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starlinvf.1358

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Everything posted by starlinvf.1358

  1. loot is unimportant. that is how you don’t fall into the trap WOW creates. crafting is king. crafting is fair. crafting is stable. you can always get what you want. and in the off season you get even more value off the economy. because it sure as hell beats the old days where legendary gear required some to get a lucky drop and decide to sell it for a not insane price.
  2. oh you sweet summer child. the chaos that can be sewn by training mobs and then disappearing on top of some rando minding their own business.
  3. they do that. but it has to go nowhere, because players get jealous easily. during LW4 theres a a couple of story missions that give you options if you’re an engineer. in the end you get extra turrets in a fight, that don’t help much. designing really good scenarios end up causing people to meta game it. imagine people demanding only one class to do a world boss. thats how low the IQ bar is for pugs.
  4. if it made farming easier, you’d change your mind in a heart beat. intimidate mobs into dropping more rare mts
  5. mithirl is getting eatten up to make legendary armor. with no legendary weapons in high demand, wood has a chance to stock pile. Now would be a good time to consider processing curios for gen 2 legendaries if you plan on getting one
  6. I love it too when people suggest a work around thats more complicated than the fix it self. Like when the database channels broke down, and some maps were crashing, and people were saying they should make the servers save itself so of it crashes, it can restore itself to the state before crashing. wtf do you think a recovery system is? you need a working database to do that. and if you do that you’ve fixed the original problem.
  7. It was almost entirely an in-joke. Every game that has a mode with one or two people trying to coordinate large groups of pugs will inevitably be compared to herding cats. Cats are the opposite of herd animals, as they do not follow instructions without excessive effort to train. Hence the catmander tag represents one attempting to herd cats.
  8. Confusion is a pvp geared condition. Its designed with an attentive players as its counter play, and punishes skill spamming. AI doesn’t do that, so its stuck in pve limbo; as pve only cares about dps. Overworld wants burst, raids want sustained. And confusion fits neither thanks to the trigger requirement. Its one of those “the encounter design is the root of the problem” situations. And it won’t change because players can’t handle even marginally smart AI behavior. the alternative is more flurry type mob attacks, but those freak out players as well. And raid meta tendency for glass canons would not help adoption. The OP idea is not terrible. But it trades confusions true damage potential easy damage, which is what makes the idea unreliable under the current dev approach to balance.
  9. A big problem is the current boon focused meta still existed in beta; it just relied more on combos, because classes were designed with combos as a boon source. Might was and still is too valuable with how DPS is king. So every dungeon party wanted an ele for might blast and dps. Thief or Mes for group stealth to skip, War banners for stat stacking and extra might, and Rangers if you wanted to troll with pet aggro. Because modern boon meta is all about max boon upkeep, the power scaling on top of the power creep makes combos weaker then auto spamming or even single skill uses in newer especs. combo are good for active playstyles…. which is why they killed it. In its place is more passive boon gen or boon gen built into offensive skills.
  10. Warrior has 2 trait lines for support, 2 utility types are support focused and warhorn has no offensive use. The catch was, and still is, that Warrior support based around passive bonuses that got outpaced by the hard pivot to rampant boon generation thats at the core of all especs now. As a front liner, it doesn’t need to be a boon spammer, because classic guardian and ele filled those jobs. Freeing up warriors to do what they’re designed to do….. control the play field. When anet gave up on emphasizing class playstyles to become a different WOW clone, it inherited all of WOW’s core design problems. Vertically stacking buffs, buff density, and doubling down on the two dps metrics. Control no longer matters in any real significance, so naturally everything becomes fixated on DPS-in and DPS-out
  11. There are straight up a shocking number of players who still think all chat in MMOs are toxic, and just disable or ignore it out the gate. These people then insist that a game MUST teach the player everything in a level design format, or its an utter failure of game design. To this day people complain about needing a wiki to explain any given process, regardless of how the game tutorializes it, because they can’t be bothered to experiment or use shared knowledge.
  12. I keep forgetting “fun” means “muh power fantasy that is fragile because real life”. Games can’t be fun unless it makes one forget a sense of insecurity. Feels like this gets worse every year. Instead of an easy challenge to beat, it can’t pose any risk of suboptimal lest it be the same as hostile game design.
  13. you need more imagination. there still auto clickers and actual time games left to copy
  14. Commander’s ADD kicks in and Mordy forgets what is doing. Locked in a stalemate for eternity.
  15. paradox. easy builds don’t require complex or obscure stat mixes. and easy access to mixed stats is the main benefit of legendary gear.
  16. /wiki just sends a request to explorer to open a weblink. it uses the default browser set in windows. so it would depend on browser behavior
  17. so it can’t have x amount of graphics because you have a slow connection? why not run pi hole or a browser plugin that stops auto loading images and assign it to websites? I also didn’t realize anyone even uses the main page. most people either use google or /wiki because the search function defaults to exact match.
  18. But you also need the stories to follow the logic of the world. Otherwise you get the 40k Inquisitor: Draco types stories. And the games you cited all have one thing in common.... the story HAS to revolve around a single person being the most important person in the universe. In Fallout, you're the only Vault Dweller that wasn't a total idiot, and somehow managed to stopped other people from making the wasteland worse then it already was. In Starfield, you were so special and chosen, that other chosen ones from other universes were sent over to kick your kitten. For Mass Effect... literally the only person who is given the choice to save the universe; and you will always pick the wrong one, because the problem is circular. The sides quests that landed up being the most interesting are the ones where you weren't the center of the story. But at the same time, depending on when in the time line you encounter those side quests, the quest would have to ignore your main character energy to not let you solve the problem in ways other than what the side quest wants to do. So what if you made a game entirely about side quests? Its called Halo ODST. And it got criticized for being hard to follow, and not having a story of its own. Other games in similar formats usually get called meandering or unfocused. Without a main throughline to keep things on a track, people routinely have trouble understanding what they should be doing. Breath of the Wild had that issue at first, because very little story happens in forefront of that game; from a series that had very strong main story lines for most of its life. Even within Guildwars 2, there were chapters that functionally operated as their own storylines headed by other characters. And people didn't seem to respond well to those episodes.
  19. I'm gonna go out on a limb and say that a single player game will NOT work within the Guildwars universe. And this is largely to do with the lore itself. Guildwars thematically has largely been about people coming to together to solve a big problem. The Lore actually does not like the idea of a singular chosen one. Whenever a single person tried to solve a big problem, they either made the problem worse, or invented a whole new problem that everyone else now has to deal with. (And I extend this idea into everything involving Aurene, dating all the way back to Kaithe taking the Egg) Even in GW1, it was heavily implied that you were part of a diverse group of heroes who banded together to stop an existential threat. In GW2, that was the premise of the entire 2nd and 3rd acts; with at least half the options in the first act being about leadership and cooperation. To make a single player campaign in the way modern players expect things (aka straight up power fantasy), you'd end up being the villain with how this universe treats powerful independents. Even the OG Best Dude of Tyria's History, ended up causing not only one of the single biggest disasters (the Crystal Dessert), but set the stage for all subsequent major magical disasters (including the Guildwars, the Sinking of Orr, speeding the cycle of the Dragons, and Nightfall being the weakest campaign of the 4 major story lines). His name was Abbadon. And he gave the people of Tyria the gift of Magic. And what did we learn?
  20. Thats probably not a coincidence. With the amount of people complaining the game should be more like WoW, and a lot of Blizzard Devs being laid off over the last 3 years, theres a decent chance some of them ended up in entry level jobs at Anet.
  21. Designing on a budget, and having to reuse assets to achieve volume. Welcome to captialism.
  22. Its a lowest common denominator problem. There are people so oblivious they don't know where to look when something important happens. So the camera is supposed to zoom in on it, so those players know a thing is happening and can see it and comprehend it. Though I'd argue they don't comprehend anything. If you had the option to disable it, someone would disable it, and then blame Anet for not high lighting important things happening during large battles. yes, people are dumb enough to forget they toggled a setting. And we're not even at the bottom yet. Players keep finding new dumb ways to be bad at the game, will blame the devs for it, and demand the devs make it so they're dumb actions stop causing them consequences that come with doing things in dumb ways that make you bad at the game. And you can't just ignore it, because you get called incompetent for using bad design and not being accessible, and hostile to (insert X group name here). I'm not exaggerating. The threads that lead us here are created on the forums several times per day.
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