Jump to content
  • Sign Up

starlinvf.1358

Members
  • Posts

    2,250
  • Joined

  • Last visited

Everything posted by starlinvf.1358

  1. To be fair, RPers don’t care if its broken or works mechanically. But for buildcraft players, an imbalance causes issues across the whole game. The real solution is look at the summoning items and reworking them. Easier to isolate out of wvw, can increase uptime, create an infinite version that keeps summoning on cool down, and tie ones to collections so the RP folks can pretend its a quest.
  2. Not that I disagree…… but…… WOW has been doing that for a long time. Dungeons and raids are closed for at least 3 weeks after the xpac drops. And raids are the content at this point.
  3. Its time for Ploymock to make a grand comeback.
  4. Ultra low would make it run worse, since some setting will offload TO the CPU to compensate for a weak GPU.
  5. Buried in obscure lore there is a suggestion that Dwayna might be a Harpie. Malkor is Grenth’s pappy. Killroy Stoneskin is the greatest legend. Enjoy
  6. Think of it as an evolving theater. Core and S1 were stage plays. HOT was when the director saw 24 and tried it. Season 3 & 4 is when they finally got a camera and effects budget. POF is the theatrical release. From then on they fired the director and started doing the Disney thing with revolving door directors who doesn’t matter, because its 80% CGI action scenes now.
  7. Its for pvp only. It being in pve was a left over from early work that never got cleaned up
  8. For halloween I’m dressing up as a trash mob. (skeletor escapes)
  9. I got a good answer….. afkers. Takes so long to get a group going, the queue suffers both attrition and people who fell asleep. Whats worse? An LFG thats slow to fill, but status is clear? Or a queue that pops with half the group afk or missing?
  10. Fishing has to get a raid level treatment so people dont accuse the devs of being lazy and recycling gameplay. Lo and behold a huge chunk of the playerbase expected it to get easier and faster than the original. You’ve already fished in every conventional place on the planet. A legendary fisher in title. Honestly fishing end game should be Bubbles, with an underwater raid for people with the fisher titles.
  11. New paradigm for a new market environment. When the biggest game to date is still a BR game, where cosmetics are worth more then the base game, where char customization is your biggest money maker, and most games can launch in utter garbage state and still make money……. The expacs don’t need to have value. They just have to be shiny enough to get you to log in, see the ingame shop, want the ingame shop, and spend on the ingame shop. If you are not that type of player, you are just the inherent cost of doing business. And costs need to be minimized. Welcome to the world we all have wrought.
  12. If you want more people to help, offer more than the festival rewards to people, so they will pick you over the Mad King stuff. Basic economics. Basic social interactions.
  13. Its all fun and games until you realize you’ve fallen face first into a cyberpunk dystopia where people augment for the sake it, and make their bodies into weapons; tools of violence and intimidation. Do not trade your humanity for the empty promise of fulfillment and power. This message brought to you by your local friendly neighborhood flesh bags.
  14. “Any sufficiently advanced technology is indistinguishable from magic”. This is why the single most advanced piece of technology in Divinity’s Teach is a giant accordion, while the savage and tribalistic Charr have a literal industrial complex. Asurans have mathematical proofs for how magic in Tyria is just energy with low dissipation rates, Sylvari tamed a jungle with low impact terraforming and can bioengineer physical structures, which only leaves the Norn with their subsistive hunter life style and shape shifting, as the closest thing to medieval or fantasy in this game. This game has been Scifi from start. Scifi with eldritch horrors.
  15. Ok so the problem is that “small optimizations” will not accomplish what you want. Theyve been doing small passes for years, and while it improves, that overhead get gobbled up by all the new content assets and effects. You think it runs bad “now”, try 6 years ago with less than half the effects and models loaded as it does today. 30 FPS in any world boss was a feat of pure brute force of your hardware. There was a reason they capped condi stacks and later added a consolidated tick as an option. Despite what you might think, map specific issues are also limited by how the engine works, as much as assets and bad asset management. How do you think those assets get rendered? The engine needs an architectural overhaul. And keep in mind new GPUs and drivers are optimized toward newer APIs. There is only so much you can do with DX9/11, which is single thread heavy, when everything is moving to parallel designs like DX12 and vulkan; that trades single thread performance for multithread and multinode scaling. e But justifying that is hard when GW2 isn’t even NCsofts biggest money maker by a wide margin. The work they’ve done so far to uplift into DX11 is due to lack of options. e hit They’ve hit the wall for performance returns on assets years ago. Other than bugs in certain maps, the only long term path forward is redesigning the engine, and very likely a total repass on all assets to take advantage of the new design methods.
  16. make one of each class. spread the races out to get achievements. Did not delete them after because I just learned how they work and not let little things like size, looks, and animations bother me. One exception being melee asura for acrobatics. That never stops being entertaining. And because people hate it, I made a max bulk charr for wvw one time to prove a point.
  17. Even if we ignore the code, already we have the immediate problem of armor and gear compatibility. 10s of posts about how they invested legendary medium armor for their crappy unwanted thief daredevil that they only rolled because it was the only dps they could use that “wasnt a piano class”, and now they have to make light armor from scratch because Mesmer is OP, and they cant be good without legendary gear and runes. And we all know 1 post is 100 thousand players in real life. So thats 10 million slaps in the face to players by not giving them free legendary armor to start with, that they EARNED, and use it with the class change.
  18. Sounds too OP. should cost a gift of battle and then award a gift of battle and 1000 gold when taken into the PVP Lobby. That character is then traumatized, and can’t enter PVP modes without being triggered and unable to move.
  19. If we’re being real? 27% Year over year growth. And when that doesn’t work? Dump shares and step down to pursue more personal life stuff.
  20. So in short you fail to encompass all interests by your guild members, and they have to side gig to do something out your primary circle. Sounds like poor leadership to me. Its better for most guilds to specialize in certain areas, unless you some how manage to retain multi hundred head counts. Then you can divide up specialty to each guild, and share resources across it to upgrade guildhalls. If you do more, people will participate more, and you have some grounds for demand they at least rep during activities, to direct resources to the guild.
  21. it might be faster to say what video game you’re thinking about, so we can look up what kind of UI presentation you’re going for.
×
×
  • Create New...