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Klowdy.3126

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Everything posted by Klowdy.3126

  1. Lol, I was just pointing out fishing is niche. I haven't been offended by anything even remotely, but it seems like you might have more "passion" for this subject than I originally thought. You seem aggressive. The point I was making was this expansion feature isn't great for a huge portion of the community. I've also said I'm happy for those people, and I've never said I wasn't excited for EoD. I am done responding to you, though, since its apparent you're looking to argue.
  2. I'm not quite sure where the WoW rant came in, or what it has to do with what I said? I was just pointing out that the feature is a niche in every MMO it's ever existed in, and it doesn't seem like something that couldn't have been added at any time. No need to make it an expansion feature. It's not innovative or anything. Seems like something some people will like, because I always see a few people fishing in games, but it's not going to bring in waves of people, and it's not even going to interest most of the current playerbase, I would bet.
  3. To be fair, there is a higher likelihood of people doing combat/exploration in an RPG over something like fishing. I'm not saying it's not actual content, or shouldn't be in the game, but it seems like something so niche doesn't really deserve half of the expansion features so far. We know of fishing, the skiff (something for fishing), new elites, and a turtle of death. I'm happy for those that wanted fishing, but this really seems like something they should just add this tuesday, and have something interesting in its place as an expansion feature.
  4. Condi rev/renegade, with runes of tormenting is pretty much unkillable in PvE. I like guardian, but they have a naturally low health pool, and lots of defense in the active category, meaning you need to pay attention more. If you aren't actively blocking, you're actively ignoring the parts of your class designed to keep you alive. Rev's defenses are stacked differently, since there isn't a lot of blocking involved. Guardian is really fun if you like being more hands on with survival in combat. I love DH (but haven't played FB in a really long time). The theme of LB/GS in heavy armor is very cool to me. It was my first character, and I now have 3 (for RP reasons, lol). One thing I will day is guardian always seems to find it's way into the meta.
  5. See, I like this, because I convert gems to gold, so it's been slowly getting better for me for a few weeks. About 6 months ago, though, it cost about 60 more gold for 400 gems. It will go back down eventually.
  6. I might make the effort to get in on any money making to be had, but usually there are just so many more people, with way more time than I have, and I end up ignoring it outside of what I want. If the mechanics of the whole thing are interesting, like the way they did the mount system, then I might spend more time on it.
  7. They actually give rewards for not deleting your characters. I don't see this as ever getting any resources diverted from anything the game needs to continue.
  8. There is some stat selectable exotic gear in the middle of the intro zone for HoT. Gotta do some metas for the currency, but much better than buying from the TP.
  9. Though I hope that's the revenant with a GS, it could also be a new thief, or even elementalist picture, and the blindfold is actually just an expansion-themed headband. Probably unlikely, but they do seem to want to create a lot of suspense, and questions around the new specs, more so that usual.
  10. Go for the build you're playing (at the time), and base your colors around your main weapon/legend. I, personally, just stick with the dark look with red accents, but I've got a blue/spirit look for PvPing as power SB. Dunno why, I just like it, lol.
  11. Well see this I can understand. This isn't what has been said to me when I brought it up. I do understand we have a minion class. I was just suggesting using those assets on a different class. What I though was make the F skills the minions, and just base your other legend based on what you want to do. I proposed the minions be defensive in nature, doing less damage than necro, but there for support. Reusing the F skills would sacrifice the minions for boons/conditions/condi cleanse (some leaving an area on the ground, and others just hitting an area, or even becoming stationary and inactive for a moment to pulse). The other skills could be a mix of attacks from 1 or all of the minions, and support/defense. All this coupled with a defensive GS (not exactly what I want from rev GS, but was just posting all of this originally with the idea of using things differently).
  12. Careful, I've been told I'm wrong for wanting that, because a passive, permanent army of pets (or in this case just one) is way too similar to a temporary, stationary, ground target ability. Apparently a well-like set of abilities is the same as minions following you around, and (hopefully) only be summoned once.
  13. Maybe that blue flame means guardian will finally get a burn spec.
  14. Cello has some good tips videos for all around improvement, and he is a really good PvPer. Most of his PvP vids are just him fighting, with some music playing. It's been nice seeing his interactions with both sides, though. Helps to watch someone play really well, to see what you should be doing.
  15. If I might ask, without derailing the thread too much, how does reaper do in low end ranked? I'd like to play around a bit, but I wasn't sure if they were just useless to the team. Reaper is kinda the only spec I enjoy, so I was hoping to be somewhat competitive. Sorry for the off topic question. I just didn't think it needed a whole thread when this was pretty close.
  16. I was thinking something that could possibly have one of the minions (something more involved with the mist?) "melt" down, and create an area of protection (or something useful. Still stuck in the GS bunker/tank mode atm). That on top of the auto-summon would be cool. I really like that idea. Putting the minions on CD until the legend is refreshed is pretty neat, too. You could also attach the minion abilities to the F skills, forego the new legend (not a popular idea), or just disconnect the minions from the legend's direct use, and have different minion uses based on the active legend. This is all just theorycrafting for my own personal benefit (for now, lol). Its nice to see at least 1 person can see the fun with a spec like this, and is willing to waste time expanding on it.
  17. Some people just can't see how things would be different, because they can only see what's the same. We had LB rangers dropping traps, then we got DH, which plays quite a bit differently. If we stopped putting in elite specs because they were similar to other specs, we would just stop getting new specs. Obviously things are going to seem similar when we're using the same schools (i.e. traps, mantras, physical, etc). I keep hearing rev doesn't need minions because of the Kala. Just because the well looks like a ghost doesn't make less of a well, but worse. Disagree with minions all you want, but don't point at stationary, temporary summons, and say that's a minion/pet.
  18. Some people just can't see how things would be different, because they can only see what's the same. We had LB rangers dropping traps, then we got DH, which plays quite a bit differently. If we stopped putting in elite specs because they were similar to other specs, we would just stop getting new specs. Obviously things are going to seem similar when we're using the same schools (i.e. traps, mantras, physical, etc). I keep hearing rev doesn't need minions because of the Kala. Just because the well looks like a ghost doesn't make less of a well, but worse. Disagree with minions all you want, but don't point at stationary, temporary summons, and say that's a minion/pet.
  19. Though I agree with expanding all storage, I think you're missing an option here.
  20. Ok, again, just something I like. I'll stop replying to this thread, so you can stop telling me my opinion is wrong. You said it yourself that kalla's wells are boring. I was just giving my 2 cents on the GS rev, but since yours is the only correct opinion, you win. I thought I would find someone that liked the idea, and got their own from reading that, and we people could improve the idea. No need to discuss this further with me, I see where the conversation is headed.
  21. I don't know why, but I keep feeling like its gonna be dagger, or scepter, because I'm not a fan of either. I could accept dagger, because you can get eliminate the rogue look enough, but a scepter doesn't sound fun to me. I could also me MH axe being a thing, for some power dps builds.
  22. Those function like wells. They don't really work the way I'm imagining. All good though, you just like the idea. I still do. It's all opinion on subjective matters, so no one is wrong.
  23. That is your opinion. I was looking for some conversation to possibly flesh out ideas, but you just seem to want to prove me wrong. Guardian got LB and traps, and that turned out great. The same thing can function differently for different classes.
  24. This is a better version of what I was wanting. I was thinking defensive GS, with permanent, disposable minions, that could be sacrificed for defensive boons/support. If we could have 1 permanent spirit, I would be ecstatic.
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