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AikijinX.6258

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Everything posted by AikijinX.6258

  1. I just realized, I thanked you guys on the wrong poll thread, although I am glad you guys participated in that one as well. But thank you for casting your votes and participating on this poll šŸ˜Š I have half a mind to open this current one up again and leave the poll up there till launch with no poll close deadline associated.
  2. Would love it to be as loaded as pack runes current iteration. Definitely would love a +100 or 125 vitality mixed with quickness, might, swiftness while in combat (this would be the 6th piece bonus) A pack rune adjacent that is power related not condi. It definitely makes 0 sense for Specter and probably won't happen since Specter is a Condition/Healing Spec. But I can dream.. Just hoping that Virtuoso runes or Willbender runes or one of the other spec's runes offer vitality as well as a 'quickness' source or just 'might' in general and I hope they're power based. So my fingers are crossed. But currently on Specter im completely content with pack runes. I would just like more Vitality is all. Since my build offers me 100% crit chance. (WvW solo roaming PoV)
  3. Feline grace Minor, and Upper hand GM is all you'd need and icing on the cake would be to add your iteration of instant reflexes (Double Staff Meta) Would have no need for swiftness with instant reflexes (Assuming you're always in combat) (In PvP mode this would be power crept up the kahoot) EDIT: I would pretty much keep the condition removal traits that the acro line already has, as well as the stun break traits but reorganize them a bit. And Add 1 extra trait to each tier. - Move (instant reflexes) to a minor Adept trait (leaving a trait slot available for adept tier) - Get rid of felineā€™s grace minor Master trait, making (Hard to catch) the new minor Master trait (leaving a trait slot available for the bottom 3rd Master tier slot) - Get rid of endless stamina minor Grandmaster, making (Donā€™t stop) the new minor GM trait and removing entirely (assassins reward), since itā€™s absolutely useless because the heal coefficient/value sucks and is still bugged. (This will open up and make available a new grandmaster trait: For instance a potential one could be like: Gain Superspeed every time you successfully evade an attack(for 2s with a 3s ICD)
  4. Almost every Thief build, I hope that was helpful šŸ™‚
  5. Power Spectre was fun. More gameplay coming soon. Enjoy šŸ˜Š
  6. I was just talking about (my ideal stat), but in general for Spectre PvE and WvW/PvP. A good set would be Healing Power Main, Condition Damage Main, Vitality Minor, Precision Minor. EDIT: Avatar , Wizard and Swashbuckler Stats would have been good choices too.
  7. My ideal stat (For me) would be Vitality main stat, Precision Minor, Power Minor (Old PvP Barbarian Amulet Stat) but this would be ideal (for me) and how I would play Spectre roaming WvW. Thereā€™s not many vitality main stat armor and weapon stats anymore.
  8. We donā€™t need 4 more Shadowstep abilities and infiltrator strike abilities. We just need control over when we want to shadowstep. We donā€™t need a return on Wells. I just hope they Merge Well of Sorrow and Tears into one Well and add a stun break Well.
  9. I like this idea. Merging both of them together which leaves room for a breakstun Well. This can definitely be doable and it would make sense, along with the flip autonomy based Well system, where you can choose whether to teleport or not upon dropping a Well. What I thought you were going to say was make the Autoattack incorporate Shadowsap benefits into the mix, so on auto attack we always get like 4 stacks of might (10s). Because as it is right now, Shadowsap is pretty much another auto attack, but empowered. Our regular autoattack is the condition based a.a giving torment, whereas Shadowsap is the boon based a.a variant giving might. Sort of like a (plus/minus) type of thing. So merging Shadowsap into the auto attack chain would make sense and would give use to shadow sap, and open up the ability to create a leap finisher or just something else entirely which is more impactful as a #2 Skill. But I agree with you, all 3 of those should have piercing properties. But if not, thematically the one that truly makes sense to have it piercing or atleast a Cone aoe should be twilight combo, with its arcing sliced projectiles.
  10. Yes and when they do rework and fix acro, I feel like they can't do anymore harm than they already have. So anything else has got to be a buff and definitely a welcomed change. And I just want to say in regard to the Venom stuff. I think by far my favorite venom has got to be Ice Drake Venom. I am in love with Chill, and the fact that we have that on Twilight Combo Spectre's SC/D #3 Skill is amazing, and I'd be devastated if they removed it to balance out any type of DEFINITELY NEEDED Velocity increase for those projectiles. Ideally i'd want to keep the Chill as well as have that buff to Velocity. Skale venom is lit too. I love Vulnerability. Chill and Vuln together would be crazy on a skill for Thieves (Spectre's)
  11. I have taken your qualm into consideration and added an ā€˜undecidedā€™ option for 1 & 2.
  12. Honestly I wouldnā€™t be completely disappointed or dissatisfied with an ALL VENOM trait line. You know how many venom and (condition in general) thieves would love this traitline. And honestly they wouldnā€™t need to make any new traits. Just take some of the historically removed traits thatā€™s we used to have along with deadly arts and venom traits from SA and create a brand new traitline. But a pulmonary Rot Wallow Venom would be amazing. Definitely welcomed.
  13. Now that the 4th Beta Elite Specialization Preview has officially ended I thought it was only natural to do a post elite spec beta 4 preview poll. And just as some conversation starters if youā€™d like to expand on your feelings, which Spec or Spec(s) felt really good to play in your opinion? What are your general thoughts on these Specs and what EoD has to offer? I hope this is helpful for Anet and their Data accumulation and thank you to all who vote or participated šŸ™‚ Poll Reopened!
  14. Hot Take... but I think Rot Wallow Venom should've been something MORE or something else other than JUST TORMENT... It's so boring of a condition. I wish Rot Wallow Venom was something else entirely, like a pulmonary impact type of skill. Like you inflict 5 stacks of Rot Wallow Venom on someone and their HP explodes and then they're encumbered with like Poison, Chill and Torment. Another idea for Rot Wallow Venom could work around a concept where the Rot Wallow Venom eats at HP value , and that debuff last like 15s and can be refreshed once every 15s... (Or well.. I'm not sure about the ICD because that would be super tough to put a "just right" ICD on it. I can't think of a sweet spot ICD, but there definitely would need to be one.) For every stack of Rot Wallow Venom on the enemy, their health value decreases, making their max HP value less. So like 20k Hp gets halved to 10k.. Or something along that concept. Would be weird to implement, but in this current iteration of having just a stronger intensified boring torment that you CANT use yourself is kind of SadgeChamp. ā˜¹ļø EDIT: 12/6/21- This would also combat the Big Sustain meta we're in, and those builds that have like 30k+ HP, can output over 3k Power, 2.6+ Armor, etc lol
  15. High Toughness +Vitality + Protection Boon + Barrier. a perfect concoction for success. Sounds kind of durability rune Scourge to me.
  16. Yeah bro x_x I totally forgot that shadow rejuv returned initiative, a total oversight. *face palm* Shows how much I use Shadow rejuvenation while running SA. (I almost never run it, because rending shade and Cloaked in Shadows I find more useful) Well I guess the stuff that we talked about still works and can be done xD
  17. For the feedback threads that we have on the different professions pages. I feel as though a good way to keep engaged with the community and atleast let us know that youā€™ve read feedback could be something like ā€œHi guys, just popping in here, wanted to let you guys know that weā€™ve read up to X amount of pages of feedback.ā€ And then 5, 6, or even 10 pages later they let us know theyā€™ve read up to that amount and so on and so on šŸ˜„
  18. I think a possible way to make more use out of shroud in terms of supporting allies could be something like. Upon tethering to ally, for every second in Shroud gain 1 stack of might and fury like (10s), max might stack 10. Since Shroud skills themselves are all damage oriented and have big damage numbers associated with them and offer nothing really support oriented but Barrier/Heals and like Combo finishing blast skills. (Not saying that this alone isnā€™t enough.. kinda isnā€™t) So while out of shroud you can defensively Support your allies with your Wells, Scepter or S/X (via traversing dusk) and while in Shroud alternatively since itā€™s more damage focused the offensive support can distribute 1 stack of might every second in shroud (max stack 10) and fury (10s) to a surrounding ally. (The might and fury stacks apply to yourself as well) I will also add that. I feel like one of the skills in shroud should rip boons and offer some type of tether to enemy ability and every second tethered boons are ripped and transferred to surrounding ally and if no surrounding ally then boons just get destroyed. ( I would suggest transferring boons to yourself opposed to getting destroyed, but maybe thatā€™ll be busted) and that alone would make Shroud a monster. (But really though.. Spectreā€™s are Thieves, we SHOULD be stealing boons)
  19. Take a look at the other thread I posted with the raw clips of my Sc/D power Spectre gameplay. Maybe youā€™ll get alittle bit of inspiration from that ā˜ŗļø
  20. I still donā€™t believe itā€™s right to shoehorn an entire elite spec into 1 or 2 avenues of the game. (2v2s and +1ā€™ing content)
  21. For Power, no. But a good condition/heal power statted build would benefit šŸ˜Š I found more use going in and out of shroud strategically.
  22. In the Beta 3 video. You know what! I think itā€™s very much possible that I was running Shadow rejuvenation. GREAT observation. I was totally stumped. Ugh. How I didnā€™t see this for myself is beyond me. I normally run Rending Shade. But I guess I had been using S.R for that clip. That seems like the case. i just counted the intervals myself too after reading what you said. I just took a long breath and shaking my head. Great catch. Initiative Generation was NOT touched.
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