficiency , if you take it on any damage dealer even support dpses , the loss off all stacks of might every 8 secs will deeply decrease your own damage , that wich you don't care much on a healer.
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Just a question for this relic , did the +25% might efficiency affects your allies , and still after this patch , is it a bug , will anet fix it ? Cause to me it seems pretty kitten busted on a healer , you don't care about your own might fading away but giving +250 power and condi damage to all your subgroup , even for 8 secs is kitten busted . But i really like that kind of interaction , means that even if your might is way above the 25 treshold , spamming it will still get some good results and it kind of replace the unique buffs some specs were giving , like banners , old assassin's presence etc ...
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Secrets of the Obscure general feedback [Merged]
zeyeti.8347 replied to gerberlyfe.9736's topic in Guild Wars 2 Discussion
Personnaly i enjoyed (and enjoy) this dlc , i never made a dayli again when i reached the 15000 cap , now i have a good reason to do them , i was happily surprised that the mount skin in vault is a pretty beautifull one. Relic are a bit a mess , not much explanation on it , what range , how long the condi , how many damage , etc etc , but that kind of stuff could be easily patched and new relics added up without thinking off runes , pretty sure in few months we will have way more options for relics. Maps were a blast to explore and are beautifull , i like it vertical and was not dissapointed in that way and fights coupled with mount jump use + mastery who allow leyline use is a pretty good addon (endboss of méta map 2 caught me off guard , didn't expected that , really nice ! ) And story ... ty anet , that was a really enjoyable one. Eager to see Febe strike in cm. -
It is written in tooltip if traits activate while finishing an overload , like healing ripple or sunspot , fresh air doenst have the tooltip , but yeah it could help power tempest to go decent power dps. And fresh air is not the only one , elemental attunement from arcane traitline doesnt trigger neither while successfully overloading , but that could be kind of op if it was.
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Heal Scourge is not doing ok in endgame content
zeyeti.8347 replied to ZeftheWicked.3076's topic in Necromancer
Noted , hope they patch it , ty for the answer . As for your comparison against a hybrid scourge and firebrand , scourge shine more cause firebrand deals 0 damage out of his f2 tome , while scourge can pull barrier and condi cleanse without any cast time , making a good hybrid support damage , able to susatin damage 100% of the time while supporting. but i am pretty sure today with the power creep any group comp with a minimum of healing can pull out a sloth kill without shroom mechanic , maybe it's a bit easier as scourge. -
I hope we can , at some point , go trough one of those rift and inside the twisted world of those creatures , will give nighfall Abbdon realm vibes.
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Here is a video i just randomly found on youtube (ty to sugarwraith) , be aware spoilers , for those who don't want to see what the the new enemies look like before the expansion They look super well done , very threatening and seems to have a variaty of differents roles and attacks (some maybe recognize even samarog first attack) , eager to see what they can do in game , for the look on them for now only , good job to the devs. (edit : didn't now if it was available somewher else . If someone had even posted it before me : sorry for 2x post)
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Thats pof ending and season 4 ending , want to compare that to "what lies beneath" end ? i can't even find a battle against the last boss ..... but a lot of complains .... Just tip what lies beneath on youtube and you ll find a lot of complaining videos , now tip pof and you ll see the complete opposite. Ty for your points all , but i ll stick to my mind , what lies beneath is a mess and i know alot off ppl complained about. Hope story will be a bit more epic in soto , leave the emotional damage , the gender politics and the poor snowflake writing , there is nothing wrong with putting some of it in the game , but that last part was obnoxious and cringe
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I paid 0 attention to the history at some point , cause it failed to get me hooked from the start , after the gathering flower and fishing part i was already off and the instance were we had to test the "anti oni engine" was completely messed up , what the hell where those skills , a skill who give 1 or two stack of torment , a skill who fear and a skill who lure , you use this one just once just to lure the oni at the start of the instance , then it's off , and you can do the level without using this function , cause the oni is stupid and attacks npcs ... then he goes honga bomga big purply pinky jellow , at least the mechanic to kill it was kind of original in open world , a bit long and boring if you do it too often . Just compare that to pof story and season 4 , you start pof with an amazing vew of a big pyramid and inside you meet your new enemies and face a boss right away , then you unlock raptor and zoooommm everywhere and just look at the ending , you face a god with his titan size machinery and you have kralk roaring in the background , that is what i call epic , joko fortress when you see how deranged he is , torturing ppl he disguised to look like you , kralk destroying everything in thunderhead peaks , he carshing in the sea making a whole new map out of his body , i applaud anet at this time for their amazing job , but there has been a huge let down since dragon response missions in term of story telling. I bought a game who is called guild "wars" . Not guild gathering , nor gathering wars . While you all say it was a tiny part of the story , what was the remembrance of all the old character , blish , vlast , mai trin etc etc , there is literally no gameplay in 75-90% of this part of the story , thats just lazy , this could be a professor layton game , but with clues for blindfolded decerebrate ppl. End up with matter of taste i hated this part and will try to erase it from my memory (should not be difficult , seing the poor content it was) , you enjoyed it , good for you , i kind of repeat myself , but i am happy we ended this part and start a fresh new content who seems to be interactiv and thrilling , just to watch how the map seems to be laying out . Remember you die against that god ? even if you came back , in term off story telling that mean huge dread for your character , it's just my point of view , but i like my character to be bada sses , fighters with a mind of steel . Truly did you really enjoy that part of the story , did you really enjoy interact with runes , read the books , go to rata sum for trying to find blish echo memo , where is the fun in doing that and have batte even my nefew off 4yo can do ?
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Heal Scourge is not doing ok in endgame content
zeyeti.8347 replied to ZeftheWicked.3076's topic in Necromancer
All you state comes with trade offs , if you take dwarf , you have no ventari , does the hfb has such a trade off ? you have everything all rev's legends have for support purpose in your bag as hfb , condi cleanse , bubble , aegis , stab , resistance , +x% healing and condi conversion and avaiblable 100% of the time , so you sure you have it anyway in any situation , on the other hand if you need a bubble as herald and you just switched to brill , well you have not access to the tool for 10 secs . And you are right about the healscourge i made a pre made stupid opinion i recognize it , i have tested it and actually enjoyed it , i must have stayed on the hfb for so many years that i can't see any other potential healer going near him , i still believe it a bit tough. Franckly i cannot understand why hfb has skills like stand your ground , who is 12 sec 5 stabs ona 24 sec cd vs druid who is 1 stack for 10 sec and ele 1 stack 10 sec with a 30 secs cd, yes those skills have other effeftct , but don't fool us thinking you take those skills because there is some condi cleanse on it or 5 sec superspeed... not even talking about the absolutely non reactiv mechanic hherald has to go trough to put some stab in ventari. but i have also tested the healherald and personnaly didn't enjoyed it , too depending on energy management , especially with brill , the might goes up to 25 , but it is slow compared to other healers and having too many facets active result in a quick swap while using any skills who require energy is punished . Maybe i need to train more with it to enjoy it , but i don't really like the way it heals and provide boons , so guess i am gonna skip this one. -
Heal Scourge is not doing ok in endgame content
zeyeti.8347 replied to ZeftheWicked.3076's topic in Necromancer
Sorry i do not agree , healherald is a bit new so it's coming out step by step , but think you forgot aegis ? healherald is also very depending on his energy management , especially if you want to upkeep the boons from brill , also what does hherald has that hfb doesnt have ? cc ? 5 sec super speed ? Hfb has his tome that he can go in anytime in the game , hherald is hold by his energy management trough elevated compassion , meaning you will have to move from a legend to another at some point , also i doubt that they will keep this 40% boon duration for free , that is insanely overpowered , but as healer i don't see the big deal taking it instead of a hfb , he has more cc and access to superspeed , while hfb is a monster with stab and aegis and have indeed little cc , but no access to superspeed. But i should try this one too , it seems that for tanking peculiar bosses it's quite effective with brill healing , block from staff and shield 5 , just regret there is very little stab (hard to use with good timing needing tablet special effect with ventari ult costing 35 en) and no aegis.