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starlinvf.1358

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Everything posted by starlinvf.1358

  1. Warrior has 2 trait lines for support, 2 utility types are support focused and warhorn has no offensive use. The catch was, and still is, that Warrior support based around passive bonuses that got outpaced by the hard pivot to rampant boon generation thats at the core of all especs now. As a front liner, it doesn’t need to be a boon spammer, because classic guardian and ele filled those jobs. Freeing up warriors to do what they’re designed to do….. control the play field. When anet gave up on emphasizing class playstyles to become a different WOW clone, it inherited all of WOW’s core design problems. Vertically stacking buffs, buff density, and doubling down on the two dps metrics. Control no longer matters in any real significance, so naturally everything becomes fixated on DPS-in and DPS-out
  2. There are straight up a shocking number of players who still think all chat in MMOs are toxic, and just disable or ignore it out the gate. These people then insist that a game MUST teach the player everything in a level design format, or its an utter failure of game design. To this day people complain about needing a wiki to explain any given process, regardless of how the game tutorializes it, because they can’t be bothered to experiment or use shared knowledge.
  3. I keep forgetting “fun” means “muh power fantasy that is fragile because real life”. Games can’t be fun unless it makes one forget a sense of insecurity. Feels like this gets worse every year. Instead of an easy challenge to beat, it can’t pose any risk of suboptimal lest it be the same as hostile game design.
  4. you need more imagination. there still auto clickers and actual time games left to copy
  5. Commander’s ADD kicks in and Mordy forgets what is doing. Locked in a stalemate for eternity.
  6. paradox. easy builds don’t require complex or obscure stat mixes. and easy access to mixed stats is the main benefit of legendary gear.
  7. /wiki just sends a request to explorer to open a weblink. it uses the default browser set in windows. so it would depend on browser behavior
  8. so it can’t have x amount of graphics because you have a slow connection? why not run pi hole or a browser plugin that stops auto loading images and assign it to websites? I also didn’t realize anyone even uses the main page. most people either use google or /wiki because the search function defaults to exact match.
  9. But you also need the stories to follow the logic of the world. Otherwise you get the 40k Inquisitor: Draco types stories. And the games you cited all have one thing in common.... the story HAS to revolve around a single person being the most important person in the universe. In Fallout, you're the only Vault Dweller that wasn't a total idiot, and somehow managed to stopped other people from making the wasteland worse then it already was. In Starfield, you were so special and chosen, that other chosen ones from other universes were sent over to kick your kitten. For Mass Effect... literally the only person who is given the choice to save the universe; and you will always pick the wrong one, because the problem is circular. The sides quests that landed up being the most interesting are the ones where you weren't the center of the story. But at the same time, depending on when in the time line you encounter those side quests, the quest would have to ignore your main character energy to not let you solve the problem in ways other than what the side quest wants to do. So what if you made a game entirely about side quests? Its called Halo ODST. And it got criticized for being hard to follow, and not having a story of its own. Other games in similar formats usually get called meandering or unfocused. Without a main throughline to keep things on a track, people routinely have trouble understanding what they should be doing. Breath of the Wild had that issue at first, because very little story happens in forefront of that game; from a series that had very strong main story lines for most of its life. Even within Guildwars 2, there were chapters that functionally operated as their own storylines headed by other characters. And people didn't seem to respond well to those episodes.
  10. I'm gonna go out on a limb and say that a single player game will NOT work within the Guildwars universe. And this is largely to do with the lore itself. Guildwars thematically has largely been about people coming to together to solve a big problem. The Lore actually does not like the idea of a singular chosen one. Whenever a single person tried to solve a big problem, they either made the problem worse, or invented a whole new problem that everyone else now has to deal with. (And I extend this idea into everything involving Aurene, dating all the way back to Kaithe taking the Egg) Even in GW1, it was heavily implied that you were part of a diverse group of heroes who banded together to stop an existential threat. In GW2, that was the premise of the entire 2nd and 3rd acts; with at least half the options in the first act being about leadership and cooperation. To make a single player campaign in the way modern players expect things (aka straight up power fantasy), you'd end up being the villain with how this universe treats powerful independents. Even the OG Best Dude of Tyria's History, ended up causing not only one of the single biggest disasters (the Crystal Dessert), but set the stage for all subsequent major magical disasters (including the Guildwars, the Sinking of Orr, speeding the cycle of the Dragons, and Nightfall being the weakest campaign of the 4 major story lines). His name was Abbadon. And he gave the people of Tyria the gift of Magic. And what did we learn?
  11. Thats probably not a coincidence. With the amount of people complaining the game should be more like WoW, and a lot of Blizzard Devs being laid off over the last 3 years, theres a decent chance some of them ended up in entry level jobs at Anet.
  12. Designing on a budget, and having to reuse assets to achieve volume. Welcome to captialism.
  13. Its a lowest common denominator problem. There are people so oblivious they don't know where to look when something important happens. So the camera is supposed to zoom in on it, so those players know a thing is happening and can see it and comprehend it. Though I'd argue they don't comprehend anything. If you had the option to disable it, someone would disable it, and then blame Anet for not high lighting important things happening during large battles. yes, people are dumb enough to forget they toggled a setting. And we're not even at the bottom yet. Players keep finding new dumb ways to be bad at the game, will blame the devs for it, and demand the devs make it so they're dumb actions stop causing them consequences that come with doing things in dumb ways that make you bad at the game. And you can't just ignore it, because you get called incompetent for using bad design and not being accessible, and hostile to (insert X group name here). I'm not exaggerating. The threads that lead us here are created on the forums several times per day.
  14. well... there was 12 years to stock pile mats. Just passively hoard everything.
  15. I mean….. people complain about doing story stuff, hate doing collections, hate doing other game modes, and explicitly said all they do is farm after “being forced to do story”. So may as well just focus on farming content
  16. You mean wvw is quaggan forsaken. I miss the orbs.
  17. What hammer skin or armor are you using as a style guide?
  18. Except a lot of the time you don’t need to. But no one wants to do the in-game research, and would rather rely on community knowledge to do the hard work for them. Honestly with how immediate players will look for the answer online, you may as well assume thats what they are doing.
  19. I can think of two off the top of my head. Context, and tutorialization. Two things players have routinely complain about when they skip it. You don’t know stupid until you were in Bloodstone Fen, and people still don’t know to press Special action when the red beam hits them. And they wonder how they got one shot. Even then. The number of people who can’t beat the boss in head of the snake, despite spending the last 3 story missions throwing blood stone shards at things to break shields, is mind boggling.
  20. Yet people still complained. “2012 and how can any game be so lazy as to have separate cut scenes”. Just when I have hope general audiences get a little bit media literate, they learn the wrong kitten thing about the subject.
  21. Too many sliders makes a game too complicated for many. I’ve seen it happen. “How am I supposed to know what this descriptive word means?”. I feel bad for modern UI designers. Even when a UI is good at the start, its never enough. And you get blamed for not thinking about this obscure edge case months before it trends on the forums.
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