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Lexan.5930

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Everything posted by Lexan.5930

  1. I loved vampiric wells. being able to give out aoe prot and making wells just better in general. with the new well of darkness the same trait would probably be too strong, i would love a well cooldown reduction and boon application trait somewhere in necromancers toolkit. Also an elite well would be really nice.
  2. i ran a similar build in some pvp testing. dager works really well with the mobility and burst that harbinger has. I ran pistol focus for some vuln and boon rip and it worked pretty well. was fun to play and i felt like i could actually chase and counter play more than the other specs.
  3. harbinger gets something that necromancer has been needing for a long time, quick and reliable mobility. the mobility skills in shroud are amazing. these alone make the harbinger feel like a class that can compete with other classes in pvp areas and i love it. for open world it is still very front loaded and the risk is a direct impact on your health bar rather than loss of utility skills. that being said harbinger is still potent outside of shroud with the pistol having cc, combo tools and can be spec-ed either condi or power. then utility skills for more offense or defence can be slotted, and then shroud is just offensive with lots of burst potential. you can stay in for all the dps or pop in and out to keep your health. if anything this spec feels more necromancery than scourge did. the only thing i didn't get is a minion spec, but i'm happy with harbinger. as for barrier, there's nothing that synergises with barrier on harbinger and so while the heal taking away life force is annoying, getting a passive heal based on resource management that automatically works probably makes some other classes jealous that we dont need a trait or a utility skill to get a benefit. and life force is pretty easy to generate as a harbinger
  4. first off, great math. yea the torment change sucks but honestly after anet gave torment to everyone else when it was supposed to be a necro unique condi it's meh. bleed is still our top condi by far. for pve yay, for pvp meh torment wasn't killing people, bleed or poison usually was. soul barbs, yes finally, took long enough
  5. blood bank is great, but only for the necro. Vamp wells was awesome for the cooldown reduction, the increesed vamp and the prot it gave to everyone who stood in the well. wells have no trait on them any more and so they are one of the few skill types with no skill cooldown reduction trait and makes it so that the only well that benifits other players is well of blood
  6. i still miss vampiric wells that trait was one of my favorite and anet killed my wells builds ><
  7. yup, your right, i was confused. SS used to activate the axe 3 skill, they were litterally the same skill just used in 2 places, then eventually they split SS and axe 3 to be 2 seperate skills due to critting and some other interactions that were rng. Axe 3 does not give resolution where as SS does so SS has some defensive ability for necros in reducing condi damage. could be a nice interaction with running death magic for prot
  8. yea it's still bugged and annoying since death shroud is a unique mechanic and damage to your red health pool is usually whats reflected in the damage log. It was a big burst dps trait in spvp when you could get someone to below 50% pop shroud, convert 4 boons to condi's including stab and then whack people to death when a reaper
  9. from the wiki: Direct and condition damage done to the life force pool is reduced by 50%, but this damage reduction isn't reflected in the combat log or the damage floaters. Additionally, the necromancer naturally loses 3% of its total life force pool every second (4% per second in PvP). https://wiki.guildwars2.com/wiki/Death_Shroud EDIT: the primary use for SS is boon conversion/ripping not for the retal althought it was slightly useful in some spvp metas when a theif or multi hit class was hitting you as retal was a fixed damage number. Getting resolution will be a buff for SS and axe 3 ( i think)
  10. yes you take condi damage while in death shroud, well more accurately your death shroud's health pool is reduced by strike and condition damage while you are in the death shroud state
  11. So a grand master trait is supposed to change your game playa trait for a skill category encouraged you to play with that skill type and it gave you a lot of benefitsthey took out the wells trait trait, so we lost all it gave :life siphonsmall healprotectionCD reductionthen they gave us CD reduction baseline, which was nice but still no well trait at all.and in 1 day the CD reduction got reverted and nothing to make up for it.yes well of darkness does damage and chills, but the chill doesn't stack with chilling darkness. no CD reduction trait, no life steal trait, and a loss of protection FOR OTHER PEOPLE!this was one of the few traits i loved running as support necro because it ment aoe protection for my allies and now thats gone. 1 more thing we can't help others with I'm upset.
  12. yea vampiric rituals got shafted and this trait sucks. they took out one of the best life etals in the game with vamp rituals and then dropped in this hot garbage. there's not enough vampiric anything to make this worth it.
  13. necromancers lost protection on wells with loss of vampiric rituals. This was a really nice support ability i loved running since necro supports are definatly more abouty damage mitigation than straight healing.could blood bank possibly also apply a portion of the barrier to allies as well or can we get protection back?
  14. I would love to have reduced recharge time on shades, f2 through f4 still procing on the necro with the origonal shade size fixed for those abilities (f2-f4 always happen at your location at the size of a small shade and only 5 or 3 targets) I think there also needs to be a way to dismiss you shade or a faster cast time. 1/4 cast time would be so much better or even instant cast. Instant cast or dismissable shade would be so much better. Then you could either place and bare people running to you or you could at least be able to cast on yourself and f2-f5 at your location while your being stun locked
  15. Thus is exactly what ive been saying. Why do people not understand that in this game where dodgeing can mitigate a potential infinite ammount of damage do people see health a some massive shield.
  16. You know being able to "kill" your shade would be really good. Makes sense that if they're going to limit scourges effectiveness to melee OR ranged that being able to switch between them adds another layer of skill
  17. Scourge has had the most nerfs and the most things taken away than any other spec in gw2 history. Won't be much of effect to pve honestly. Just harder to keep up burn stacks when casting a shade.So harder to hit damage caps single target in PvE, making effective pve damage lower, buff target caps in wve being a huge wvw buff when its not needed and making a giant nerf to PvP.Its looking like blood death magic for blood sage or else you cant compete with all the burstGonna need to learn how to play reaper ><
  18. Necros are a class that scale too high for anet to balance easily.Poor mobility, poor single target damage, INSANE aoe ability. But still not as good as elementalist beacuse of a higher health pool. Having necro having more risk for that aoe isnt a bad thing and will be a fun change of pace BUT there needs to be more reward. We need a damage or cooldown buff with this change. More targets are nice but it puts a very vulnerable low mobility class at an even more disadvantage.
  19. I dont understand the OP because ranger has more options and viability than necro does. Ranger can share more boons than necroRanger/soulbeast can do more condi damage than necroSoul beast can do more damage than reaperDruid can heal more/buff more than necro canall specs have more mobility than necro and have blocks Ranger and elite specs do everything better than necro and it's elite specs
  20. Necro staff could use some love. I've always felt that the marks need an "on demand" when cast effect. Simple is that only some of the effects happen on cast and none of the damage. Mark of blood applies regen on allies in the area when cast, damage and bleeds applied when mark is triggered. Chibllians creates the poison field when cast, damage and chill when the mark is triggered. Putrid mark does the blast finisher when cast (mark explodes into being). Damage and Condi transfer happens on trigger. Reapers mark remains unchanged. This would help staff get a little more utility while not changing any of the functionality, damage or conditions. Also death magic needs a lot of love Make minions great ...... Cuz they never were
  21. interesting how each race would swing different in the old way but now they all basicly swing the same. I wonder if it was to lower buffering of animations for more stability when using axe in pvp
  22. Dagger 2 and 3 should be able to be cast while the target is behind you, so you can use them while retreating Dagger focus could be a very good combo in PvP if the cast times and directions of focus were better. Focus 4 and 5 with reduced cast times amd bring able to cast them on targets behind you would allow a lot more options to kite and actually be mobile on the necro and not have to always face your target
  23. RNG for a skin (what soemthing looks like not how it works) is totally fine. You can still get the mount. Having the plain jackle still lets you go through sand portals. The plain griffon can still fly and speed boost. A skin is nothing but cosmetic. 400 gems is the gold to gem trade and easy to get. This is totally fine. I think the skins are pretty awesome and want the artists to know that they did a great job on the coloring and effects. People need to get over themselves because skins only effect your ego, not your performance. FUNCTION OVER LOOKS!!!!
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