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Dreamreaver.4908

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Everything posted by Dreamreaver.4908

  1. It's a bit misleading, and understandably. The event involving him isnt labeled with the [Group Event] marker, yet your typical run of the mill glass builds will be knocked to the ground pretty fast. And of course I've managed to solo him plenty, yet never tried it with warrior for interest reasons, and the fact that the class feels squishy to me no matter what. (Ironic, I feel).
  2. Warclaw was enabled for PvE use for the sole, ultimate purpose of ... sitting in boxes.
  3. Transfusion always teleports downed players to the necromancer using it. Shades have nothing to do with this trait. Additionally, the pulsing heals follow the necromancer. Only the Fear burst comes from the shade, which is the skill functionality used to trigger the trait and not the trait itself.
  4. Sometimes when I run around IRL, as soon as I start, I make the windy sound of gaining swiftness with my mouth (GW2) or mimic activating Sprint (GW1). ... Too weird? Least I dont say anything about Centaurs.
  5. Every now and then, there seems to be an armor skin released that's SO shiny or glossy that you can barely even dye it. Such is the case of the Black Lion Chest exclusively obtained Searing Chain Gloves. ... Why? Except for the obligatory glowy part added in as the third dye channel in just about every new glove skin lately, the chains themselves vary from bright white with a tawny-colored underside (Shadow Abyss) to slightly brighter white with a tan-colored underside (Permafrost), and only slightly change hue. The actual glove part, on Asura, can change colors at least, but on female human, they're very, VERY dark by default. I was unable to even distinguish them as anything but black outside of Permafrost, where they were still darker than my character's fingers! Please allow better color variation on the base textures of these. For an item you can only achieve by gambling, it's really, REALLY lacking in dye customization.
  6. A weapon from the gemstore would cost you about about 500-600 gems, right? You understand that you can buy 500-600 gems and convert to 125-150 gold to buy the skins off the trading post, right? So what's your problem again? That one untradeable skin they add each month (or longer)? Oof. this...this how I got most of my skins. But will buy some keys. I want that new Chain gauntlet ... Interest piqued. What new chain gauntlet!? Probably referring to this: https://wiki.guildwars2.com/wiki/Searing_Chain_GlovesOh... Of course, it'd be in a Black Lion Chest. :/
  7. A weapon from the gemstore would cost you about about 500-600 gems, right? You understand that you can buy 500-600 gems and convert to 125-150 gold to buy the skins off the trading post, right? So what's your problem again? That one untradeable skin they add each month (or longer)? Oof. this...this how I got most of my skins. But will buy some keys. I want that new Chain gauntlet ... Interest piqued. What new chain gauntlet!?
  8. True... Forgot about Steve. I'mma solo him this year with a few build experiments I've come up with. UPDATE: Well, he has so much health that a necro eventually showed up, but since he still focused my toughness, I'm gonna go ahead and count it as a solo (also because it was so long, I don't want to do it twice). Steve slain! Satisfaction complete for now.
  9. If it was added to the game, at most, they'd just make it a unique skin for a hammer. Just saying. :anguished:
  10. SO! I've been reading this thread for a while. Haven't said anything until now mainly because I didn't have time (and that I'm often responding on a phone unless it's time to get serious) but also because I felt there wasn't much to say, but as more and more comments came in, it feels like the original guidance of the post is being swallowed more and more. But I think it's 'cause there's not much to talk about regarding it. For what it's worth, I think the spreadsheet's pretty neat! And oddly enough, for as long as I've been playing, I never looked at the defensive stats working together as a whole as much as the direct damage stats do, and for me, it's made me expand my build experimenting even further. The purpose of this comparison is to learn something. That's... really it. You pretty much nod and move on, and since there isn't much to say in that regard (unfortunately), a lot of posts have come around to "explain" why such and such isn't necessary due to majority situations xyz. And, well, the posts are right, but so what? @Einlanzer.1627 wasn't asking about those and I'm pretty sure he knows that in fact, what with how things are written in a generalized manner in the opening post, but to perpetuate discussion, counter points to situations xyz in the form of abc have been brought forth, and the conflicts begin. Nonetheless, every situation is different so exceptions are unavoidable. Off the top of my head: • Pretty much any encounter versus a normal or veteran mob due to their low health favors burst damage. This should be a given—not even sure why it must be brought up—and leans heavily in favor of a player's overwhelming skill usage and speed / mobility compared to a mob attacking every two seconds.• For PvE, when soloing, the vast majority of encounters you can get by with full glass. But in those rare events you can't, it shows. And it shows HARD. Thing is, all it takes to overcome such things in PvE is to ... not solo it, which goes right back to the glass preference again.• Anything that's not completely immune to soft or hard CC, as you'll want to do as much punishment as you can during its vulnerability periods, such situations favor damage.• All classes will have their differences which will shift the balance of encounters one way or another; i.e. Thief can go full glass with plenty of evades (and taken up to eleven with Daredevil) AND has Invigorating Precision, where it'll fill its health back up with the more crits you dish out. Because of the low health pool of thief, this is very useful. Guardian and Warrior can be active defense monsters; Revenant passive mitigation monster, etc.• Competitive play is by its nature an equalizer of offense and defense. Nothing to really argue about there.• In group play, you'll have others to contribute to the overall effectiveness of a team. All you have to do defensively, however you go about it, is make sure you don't get one shot, and your supports will do the rest. And ... so on and so forth. So, what's the answer to how much defense you should bring to complement how much offense you bring to encounters? Who knows? Too many variables. And sure, going damage is better in the majority of situations, but that's not the topic (obligatory covering of that territory complete!). This here, the spreadsheet, is just a deduction on stat effectiveness in order to help out with attribute investment options for one's own decisions. Nothing more. EDIT: Autocorrect typos and some swap-arounds.
  11. Ahh, yesss, that's it! Beautiful! I can listen to this for hours (and I currently am doing just that, thank you very much!). It's almost as soothing as ... anything Fornax/ The Krytan Herald says.
  12. The "Fear Not This Night" song. I rarely hear it since I can't be bothered to complete the personal story ever again, but the singing is beautiful.
  13. In general, "rare" in this game has been taken to ridiculous levels... It's actually anti-fun at some points. To me, anyway.
  14. True... Forgot about Steve. I'mma solo him this year with a few build experiments I've come up with.
  15. I'm just in it for the new skins (if any). Once acquired, I'm out.
  16. If only we were able to put stats wherever we pleased... I would have sooo much fun with that, it's not even funny.
  17. Every second, heal for a small amount times each different kind of condition on you, and not just once on initial hit.
  18. Couldn't tell you. Have you asked them? Well that's how it goes sometimes. It's just the nature of training. ... Y... Yes. Off the top of my head, three. 1) If you keep getting CC'd by his slam, that's a DPS loss which leads to 2) The more Updrafts you have to take, the less you're hitting the boss. And 3) If you step in an orb's puddle, it snowballs from there. Knowledge of mechanics trumps everything. But these are things I'm sure you know already. This post seems to come from a place of frustration, so all I can say is just hang in there and find the group which is right for you. Be patient, mate (or form a static).
  19. https://wiki.guildwars2.com/wiki/Luminous_armor_(heavy)
  20. Ah... Alright. Post moved from General Discussion to WvW section. Good! So, yeah. My conclusion stands: don't bring it to that game mode. Carry on!
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