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Klowdy.3126

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Everything posted by Klowdy.3126

  1. When I'm trying on different armor in the dressing room, my boots always go bright purple. Not on my actual character, but the changing room me. And its every pair I try on, but not if I remove all previews. Other than that, no issues, though. Must be some kind of texturing issue with DX11.
  2. My favorite mount is the griffon for sure. Most used by a large margin, way ahead of the Springer at number 2 (for those extra high spots). Its almost sad that I don't use my glider almost ever now, but I got some cool bird skins, so balance? Oh well, lol.
  3. If you would be willing to test it by leveling other races for their stories, I bet you would find the part you lost interest would be when the story led to the part where everything becomes the same, no matter your character choices. The personal story had always been fun for me. It's when it gets to the main story, and no longer really matters who you are.
  4. You seem to be under the impression that the only reason to make a cantha expansion is to drain the asian market dry, when in fact, just about everyone I know in the game that played GW1, and my here that I do not, all have wanted to go back to cantha for a long time now. You're focusing on the asian aspect of everything far too much. ANet know this theme foes just as well in western markets, because it has done quite well in western markets. They want your milky white money, too. Its just a place already established in lore that they want to make nostalgia bucks off of, and would like to give a HD makeover. The story is already there, so they don't have to do any world building.
  5. The point the OP seems to be making is pandering to china is wrong. My point is that it is marketing, but in the sense that this theme has existed in the genre for a while now, and it's in pop culture. It's not pandering to anyone but people that like the aesthetic/culture of china. Spoiler: it's more than just the chinese. They are doing what will make money. I'm honestly surprised they didn't jump on the bandwagon before PoF, and that Cantha was our second expansion. I'm not saying it isn't inspired by Asian culture. I'm asking why it matters.
  6. The thing is, OP never stated what would have been better. Why is it so off the wall to have an "Asian" expansion, when things like Mist of Pandaria, and Stormblood did very well? When things like kung fu movies, and kung fu panda are in pop culture? The questioning of this move seems like OP is drawn far too much to focus on the cultural references, as opposed to seeing the game for what it is. Why does it matter which culture the game samples? Isn't it all just earth stuff anyway?
  7. To be fair, they did have the same beginnings, with Germanic tribes that spread across the continents, eventually forming those cultures. But I totally get what you're saying. Some of these posters are also making a 1:1 comparison between earth cultures, and those of a video game world on I different planet. Just because it's that way on earth, doesn't mean it would be that way on a different planet, with different people, even if they seem similar.
  8. That is irrelevant. OP is speaking of the theme of Cantha not fitting into the game. My point was there are many, many things that do not fit the game, but the OP chose to complain about a common theme in modern MMOs.
  9. Hover bikes, and stuffed mounts, but this is the line. Also, steampunk fits the theme of this game very well. We literally have an engineer class that makes gadgets to toss around in combat. It has also been a theme in MMOs to have a "china" to use as the base for an expansion. To answer the question, GW1 had a great story take place in Cantha, and people want to see that place in 4k, and to get some answers. Revisiting old places is also very common now. Just ask WoW.
  10. They mostly mean nothing. I gave directions on viewing all of the mount skins from your character sheet and got one. I often read things that aren't remotely confusing or controversial, but still get a confused reaction.
  11. If you go to the mount section of your character sheet, you can go through all of the mount skins to see what you like.
  12. Ah. Just people using words wrong (Watergate was the name of the hotel). I do recall the mount complaints when they were first introduced, vaguely. I just remember thinking "I wish there was a better way to get mount skins ingame."
  13. What's a "mountgate?" Are you saying it like "watergate?" I'm fairly certain everyone uses that incorrectly.
  14. There most definitely are. Get up high. You can't just hang out on the ground all day, but you can go AFK on a pillar or cliff. Also, this was quite a necro right before a ton of new content which will take people away from PoF zones.
  15. It seems like they are rounding out some of their newer individual additions to the store, such as foefire, and glacial(?). I have a feeling that Aurene set will see finalization as well, at some point.
  16. Fomo is great for crappy products you want to make a quick buck on, but products left on the market make more money over time, and not even a substantially long time after the product is removed. With the GW2 shop "fomo," it doesn't create a sense of missing out so much, as it does an annoyance of having to wait. I mean, this isn't WoW mage tower levels of fomo, but I can see how newer players would feel the urge to buy immediately.
  17. Prepurchases pretty much always come with instant rewards. I mean, why buy a digital product that isn't available yet, unless you were getting something immediately? Maybe if they want to add a collection to every item that makes them slightly better looking (like gear in AC Valhalla as you upgrade it). THAT could have merit. Still seems like more work than what is needed.
  18. I feel like the easiest solution to feel like the gem store is rewarding would be to convert gold to gems, and buy like that, since you would need to play the game to make it happen. My method is accumulate gold doing what I like (very slowly sometimes, but fun is more important to me than just getting rewards), and waiting for the exchange to be <120 gold for 400 gems. I've seen it as low as 102, but that was long ago, though it regularly hits the 115 mark. Save up your gems for something new or returning. Stuff always comes back around. In doing this, I've made the gem store much more rewarding to myself without changing anything about the game.
  19. I wanna say their arguement is that everyone can make legendary weapons, getting all materials doing exactly what they want to do, making the gear "earned" passively, and the status of legendary meaningless. OP isn't asking for it to be easier on just them, they seem to think WvW-ers shouldn't need to explore, or do collections, or anything they don't like. They want to add dozens, possibly billions (idk, I'm not good with numbers) of new ways to get all mats for legendaries. That's smart game design, right?
  20. It's a cosmetic reward, and one of the more prestigious ones in the game (legendary gear in general). The point was to have people playing all aspects of the game in order to craft the best items in the game, with some of the most unique skins. The purpose is to take you out of your comfort rut, and put you into the core aspects of the game (collection, competition against player, and exploration). Legendary weapons are supposed to be a difficult task. Simply playing the game in your own personal, limiting fashion should not offer up the absolute best gear the game has to offer (ascended gear with swappable stats, and free transmog).
  21. This makes sense, and might entice some new/returning players with proper advertising. Getting a bit more for your money could be the push someone a bit bored with the things they've been playing, and/or looking to come back to GW2 needed.
  22. It's not. Gut feelings when trying to decide between which video game you want to play are always better than spending your time like Jim Carey in 23. If you read the rest of it, you would have known that came from me saying to play to 80, finish the story, and decide right then and there where you want to go next. It's a video game. Do not overthink it. Play it.
  23. Overthinking will lead to inaction. Sometimes, I stare at my computer thinking about what I want to play, and just walk away 10 minutes later. The best times I have gaming are when I play the first game that comes to mind, and live in that moment. Your wife needs to start playing the game, and buy the next thing she wants as she needs it. It will be easier to choose when you're just doing, and not making a spreadsheet of enjoyment and entertainment. Finish the main story, and give yourself 10 seconds to decide where to go next, and never question yourself. That said, expansions bring much more than LW stuff. Maybe a good point to start would be looking into the e-specs, and deciding which one you want, or just choosing PoF for the mounts in order to make everything easier.
  24. I'm fairly certain you're talking about rewards, while thinking about endgame. PvP is endgame. Raids are endgame. The content you do is endgame. The things you get for doing those things are rewards. Horizontal progression makes endgame content the actual endgame, not a gear treadmill. If you aren't having fun with PvP, raids, strikes, or meta events (or the always popularly tedious world completion), this game might not be your home. If fashion wars is your game, and you don't like the fact that a lot of skins are obtainable through the gem store (not even for real money with the exchange), this might not be the game for you. There isn't even a real complaint, since literally everything in the gem store can be bought by doing anything you want to do in the game. Are you upset that the raids can reward you the skin you want, just not from a drop? You're completing world exploration for legendary weapon creation, or a ton of gold, which can be used to get anything you want from the gem store. You're looking at the game through a negative lens, and seeing problems where none exist. This game give you more options that most others MMO. Some people like doing the activities at the end of leveling, and some like constantly having their progress and achievements diminished for the sake of bigger numbers, and keeping people logged in to get the exact same things they just finished getting over the past 4-6 months.
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