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GRRRR.3521

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  1. Maybe alternate universes stuff, that was hinted at, no? Lore wasnt really my priority, im more concerned with how to make the rifts different from stuff like awakended invasions and also more interesting.
  2. I know its hip to be all "reused assets bad" but why dont we have some fun here. I want Rifts to spew out totally randomized mobs. Take any model of anything (NPC, enemy, wildlife, whatever). If you wanna go crazy do some color swapping and resizing. Give it a set of random abilities. Roll about 10 of em per Rift so its not all the same. Unleash the creation. Possibly wonky? Yes. Maybe Unbalanced? Yes. Totally cool? Yes.
  3. The Leather Straps Chestpiece has some very visible seams with the Sneakthief Leggings but also some other "low rise" pants Its very visible on the login screen and especially the back . Ingame you might get lucky and not see it depending on skin tone. Front and back Some smaller ones imgur doesnt flag 18+ :P
  4. Feeling this sometimes too lol. In Fractals/smaller scale stuff it seems to work mostly, think its just the effect being hidden if theres too much going on. I hope? 😛
  5. Parts of the collection was the most mind numbing 1999 WoW quest design garbage ever, i only finished it with the wiki and even then it was a drag. I resisted doing it for the longest time but finally it was obvious that id just have a 2000% easier time following trains and navigating the very vertically designed newer maps with the skyscale and so i caved. Was it worth it? Yes. Was it fun? Hell no. Also probably someone on the team had the common sense to imagine the following scenario: "Hello new player! Oh you want this fancy mount everyone has? No problem, this excel sheet style wiki page details all the samey 50 spots you have to go to, three times, on the same map, while time gated. Hey were are you going?"
  6. Not terribly original but what is nowadays. Looks cool anyway I hope they go all out with this and Canthan tech is more advanced than Asuran, thatd be funny
  7. If Anet wants to try this "hard group content" thing again there need to be ingame tools to measure qualification like in any other game with thriving raids. They dropped raids on an unsuspecting populace without any of the required framework. But the problem isnt even if theyre willing to do that and conflict with their casual design philosophy. Most other games have gear inspect and dps meters but im not even sure that would be adequate for GW2 since its so heavily skill based. How do you express that in standardized values. Thats toxic and excludes people? Raids already got so toxic theyre dead now. People got already excluded based on diffuse perception of whats a good build or unreliable player-concocted measurements. Watch any streamer long enough and youll see 500+ KP/LI groups where half of em dont know mechanics. People lie about anything to get into groups. Remember that meme with the guy giving build advice or whatever and when inspected with an illegal gear checker had absolute clown shoe equipment? Wowie so much better than a reliable, standardized ingame method which would hurt my fee-fees. For starters introduce difficulty settings. Provide a clear progression path from open world flower picking to hardcore content. Yes thats hand-holdy but if you want hard content played by more than 5 people you gotta train your general player base towards that. Or just dont do hard content.
  8. Two streams basically wandering around maps looking at rocks. Zero combat, no action. Im a long time player so i already preordered EoD despite not being entirely happy with GW2 lately (with class balance and anets failing "no trinity" design resulting in extremely op support classes). The maps look nice, no question. If youre trying to get new players who know nothing about GW2 into the game with these streams in my humble personal opinion youre doing a terrible job. A new potential player will spend 5 minutes watching and then be bored and leave. The first stream on Shing Jea showed some events and combat and was a good show case - is it really not possible to do more like that without huge spoilers?
  9. Unless theres something in the expansion tailored to/requiring the turtle (like the worms in the desolation in gw1) its gonna be a rarely used gimmick. Its slow and i cant fire the guns, why would i use it solo? In a party it would need to equal the average dps of two players. If one or both are support, does that dps make up for a loss of boons/heals? Fun gimmick but practical? The most obvious solution would be to being able to fire the guns as driver and if you got a co-pilot give them a second set of guns. Might lead to balance problems tho.
  10. Appreciate CmC talking indepth but at some point he said something akin to "we dont want a support spec to have too much damage/too much of everything" in regards to spectre or something like that and i did a double take irl. I hope he was speaking in the context of their future balance goals because i seriously doubt he forgot firebrand/scourge exists. Thief is clashing the hardest with the failing "No Trinity" design mantra and its getting real tiresome.
  11. Also GW2 isnt mobile gacha stuff designed to milk its players dry like most of NCSofts catalogue so of course its earnings are tiny by comparision
  12. This. Firebrand and Scourge still exist so a theoretical healthief would need to be on the same level of broken op to compete (a problem all EoD specs share but whatever). In that case be prepared for hard, fast nerfs if it does more than 1k dps because thief is thief and thief needs nerfs because it can run away too good. Also be prepared to be shoehorned into shadow arts and trickery because those are the only core spec lines i can see synergizing. Its decided anyway. Hope im wrong and its an awesome spec, ive been playing Daredevil for so long...
  13. Would be cool if there was a little quest attached to the elite specs this time. Like a thief meets the Am Fah (if theyre still around) or an Ele goes to train at Shing Jea or whereever. Better make them optional tho or else people will complain lmao.
  14. Maybe i wasnt clear enough, i finished the quest and got the Skyscale already (ill add something to the op). All the other quests after the initial tedious fetchquest were fine, more or less. As for it not being essential, what finally got me to do this was being left in the dust with my griffon on any train on any map that had any verticality. Since they promised more of that fabled Tangled Depths verticality in EoD i wanted to be prepared. News Flash : Starting your post with News Flash makes me ignore that post 🙂
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