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Dreamreaver.4908

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Everything posted by Dreamreaver.4908

  1. Sooo! How's everyone's condi builds doing these days?
  2. Power creep is real if we can now five man the DS meta. :astonished:
  3. An infusion is the next step, I hope? Still wish this was available on land. Rarely am I playing in water areas.
  4. @Bron.9647 Well, it's just like most things in this game, and I've said this a few times before: once you understand everything there is to know about the mechanics of an encounter, you'll be wondering how you ever struggled with it. It's just something that's compounded with the more people involved. For what it's worth, besides the oozes part and the electric room, everything else could be soloed. I'd say the difficulty is fine for me. But for you, what specific areas are giving you difficulty that you feel needs nerfs?
  5. It's because it puts you in an instance where you'll not get rewarded for completing it as opposed to having the system create a new instance for you removing the need to wait for the instance to reset. Cheers.
  6. This is gw2 and their balance team were talking about so the answers easy.It's what they do :) Yep. Three of my thieves have been rendered useless. Only the power ones have survived.
  7. I think if they allow trailblazer to be available then what I suggest is really not that much stronger or OP... it just fits the scourge role much better... I mean, that's fine. You're allowed to think that if you wish! ... but, no. It's overpowered. It's like adding on almost maximum condi damage output to Nomad's, except it'll re-sustain even BETTER. :open_mouth: Let them add that shizzle to the game; I'd be the first person to put it on EVERYTHING.
  8. As much as I would like to see a combination like that exist, and am more of the power fantasy type instead of a balance type, that one will probably never happen. Too overpowered.
  9. It'd be bad. When stowed, it would eat all your other pets making you always have to go out and claim new ones.
  10. @smoker.6731 Survival-wise, for PvE, ele is the exact opposite of necro. However, as a disclaimer, you can build nearly anything to be able to solo, but as your second character, I would recommend you bring along allies as much as you can. HoT mobs will give you trouble even after you've long since figured them out. And then theres the harder HPs... Damage-wise, ele is far more requiring of outside support to surpass Reaper in typical scenarios, something in which soloing wont grant you. I'm sure there are those more experienced than I who could elaborate further on this question.
  11. not at all, since druids can give spotter, spritis, glyphs , 25might and an 10 MAN HEALINGwith regen and protection, ventari comes a tiny bit closer to the druids overkill power Uh renegades already give assassin’s presence, spirits, 25 might while being able to attack, and 10 MAN ALACRITY. But also they have higher damage, much higher healing, definitely better burst healing, access to a lingering projectile block, boon strip, and stability. They also already do have access to regen and protection. Druids also don’t have glyphs anymore. Hmm? Where do Renegades get regen and protection from? Summons give protection when traited, so do evades with Regeneration and Retaliation.Oh snap. Thanks! Build ideas revitalizing.
  12. not at all, since druids can give spotter, spritis, glyphs , 25might and an 10 MAN HEALINGwith regen and protection, ventari comes a tiny bit closer to the druids overkill power Uh renegades already give assassin’s presence, spirits, 25 might while being able to attack, and 10 MAN ALACRITY. But also they have higher damage, much higher healing, definitely better burst healing, access to a lingering projectile block, boon strip, and stability. They also already do have access to regen and protection. Druids also don’t have glyphs anymore.Hmm? Where do Renegades get regen and protection from?
  13. Nah. Play everything else. And when you get bored, cycle to another one. Different approaches and playstyles can help with the monotony. I wouldn't recommend choosing something similar to what you just left, or the boredom may very well set on quickly again.
  14. Would like an "always display back item" button as well so you can have them always visible during emotes without having to do tricks. Also for gliding. With capes. Without having to buy an eventually released glider pack.
  15. I bought the cape because GW1 told me to. Then I realized after the fact that my 30+ characters all have long since had their fashion established and that the cape wouldn't work on them. All except one. I put it on her and it improved her look tremendously, and it dyed well (though the lighting of some maps results in slight clashing), and it was the only character of mine where not only did it fit, I managed to keep it from appearing tacky. Really, back items are all about your mix and match game. Most people are just... really, really bad at it.
  16. Just... Just put back the stack that was removed from the PvE version, please. I mean I haven't heard a single mob complain about its power this entire time! For the moment, I've shelved at least one of my thieves. The other one that's also a condi build might be able to manage for now.
  17. It's currently two stacks on any hit with a two second cooldown. It's changing to one stack though only on skills that use initiative. So the stacks are halved, and the zero cooldown is whatever since to try to get any meaningful stacks, you'll blow all your initiative. It's a nerf. I am not talking about PvE. In PvP the ICD is 10 seconds with 1 stack added. This change is a significant boost to PvP P/d and D/d .In WvW the current icd is 5 seconds for 2 stacks. This is still a a boost to both d/d and to P/d. D/d will garner more stacks with the change but P/d should also come out ahead as you can easily get two of the attack iterations off in that 5 second period each of these being 3 separate dual wields. in PVE it a slight nerf to p/d (depending on how much you in fact use #3 ) and A wash in d/d given D/d tends to use a lot of Dblossoms (you can get three off in those two seconds for 6 stacks without much problem). You are not "blowing your initiative" when the new version will do more damage per initiative used then it does now. As in currently if using DBlossom on a single target with d/d build I get three bleeds. With the new version I will get 3 bleeds and 1 poison. I am in fact getting more out of the 4 ini then the exisiting system. Given there no ICD all followup Dblossoms will add that poison as well. There will not be a 2 second cooldown.Yep. Skill splits. A necessary annoyance. But yeah, I was only speaking of PvE. Remember, it's losing a stack, so getting 3 Death Blossoms off in 3 seconds is still only 3 stacks. No cooldown, sure, but I feel having it proc on anything that hits instead of specifically initiative is better, such that you'd get continual application as long as you keep hitting. Edit: Re-read Potent Poison. So, I see your example. Though that would have been three stacks if Deadly Ambition wasn't losing one! Sad face...
  18. Yes, I did it.... Sorry for my English and thank you :) "Most fun" ranged profession. Sorry. I had to go there. Carry on!
  19. It's currently two stacks on any hit with a two second cooldown. It's changing to one stack though only on skills that use initiative. So the stacks are halved, and the zero cooldown is whatever since to try to get any meaningful stacks, you'll blow all your initiative. It's a nerf.
  20. It should at least retain two stacks of poison in PvE. Otherwise the class will be able to literally do nothing but power there, which is meh for those who enjoy varied playstyles.
  21. (Thief) Deadly Ambition needs to keep its two stacks of Poison in PvE at least. Otherwise, it's a considerable nerf that may go as far as removing the potency of dagger condi build options.
  22. I feel as if just about everything is done, and that elite spec designs are coming to one final iteration of them at most, and anything beyond that will become redundant.
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