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RedShark.9548

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Posts posted by RedShark.9548

  1. @SeikeNz.3526 said:

    @"Hannelore.8153" said:Its not effective right now, that's true, I think it affects PvE and WvW more than PvP though, because PvP is entirely skill-based play whereas in other gamemodes you have to rely more on surviving haphazard spam, etc which is where passive defense really shines. The larger and more noisey the fight, the less you can rely on dodges, evades, blocks and blinds and the more you need passives.

    I think that, at least in WvW, the minimum average armor rating should be 30%.. but maybe it's okay in PvP as it is ? The bigger problem is the extreme health disparity between classes which is completely rediculous (and always was..).

    Taking into account base health, Warrior has ~60% effective damage resistance compared to Ele..

    Yes, give ele 19k hp baseline.We will never see a downed ele anymore, because they have so much dmg mitigation and ways to heal themselfes back up. Same with guards.

    Oh also eles are ranged and can kite hardcore, while warrior is basically a full melee class (and no, rifle is not a viable weapon on war)

    Also, thieves max hp, to never be bursted down and always reset the fight.

    so ele ranged is viable and warrior not? :o

    Obviously, have you ever set a foot into wvw? Staff is a thing.Even fresh air is using scepter, which is ranged.

    wvw? this is spvp forumwhere staff ele is a thing? also rifle warrior is viable doing 18k crits, just one trick ponny

    And one trick ponys are generally not meta and thus not viable, so my point stands, rifle is not viable.

    Ive just checked metabattle, and there is a staff support build on the site, also scepter builds, like i said.

    You ignored my scepter comment completely.

    Btw no rifle metawarrior on there
    thinking

    i ignored because scepter ele is a joke same as rifle warrior

    Ok, great argument, yikes, thank goodness ppl like you are not making the balance decisions

    what was your argument, metabattle? lmao

    I made points on why ele has less hp than warrior, you argued that my points were wrong without giving any proof i provided more arguments to proof my points, you havent done anything to disprove mine.

    And yes metabattle, because it generally gives a good starting point to what is played and what isnt.

    You obviously have a great understanding of pvp and everybody else is factually wrong when they disagree with you, you dont need facts and points to be right, everybody should just listen to your opinion, and thus this will be my last reply to you.

    Have a great day :)

    im not even talking about hp lol, talking about toughness, i agree with the hp sentences ;), but if you need metabattle to understand builds you cant say that you have great understanding of pvp

    Omg you are so kitten that i honestly have to reply again.I know that your original post was about armor, but the post i was replying to was about hp, and you replied to my hp post, so we are talking about hp (maybe offtopic, but who cares) .Maybe you should read and think about it before you reply.

    I never stated i use metabattle to understand a build. I use metabattle to get an understanding of what ppl play, because im not that high up on my horse to think that i know about every possible build for each individual class. Assuming that would be nuts. I use other sources outside of my own brain, because most of the time you wont be able to figure out every possible way to play or in general find every possible solution to fix a problem.

    Metabattle might not always have the best and refinded builds but it gives a good outline to what is played and viable, just because you think some of them are bad and "jokes" doesnt mean that they are, and that other ppl dont use them successfully

  2. @SeikeNz.3526 said:

    @Hannelore.8153 said:Its not effective right now, that's true, I think it affects PvE and WvW more than PvP though, because PvP is entirely skill-based play whereas in other gamemodes you have to rely more on surviving haphazard spam, etc which is where passive defense really shines. The larger and more noisey the fight, the less you can rely on dodges, evades, blocks and blinds and the more you need passives.

    I think that, at least in WvW, the minimum average armor rating should be 30%.. but maybe it's okay in PvP as it is ? The bigger problem is the extreme health disparity between classes which is completely rediculous (and always was..).

    Taking into account base health, Warrior has ~60% effective damage resistance compared to Ele..

    Yes, give ele 19k hp baseline.We will never see a downed ele anymore, because they have so much dmg mitigation and ways to heal themselfes back up. Same with guards.

    Oh also eles are ranged and can kite hardcore, while warrior is basically a full melee class (and no, rifle is not a viable weapon on war)

    Also, thieves max hp, to never be bursted down and always reset the fight.

    so ele ranged is viable and warrior not? :o

    Obviously, have you ever set a foot into wvw? Staff is a thing.Even fresh air is using scepter, which is ranged.

    wvw? this is spvp forumwhere staff ele is a thing? also rifle warrior is viable doing 18k crits, just one trick ponny

    And one trick ponys are generally not meta and thus not viable, so my point stands, rifle is not viable.

    Ive just checked metabattle, and there is a staff support build on the site, also scepter builds, like i said.

    You ignored my scepter comment completely.

    Btw no rifle metawarrior on there
    thinking

    i ignored because scepter ele is a joke same as rifle warrior

    Ok, great argument, yikes, thank goodness ppl like you are not making the balance decisions

    what was your argument, metabattle? lmao

    I made points on why ele has less hp than warrior, you argued that my points were wrong without giving any proof i provided more arguments to proof my points, you havent done anything to disprove mine.

    And yes metabattle, because it generally gives a good starting point to what is played and what isnt.

    You obviously have a great understanding of pvp and everybody else is factually wrong when they disagree with you, you dont need facts and points to be right, everybody should just listen to your opinion, and thus this will be my last reply to you.

    Have a great day :)

  3. @SeikeNz.3526 said:

    @Hannelore.8153 said:Its not effective right now, that's true, I think it affects PvE and WvW more than PvP though, because PvP is entirely skill-based play whereas in other gamemodes you have to rely more on surviving haphazard spam, etc which is where passive defense really shines. The larger and more noisey the fight, the less you can rely on dodges, evades, blocks and blinds and the more you need passives.

    I think that, at least in WvW, the minimum average armor rating should be 30%.. but maybe it's okay in PvP as it is ? The bigger problem is the extreme health disparity between classes which is completely rediculous (and always was..).

    Taking into account base health, Warrior has ~60% effective damage resistance compared to Ele..

    Yes, give ele 19k hp baseline.We will never see a downed ele anymore, because they have so much dmg mitigation and ways to heal themselfes back up. Same with guards.

    Oh also eles are ranged and can kite hardcore, while warrior is basically a full melee class (and no, rifle is not a viable weapon on war)

    Also, thieves max hp, to never be bursted down and always reset the fight.

    so ele ranged is viable and warrior not? :o

    Obviously, have you ever set a foot into wvw? Staff is a thing.Even fresh air is using scepter, which is ranged.

    wvw? this is spvp forumwhere staff ele is a thing? also rifle warrior is viable doing 18k crits, just one trick ponny

    And one trick ponys are generally not meta and thus not viable, so my point stands, rifle is not viable.

    Ive just checked metabattle, and there is a staff support build on the site, also scepter builds, like i said.

    You ignored my scepter comment completely.

    Btw no rifle metawarrior on there
    thinking

    i ignored because scepter ele is a joke same as rifle warrior

    Ok, great argument, yikes, thank goodness ppl like you are not making the balance decisions

  4. @Arheundel.6451 said:The first has a plethora of counterspecs and counterplay option while the latter basically has none still Anet pushed in the wrong direction will nerf condi thief which I rarely see these days and will leave SA deadeye out of the picture while it's literally a plague in both PvP and WvW....As I stated in a previous thread, it's possible to counter condi spec on basically all classes unless heavily outplayed....but Anet still go and put nerfing precedence on condi thief while permastealth horror is a thing...just why?

    Can you tell me whats the counterplay to condi thief as warrior? Last season i played ranked was in december last year, but was in plat.I always get kitten up by condi thiefes, especially in wvw. Appreciate tips.

  5. @SeikeNz.3526 said:

    @Hannelore.8153 said:Its not effective right now, that's true, I think it affects PvE and WvW more than PvP though, because PvP is entirely skill-based play whereas in other gamemodes you have to rely more on surviving haphazard spam, etc which is where passive defense really shines. The larger and more noisey the fight, the less you can rely on dodges, evades, blocks and blinds and the more you need passives.

    I think that, at least in WvW, the minimum average armor rating should be 30%.. but maybe it's okay in PvP as it is ? The bigger problem is the extreme health disparity between classes which is completely rediculous (and always was..).

    Taking into account base health, Warrior has ~60% effective damage resistance compared to Ele..

    Yes, give ele 19k hp baseline.We will never see a downed ele anymore, because they have so much dmg mitigation and ways to heal themselfes back up. Same with guards.

    Oh also eles are ranged and can kite hardcore, while warrior is basically a full melee class (and no, rifle is not a viable weapon on war)

    Also, thieves max hp, to never be bursted down and always reset the fight.

    so ele ranged is viable and warrior not? :o

    Obviously, have you ever set a foot into wvw? Staff is a thing.Even fresh air is using scepter, which is ranged.

    wvw? this is spvp forumwhere staff ele is a thing? also rifle warrior is viable doing 18k crits, just one trick ponny

    And one trick ponys are generally not meta and thus not viable, so my point stands, rifle is not viable.

    Ive just checked metabattle, and there is a staff support build on the site, also scepter builds, like i said.

    You ignored my scepter comment completely.

    Btw no rifle metawarrior on there thinking

  6. @SeikeNz.3526 said:

    @Hannelore.8153 said:Its not effective right now, that's true, I think it affects PvE and WvW more than PvP though, because PvP is entirely skill-based play whereas in other gamemodes you have to rely more on surviving haphazard spam, etc which is where passive defense really shines. The larger and more noisey the fight, the less you can rely on dodges, evades, blocks and blinds and the more you need passives.

    I think that, at least in WvW, the minimum average armor rating should be 30%.. but maybe it's okay in PvP as it is ? The bigger problem is the extreme health disparity between classes which is completely rediculous (and always was..).

    Taking into account base health, Warrior has ~60% effective damage resistance compared to Ele..

    Yes, give ele 19k hp baseline.We will never see a downed ele anymore, because they have so much dmg mitigation and ways to heal themselfes back up. Same with guards.

    Oh also eles are ranged and can kite hardcore, while warrior is basically a full melee class (and no, rifle is not a viable weapon on war)

    Also, thieves max hp, to never be bursted down and always reset the fight.

    so ele ranged is viable and warrior not? :o

    Obviously, have you ever set a foot into wvw? Staff is a thing.Even fresh air is using scepter, which is ranged.

  7. @Hannelore.8153 said:Its not effective right now, that's true, I think it affects PvE and WvW more than PvP though, because PvP is entirely skill-based play whereas in other gamemodes you have to rely more on surviving haphazard spam, etc which is where passive defense really shines. The larger and more noisey the fight, the less you can rely on dodges, evades, blocks and blinds and the more you need passives.

    I think that, at least in WvW, the minimum average armor rating should be 30%.. but maybe it's okay in PvP as it is ? The bigger problem is the extreme health disparity between classes which is completely rediculous (and always was..).

    Taking into account base health, Warrior has ~60% effective damage resistance compared to Ele..

    Yes, give ele 19k hp baseline.We will never see a downed ele anymore, because they have so much dmg mitigation and ways to heal themselfes back up. Same with guards.

    Oh also eles are ranged and can kite hardcore, while warrior is basically a full melee class (and no, rifle is not a viable weapon on war)

    Also, thieves max hp, to never be bursted down and always reset the fight.

  8. What exactly is hitstun? Getting interrupted when hit?

    You are proposing a completely different game, its not even close to gw2 right now.

    @Swagg.9236 said:Nobody wanted GW2. People wanted GW1 with an updated engine that allowed for more movement and free-aiming. It's worth almost nothing to salvage anything from GW2. If you really wanted a game of any remote value which had to be spawned, more or less directly, from the tenants of GW2, I'd recommend starting with the mount movement. Base all player movement and attack options around current mount gimmicks (i.e. leaping, jumping, swooping, then somehow slamming into the ground with a separate skill or just firing AoE projectiles), and then build your flavor/classes around their usage and availability (You will probably end up with no more than 4 classes, and that's perfectly fine).

    All the features that gw1 had with gw2 combat would be fun.

    Im still wondering why they never bothered to implement gvg, random arena, faction wars etc.Also mixing classes was the shizz.

    And guildhalls took so long to come, when ppl loved them in gw1

  9. @Hannelore.8153 said:

    @Hannelore.8153 said:A good thread but I'll add, remember that Warrior also has generous access to Weakness.

    It does? Hammer #2 call to arms and mace aa?

    Traits..? Which are the backbone of any build, really..

    Why would you take Body Blow over Forceful Greatsword? I mean, if they increased the bleed stacks to something high enough to turn Hammer and Mace into condi weapons then sure... Cull the weak itself only works when the target is below 50% health.

    Well, to be blunt, this isn't PvE.

    Taking Forceful Greatsword isn't going to help you stop a Thief who is evading too much. It's logistics, if your problem is that you can't land any damage due to invulnerability frames, increasing DPS won't help, and will only help slightly if you manage to lock them down.

    PvP isn't about min/maxing, its about countering your opponent's build..

    Uhh, if you cant land your cc body blows wont do anything either (you just said you wont hit with higher dps trait aswell)

    Forcefull gs lower your gs3 attack, which can be used as dodge to mitigate dmg

    Forceful gs with mmr gives you more sustain and dodges.

    You have to burst a thief down with big hits or else he will always reset a fight, meaning that you will eventually lose, because warrior cant reset as easily, when the thief has the upper hand.

    Even if you get weakness on the thief, it will just prolong the fight, nothing more.

  10. Condi berserker is garbage, you get kited, you will be chased down, your dmg is meh and without berserker mode its almost impossible to pressure your enemy.

    Imo berserker is only good in smallscale fights when he gets supported by a firebrand for example and where his animations are harder to see due to other skill effect distracting your enemies. Also for that id recommend power berserker and staying away from condis.

    Solo its just a mostly frustrating experience, the enemies that you blow up with it would also most likely die to any other meta roaming warrior build.

  11. @Voltekka.2375 said:

    @Psycoprophet.8107 said:Rampage dps is broken and needs toned down but their planned damage coefficient decrease is far to much. Also the fact it locks you out of any clears can have u downed in seconds considering how out of hand condi's are these days. I was in rampage cleaving a ranger down full hp and a burn guard put so many stacks of burns on me so fast that I was down in seconds even with all of rampages damage reduction meaning very little. These days u are literally on fire 80% of ur match constantly clearing burns and other condi's to just have them reapplied and rampage locks u out of any clears meaning death pretty fast.

    If you werent using rsmpage, would you have an issue against burn fb? No, you wouldnt. God forbid warr has a tiny window of vulnerability among all the stances, wepswaps, mobility, invulns.

    Lol oh a good fb definitely still poses a challenge but yes rampage being broken dps wise tilts the fight into the warriors favor but gutting rampage to being not really worth popping isnt better as were trying to balance the skills to still be worth using and effective while not providing a unfair advantage right? Also I dont get this warrior imune to condi bs. I run shake it off a 2x ammo skill and a trait that drops condi on weapon swap which is decent but when I'm in a fight I'm swapping weapons based on cd's and the skills I need making the clear kinds unreliable but decent. Warriors arnt weak to condi's but other classes have their multiple clear options to, warrior isnt much of a outlier here. I'd say all classes are weak to condi's at the moment because condi's in general are tuned to high. Condis right now on classes like fire weavers,fb, thieves etc can out put condis with dots where each tick hits like a burst and that's silly.

    Naw. Thats plain wrong. When warr skills hit you for 9k on full tank gear INSTADMG, with CC chains and what not, condi isnt really the issue, as it can be cleansed (reapplication is an issue ofc, and I can think of 2 classes that need tuning there- condi DD and mirage/mesmer). Main fb condi is burn, cover condies are not so many like a mesmer's or necro's. And - the more you know! - warr has this thing called resistance, which a fb cant possibly remove. Resistance offers full immunity against condies. That means that fb will... Burn his cds on you, you will have 25 stacks of burning, pop resistance, pewpew fb, cleanse if too much gets built up, win. Mesmers and necs can remove resistance. Apart from core nec full trailblazer roam build, nec is warr fodder. I never said "nerf rampage" btw. Thanks for your input.

    Edit: among same skilled players, warr should not ever lose to a burn fb.

    9k vs full "tank" ? May be if the war was strength spell breaker then 9k could happen to another glass dude or even a zerker stat warrior. You must be fibbing

    I will show you the numbers after i fight a warr on pure tb nec.

    Ive played strength, disci, spb in wvw roaming and i have met rangers that i hit for 2k with skills that hit full glass canon builds for around 8k, guard can have high amounts of armor and protection, so no, you wont hit a fullltank guard, or infact no fulltank class for 9k lol.

    Also, where are those warriors getting perma resistance from? Berserker stance? Yeaaa, have you seen the cd on that, and also a guard who uses all his burn skills at once should lose any fight.The dangerous things are builds that always keep 3-5 burning stacks up, because thats enough dmg to kill anyone.

    Not to mention that guard has enough sustain, block, blind and protection to outlife a warrior.

  12. @Ruufio.1496 said:

    @"hammu.1752" said:Thank you for another effort.Even thou the vid seemed to be more about pvp, where thieves can't disappear into the distance when low hp, unlike in wvw. Magebane helps there, but i'd like use rather revenge counter because of majority of condi builds.I know, my biggest flaw is the lack of understanding mechanics of other professions, so i've got a lot of study to do here.

    Now that i've managed to beat a daredevil couple of times, i might as well chance the tittle of this thread to "how to kill a holosmith."One day i encountered a good one almost ten times and every time he beat me easily. Only times i got him close to death was when i switched to berserk and managed to burst to him good but then he just did the thief thing and ported to the horizon, got to full hp and attacked me again while all my utility skills were still on cd.Sometimes i had 2 or even 3 allies with me and we couldn't take him down. Endless evades, lots of heavy cc, damage and stability plus stealth/ports. No class should be allowed to have all that, from my limited experience.

    Hard CC followed by burst + whirlwind attack. Use rush or bulls charge next because they will try to stealth and use healing turret to full heal. Rush and bc track them in stealth.

    You'll know an engi is trash if he uses elixir S. That gives the engineer breathing room but it also gives the attacker 3s back of all of his cooldowns as well.

    It also gives him stealth to setup burst tho.

  13. @"Balthazzarr.1349" said:

    @Diku.2546 said:Only works for PvE content. Sorry, it doesn't work for WvW.

    Using
    should have been that simple, but sadly it's not meant for WvW.

    It would be nice
    IF
    this game mechanic were to be re-purposed for WvW to use instead.

    I totally get what you were trying to do.

    You wanted to play together with Family & Friends that's on another World Server. What you tried to do was pretty simple & made sense.

    The only solution that you can do for now is to
    that your Family & Friends are on.

    Wouldn't it be nice if the Server Guesting mechanic is re-purposed to let you play with Family & Friends that are on different WvW servers?

    Hope this helps & Welcome back.

    Yours truly,Diku

    Credibility requires critical insight & time.

    Guesting would absolutely throw any population balance in wvw out of the window.

    So no, it would be horrible, the things you could do with that, oof.

    yep. We have linked server band wagoning instead.

    And it would be even worse with free guesting.

    @Diku.2546 said:

    @RedShark.9548 said:Guesting would absolutely throw any population balance in wvw out of the window.

    So no, it would be horrible, the things you could do with that, oof.

    Your absolutely correct in saying that Server Guesting using our Current WvW Match-Up mechanics is horrible. I totally agree with you there.

    I have to disagree with you, however, that Server Guesting is completely horrible.

    IF
    Server Guesting is re-purposed correctly....it would solve the 3 Major problems of this game mode since it launched:
    1. Reduce the direct impact of Server stacking to Match-Ups
    2. Allow friends & family to play together
      from many different Worlds
    3. Allow Off-peak capping, but let players to work out a solution themselves

    We have to embrace the fact that we can't balance the Population because players fundamentally don't want to be balanced. Players want to stack on the winning team. Who doesn't want to join the team that's winning? Instead we need to re-design the game to use this basic player's behavior in a positive way.

    Saying goes:

    Applied correctly...it's medicine.

    Applied in-correctly...it's poison.

    Medicine for WvW

    Yours truly,Diku

    Credibility requires critical insight & time.

    My point stands, in the systen right now and pretty much every coming system this function could be abused in multiple ways.

  14. @"Diku.2546" said:Only works for PvE content. Sorry, it doesn't work for WvW.

    Using

    should have been that simple, but sadly it's not meant for WvW.

    It would be nice IF this game mechanic were to be re-purposed for WvW to use instead.

    I totally get what you were trying to do.

    You wanted to play together with Family & Friends that's on another World Server. What you tried to do was pretty simple & made sense.

    The only solution that you can do for now is to

    that your Family & Friends are on.

    Wouldn't it be nice if the Server Guesting mechanic is re-purposed to let you play with Family & Friends that are on different WvW servers?

    Hope this helps & Welcome back.

    Yours truly,Diku

    Credibility requires critical insight & time.

    Guesting would absolutely throw any population balance in wvw out of the window.

    So no, it would be horrible, the things you could do with that, oof.

  15. @Leonidrex.5649 said:

    @Daniel Handler.4816 said:Switching to builds that need to hide/portal in WvW is easier (will edit in link) Mimic is very bugged when using it and swapping to builds that don't have it and back. And Chrono is definitely not getting CS dry shatter back. Also. Gimme dem links.

    we have 2 builds, and since I play both PvE and PvP its a net lose for me. templates succ, big gem sink not gonna pay for them, thank you very much!

    You have three! Remember to buy the free one in gem shop! Net gains!

    I ment the weapon set ones, only got 2.since i run both cmira power chrono/core. an supp chrono those are at least 4 different weapon sets. :/

    One question, why is it worse to have now 2 gear templates than none like before? In the worst case you have one set for pvp and one for pve, which is just like it was before (ok, you have to manually press 2 buttons to swap from pve to pvp gear, but cmon, thats not hard)

    In the best case you have 1 pve character with now 2 gear templates and 3 traits/skill temps and 1 pvp characer with 2 gear and 3 trait/skill templates

  16. @holly lyn.2173 said:

    @Vincenzo.3145 said:It worked for Mesmer. Maybe they'll realize how bad these kinds of nerfs are once people start quitting after their mains are basically dead.

    It's not like Anet reads these threads anyway so we can basically get away with ****posting anything we want.

    Because mirage is so dead :^)

    its not dead per say, just under the competition. and even if it was out of controll, it has builds that can be HARD countered if specced against it.condi mirage in its current form, can be made utterly useless by 1 competent firebrand, tell me a build that can do the same against holo ? or warrior ?but unlike warrior or holo we KEEP GETTING NERFED STILL. when Im dueling warrior on my power mirage, i HAVE to outplay him hard. going even means I lose big time.for every ability warrior lands, i have to land 3-4 to make it even. If i goof big time im goners, if they goof big time they press reset button and here we go again.if the fight goes my way war/holo can disengage, they have superior mobility.asuming you mean condi, there is literarly 0 chase potential. you dont get kills on that build. you are more of a stinging mosquito that shoos people away from node. Untill its squished ofc.funny since on my condi i can do around 500-600k dmg and have 4-5kills. yet on warrior i can dish out 300 and have 15 or 20.

    Funny, i play warrior and cant seem to kill mirage, they chain all those dodges and invulns together and as soon as they get low, they just run, stealth and/or blink up a ledge, just to come back again with full hp and spam their condis on me.

    And ive met mirages in wvw that i wasnt able to get away from with sword/shield + greatsword and bullscharge, while they can always disengage because they have stealth and all that mobility

    lol, ALL that stealth and mobility, says the warrior.....every warrior I have ever fought has just pops stab. and runs away when he gets low on health and no way a Mesmer is going to catch him.

    Sure core and chrono are slow, mirage? Yea nah, ive been chased by mirages so many times, even with sword/shield+greatsword i didnt get away some of the time, with axe/shield almost no chance to get away.

    I dont know what you are playing, but i state my experiences and opinions from over 4000 hours on warrior, playing mostly wvw and some spvpAnd btw when running away stealth is alot more valuable than just simple movement skills, especially now since mounts are a thing.

  17. guess i cant jump onto enemies anymore and watch them fly away :( feelsbadmanif they are so "useless" anyways, just leave them on for those ppl who actually use themthey do give a good advantage in wvw roaming over ppl who dont have themwe all know you wont touch those traits anytime soon, so no reason to mess with it, until you actually know what else you gonna give for it.if you just remove it now it feels like we just lose something cool for nothing

  18. @Whiteout.1975 said:

    @Swagger.1459 said:“Come play wvw! It’s an awesome mode where hundreds of players battle it out across 4 maps!”

    “Ok cool, let’s go!”

    “Failed to cast”“Failed to cast”“Failed to cast”“Failed to cast”“Failed to cast”“Failed to cast”“Failed to cast”“Failed to cast”“Failed to cast”

    “kitten?”

    Lol... But what happened to all your other skillz?

    He only tried to use 1 skill over and over, because thats how many ppl try to play the mode

  19. OP, did he shoot out flames? Then it was a dragon banner (the most common usef)Did he put down a spikey circle? Then it was a centaur banner.The third one is the turtle banner, but im not sure what distinct animation it does, since its rarely used.

    @DeadlySynz.3471 said:

    @"Psycoprophet.8107" said:Yeah cuz guards, soulbeast, holo, weavers and chrono's dont soak up insane damage when built for it among others especially in today's game. Least warrior is basic and strait forward making them easy to predict.What does the community want? A warrior that is good at melee but takes less damage than half the builds that exists in the game on other classes? It's a fricken warrior class. U want to lower warrior sustain there better be a huge sustain nerf swept across most classes when the warrior gets his sustain lowered.

    I think most people would simply be happy with not allowing warriors to run and out of zergs completely unscathed. Lower their mobility, and lower their invulnerables, or at the very least do not allow them to attack with any type of invulnerable active.

    Ppl like you have never played warrior against decent opponents...

    Warrior is already kiteable by many other classes (thief, mirage, engy, ranger, even ele to some extend, revs, with ambiant creatures around)

    Warriors only "invuln" skill would be defiance stance, which turns all dmg to healing, but is still susceptible to ccEndure pain, only lowers physical dmg to 0, condis and cc still work, shield block (he cant deal dmg while doing it, he can be interrupted by unblockable cc) and fullcounter, which has a very low uptime and he cant cast anything while its active1

    He only has competetive melee builds, no range at all, no good protection/regeneration/aegis/blind/weakness source.

    Tell me, how is a warrior supposed to survive in a zergfight when he can only melee, has no mobility and 0 dmg mitigation, like you suggested.

    When a warrior is inside your zerg and ppl are to brainkitten to press their buttons... Well shame on them, just corrupt his stab and cc him further, if he has endure pain active, wait it out or just put some condis on himIf he is casting WoD corrupt his stab and wod will instantly be interrupted, because it turns into fear.

  20. @Don Vega Van Kain.9842 said:

    @RedShark.9548 said:Dont give them the pleasure of salt, ignore what they say, dont answer, and block them. You know the saying, dont feed the troll?Rightclick on their name, click on block player, done.Its that easy. Flamer hate this trick.Seriously you make your day even worse if you lose because you had to answer someone like that.

    Blocking ppl when they talking in team chat dosen't work :s

    The lose of a match isin't a big deal you know (it's a game after all....for me at least) but trying to know why ppl are so upset and mad, making a time we're here to enjoy the game as salty as possible......that make my day worst.

    Maybe you're right, have to ignore them and i try it most of the time but...... some people are calms and can hear insults without flinching and others not....humain's nature i guess.

    The best solution i have when it go too salty is turning off team's chat and making my self invisible.....a bad solution imo but it work.

    Uhhh, yes it does work.Blocked ppl wont show up in any type of chat for you.

  21. @Whiteout.1975 said:The only person I love so far is @Cal Cohen.3527. Dude is already making seemingly genuine efforts that appear to show real care for the game (WvW) more than anyone I've ever witnessed from Anet personally. Anyone else @Anet can get some "love" when they put out real care and effort because they genuinely want to and not feel obligated to. Like Cal seems to have so far. Just my honest opinion. And honestly it should come as little to no shock why I have this opinion considering the kinds of communication we've had on these forums for years prior in general... Just saying. Anyways, good job Cal.

    Lets hope with all the work hes doing he finds time to keep on playing wvw and pvp, to not lose touch to the modes like most other devs seem to have. I dont know how previous devs ever thought they could balance the game without playing it themself to get a basic understanding facepalm

  22. Leaving a match or going afk because of getting flamed is absolutely not understandable, there is a block and a report button, use them, go on to play the frickin game.If you as a third party get irritated by a teammate insulting another one, feel free to use those 2 buttons too.

    Seriously, do ppl not know there is a blocklist in the game? Mine is probably 5 times the amount of ppl i have on my friendslist, lelMost blocks are from wvw tho

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